Sir Belisarius
Sat, 22nd Jun '02, 5:12am
Man!!! I've had it for two days, and I am hooked!!! I can't wait until ALFA goes live and I can play with the folks from SP that have made it in...
I'm not very far into the game yet - still chapter 1, but I like it a lot! I'm playing two games at once - One as Belisarius, the indomitable Paladin, the other as my less than lawful and often mischievous halfling rogue, Nimbul Alewine.
I'm leaning toward the rogue as my more favorite character to play, mostly because they're so versatile now in my mind. For the first quest in chapter one (before I learned that you can hire henchman) my paladin character tried to bash in every locked chest! The discovery of Tomi Undergallows has made the paladin's quest easier...But it also brings me to the only real criticism I have - Henchman Artificial Intelligence. If you don't want to know more about the game...Stop reading now!
The AI for henchmen is a little suspect. The biggest issue is with weapon selection in combat. You can only tell the henchman to use a melee weapon in combat or a ranged weapon...Nothing in between. What I mean is, if you tell your henchman to use ranged weapons in combat - that's all they'll use!!! Even if the enemy is standing in front of them!!
Kind of silly if you ask me. If I was making a change to the combat scripting, I would allow a command to use ranged weapons until an enemy closed to melee range, then switch to melee weapons - but this is just one guys opinion.
The other observation is in skill point allocation for the henchmen. Such as: If you are a rogue, your top five skills to develop should be remove traps, pick locks, hide, pickpocket, and spot or bluff. But remove traps and open locks should be priority I think. I'm harping on it, mostly because the NPC thief in the game has decent lock opening skills, but poor trap removal skills!
Anyway - those are my initial impressions. But overall I am happy with it!! anyone else have any first impressions?
I'm not very far into the game yet - still chapter 1, but I like it a lot! I'm playing two games at once - One as Belisarius, the indomitable Paladin, the other as my less than lawful and often mischievous halfling rogue, Nimbul Alewine.
I'm leaning toward the rogue as my more favorite character to play, mostly because they're so versatile now in my mind. For the first quest in chapter one (before I learned that you can hire henchman) my paladin character tried to bash in every locked chest! The discovery of Tomi Undergallows has made the paladin's quest easier...But it also brings me to the only real criticism I have - Henchman Artificial Intelligence. If you don't want to know more about the game...Stop reading now!
The AI for henchmen is a little suspect. The biggest issue is with weapon selection in combat. You can only tell the henchman to use a melee weapon in combat or a ranged weapon...Nothing in between. What I mean is, if you tell your henchman to use ranged weapons in combat - that's all they'll use!!! Even if the enemy is standing in front of them!!
Kind of silly if you ask me. If I was making a change to the combat scripting, I would allow a command to use ranged weapons until an enemy closed to melee range, then switch to melee weapons - but this is just one guys opinion.
The other observation is in skill point allocation for the henchmen. Such as: If you are a rogue, your top five skills to develop should be remove traps, pick locks, hide, pickpocket, and spot or bluff. But remove traps and open locks should be priority I think. I'm harping on it, mostly because the NPC thief in the game has decent lock opening skills, but poor trap removal skills!
Anyway - those are my initial impressions. But overall I am happy with it!! anyone else have any first impressions?