Erran
Thu, 10th Jan '02, 5:52pm
Courtesy of 'Hawk'
PHB = Skill originally listed in the Players Handbook
NWN = Skill originally developed for Neverwinter Nights
Animal Empathy
PHB skill. Allows you to improve the attitude of an animal with a successful check.
Concentration
PHB skill. lets you to cast a spell despite distractions.
Disable Trap
NWN skill. I assume it's the NWN equivalent of the PHB skill disable device.
Grip
NWN skill. I suppose that it allows you to oppose a disarm attempt
Handle Poison
NWN skill: I presume that instead of having a flat 5% chance of poisoning yourself when using poison, you will use this skill to check whether you poisoned yourself.
Heal
PHB skill: Allows you to save a badly wounded friend from dying or to speed up healing.
Hide
PHB skill: lets you to remain unseen.
Listen
PHB skill: Measures your chance of hearing something.
Lore
NWN skill: I assume that it is either the equivalent of the bardic lore ability or it is a replacement for the knowledge skills in the PHB.
Move Silently
PHB skill: permits you to sneak around unheard.
Open Lock
PHB skill: A measure of your skill in picking locks.
Parry
NWN skill: I think that it's a measure of how well you can block an incoming blow.
Perform
PHB skill: A measure of you skill in several types of artistic expression.
Persuade
NWN skill: I assume that this is the equivalent to the bluff diplomacy and intimidation skills from the PHB.
Pick Pocket
PHB skill: A measure of your skill at removing items from a person without their being aware of it.
Search
PHB skill: Measures your skill at finding hidden things.
Set Traps
NWN skill: My guess would be that it allows you to set traps.
Spellcraft
PHB skill: Allows you to identify spells.
Spot
PHB skill: A measure of you ability to spot someone who is hiding.
Stamina
NWN skill: I think that this skill allows you to run for a longer time.
Taunt
NWN skill: According to Rob Bartel "it allows you to draw an attacker away from a more vulnerable target to yourself, though the nature of this may still be tweaked and changed during the balancing process." Sounds kinda Kender-ish.
User Magic Device
PHB skill: Allows rogues to use magic items such as wands and scrolls.
PHB = Skill originally listed in the Players Handbook
NWN = Skill originally developed for Neverwinter Nights
Animal Empathy
PHB skill. Allows you to improve the attitude of an animal with a successful check.
Concentration
PHB skill. lets you to cast a spell despite distractions.
Disable Trap
NWN skill. I assume it's the NWN equivalent of the PHB skill disable device.
Grip
NWN skill. I suppose that it allows you to oppose a disarm attempt
Handle Poison
NWN skill: I presume that instead of having a flat 5% chance of poisoning yourself when using poison, you will use this skill to check whether you poisoned yourself.
Heal
PHB skill: Allows you to save a badly wounded friend from dying or to speed up healing.
Hide
PHB skill: lets you to remain unseen.
Listen
PHB skill: Measures your chance of hearing something.
Lore
NWN skill: I assume that it is either the equivalent of the bardic lore ability or it is a replacement for the knowledge skills in the PHB.
Move Silently
PHB skill: permits you to sneak around unheard.
Open Lock
PHB skill: A measure of your skill in picking locks.
Parry
NWN skill: I think that it's a measure of how well you can block an incoming blow.
Perform
PHB skill: A measure of you skill in several types of artistic expression.
Persuade
NWN skill: I assume that this is the equivalent to the bluff diplomacy and intimidation skills from the PHB.
Pick Pocket
PHB skill: A measure of your skill at removing items from a person without their being aware of it.
Search
PHB skill: Measures your skill at finding hidden things.
Set Traps
NWN skill: My guess would be that it allows you to set traps.
Spellcraft
PHB skill: Allows you to identify spells.
Spot
PHB skill: A measure of you ability to spot someone who is hiding.
Stamina
NWN skill: I think that this skill allows you to run for a longer time.
Taunt
NWN skill: According to Rob Bartel "it allows you to draw an attacker away from a more vulnerable target to yourself, though the nature of this may still be tweaked and changed during the balancing process." Sounds kinda Kender-ish.
User Magic Device
PHB skill: Allows rogues to use magic items such as wands and scrolls.