View Full Version : What do you think of the Singleplayer?


Errol
Tue, 27th Aug '02, 8:46pm
Tell me what you think of the Single-Player campaign, and what would you have liked to have seen in the campaign?.
Here (http://www.sorcerers.net/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=17;t=000073) too.

Personally i missed the oppertunity to be able to role-play the thing, and thought the story was a bit lame.

Kurtz
Tue, 27th Aug '02, 9:55pm
I would have liked there to be more subquests, with seperate areas devoted to them, and a lot more to the cities (like all those conversations and cutscenes in BG2's Athkatla, that had little relevance to the plot but helped the city to really feel like a proper city).

I don't think the single-player is quite as bad as people make out, but it was still a big disappointment.

Mollusken
Tue, 27th Aug '02, 10:02pm
BioWare could have done better. Hope somebody makes a great copy of the BG1 story or something as a module :) .

Z-Layrex
Tue, 27th Aug '02, 10:03pm
Hmm i never played NWN again after the first day because it seemed so awful. But now that i've started again with a new player (halfling Rogue) it's not THAT bad, still nothing like it could have been though.

Fallen Paladin
Tue, 27th Aug '02, 11:15pm
Single player is so boring that i have to force myself to play. :(

[ August 27, 2002, 23:17: Message edited by: Fallen Paladin ]

ArtEChoke
Tue, 27th Aug '02, 11:20pm
It was a terrible rotating experience. Every time a new chapter started, it was as though I was restarting the last chapter.

Horrible.

Gnolyn Lochbreaker
Tue, 27th Aug '02, 11:54pm
***Spoilers Below***
.
.
.
I found it a little disappointing. The game itself I think is really good, but the SP adventure was lacking in a lot of areas. In addition to those above, I really didn't like the 'errand boy' campaign-style. Your character never has to figure anything out for themself, and never has to actually decide about anything other than what to wear. Your character runs off, fetches something, and comes back to Aribeth/Gend "Is this what you need? No, okay...I'll get two more just like it." The NPCs drove the story, rather than your character.

And the main story was very disjointed. There was no reason for any of the plot points to be connected from the very start. It felt as if several different people built completely separate adventures and side-quests without ever consulting each other. Then a story was invented to give your character a reason for taking part in each unrelated quest. More explanation was certainly required to say 'why' something happened, and it should have been 'discovered' rather than told to the PC. I think the very worst for that was the Kharlat-Quint quest in Chapter 2. You go through an entire quest which has absolutely nothing whatsoever to do with the main story, and at the end of it, one of the cultists drops dead at your feet, conveniently holding one of the two (three?) possible documents that will allow you to continue on to Chapter 3.

But as I've stated above and in other posts, I really don't like being led around by the nose. "What, the creatures have escaped? Well, come back next week...No, no don't do anything about it now, they need time to get established and cause some trouble first. Then you can go and fetch them."

That and "Oh, Fenthick? Yes, he was my lover and all, but I hanged him. Oh, you say he didn't do anything wrong? He thought he was helping? Hmm...well, I'll feel bad about it in the morning, but that's what makes me a paladin."

[ August 28, 2002, 00:23: Message edited by: Gnolyn Lochbreaker ]

Abyssal Knight
Wed, 28th Aug '02, 3:36am
I agree with Artechoke. All of the chapters except for the last one were go to these places and get these things.

SlimShogun
Wed, 28th Aug '02, 7:13am
Playing on 'Hardcore rules' *should* provide some challenge, right? Right? WRONG.

Faded
Wed, 28th Aug '02, 9:38am
I got *really* tired of the 'protect the Waterdhavian Creatures' routine in the first chapter. 'Waterdhavian' this and 'Waterdhavian' that. It got a bit better when I realized I got to kill them, but the response from Aribeth kinda spoiled my fun. ('The <MONSTER> was behind the trouble in the <CITY_SECTION>? Oh my goodness...')

Second, you have the 'this is most interesting news' response whenever you find something 'important', and it's usually followed by 'now, do that again, because you have only three out of four'.

I quit playing before I was half way through the second chapter.

zazu
Wed, 28th Aug '02, 11:50am
Well, each game has up's and downs, the difference I felt between Buldur Gates 2 and NWN is that Buldur's gate two has a good story line to make me play until the end. I can't stand playing NWN at chapter 3 already.

The difference in quests is that each of the buldur gates quests have different meanings. And each chapter in buldur gates add a new depth towards the game. I feel the soryline in NWN was too 'same'. You have to collect this, collect that, kill this, kill that, etc, etc...

This game shouldn't be related to the Icewindale and Buldur's gate series.

Improvements which I like to say:

1: More items!!!!(especially unique ones) - the ability to create your own stuff was nice through
2: The chapters are more linked together. The only thing that was linked together in the game is the cult. How about characters quests, and some side quests?
3. Add more than one town per game. (I know, it eats up a lot of hard disk space, but nowadays we have 20gb to 40gb hard disks, right?)
4. Make the cap levels higher, so you can feel more 'changes' towards your chracter. I think the creator of all this series deliberately give a low exp. cap, so if you want to get higher in levels, BUY THE EXPANSION PACK! right? :)
5: Add more freedom in the game. The only areas I'm free is the main town.

Well, this are just some of my suggestions, hope the makers of this 'would be' great game, don't get hurt because of what I say here.

Gothmog•
Wed, 28th Aug '02, 12:09pm
SP is really boring. :(
if there wouldnt me module option i wouldnt even buy the game.

-lots of bugs
-subquests missing
-XP Cap very low -to buy the expansion
-too easy
-... lots of thing stated above

Gnolyn Lochbreaker
Wed, 28th Aug '02, 4:31pm
Just to note, once again, that the level cap is not a function of NWN nor of the SP adventure. That's the core D&D 3E rules (lots of other threads on the boards about this). But a very simple way of addressing the 'leveling up too fast' issue is to have fewer encounters and replace them with more opportunities for roleplaying, including puzzles that make you think rather than fight. That should make the character's advancement more closely match that of the PnP game.

[ August 28, 2002, 16:32: Message edited by: Gnolyn Lochbreaker ]

Blackthorne TA
Wed, 28th Aug '02, 5:13pm
Hmmm... I must be really easy to please because I had lots of fun with the SP game. I enjoyed all the little stories everywhere regardless of whether they were related to the main storyline or not.

The only dissappointments I had were with the problems associated with the lack of a party, but I knew that going in...

Kurtz
Wed, 28th Aug '02, 7:07pm
It should be noted that most of the chapters followed a similar routine-you have to recover three or four items, with one lurking at the end of each possible route away from the central area.

Gothmog•
Wed, 28th Aug '02, 7:12pm
Indeed quests are that tipe(almost like diablo) go-to-the-deepest-dungeonlevel where you will find the bad boy Boss hiding. :(

scarampella
Wed, 28th Aug '02, 7:31pm
I agree, I hate the constant erranding. My character is a sorceror and I am pretty disappointed by the lame spells I have. I end up using rods and the scrolls I've purchased more than any of my learned spells. Also, I'm tired of opening chests only to find a few gold coins or a turqouise stone. Even the trapped ones don't hold much.
Nowhere near as good as BGII. How can one play without hearing Minsc say "this is a den of stinkin' evil" anyhow?

Ron the Gnome
Wed, 28th Aug '02, 9:46pm
SP is a big dissapointed for anyuone who came from BG, although it might work for people who came from Diablo or others wars games. It miss all the features that made BG a great game, even without all the bugs and the video problems... Real shame because the characters have a tremendous potential, it could have been worth it with an add-on of good modules, but I'm still looking for a game to replace BG. Any suggestions?

Ragusa
Thu, 29th Aug '02, 1:04am
Well, having played singleplayer twice already I know all quests and their solutions by heart - not much of a challenge. So all I can do is to hope for Phlan and AORTA and ALFA and IWD-2 ;)

A pity I'll probably not be able to join the beta test at the weekend :( since I'll again be roaming around with my friends :roll: :spin:

JohnnyRTFM
Thu, 29th Aug '02, 4:03am
Just finished my second run through the SP game, thinking maybe I had missed some subquests or something. Nope. It's Diablo 2 all over again. Go here, hack, slash, find the "answer" in a chest somewhere. No real thinking involved. Nevertheless, once I start I have to finish.

The multiplayer has excellent potential, though.

Earl Grey
Thu, 29th Aug '02, 4:57am
Horrible.

SlimShogun
Thu, 29th Aug '02, 7:46am
I agree with you, BTA. But as I said before, I've been finding it too easy.

Crawl
Thu, 29th Aug '02, 7:52am
Very disapointing. Chapter one was really an awful bore. The only parts I liked were **SPOILERS**

-winning the Boar Laid Bare (or whatever the name was) in the fight pits.
-scoring with the...ahem..."ladies of ill-repute"
-the docks quest.

Everything else was pretty boring in chapter one. It was truly awful till I tried it a second time with an interesting character (lots of work to actually rp something in this game). Chapter two, while I haven't played in a couple of weeks, seemed more interesting. The dungeon under the green griffon inn was nice, and the side quests are a bit better. But the central theme of fetch this and that is a bit old. Unfortunately, with henchman interaction being only a boring story here or there, it was starting to bore me again. So I took a break to work on my own expansive game. Unless you use the toolset or know of some really good modules, the game isn't worth buying at this point.

And I don't feel Diablo players would really like the SP much either. Even though Bioware sold us down the river to apeal to that bunch, I'd think it'd be far to slow for them. There's lots of hack n slash, but nowhere the action of diablo. Hey, if the story is boring to us, imagine how much of a chore it would be for a hack n slash junkie to trudge through it. Just my thoughts.

Rastor
Thu, 29th Aug '02, 10:51pm
I really am getting tired of typing this exact message in countless threads. The SP game was a bonus! Originally, NWN was supposed to be multiplayer only! Would you rather have a SP game or would you rather NWN remained an MMORPG? Personally, I liked the way they did it. I knew that the SP campaign was just something tacked on at the last minute and that it wasn't going to be near the epic proportions of the BG series, which was primarily SP.

At that thought, I did get bored with the SP campaign, but I still think it's better than a lot of the other crap out there that's passing for games.

[ August 29, 2002, 22:53: Message edited by: Rastor ]

Taluntain
Fri, 30th Aug '02, 12:19am
NWN was not supposed to be MP-only for the last 3 years, so that argument is pretty weak. And judging by the poll on the front page, a rough half of the people who bought the game never downloaded and played a single other module than what comes with the singe player campaign. BioWare was promising a story on par, if not better, with BG2 for the last two years. They did not deliver on that promise, that's plain as light of day. Obviously this left a great number of fans disappointed, especially those who won't bother with multiplayer for one reason or another, and those not interested in playing extra modules.

stormhand
Fri, 30th Aug '02, 2:37am
I am greatly disappointed with the SP story. I have to force my self back to playing the game (still in Chapter 2 even if I bought the game the day it came out!!!) so that I can make it to the end and satisfy my curiosity.

Of course, the lack of party management is a big flaw for me. Also, the "random" magic items found are related to your PC class, so I keep getting the same magic items over and over again without having a clue of what would be available for other classes. Not that I could use them, but at least I wouldn't have to play through the game more than once to know the different items available. And by the looks of it, I won't know what the other items are because there is no way I'll go through that campaign a second time!!

When I bought the game, I had some intentions of joining a PW so that some good roleplaying fun could be had. However, with the game getting erratic at some point after playing for some time, and having to reboot to solve the stuttering, I have second thoughts with regards to PW. That problem might be caused by my O/S (Windows Me - please, don't flame me, it came with the hardware!!) so I'm stuck with this additional aggravation related to NWN.

So all in all, I'm very disappointed with that game. I can't wait to finish it so that I can jump into BG2 - I know I'm late, but at least some very nice fun still lies ahead of me!! :D

Gothmog•
Fri, 30th Aug '02, 11:47am
Yeah but with custom made modules it WILL be better than BG becouse there will be tons of modules :D . Constantly new quests and adventures :D
But i agree with all of you that SP stinks :(

Vormaerin
Fri, 30th Aug '02, 1:48pm
Well, I didn't think that the SP game stinks. Its not as good overall as the BG series, but I fully expected that given how short it is. Its not actually any more linear or 'lead by the nose-ish' than BG2. Just the frosting on the cake is a lot thinner. You don't have the opportunity to waste as much time between each stage of the "NPC tells you what to do" plotline. Overall, I think that this storyline, if stretched into a full length game, would have been pretty interesting.

Certainly, some of the style issues I would have done differently. I didn't particularly care for the random treasure system used. While the objective was laudable, it didn't really work. And although I liked playing D2 (and still play every once in a while), I didn't much care for the Stone of Recall/Respawn options in a D&D game.

We'll see what they do with Witchworks and with the story in the expansion. The SP game was kind of like a novelist trying short stories for the first time and not quite getting the differences in the formats.

ShockTroop
Sat, 31st Aug '02, 2:02am
I hate the fact that in one of the BG II loading windows it says you can import your characters into NWN, but it ended up not supporting them. It would be kinda hard to change your character from semi-2D to 3D unless when you imported your character it would give you the last customize screen where you can change what you look like, and the XP cap was a LOT higher. The game was changed so much compared to BG II that there was no chance of NWN supporting BG II characters. Still, every time I load up a BG II game and seeing that screen it frustrates me :flaming: :bang: . Now wouldn't it be cool to have a Carsomyr-weilding paladin wreaking havoc wherever he goes :aaa: :evil: :grin:

Lokken
Sat, 31st Aug '02, 2:23am
I got past the tutorial, and then... half the prison plot?

the entire game is just boring, single player that is.

What I would like to have seen would probably be less hack n' slash.

Crawl
Sat, 31st Aug '02, 8:37pm
I'd also think a full party system would have done alot to round out the game. I know, it's horribly easy as it is, but then, I think in reality a full party system would have allowed the designers to make it a little less simplistic and more challenging (if the designers would have ever been so inclined). I could probably live with a full party of henchman type characters if the simplistic A.I. was upgraded. But until Bioware can actually show they can do it, I'd rather ask for a fully controlable party system. At least you could have controlled battle tactics that would allow for some challenging fights, and perhaps the 10 second resting could have dissalowed in most areas(or at least challenged by encounters), the masses of healing kits and potions could have been done away with, and summoned monsters could have gone back to their origional 3E durations instead of permanant allies. I'm sure the idea that single player with just one character and henchman when they first concieved of it sounded like it would have been more challenging, but fact is with combat made so much more simple to accomidate all classes with a minimum of allies support, the whole experience isn't really challenge at all and only serves to make the game more boring. I think a full party system, henchman or no, would solve this to one degree or another.

Rastor
Mon, 2nd Sep '02, 2:07am
Well, you're right about the fights being pitifully easy and the probs with the summoned creatures. With my level 16 cleric, about halfway through Chapter 3, his summoned creatures can solo any fight, leaving me around to grab the loot.

I'm not sure if I prefer the Aurora or the IE games. I always seem to have a better feeling of control when I'm playing BG2 than when I'm playing NWN. That might partly be due to the fact that my machine barely fits the minimum requirements, so the fights are choppy and my main character ends up blocking my view! If the game was to be in 3D, I would have rather had a first-person perspective than an isometric view.