View Full Version : Is it any good?


Dark Xan
Wed, 19th Sep '01, 5:51am
is this game any good?

Big B
Wed, 19th Sep '01, 6:42am
Well chief I don't think it has come out yet :p So you'll have to speculate or find a demo maybe???

Taluntain
Wed, 19th Sep '01, 9:57am
There is no demo... You can search our news archives at the bottom of the front page of www.sorcerers.net (http://www.sorcerers.net) for Pool of Radiance: Ruins of Myth Drannor or simply load the front page every day and wait for the reviews to start trickling in. We catch them all. ;)

Slappy
Wed, 19th Sep '01, 12:43pm
I saw it running at the recent European Computer Trade show and I have to say I was very disappointed. To summarise the graphics looked like something from a console game of a few years back, the enemy AI seemed terrible (let's stand here and do nothing while this cloud kill hurts us) and the combat looked very disjointed. I didn't think much of the spell access system either it looked far too difficult to pick spells.

Being more positive, it is not really fair to judge an RPG on a short look. The character development and story are far more important and you need time with a game to appreciate those. I also notice that some previews are beginning to appear so keep your eyes on the front page for links as per Tal's comments. On a final thought, the game has been in development for absolutely ages - can they really muck it up as much as my brief impression suggested?

Dark Xan
Wed, 19th Sep '01, 1:16pm
oh i thought it was out already

Vinadri
Sun, 23rd Sep '01, 7:04pm
"the enemy AI seemed terrible (let's stand here and do nothing while this cloud kill hurts us)"
Uhhm, you do realize it was turn-based. If it isn't their turn, they aren't going to be moving. Plus cloud kill doesn't affect all monsters so they may have ignored it.

"I didn't think much of the spell access system either it looked far too difficult to pick spells."
How hard is it? Press "A" or "D" to bring up Arcane or Divine spells. Use the slideout menus to select the spell. Or even better map them to a hotkey. Works better then trying to figure out what icons are what spell.

Slappy
Mon, 24th Sep '01, 11:50am
errr yes I did realise it was turn based (and I confess to not being a big fan of turn based) but they stayed in the cloud for their turn and died soon afterwards so I guess it was doing damage. As to the spell access, well each to their own. Anyway, don't misunderstand me I am hoping the game will be as good as we all hope it's just that first impressions on seeing it in the flesh was a major let down.

On a more positive note I see that previews are apperaing and most seem positive. Here's a summing up from

http://www.gamesdomain.com/gdreview/zones/previews/mar01/pool2.html

'While the attention paid to the graphics and interface is apparent, and some tough decisions in implementation have been made, how the final game will turn out and which type of RPG fanbase it will appease is still up in the air. Certainly, compromises were necessary given both the complications involved in translating AD&D to a computer game, and also the pressures of the current gaming market, which did not leave the SSI/Stormfront teams unscathed. Changes in high level team members and a delay in release date suggest some scrambling was necessary.
Regardless, the development teams have been listening to fans since the process began and overall the game is looking solid. Whether it will live up to its heritage is a question that can only be answered when we get our hands on a final copy, of course. In the meantime, the debates will rage on and we'll be following its progress.'

[This message has been edited by Slappy (edited September 24, 2001).]

Vinadri
Wed, 26th Sep '01, 3:02am
"errr yes I did realise it was turn based"
okay, I just had to check ;)


"but they stayed in the cloud for their turn and died soon afterwards so I guess it was doing damage."
Maybe they had nowhere to go or they actually were "dumb" creatures. I wasn't there so I couldn't tell you. Plus I've never used that spell (I prefer Flame Strike and Chain Lightning :D)

"As to the spell access, well each to their own."
LOL...sorry, I think anything is better then trying to decipher icons.

Dragonsnake
Wed, 3rd Oct '01, 11:52am
If U liked "Diablo" U can give it a try...
If U liked "Torment" - just dont bother. For all like me - condolences for Our dead expectations.

[Spell out "you" please; it's actually the policy here if you'd read the FAQ - BTA]

[This message has been edited by Blackthorne TA (edited October 03, 2001).]

Relic
Wed, 3rd Oct '01, 8:36pm
It's actually not that bad, if you can get past all the bugs. I'm enjoying it more than I did with PST. Though it does seem a more hack and slash type game.

The Grim Pickle
Thu, 4th Oct '01, 6:22pm
I just started playing it, and I'm pretty disappointed and sadly surprised.

I was first suprised that there are no Wizards, Bards, Druids, or Gnomes in the game, and that Clerics cast spells like Sorcerers. Underwhelmed by the spell selection. Hit points are rolled randomly with no max-hp option, which is annoying. (Let me play the game the way I want to!) There's no real way to pause the screen without blocking all view. Not crazy about the new engine, the lack of character portraits and voices (which added vital flavor to IWD and BG), the way you have to access character information, etc.

And I was very surprised and disappointed by the complete lack of choice and control you have over the construction of your character. You choose your class and your initial ability scores (which are calculated in a new, limiting way) and then the classes you take later on. But you are completely shut out of feat and skill selection, and even gender is assigned. You go up a level, the game decides what skills you get/increase and what feats you get. What if I don't want my Rogue to waste skill points on Heal or whatever and instead put them in Hide or Spot? What if I want this feat instead of that one? Too ****ing bad. You basically become the type of Cleric or Rogue the game wants you to become.

The game professes to be using the 3E rules but disallows the freedom and versatility those very rules were designed to give. Pools of Radiance is rigid, limiting, and half-assed. Even Diablo gives you more freedom than this.

One thing I do like: My Paladin/Monk. Having up to four starting characters. And graphically, it's great so far.

If it were a non-D&D game, I would give it a B+. As a D&D game, it's a D+/C-.

Gunthar
Thu, 4th Oct '01, 9:40pm
Harsh words, but some are true. The most important being the total lack of choice for skills and feats which totally annoys me. The "limiting" ability scores are ok imo, because otherwise everyone would just roll for hours until you get a great scrore, which I always did, so this way it makes it more rounded out and level. Of course this creates a lot of fighters with charismas of 3, but it seems more realistic. The gender is only limited in some races and classes, but I would like more choice in that. I like the combat except for the fact that I never get any attacks of opportunity even when an orc walks right through my line of fighters to attack my mage, and the computer gets attacks of opportunity from really far off. Apart from these problems, the game seems to be really good. Better than the D+/C- The Grim Pickle would give it.

Dark Xan
Fri, 5th Oct '01, 1:41am
sounds like the kind of game i would stop playing after week


a sad story indeed

blazerskaggs
Sun, 7th Oct '01, 8:41pm
I really like the game myself. The interface of the game is a lot less cluttered like in Baldur's Gate. I also think the pictures in Baldur's Gate were kind of useless and just made the screen smaller.

Dark Xan
Mon, 8th Oct '01, 4:49am
i am going buy nwn when it comes out and thats about the only game i'll buy for a little while so i dont think i'll get it

Crawl
Mon, 8th Oct '01, 4:52am
What was the point buy the game finally shipped with anways? 28 point buy? And can you lower scores below 8?

Dark Xan
Mon, 8th Oct '01, 4:54am
what do you mean "25 points"

[This message has been edited by Dark Xan (edited October 09, 2001).]

Subra
Tue, 9th Oct '01, 12:59am
25 points Crawl.

My first impressions of this game: Excellent painting. PC development has alot of interesting potential. Menu driven action commands are cumbersome and boring. Interaction with NPC's is weak and with PC via multiplayer is also weak, mostly due to turn based tactical combat. This is decent fight game, but so was Diablo. If I were to advise someone, I would say pass on this game. Save your money for Dark Age of Camelot, because Pool of Radiance, RoMD is a flop as a RPG.

Crawl
Tue, 9th Oct '01, 5:14am
25 points? Really? For a dungeon crawl? Wow, that seems pretty low indeed for a game so focused on fights. Must suck to be a multi class character in this game.

Also, please explain the joys of being a Plaladin/Monk. I'm not knocking the multiclass or anything, it just seems like an odd contradiction. Both are restricted multiclasses, and their styles of fighting seem to be at odds. It could be intersting, but I'm interested in it's apeal. How is it from a real play standpoint. I'm guessing you took Paladin levels for the spells, smite evil, lay hands, and greater armed BaB. Does that work out well?

dmartin797
Tue, 9th Oct '01, 5:46am
I agree about the Paladin/Monk being a poor choice. I think a better combo would be a Cleric/Monk.

Dark Xan
Tue, 9th Oct '01, 1:16pm
what do you mean by points?

Gunthar
Tue, 9th Oct '01, 4:08pm
Your character gets 8 points in every catergory (Charisma, Dexterity, ect...) plus/minus racial characteristics. You then get 25 points to distribute into each of the categories. However when your stats get higher it takes more points to increase the scores. From 9-14 it takes 1 point, 15-16 it takes 2 points, 17-18 2 points. So you end up with a lot of fighters with high strenghts but charismas of 3 and so on.

Mathetais
Tue, 9th Oct '01, 4:56pm
My friend has this game and I got to play one combat. Gotta say, it wasn't as easy to play as Infinity Engine games, but I'm still getting it. I think the turn based combat will allow for more strategy. Since the characters are low-power, the strategy is all important!

I'm looking forward to trying to create balance of combat, magic & healing with only 4 people.

I'm also looking forward to developing 4 characters, their voices, personalities, etc ... the way I had to way back when I was playing Ultima 3

Dark Xan
Wed, 10th Oct '01, 1:22am
oh i see now i thought mabye it ment a rating for the game or something

The Grim Pickle
Wed, 10th Oct '01, 3:58am
Actually, let me explain a little more. Unless I hit a barrier in the coming levels (and since I was able to multiclass from monk to paladin to begin with, I don't think barriers are being applied), my monk/paladin will eventually proceed as a sorcerer. one level of paladin (for Charisma bonuses to saves, hp, weapons), few of Monk (combat-out-of-armor and other bumps), and then proceed as the sorcerer for the remainder. Sort of a Mystic-themed Half-Elf.

IF I return to play the game... :mad:

Crawl
Wed, 10th Oct '01, 6:19am
Ahhh, I see. But wouldn't that carry a hefty exp penalty for playing with three classes. I've never tried to play with three classes (other than prestige classes) so I'm not exactly full speed on how expereince penalties work for characters with more than two classes.

Vormaerin
Wed, 10th Oct '01, 7:08am
Assuming they are applying the exp penalty according to the rules, he shouldn't have too much of a problem as long as his monk class isn't 2 or more levels higher than his paladin class. He's a half elf, so his favored class is whatever is highest (sorceror in this case). So, he could be a Paladin 1, Monk 2, Sorceror to whatever with no exp penalty.

Anyway, there shouldn't be a problem with switching from Paladin to Monk (or Monk to Paladin), the only restriction is that you can't go back and add more levels to the old class. It would be perfectly legal to start as a paladin, switch to Monk, then switch to sorceror. You just shouldn't be able to level up in Monk or Paladin anymore. Don't know if they used that restriction, though.

Aloha
Vormaerin

The Grim Pickle
Fri, 12th Oct '01, 6:52pm
Now that you mention it, you're right. I haven't really broken any 3e rules by going from Monk to Paladin, so maybe multiclass rules are being applied. I just went from Monk 1 to Monk 1/Paladin 1; intended to go back for one more Monk at 4th, but if I can't go back, I think I should redo and take another level of Monk now instead. Luckily, I didn't do much more after leveling up. Not being able to pick my skill progressions when the party leveled up so discouraged me that I never went back to continue the game.

IF I return to play the game! :flaming: