View Full Version : Some queries about additional stuff


Ignatiuz
Sun, 1st Sep '02, 4:20pm
Hello!
I saw many unofficial add-ons to NWN eg new tilesets, a hakpack to make cloak appear and custom-made items.

About the tilesets, if i make a mod with let say a custom tileset and host it online, will others be able to play or do they need to download the tileset files too?

Similarly for the hakpack, if i dun have certain hakpack, can i join a game which used that hakpack?

Lastly, creating custom items. Will the item appear on my character onscreen? Let say I make a nice wizard hat, will my char show a wizard hat or just the ugly helm from the game?

regards

Mollusken
Sun, 1st Sep '02, 5:10pm
If you use any tilesets or hack-packs which are not originally in the game, people will have to download these extra files before they can play your modules.

And if it's not in the game allready, you will have to create that wizard hat model (just like the cloack hack pack you spoke of).

Lance
Wed, 18th Sep '02, 1:36pm
I do certainly not recomend haks for NWN.
I have played with haks in other games and-belive me- they totaly spoil the whole feeling of the game. For example: if you could create grat items for your character then youŽll lose intrest in the items the game holds.

Crawl
Wed, 18th Sep '02, 5:25pm
Hacks though really are about more than just creating items. Anyone can create whatever uber items they want with the toolset and use them in the game. Hacks are more about customization in NWN. For instance, say you'd like a pack mule ala Dungeon Siege. Well the official campaign doesn't offer it, but you can download a user made one and use it. Or maybe you want some new monsters for your campaign, new armor types, different rules, etc. That's what hack packs are for. Customization above and beyond what was in the origional game. One problem with any new hacks, tilessets, etc. As mentioned, anyone who wants to play in your world would have to have these things, and some can be pretty large downloads. If you plan on using any of these, for the reason stated above, less is usally better. A ton of custom content could be a pain for the end user, unfortunately.