View Full Version : ALFA


Wildfire
Sun, 11th Feb '01, 10:11am
What time in April roughly will ALFA be up and running again?

Also, is there any way of finding out why your character was rejected?

Erran
Sun, 11th Feb '01, 5:43pm
No, but I'd imagine it would be early. We'll announce it here when it happens, right Tal?
Again no, they don't do inquests. Like I said before, bad spelling, lack of imagination, evidence of a desire to 'powegame' count against you.
If at first you don't succeed ...

Taluntain
Sun, 11th Feb '01, 9:18pm
We sure will. You can count on it.

Bateluer
Mon, 12th Feb '01, 11:56pm
I'm still waiting for ALFA to open and allow charactor submissions in April. Curses for finding out too late!

Does anyone know if they require characters to start at lvl 1?

Erran
Tue, 13th Feb '01, 11:42am
Yes, everyone starts at level 1 with 0xp and only the gear you can buy with your starting cash. That, plus the points buy system for stats. means a completely level playing field for everyone. You can't even claim that your uncle is a Lord of Waterdeep so you get free lodging.

Voltric
Tue, 13th Feb '01, 3:18pm
I completely agree with the level playing field idea, but I do have one concern. I guess this is for you and Syl; will DMs award XP for role-playing? I mean if some fighter goes out and kills a bunch of creatures at the start he'll get a quick jump on XP. If I role-play real good but do little fighting will I get screwed? Are we rewarding role-playing or hack & slash?

Sylvus Moonbow
Tue, 13th Feb '01, 5:19pm
If NWN is released with the ability to award experience for those who role-play their character, then yes ALFA will fully support it.

Syl...

Erran
Wed, 14th Feb '01, 12:37am
I hope it does. But even if it doesn't you will still share in the xps for any 'puzzles' the group solves, quests the group completes and combats where your cleric takes part whether that be by spellcasting, stone slinging or mace cracking.

Voltric
Wed, 14th Feb '01, 1:39pm
It good to know that all character will be rewarded for their efferts. I wonder how they will work the XP for killing creatures. Normally it's divided by the number of PC in your 'party'. So if a bunch of PC kill something do they all have the XP divided? Will any PC on the screen receive some XP? Any PC that hurt the creature?

Taluntain
Wed, 14th Feb '01, 8:08pm
I suspect that every character playing the game that is marked as a "party member" at the time when the beast is fought will recieve the equal amount of XP, even if he only stands around and does nothing.
But of course, every server you play on will be able to address this differently, since every DM can set their own rules.

But the basic (official) will probably be the one I outlined above.

Vile
Tue, 20th Feb '01, 7:58pm
I'm glad and yet not so glad that there will be Human DMs. The upside is that if you are pretty close to killing a tough foe but you either have to retreat or something, they can still give experience for trying; or if you come up with a great idea for a trap but just by chance it didn't work, you can still get a few XP.

The only thing I'm not quite sure about (and I know everyone has thought of this already and have probably metioned it before) is that not all the DMs will be fair.

Erran: Do you know what kind of questions the DMs are asked when applying for a position?

Voltric
Tue, 20th Feb '01, 9:06pm
Vile,

I think that these are more good reasons to have a live DM than you listed. I think the most important is dynamtic adventures. The DM and run an quest for your party, give hints, control NPCs and speak diologue.

I agree that some DM might be unfair but hopefully with 3 or more DMs (a lead DM and two Assist DMs) on a server things will work out. If a DM is unfair all the time I assume ALFA can remove their server.

On the DM app. ALFA asked about role-playing values, what are the qualities of a good DM, and a bunch of other stuff. I read it a few months ago but I don't remember all of it.

Vile
Thu, 22nd Feb '01, 8:43pm
Voltric: Well, that kind of comes with a given. I figured that they would have to create exciting enough adventures to keep the players happy; and that includes their own little quirks that will make the players enjoy it even more so. I do agree that the tools sound quite awesome and will give the DMs much freedom to do their own thing.

To the second point mentioned, I guess it would be best to say that some DMs like a more hack-n-slash adventure while others like a more role-playing environment. (I know this has been brought up before.) I'm just hopeing that they will award the same general amount of experience. (provided that it's good role-playing or that they kill enough monsters.) I just don't want an unbalanced world. I'm hopeing that their will be some safeguard against this.

Erran
Fri, 23rd Feb '01, 12:32am
I know they have monthly DMs conferences where they discuss stuff like this.
Even so, the DMs are all 'human' so will have different styles; some run IWD hack and slay dungeon crawls with maybe high mortality rates, others more plot based and political.
Maybe we will have to create our own Volo's guide to the DMs!