View Full Version : Prince demogorgon (MAJOR ToB SPOILER)
Tue, 22nd May '01, 7:51pm
Am I the only one who this guy to look like a freak running away from a zoo???
He doesn't look scary at all, more like some kinda mop with animal faces
[This message has been edited by Lokken (edited May 22, 2001).]
Tue, 22nd May '01, 7:57pm
I also think it sucks. They just mixed eagle legs with double baboon head. Is it supposed to make me shiver? LOL!
But, yes, of course, it will be probably resistant to everything 400% and with HP65535. :mad:
Tue, 22nd May '01, 8:26pm
and 18 foot tall
Tue, 22nd May '01, 8:33pm
Let's take a moment to look away from what he looks like because I can assure you, his looks will be the least on your mind when you face this horrid creation of a Demon Lord.
Demogorgon has 200 hit points, -8 Armor Class, has 3 attacks, you need a +2 or better weapon to hit, magical resistance is 95% and that's just the basics.
His gaze alone is like that of an Umber Hulk, able to do it twice a round per head and use this gaze on different characters. Any character not over 15 hit dice or more are automatically effected, those who are 15+ save vs magic.
If it's not that gaze, one head has the ability to gaze at a character with the effects of a Rod of Beguiling which causes all creatures within 20-foot radius to regard Demogorgon as a friend, they love and respect him too. Save vs magic to avoid this effect.
The second head has the ability to cause the character to go insane, but unlikely this will be in ToB and will be something else. Possibly like a powerful hold spell or something else that causes the character imobility.
So once you get past all of that, there are his attacks. Let's look at his tail attack which touch causes level drain of 1d4 levels and dealing out 1d8 points of crushing damage.
On to his tentacles, which cause 1d6 points of damage to any opponent but those opponents which are of lesser stature (humans, dwarves, elves, etc_ will be subject to rot (much like that of a Greater Mummy Rot) and in 6 rounds if it isn't cured, death will come to your door, each hit is cumulative so if you have it once, you can get it again and again and again. Damage taken by that character is permanent and removes 25% of the person's hit points.
Not bad for an opening attack. Gazes can be used anytime while attacking with the tail and tentacles. *shivers*
But we're not done yet.
Demogorgon can use any of these powers at will as many times as he so wishes during battle - Charm Person, Cause Fear, Detect Magic, Read Magic, Detect Invisible Objects, Dispel Magic, Polymorph Self, Charm Monsters, Feeblemind, Power Word Stun, any Symbol Spell.
On top of that, Demogorgon can gate in other demons, 85% chance of success: 50% chance for a type I-IV, 50% chance of gatingi n a type V or VI.
With every demon type gated in, those demons have a chance to gate in their own kind to the battle field.
By far, it'll be a battle worth doing over a few times.
Tue, 22nd May '01, 8:51pm
If you want to see a great picture of him go to the MM first edition. Man everything has got to be so cartoonish these days. It makes me ill.
Tue, 22nd May '01, 9:02pm
KEWL, though the permanent hit point thing sound like it really bites :(
But beyond that, sounds like a really cool battle
oh, BTW, syl, just wondering at a strategi here:
If we say 2 mages use chain contingency and cast 2x3 lower resistances on it, and afterwards casts another chain contingency with 2x3 abi dalzim horrid wiltin at it. Wouldn't that theoretically kill him?? (if your mages get the time that is)
[This message has been edited by Lokken (edited May 22, 2001).]
Wed, 23rd May '01, 12:57am
The Prince Demogorgon will probaly not have all of those abilities in TOB. It will probaly be toned down like like the dragons and demons in BG2
Wed, 23rd May '01, 1:12am
And as always the Xp-reward of killing him would probably not be more than killing 4 mummies, removing 4 hard traps and unlocking 4 hard locks and memorizing 2 6th level spells.
Ahhhh Those Hack'n'slash days, where monsterslaying was an honerable and rewarding deed, are long gone.
Wed, 23rd May '01, 1:12am
Yeah, I think he shoots fireballs from his eyes and lightning bolts from his arse.
Wed, 23rd May '01, 1:28am
I agree that it sounds impressive, but IMO they'll have to boost! Demogorgon's abilities if he is going to make for a really tough final(?) fight in ToB.
Just a few examples:
- He'll need to be immune to Time Stop.
- He'll need very high resistances to physical attacks (slashing, piercing etc).
- About Demogorgon's Insanity effect.
They could implement that as having the innate ability to cast Feeblemind.
- Reply to Nobleman:
What makes you think the xp reward for Demogorgon will be ~15k?
You got 60k+ for Firkraag. Unless it's the last thing you do in BG/ToB I think the xp reward would be over 100k.
[This message has been edited by Earl Grey (edited May 23, 2001).]
Wed, 23rd May '01, 2:03am
4 mummies=4x3000 = 12,000
4 hard traps=4x2750= 11,000
4 hard locks=4x975= 3,900
2 6th level spells= 12,000
all in all around 40,000. Well perhaps He gives twice this. So I'll add the Circus quest too. Its around 40K if playing with 6 PC
Wed, 23rd May '01, 2:06am
The Demogorgon will probaly be toned down like the Demons and Dragons from BG2.
He will probaly keep his gaze but I don't see his tentacles causing permanent damage.(Unless the Demogorgon is one of the last enemies you face)
As for strategy, If you had two mages that could cast two level level nine spells why not just cast Imprisonment on him?
Wed, 23rd May '01, 2:19am
IT might be a beserker-Demogorgon :D
Wed, 23rd May '01, 2:29am
Also note that encountering Demogorgon by himself would be rather unlikely. He'd probably be accompanied by 2-4 Maximum HP Pit Fiends at least. He is a prince and, unlike a dragon, not likely to be a solitary opponent.
Considering that Demogorgon is worshipped and therefore has the status of a minor diety it is likely they will have to tone him down a bit for the game. (Though there isn't much a 40th level party can't handle)
Wed, 23rd May '01, 2:52am
BioWare will have to have been really creative to make the encounters challenging for a party of levels 25-30. A Demon Prince should make players choke in fear but how can you scare such incredible high level characters.
Demogorgon will probably not be alone as you say. I expect something similar to the final Irenicus encounter. There can't be too many demons around him (because of the strain that'd put on the hardware) so don't expect gated demons arriving en masse to defend the Prince of Demons. :p
Maybe Orcus, the Prince of the Undead and eternal enemy of Demogorgon, will show up on our side in such a fight? :D
I misunderstood your post about the xp and read it as alternatives and not a sum of all actions. "My bad". :(
Wed, 23rd May '01, 3:07am
Yeah but Pit Fiends in the game are wimps. Even if the Pit Fiends are more powerful in TOB once you fininsh of the Demogorgon they'll be easy pickings. Unless the Demogorgon has some item you need or want he'll be an easy target for an Imprisonment spell.
If he does have a powerful item then I would maze him and kill whatever companions he has. And use the time left to prepare for the Demogorgon himself. When he escaped the maze I would have a priest cast magic resistance on him lowering his magic resistance. Then it would be simple to pound him with spells like finger of death/Bolt of Glory or Creeping Doom. While my fighters keep him busy.
Wed, 23rd May '01, 3:52am
Perhaps it will be hard reaching The
Demo(N)gorgon (or is it Demogorgon??) with the imprisonmentspell. Partially because the casting time is 9 and partially because the range of the mortal (non-innate) version of imprisonment is by touch(so says the rulebook anyway).
Perhaps there is some silence-barriers that must be penetrated before being able to cast spells at all. Perhaps he/it has some invisibility trikcs up his sleave... The possibilities are endless.
I am sorry about the misunderstanding. Sometimes I just feel bad about how much xp lockpicking and trapfinding gives. And spellmemorization for that matter. So I felt a sudden need to mock and complain :(
Don't take my calculations too serious :D
Wed, 23rd May '01, 4:16am
Casting time is nothing. Wearing the robe of Vecna and that amulet you get from the Shadow Thieves you can cast it in a second. You do have to touch the victim but geeting to the Demogorgon would be easy with Time stop.
Yes there could be other things that could make him harder but thats just idle speculation. Hopefully he'll have something more powerful then Pit Fiends with him. Maybe a Succubus or Baatezu. Perhaps a couple Undead Beholders and Liches. Or anyone of the new more powerful monsters.
Wed, 23rd May '01, 9:05am
Bolt of glory is perfect for the Demongorgon.
You don't need to lower it's MR because this spell ignores MR completely.
If you guys say that this creature is so powerful, the good old hack'n slash tactic would be efficent against him (3 warriors) with mage backup(protection spell removing) and priest support with bolts of glory(35-45 damage per bolt).
Wed, 23rd May '01, 9:56am
Hey Sylvus, a wonderful story, and it does create some shivers at my spine, but don't forget, with your party, which will probably be level 30 or something, you'll have very, very strong attacks of your own!
There will probably come spells that can handle all of his attacks as well as high level abillity such as Edwin's Dragon Breath and Sarevok's Smite (all hits dcount as critical for a short period).
So if your party can come close, he'll get some pretty unpleasent memories to take back to the Abyss!! ;)
Wed, 23rd May '01, 10:05am
Demogorgon is the correct spelling, not Demongorgon.
Wed, 23rd May '01, 1:44pm
First. Demogorgon is a weird name. is he A demo of the ordinary gorgon that looks like a bull :D
Second. Imprisonment cast by mages IS by touch. Rulebook page 89
Third. timestop-imprisonment-robe of vecna- amulet of power etc. Yes one is indeed powerfull and perhaps able to imprison the Demogorgon. But what if he guards something essential to the group's survival :eek: :p
[This message has been edited by Nobleman (edited May 23, 2001).]
Wed, 23rd May '01, 7:36pm
You guys act like you have seen a demo of the TOB extension or at least have quite a bit of knowledge that I don't. How do you know Demogorgon will be in TOB? Where did you read it?
P.S. Sorry about posting on the wrong board. Lesson learned.
Wed, 23rd May '01, 7:45pm
Make a habit of reading the news on the front page: http://www.sorcerers.net/ There's lots of useful info posted there, including news about Demogorgon in ToB...
Thu, 24th May '01, 2:08pm
Someone asked for his stats converted to 3rd Edition. Here you go:
DEMOGORGON (Demon Prince)
Huge Outsider (Chaotic, Evil)
Hit Dice: 66d8+1056 (1353 hp)
Initiative: +12 (+8 Dex, +4 Improved Initiative)
Speed: 30 ft
AC: 44 (-2 size, +8 Dex, +28 natural)
Attacks: 2 tentacles +82 melee, tail lash +80 melee, 2 bites +80 melee
Damage: Tentacle 2d6+18 and disease, tail lash 2d6+9 and energy
drain, bite 2d6+9
Face/Reach: 10 ft by 10 ft/15 ft
Special Attacks: Spell-like abilities, spells, disease, energy drain,
summon demons, gaze attacks
Special Qualities: Damage reduction 40/+4, SR 34, demon qualities,
telepathy, darkvision 60 ft
Saves: Fort +51, Ref +43, Will +48
Abilities: Str 47, Dex 26, Con 43, Int 36, Wis 36, Cha 38
Skills: Balance +73, Bluff +83, Climb +83, Concentration +85,
Diplomacy +83, Disguise +69, Escape Artist +63, Gather Information
+68, Heal +78, Intimidate +83, Jump +73, Knowledge (arcana) +82,
Knowledge (planes) +82, Knowledge (religion) +82, Listen +73, Move
Silently +68, Scry +78, Search +78, Sense Motive +78, Spellcraft +82,
Feats: Ambidexterity, Blind-Fight, Combat Casting, Cleave, Dodge,
Great Cleave, Improved Disarm, Improved Initiative, Improved Trip,
Mobility, Multiattack, Power Attack, Spring Attack, Sunder, Weapon
Focus (bite, tentacle, tail)
Climate/Terrain: Any land and underground
Organization: Solitary or troupe (1-2 balors plus 1-4 glabrezu)
Challenge Rating: 25
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: By character class
It is contended by some that this demon prince is supreme. His hatred
for Orcus is immense and unending, followed closely by his hatred for
Demogorgon appears as an 18-foot tall reptilian-humanoid. He has two
heads that bear the visages of baboons. His blue-green skin is plated
with snake-like scales, his body and legs are those of a giant lizard, his
twin necks resemble snakes, and his thick tail is forked. In place of arms,
he has two huge tentacles.
Demogorgon attacks first using his gaze weapons and should any
survive the onslaught, he will utilize his tentacles, tail, and bites. He uses
his spells and spell-like abilities liberally in combat, and should the
combat go against him, he will summon demons to cover his escape.
Spell-Like Abilities: At will- blasphemy, charm monster, charm
person, deeper darkness, desecrate, detect good, detect law, detect
thoughts, fear, greater dispelling, polymorph self, pyrotechnics, read
magic, see invisible, suggestion, symbol (any), telekinesis, teleport
without error (self plus 50 pounds of objects only), tongues (self only),
unhallow, unholy aura, unholy blight, and wall of ice; 1/day—feeblemind,
power word (any). These abilities are as the spells cast by a 20th-level
sorcerer (save DC 24 + spell level).
Spells: Demogorgon casts arcane spells as a 20th-level sorcerer
(save DC 24 + spell level) and divine spells as a 20th-level cleric (save
DC 23 + spell level). He has access to the domains of Chaos, Evil,
Trickery, and War.
Disease (Su): Supernatural disease—tentacle attack, Fortitude save
(DC 59), incubation period 1 day; damage 1d6 temporary Constitution.
Unlike normal diseases, this continues until the victim reaches
Constitution 0 (and dies) or receives a remove disease spell or similar
magic (see Disease page 74 in the Dungeon Master’s Guide).
Energy Drain (Su): Living creatures hit by Demogorgon’s tail lash
receive two negative levels. The Fortitude save to remove a negative
level has a DC of 57.
Gaze Attacks (Su): Each of Demogorgon’s head’s can emit one gaze
effect; hypnotism and insanity. If he focuses both gazes on one foe, he
can dominate his opponent. Each is usable once per round.
Each gaze effect resembles a spell cast by a 20th-level sorcerer. All
gazes have a range of 50 feet and a save DC of 57.
Hypnotism: Left head; the target must succeed at a Will save or be
affected as though by the spell.
Insanity: Right head; the target must succeed at a Will save or be
affected as though by the spell.
Domination: Both heads combined; the target must succeed at a Will
save or be affected as though by the spell.
Summon Demons (Sp): Three times per day Demogorgon can
automatically summon summon 1d2 balors, 1d3 nalfeshnees or
glabrezu, or 1d4 mariliths.
Demon Qualities (Ex): Immune to poison and electricity; cold, fire,
and acid resistance 20.
Telepathy (Su): Demogorgon can communicate telepathically with any
creature within 100 feet that has a language.
Thu, 24th May '01, 2:28pm
auch, that sounds like a nasty bugger
*casts a wish spell: "MAKE HIM DIE, PLZ!!!!!"
Thu, 24th May '01, 3:03pm
This Demogorgon is a godlike thing.
I shiver in fear even looking at his stats!
Not a simple opponent, Ouch! :confused:
Thu, 24th May '01, 3:24pm
I think you've managed to make us all hide under our beds or at least keep a night-light on.
Seriously, back in my P&P days, Demogorgon was the toughest opponent the Monster Manuel could deal out. We used to take trips to Hell to hunt Tiamat & Asmodeus -- yeah, my DM was a munchkin ;). But even for us caffeine-loaded teenagers with super-heroes for characters, Demogorgon was way too tough!
*This opponent is makes my decision to play a Cavalier in TOB much easier (I was toying with trying an Archer or something else)