View Full Version : Custom Scripting with the Infinity Engine
Mathetais Mon, 11th Mar '02, 7:00pm okay ... I've been thinking of this since I've played BG, BG2 & IWD ... now with IWD2 coming out and time to re-play these other games ... I need to ask ...
how do I make my own Scripts for my characters???
I've had enough of Cleric Aggressive & Thief Ranged scripts. I want my thieves to attack in melee and search for traps when walking. I want my clerics to heal, attack and cast offensive spells. I want my mage to be proactve in combat without rushing into melee with her barefists after throwing all her darts.
Can anyone help me???
Extremist Mon, 11th Mar '02, 11:05pm I don't have time for that sh*t Mat, sorry.
I'm currently on real ingame scripts that use exactly the same system as these "behavior" ones.
So, a few clues (for BG2)...
There is a subfolder called "script compiler" inside the BG2 main folder. In my case it is here:
C:\Program Files\Black Isle\BGII - SoA\script compiler
You may find inside a "Quick Scripting Reference" that writes about most scripting commands. Yes, Bioware or BIS left out of it some commands, for example Ally(), but lets skip those, you may always ask for more when you become an expert.
Besides that, you'll find a batch file called "compile.bat". Peek inside, if you don't know how to use or run it, post. It is used to compile your script in BAF file to BS file useable by the game.
And BAF files?
You create those with simple Notepad.
I suggest you to take a look at "source" subfolder that is placed inside "script compiler" folder.
You may also check for another scripting util available here on SP, however I'm not sure what it does since I couldn't be bothered with it. I mean, I'm totally satisfied with this one that comes with the game.
Taluntain Mon, 11th Mar '02, 11:47pm The one on SP is for IWD (logically, since it's in the IWD subsection). It didn't come with the game.
Extremist Mon, 11th Mar '02, 11:57pm Tal, ROTFL!
Your memory fades probably because of all those server crashes... :flaming:
No matter, it is called BG2 Scripter and it is downloadable here:
http://www.sorcerers.net/Games/BG2/index_editors2.htm
Also on the topic, you may see if you find anything useable on scripts in archives of yahoo bwscript group:
http://groups.yahoo.com/group/bgscripts
[EDIT]
LOL! ok.
[This message has been edited by Extremist (edited March 12, 2002).]
Taluntain Tue, 12th Mar '02, 12:03am I know about that one, I'm saying there's also one for IWD. :rolleyes:
Mathetais Tue, 12th Mar '02, 3:52pm Extremist ... thanks for taking the time to tell me that you don't have time to help me! :confused: :happy:
Anyways ... I will look into those scripting thingies. Thanks for the help ... until then, I guess I'll have to take the time an actually select the spells I want, when I want them. Sheesh ;)
Extremist Tue, 12th Mar '02, 5:00pm Mat, I'm really sorry, but explaining it would take too much of my time I need for making some other stuff.
If you have a question on particular part of the script, or perhaps on some command, or what does X in RESPONSE #X mean, then ask.
I can't start from the beginning. I'm sorry.
The only thing I can offer is when I get some time I could make from that yahoo group posts some useful FAQ or something.
But I can't make it before summer, so sorry again.
PowerPuff Tue, 12th Mar '02, 6:17pm I don't suppose anyone's got any experience with the compiler on WinXP? The game works fine, but the script compiler keeps crashing before it even starts... I was wondering if it requires DOS or something...
[This message has been edited by PowerPuff (edited March 12, 2002).]
Extremist Tue, 12th Mar '02, 8:53pm WinXP?
My my, you want to use scripters on XP and you know that BG2 has issues that needed to be patched (busy talks).
Uninstall the deceiving OS and get back to nice win98. :p
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