View Full Version : SoU: Slow Maze


Harbourboy
Sun, 18th Dec '05, 7:48pm
Does anyone else have the problem of the game slowing down to a crawl in the Crypt Tower maze in Shadows of Undrentide?

I can barely do anything on that floor because my computer slows down so much. Maybe it is something to do with the rendering of the shifting maze walls.

Is there any solution to this?

Also, if my PC can't handle a few shifting maze walls, I hve no chance of being able to run the enhanced graphics in NWN2.....

chevalier
Sun, 18th Dec '05, 8:39pm
I don't remember such a problem... do you have patch 1.66 installed? If it's a graphics-related problem, try turning graphics down a bit until it works fluently, then restore. That's what I did in HotU when I had a bit too many folks running on the screen.

khaavern
Mon, 19th Dec '05, 3:40am
I had the same problem with the maze. My computer is quite old, though, so I was not surprised.

Still, if I remember correctly, it would take 5 to 10 minutes till it slowed down too much. Then I would save and reload. Fortunatelly there is not too much to do on that level.

Shivi
Mon, 19th Dec '05, 10:09am
I too faced similar problem of my computer slowing down. In the end, I just read the walkthrough to ensure I am not missing any important items, and then went to exit though the shortest possible route.

Taluntain
Mon, 19th Dec '05, 2:00pm
It's a known scripting bug in that area that has gone unfixed for an unbelievably long time. I think it's supposed to be fixed in the latest patch now, so you're most likely not playing with the latest patch installed. Either that, or they still haven't fixed it. Changing any graphics setting won't make any difference, because the problem is bad scripts in that area.

I've managed to go through it like khaavern said; save when the scripting starts to go into a slowdown loop and then reload. Repeat as often as needed. Majorly annoying, especially if you want to take your time and explore that whole area, which you can't do in a rush anyway because of all those barriers.

Falstaff
Mon, 19th Dec '05, 3:15pm
I'm fully patched, and will agree that it's a very frustrating issue. I've always chalked it up as a graphics problem and just suffered through.

Harbourboy
Mon, 19th Dec '05, 7:37pm
I am fully patched too, and I would also agree that it probably has nothing to do with graphics because it doesn't take much animation to make a maze wall disappear and reappear.

It's almost as frustrating as the encounter that follows, against that dratted Greater Wind Zombie......

Taluntain
Tue, 20th Dec '05, 3:01am
Then they still haven't fixed it... that's really major sloppiness. What's it been, 3 years since the release of SoU? For shame...

khaavern
Tue, 20th Dec '05, 6:03pm
Speaking of this area: did anybody figure out what's up with the ghost in the room right next to the area entrance (on the right). It's a room with a lot of graves in it; and a ghost which tells you some stuff; but I did not figure out if there is something you actually can do for it, or is just for color.

Harbourboy
Tue, 20th Dec '05, 7:36pm
Khaavern, is that the guy who wants to be sent to hell so he can pass through to meet his master? If so, I don't think there's anything else to him than that. I think you get some small XP for that (or maybe it's just the XP for killing him) but he only has a Greatsword +1.

But, in theory, if you are role-playing properly, only an evil character, or a VERY perceptive one, would ever go down that path of choosing to kill him, so I would, unfortunately, usually let him live, even though that's not what he actually wants.

khaavern
Thu, 22nd Dec '05, 11:56pm
Oh, so he wants you to kill him. I must say I was completely confused by his rants.

Sir Fink
Fri, 23rd Dec '05, 12:19am
That guy is a reference to Witch's Wake, a Bioware-made module that was originally offered as a free download. I think they are now selling an improved version.

The skeleton is just sort of an Easter Egg for Witch's Wake.