View Full Version : SOU what's the verdict?
fyernine Fri, 20th Jun '03, 10:07am I'm waiting till the East European release which will be a good couple of months behind the rest of the world. PLenty of time to get feedback.
I got bored with the original game. Though got my money's worth from the mods.
Is this one worth the cash splash?
ps. Have recently gotten into Morrowind (after complete cortex shutdown playing NWN) - how come sorcerers net doesn't have a forum for it? Are you guys sponsored by Bioware or something (Not that I have a problem with that. I know how hard it is for a quality site to stay afloat)?
Taluntain Fri, 20th Jun '03, 11:13am Check the front page of SP for links to SoU reviews.
SP focuses solely on D&D games but, unfortunately, doesn't get any sponsorship for that from either BioWare or BIS (or any other company for that matter).
BigStick Fri, 20th Jun '03, 3:09pm I am still fairly early on in Chapter One of the campaign, but I think it is far better than the OC. Just to be clear, I am NOT one of the people who bashed the OC, I liked it. Sure, it could have been better, but I enjoyed the many hours I spent playing it.
The new game is very nice. I was a little put off at the very beginning by how fast things moved with my character having no control over what was happening, but that was short-lived and it's been great since then.
Overall, thus far, I am very pleased.
Khelben Fri, 20th Jun '03, 7:10pm Grrr Turkey sucks!Why?
We buy copy and cracked games for 2 bucks and sometimes at the EXACT date as the original date but the result: Can't play in Net with false CD-Keys.Damn!How I want to play ALFA!!!
It sucks, really no one brings NWN and Baldur stuff. Grrrr at least I will play World of Warcraft.
Sephiroth Fri, 20th Jun '03, 8:07pm @Khelben: If you can't buy this games in turkey, than why don't you import them ?
BigStick Fri, 20th Jun '03, 8:28pm @Khelben: :yot: If you're so upset, buy a legal version and quit complaining.
...And now we return you to your regularly scheduled topic.
Khelben Fri, 20th Jun '03, 11:19pm :yot: Currently harassing momma to do it.
(quits complaining)
Dragonfly Thu, 26th Jun '03, 2:24am OK...to get get back on topic...I am enjoying the new expansion game more then the first one. I particularly like the interaction of the henchmen. They are far more interesting then the ones in the first game. The story seems a lot more intriguing as well.
JohnnyRTFM Thu, 26th Jun '03, 2:30am Overall, the expansion was much better than the original OC. You don't feel so much like the FedEx guy in this one. The only real downside to it is the length. I finished it in four days.
Laches Thu, 26th Jun '03, 2:59am I agree with pretty much what everyone else has said. The length was disappointing particularly if you want to try a new prestige class out. My Arcane Archer finished up 6 fighter, 1 wizard, 6 Arcane Archer when I really wanted an 8 Arcane Archer for the hail of arrows.
Drunken Monk Thu, 26th Jun '03, 9:12am HELLO EVERYONE!
I doubt many would remember me (if at all), but Im back after a loooong break.
So hello once again to all.
*extends hand out to shake*
Anyway, to keep on topic - Is it possible to go through the OC and build up a few levels, then just 'bail out' and commence the NC? I wish to do this as I want to start a new character, yet reach lvl.18-20 by the end of the NC.
If possible, what level apprx. should I reach in OC before I begin SoU?
JohnnyRTFM Thu, 26th Jun '03, 12:49pm It is possible as the expansion allows you to start with pre-existing characters. I would, however, advise against it.
I went through the game (the expansion, that is) doing every last little side quest I could find and only hit level 13. If you want to finish at level 20, you would likely have to start somewhere around level 13, if not higher, which would take a lot of the challenge out of the game.
[ June 27, 2003, 00:27: Message edited by: JohnnyRTFM ]
BigStick Thu, 26th Jun '03, 4:17pm Welcome back, Drunken Monk.
I have to agree with Johnny, you'd have to start at an awfully high level to be able to make 20 in the new campaign. You'd probably get virtually no XP for the entire first chapter since there would be no challenge.
Sephiroth Thu, 26th Jun '03, 6:02pm I wouldn't start with lvl. 13 either. If you want to reach lvl. 20, I would first play the expansion, and than I would start the orginal campaign at chapter 2 or 3.
Mathetais Thu, 26th Jun '03, 6:31pm Wait, wait...looking at the front page and NPC descriptions, one of the NPC's is Tymofarrar the white dragon? :confused:
HUH? (I don't have the game yet, but that just freaks me out!)
Taluntain Thu, 26th Jun '03, 7:13pm NPC is also a term for all in-game characters that aren't yours. It didn't say the dragon is a joinable NPC.
Mathetais Thu, 26th Jun '03, 7:48pm doh!
Sephiroth Thu, 26th Jun '03, 7:55pm Why can't he be a joinable Npc :mad: . It would be cool to wander around in town with a white dragon at your side :D
Ragusa Thu, 26th Jun '03, 7:58pm I have to say I really enjoy to play it, and indeed you're not half as much a fed-ex man as in original NWN.
Verdict: Worth it!
dshadow Thu, 26th Jun '03, 10:06pm It would be cool to wander around in town with a white dragon at your sideProbably not very realistic but I'd like to see you get attacked by a mugger with a white dragon at your side.
JohnnyRTFM Fri, 27th Jun '03, 12:26am Speaking of NPCs and overall satisfaction with the game, I must say that I was a bit disappointed (OK, quite disappointed) that Mischa is not a joinable NPC.
While I thought Deekin was an absolute riot - his Doom Song cracked me up - none of the henchmen available are melee types. Having a paladin as a henchman would help out anyone wanting to play, say, a sorceror or wizard.
I know you can have both Dorna focus on cleric and Xanos focus on barbarian, but Dorna is too weak to be effective in combat (especially without her sneak attack), and Xanos, well, Xanos is just far too annoying to keep around for long.
Kiwi Fri, 27th Jun '03, 5:27am > While I thought Deekin was an absolute riot - his Doom Song cracked me up - none of the henchmen available are melee types. Having a paladin as a henchman would help out anyone wanting to play, say, a sorceror or wizard.
Just on the face of what is still included, I strongly suspect that Mischa was originally going to be an available henchman in the basic design, but quite early on had to be eliminated to keep the expansion segments from being too easy.
There is one weak spot introduced into the game engine by the expansion that is just too silly not to have been caught before now. The henchman AI has been changed in some way that creates a ridiculous inability in that code to stick to any decision.
Compared to Linu, Dorna seems struck by stupidity. She will run back and forth between two different enemies who are long distances from each other, and never take time to swat either one a solid blow. That is just plain idiotic.
BigStick Fri, 27th Jun '03, 3:05pm She must just be trying out her cool new tumbling ability to avoid all those attacks of opportunity that she generates with all that running around. :D
She also has trouble switching between melee and ranged combat still. Although I must admit, at least now she'll switch from ranged to melee when the enemy is close.
Ragusa Sat, 28th Jun '03, 12:25am Tumbling rocks, period. I have a lvl-4 rogue, lvl-5 fighter with high dex, high tumble and dodge, mobility and spring attack. She can run through a *horde* of enemies swiftly without getting scratched.
A cool feat for ... paladins :shake: is zen archery - with a crappy dex it's nice to use the high wis modifier for archery.
All in all I tink the game's overall pretty improved.
Only real drawback IMO is that you level up slow in SoU - it's unlikely that you'll be able to play out the new prestige classes to the full - it takes a while to get there and it takes a while to develop them. Even though it takes away a part of the difficulty I'm glad I used a lvl-4 char from the start of SoU.
dshadow Sun, 29th Jun '03, 12:48am Maybe someone should do a mod that allows you to start with characters of whatever level you want and increases the difficulty of the enemies accordingly. That way you'd be able to use all the high level abilities in the game without making it too easy.
Firestorm Wed, 2nd Jul '03, 11:50pm Dull... And even worse in the aspect of hencmen than the original... The story is better though... Boring Prestige Classes, and now I wish I didn't buy it... Bought it monday, and I've already gotten tired of it...
JohnnyRTFM Thu, 3rd Jul '03, 12:43am Maybe someone should do a mod that allows you to start with characters of whatever level you want and increases the difficulty of the enemies accordingly. That way you'd be able to use all the high level abilities in the game without making it too easy.I have a suspicion that Hordes of the Underdark will allow you to import characters from SoU (or start you around level 13, like BG2) and advance through level 20 and into the epic levels.
dshadow Sat, 5th Jul '03, 10:05pm Well I finally went and got the game (not quite sure why I bothered since I wasn't a big fan of the first one) and after just a day of playing I'm getting pretty bored already.
It seems to have slightly more depth than the first game but the gameplay is still slow going and tedious, you're still stuck with a single player and the big talking point about the game - the prestige classes - aren't even available right at the start.
Does it get any better than this or shall I just give it up as a bad job and keep on praying for BG3?
Firestorm Sun, 6th Jul '03, 3:20pm Quite good... Better than the original anyhoo... A little bit hard in the beginning IMO...
monkey Mon, 7th Jul '03, 12:37am A bit too short really. I thought the prestige classes were only really useful for rogue type characters - fighters and wizards suffer in terms of prestige classes. I played through as a fighter but I imagine the game would be very difficult as a mage as there is no obvious fighter henchman and also no good prestige classes for them.
Also a lot of the challenges required having the right equipment - I suppose a rogue could probably dodge most situations and a wizard protect themselves magically but as a fighter there were places where certain equipment was necessary.
The new feats and skills were nice though and there should be enough new material to allow mod makers to come up with some more varied mods.
Overall not really anything exciting and a bit short but still good fun
Sephiroth Mon, 7th Jul '03, 1:25pm I played through as a fighter but I imagine the game would be very difficult as a mage as there is no obvious fighter henchman and also no good prestige classes for them. I haven't tried it as a mage till now, but you can tell Xan that he should only be a barbarian.
I liked the expansion much better than the orginal game, although, like many others said, it's much too short. My Paladin/Fighter only got lvl. 13. The game is a little harder than the orgial campagne, but that's only good.
Overall I really like it, but I will test the prestige classes in the orginal campagne.
Khelben Mon, 7th Jul '03, 3:55pm Really short and I couldn't found any good Shadowdancer stuff,but there are a billion of Blackguard items, greatswords, shields,hue armors, elven court bows...
Sir Belisarius Mon, 7th Jul '03, 5:25pm I've noticed that the rogues are the most left out classes in the game! Very few quality items for them!
Lokken Mon, 7th Jul '03, 8:41pm The story lacks depth as that the original nwn has (which I think was a very good storylie), although the world around is more alive due to henchmen comments and more freedom in moving around.
a big plus is the xp change, which was severely needed in NWN. Seems like they fixed somewhat more to the tables of the books.
game mechanics have gotten a boost, thank god :)
overall I think it's a worthy expansion followup, although as stated, it's short.
Ragusa Wed, 16th Jul '03, 8:39pm I play a lvl-4 fighter/ lvl-9 rogue/ to-become-a-shadowdancer-soon and I'm amazed that I get along solo that well. The shadowdancer indeed is powerful and as soon as I get it I'll get myself blind fighing and improved critical.
I originally made my shadowdancer use a katana but now I consider exotic weapon to be a luxury for fighters only. Now she's using a longsword, freeing one feat for quicker gaining access to the shadowdancer levels.
One hint, do not invest a feat in spring attack when you have a high tumble - spring attacks makes tumble obsolete!
Mark Nelson Fri, 18th Jul '03, 1:15am From what I have seen so Far(I am now in the interlude) it is worth it.
ArtEChoke Mon, 21st Jul '03, 3:38pm I finished SoU last night, and I'm starting to think that anything I buy from Bioware from now on is going to be Diablonated.
What happened to the team that made Baldur's Gate?
Personally I think this game is equally as bad as the original campaign, only its half as long, so you don't get quite so bored of it by the end.
I did enjoy the final chapter more than the rest, but the focus on "level bosses" really reminds me constantly that its a computer game.
The whole, "run around the level to find the bosses weakness" routine *really* does me wrong.
I can't wait to see what player-made content comes out of it though, there's a few really good builders out there.
Spellbound Tue, 22nd Jul '03, 2:35pm I'm somewhere in the middle of this game and have enjoyed it thus far. Not a d&d purist in any respect, my expectations were only moderate -- to spend some hours in a new world, go on some interesting quests and, in general, have some fun with a familiar diversion. The game has fulfilled all of that and more. ;)
(Also, the shortness of it makes it easy to go back and play it with different classes, so I can see the differences.)
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