T2Bruno
Thu, 23rd Aug '07, 5:24pm
Playing through HotU with my halfling Fighter/Weapon Master (12/13) dual wielding kukri's, I've been seeing some incredible damage -- the Eye Tyrant fell in seconds, as did the Valsharess (no buffing with either, no generating the anti-magic area). Only the undead dragon gave me problems (immune to crits).
So it got me thinking ... is there a better combination for Weapon Master? So I plugged everything in to Excel and used the following as variables:
Level (minimum level was 15, max 40)
Enemy AC
Strength
Feat Bonuses
Weapon Bonuses (keen, but not elemental or massive crit)
In my calculations the PC was hasted and had improved critical, weapon focus (duh) and weapon specialization feats. At epic levels, epic weapon focus, epic weapon specialization, and epic prowess were added (and epic superior weapon focus for WM's at 13th level or above).
Plugging all these together (along with BAB) gave me average hits per round and average damage per round. Yes, I read where the greatsword hits the hardest on average and the scythe has highest critical hit, but I was interested in the damage per round, not per hit.
In general, the Weapon Master causes 50% more damage than a generic Fighter. The top damage producer in the 15-20 level range is the Monk(X)/Fighter(4)/Weapon Master (7) dual wielding kamas. But by 25th level the monk killing maching is doing a mere 430 point of damage per round against an AC30 opponent (not counting elemental damage from upgrades) as compared to my little halfling who does 490 damage per round.
The top damage producer for a fighter/weapon master was either the scimitar or rapier dual wielded (and yes I included the additional minuses to hit for not having a light offhand weapon) at just over 500 damage per round. As comparison, the greatsword was at 423 and the scythe was at 455 per round. The rapier or scimitar is a nice two-handed weapon for small WM's netting 460 per round.
The basic order for medium-sized fighter/weapon masters was:
Scimitar/Rapier dual wielded
Kukri dual wielded
Katana/Bastard Sword dual wielded
Scythe
In fact, the scythe was the only two-handed weapon that outperformed most dual wielded weapons. The only poor choices for dual wielding are: club, mace, dire mace, light hammer, sickle, and kama for a non-monk -- all of these are exceptionally bad choices for the WM (worse still are most single handed weapons that are not dualled). The greatsword was the second best two-handed weapon (not counting the dual bladed weapons) and came in at 15th place overall in damage per round (out of 30) -- it performed equivalent to a dualled dagger or hand axe.
The greatsword does have a moment where it shines as a choice: low strength and magic bonuses against high AC enemies. Once the total strength and magic bonuses exceed 5, the greatsword loses the top spot.
Edit: Spelling.
[ August 24, 2007, 17:48: Message edited by: T2Bruno ]
So it got me thinking ... is there a better combination for Weapon Master? So I plugged everything in to Excel and used the following as variables:
Level (minimum level was 15, max 40)
Enemy AC
Strength
Feat Bonuses
Weapon Bonuses (keen, but not elemental or massive crit)
In my calculations the PC was hasted and had improved critical, weapon focus (duh) and weapon specialization feats. At epic levels, epic weapon focus, epic weapon specialization, and epic prowess were added (and epic superior weapon focus for WM's at 13th level or above).
Plugging all these together (along with BAB) gave me average hits per round and average damage per round. Yes, I read where the greatsword hits the hardest on average and the scythe has highest critical hit, but I was interested in the damage per round, not per hit.
In general, the Weapon Master causes 50% more damage than a generic Fighter. The top damage producer in the 15-20 level range is the Monk(X)/Fighter(4)/Weapon Master (7) dual wielding kamas. But by 25th level the monk killing maching is doing a mere 430 point of damage per round against an AC30 opponent (not counting elemental damage from upgrades) as compared to my little halfling who does 490 damage per round.
The top damage producer for a fighter/weapon master was either the scimitar or rapier dual wielded (and yes I included the additional minuses to hit for not having a light offhand weapon) at just over 500 damage per round. As comparison, the greatsword was at 423 and the scythe was at 455 per round. The rapier or scimitar is a nice two-handed weapon for small WM's netting 460 per round.
The basic order for medium-sized fighter/weapon masters was:
Scimitar/Rapier dual wielded
Kukri dual wielded
Katana/Bastard Sword dual wielded
Scythe
In fact, the scythe was the only two-handed weapon that outperformed most dual wielded weapons. The only poor choices for dual wielding are: club, mace, dire mace, light hammer, sickle, and kama for a non-monk -- all of these are exceptionally bad choices for the WM (worse still are most single handed weapons that are not dualled). The greatsword was the second best two-handed weapon (not counting the dual bladed weapons) and came in at 15th place overall in damage per round (out of 30) -- it performed equivalent to a dualled dagger or hand axe.
The greatsword does have a moment where it shines as a choice: low strength and magic bonuses against high AC enemies. Once the total strength and magic bonuses exceed 5, the greatsword loses the top spot.
Edit: Spelling.
[ August 24, 2007, 17:48: Message edited by: T2Bruno ]