View Full Version : Lost in the Desert


Erran
Mon, 9th Apr '01, 5:38pm
Looks like a whole bunch of us might be heading off into the Faerun desert of Anauroch sometime soon. Can anyone point me in the direction of some good source material? I believe it's in the $3.49 downloads from WotC but they are not available in Europe.
You can e-mail me on erran@sorcerers.net

Rakanishu
Tue, 10th Apr '01, 7:08pm
I don't know of site with info on the Anauroch, sorry.

But something comes to mind. You could always do the old switcheroo.

Go to here: http://www.wizards.com/ravenloft/ra3/TouchOfDeathText.htm

and look at the Touch of Death module from Ravenloft. I find it quite...interesting.

Taluntain
Tue, 10th Apr '01, 10:16pm
Anauroch

Anauroch (A-NAW-rock) is a barren wasteland that dominates the North, a huge mass of steppeland, rocky wastes, and true desert that runs from the uttermost north almost to the Lake of Dragons.

The Great Desert was not always so huge, and has grown remarkably in the past millennium, driving savages, goblins, and other evil creatures farther south into the lands of humankind. Many human and elven kingdoms were swallowed by the wastes, and their ruins remain buried beneath the sands. Netheril, Asram, Hlondath, Anauria, the city of Orolin, and the great goblin kingdoms now all lie below its shifting dunes.

The area of the Great Desert is in fact a collection of different types of deserts, and includes hot sandy wastes similar to the Dust Desert of Raurin, rocky badlands with very sparse scrub and no available water, basins filled with salt flats and prickly cacti, windswept sandstone mountains carved by the breeze into bizarre shapes, and polar steppes and icy wastes in the north that rival those of Vaasa. In general, it is as inhospitable a place as can be found on the surface of Toril.

Science, at least as it is currently understood, does not explain the reason for this advancing desert, and great magical or godlike powers may be involved. On the positive side, the encroaching desert has forced trade south through the bottleneck the wastes create into the realms of Cormyr, Sembia, and the Dales, making these regions the wealthier for the loss of such great cities as Orolin.

For the longest time, the wastes of the Great Sand Sea were considered to be totally uninhabited. However, Zhentarim activities along the desert's edge (including an attempt to create a cross-Anauroch trade route) have brought to light a number of intelligent people who make the desert their home. The human Bedine are a nomadic race of desert riders and sheikhs, and seem to be the Black Network's chief obstacle in their goals. The D'tarig are a quasi-human, quasi-dwarven race of thieves, spies, and bandits who are (sometimes) allies of the Zhentarim. Races are also said to live beneath the sands in their own Underdark: warrior lizards called laertis, lamias, beholders, illithids, and dark, magical creatures unseen in the South who sit on the buried thrones of the ancient Netheril cities.

[This message has been edited by Taluntain (edited April 10, 2001).]

Stargazer rb-rjd
Sat, 21st Apr '01, 11:59pm
You can try downloading 'Elminster's Ecologies' from WotC http://www.wizards.com/dnd/DnDDownloads_classics.asp
It's a 9,3 MB download but it's worth it. I had bought the original booklets and one of them is dedicated to Anauroch. You can find lots of info on other major areas like the Thunder Peaks or the Dalelands and such. Don't know if you tried it already.

Bateluer
Sun, 22nd Apr '01, 2:43am
9.3 megs? Thats only 30 seconds . . . of course, for those without broad band it might take a little longer.