Tressym
Sat, 28th Jan '06, 11:05pm
...inventory.
Really, there are some items whose point i can't seem to figure out. For now, i'll only ask about those i found in chapter 2, but didn't loose when the chapter ended. I have several i found in chapter 3, but since i haven't finished it yet, there's a chance i'll find theyr use in the future.
1: Corpse Hand.
I found it on a corpse in the Creator ruins underneath the troll warrens. Although i don't remember dropping ever it, it also appeared in the divination pool, so it must have some significance, right?
2: Greate Axe
Yepp, not just "greataxe", but "Great Axe", complete with the 0-price common to quest items. I took it from the reamins of that treacherous scumball, Darktongue Breakbone, who attacked me with two of his guards for no coherent reason beside sheer rivalry, and proved to be one of the toughest encounters in the game so far {thank Selune for potions of speed and the Staff of Power}. This guy never made sence to me, but his damn axe seems to make even less sence.
3: Fire Opals
Obviously valuable, according to theyr description, but with a 0-price, and use the same picture as Smuglers' Coin in the first chapter. I found one in chapter 2, and 2 more in chapter 3, but am yet to see any use to them.
4: Kurth's head
The reserved luskan courtesan wanted both High Captains dead, so i brought her both heads. She took neither, but the other HC's head disappeared after the chapter ended. Kurth's head remained in my inventory.
5: Troll Chieftain's head
I dropped it off at some point, but i'm just curious. Its descripton says that other archeologist {not Jax, forgot the name} wants the head to be left at his treshold, for a reward. You can't talk to that guy, however, since he's busy with the training dummy and shows as unavailible, not responding whrn you try to talk to him. So i tried putting the head in the containers inside his room, outside it but within the archeologists' barracks, and even outside the barracks altogether, as well as at each of his tresholds. Nothing happens, the guy is still unavailible.
Please tell me about any or all of these. I'd also apreciate my last question on the henchmen thread answered, and the last one at the trap thread, but that's beside the point.
Really, there are some items whose point i can't seem to figure out. For now, i'll only ask about those i found in chapter 2, but didn't loose when the chapter ended. I have several i found in chapter 3, but since i haven't finished it yet, there's a chance i'll find theyr use in the future.
1: Corpse Hand.
I found it on a corpse in the Creator ruins underneath the troll warrens. Although i don't remember dropping ever it, it also appeared in the divination pool, so it must have some significance, right?
2: Greate Axe
Yepp, not just "greataxe", but "Great Axe", complete with the 0-price common to quest items. I took it from the reamins of that treacherous scumball, Darktongue Breakbone, who attacked me with two of his guards for no coherent reason beside sheer rivalry, and proved to be one of the toughest encounters in the game so far {thank Selune for potions of speed and the Staff of Power}. This guy never made sence to me, but his damn axe seems to make even less sence.
3: Fire Opals
Obviously valuable, according to theyr description, but with a 0-price, and use the same picture as Smuglers' Coin in the first chapter. I found one in chapter 2, and 2 more in chapter 3, but am yet to see any use to them.
4: Kurth's head
The reserved luskan courtesan wanted both High Captains dead, so i brought her both heads. She took neither, but the other HC's head disappeared after the chapter ended. Kurth's head remained in my inventory.
5: Troll Chieftain's head
I dropped it off at some point, but i'm just curious. Its descripton says that other archeologist {not Jax, forgot the name} wants the head to be left at his treshold, for a reward. You can't talk to that guy, however, since he's busy with the training dummy and shows as unavailible, not responding whrn you try to talk to him. So i tried putting the head in the containers inside his room, outside it but within the archeologists' barracks, and even outside the barracks altogether, as well as at each of his tresholds. Nothing happens, the guy is still unavailible.
Please tell me about any or all of these. I'd also apreciate my last question on the henchmen thread answered, and the last one at the trap thread, but that's beside the point.