View Full Version : Marrok's Forge
Deathmage Sun, 21st Jul '02, 10:09am I have the last item required to give to Lady Aribeth to cure the plague. Now, I'm just wandering around, finishing off some quests. But what I want to know is, I can make some items in Marrok's Forge...I have dragon blood, fairy dust, holy water, etc. And I do have the money to buy some +1 weapons or so. My char is a level 7 Sorcerer and I'm not sure if I should make something with Marrok's Forge or move on to the next chapter and take advantage of the Wizard Labs (if there is one) and forges (if there is one). So should I make an item at Marrok's? And what's his best item? Thanks.
Vormaerin Sun, 21st Jul '02, 10:34am The items at the forge are nice, but not earthshattering. While there is no forge in chapter 2, there is one in chapter 3 so you aren't forced to act now.
Btw, the components needed for the forge and the components needed to make wizard items don't overlap much at all, so you don't need to worry about that.
Deathmage Sun, 21st Jul '02, 10:38am Thanks. But are the components rare at all?!?!?!
Maybe I'll make a nice Namarra Rapier for my Sorcerer...yeah...
Sir Belisarius Sun, 21st Jul '02, 4:14pm SO far I've had Marrok make the following for me:
Uthgardt Ceremonial blade: Keen edged +1 2 bladed sword that does fire damage.
Harbinger Greatsword +1 - It does fire damage on each hit
Astral Longsord +1 - adds 1d4 sonic damage on hit
Mace of Disruption +1/+2 vs. undead
Stonefire Greataxe +1 - Fire damage again
Namarra Rapier +1 - 50% slowing target on hit
+1 Mornigstar +1 - I haven't used it, but I think it paralyzes targets 75% on hit.
Enthasius Mon, 22nd Jul '02, 12:01am I personally think that you should be able to modify the weapons more than once, or do it so that different materials do different minor things, but they can be stacked. Just think of the possibilities. +3 longswords made of adamantite, but can confuse with fairy powder, and can destroy the undead with its holy-water. Obviously, each time you modify it, its more expensive, say from 500 to 1500 to 5000 and so forth, so you can't just make a godly weapon.
Adding basic magic should be a simple matter, turning a +1 sword into a +2 by casting certain spells, or paying a mage of some sort to do it for you.
Vormaerin Mon, 22nd Jul '02, 12:05am Certain components are rare, but most you end up tripping over all the time.
Diamonds, Adamantite, Dragons' Blood, and Special Holy Water seem pretty uncommon, though I think there are enough to make nearly all the items requiring those components.
Gargoyle skulls, fire beetle bellies, skeleton knuckles, quartz crystals, and a few others are EVERYWHERE, at least in chapter 2.
Abyssal Knight Mon, 22nd Jul '02, 12:06am I made the Astral Longsword +1 and the Desert Wind Scimitar +1 and I used them for a long time and liked them a lot.
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