Silverstar
Tue, 22nd Nov '05, 11:40am
Well bless me for being a mod-lover but I installed some mod called Exnem or such, it introduced some spiffy items and spells to game. They appear through many random containers or loots from monsters. But, they are way too overpowerde. Want examples?
Armor of Camelot
AC -6 (!)
Armor bonus +4 (!)So what? My F/T Half-orc had -24 AC with that. :eek:
DEX CON +6 bonus (!)
Negative Plane Protection
or
Club of Crushing+3
Damage:2d6+3 (!)
Set STR to 25 (! Whoa this better than CF)
or
Some Helmet I forgot name:
AC bonus +5 (!)
Immunity to fear and stun
Nyara (ring)
Fire Resist:+%85
Cold resist-%40
Invisibility upon wearing (so that this can be used as SoM for thieves!)
Can cast two new horribly powerful fire spells.
Some spells:
Fang of Dracula (necromancy level 8) Does 60 damage to one, adds 100 HP to caster
Firaga, Thundaga, Blizzaga, elemental spells that do hundreds of damage!
Medusas Stare: Area effect, all creatures must make a save vs petrification at -23 penalty (!What the heck!) or petrified.
Horrid Leech
Slows and poisons all, 15 damage per second. (Gasp)
And more, very unbalanced and awesome spells.
The only thing I like about the mod that it also adds new priest spells like Curaga (heals all everybody) PhoenixDown (resurrects all) and a few more. There are scrolls for these, but priests can NOT learn from scrolls, so there are special candles for priest to learn. Those candles, when used, will teach the recipient priest one spiffy spell. Idea is they smell the smoke of the holy fire and so on. Idea is cool but still.
Oh I almost forgot there are special potions as well. Potion of STR, DEX, CON, INT, WIS, CHA all add one point to respective stat PERMANENTLY! Whoa, this could be cool if they were rare enough, but I found lots of these in orc warriors, orog bandits etc. random encounters; it is no fun at all. If I used them I would have 25 in all stats. There is one potion that adds 2 HP permanently, I used one. Only to test. Sue me. Oh there is one spiffy potion that heals all HP. Sounds cool?
So what do you think? Someone put a bad joke? Were modmakers aware that they created horribly unbalanced items and spells?
I did NOT use any item except that cool helmet and one potion for +2 HP. I sold other stuff for cash, I think they are too powerful to be used.
Should I uninstall it? Did you have it? It was fun to discover new items and spells but they are too frequent and too powerful and thus too unbalanced. And boy, they are t-e-m-p-t-i-n-g! That armor was so tempting I sold it to genies in Trademeet and than they were gone. :p
Share your thoughts with me. I may yet to discover other items, there may be more and more powerful ones and I am curious. I will not use MOST of them though, trust me. :angel:
Armor of Camelot
AC -6 (!)
Armor bonus +4 (!)So what? My F/T Half-orc had -24 AC with that. :eek:
DEX CON +6 bonus (!)
Negative Plane Protection
or
Club of Crushing+3
Damage:2d6+3 (!)
Set STR to 25 (! Whoa this better than CF)
or
Some Helmet I forgot name:
AC bonus +5 (!)
Immunity to fear and stun
Nyara (ring)
Fire Resist:+%85
Cold resist-%40
Invisibility upon wearing (so that this can be used as SoM for thieves!)
Can cast two new horribly powerful fire spells.
Some spells:
Fang of Dracula (necromancy level 8) Does 60 damage to one, adds 100 HP to caster
Firaga, Thundaga, Blizzaga, elemental spells that do hundreds of damage!
Medusas Stare: Area effect, all creatures must make a save vs petrification at -23 penalty (!What the heck!) or petrified.
Horrid Leech
Slows and poisons all, 15 damage per second. (Gasp)
And more, very unbalanced and awesome spells.
The only thing I like about the mod that it also adds new priest spells like Curaga (heals all everybody) PhoenixDown (resurrects all) and a few more. There are scrolls for these, but priests can NOT learn from scrolls, so there are special candles for priest to learn. Those candles, when used, will teach the recipient priest one spiffy spell. Idea is they smell the smoke of the holy fire and so on. Idea is cool but still.
Oh I almost forgot there are special potions as well. Potion of STR, DEX, CON, INT, WIS, CHA all add one point to respective stat PERMANENTLY! Whoa, this could be cool if they were rare enough, but I found lots of these in orc warriors, orog bandits etc. random encounters; it is no fun at all. If I used them I would have 25 in all stats. There is one potion that adds 2 HP permanently, I used one. Only to test. Sue me. Oh there is one spiffy potion that heals all HP. Sounds cool?
So what do you think? Someone put a bad joke? Were modmakers aware that they created horribly unbalanced items and spells?
I did NOT use any item except that cool helmet and one potion for +2 HP. I sold other stuff for cash, I think they are too powerful to be used.
Should I uninstall it? Did you have it? It was fun to discover new items and spells but they are too frequent and too powerful and thus too unbalanced. And boy, they are t-e-m-p-t-i-n-g! That armor was so tempting I sold it to genies in Trademeet and than they were gone. :p
Share your thoughts with me. I may yet to discover other items, there may be more and more powerful ones and I am curious. I will not use MOST of them though, trust me. :angel: