dmc
Tue, 24th Jun '03, 1:49am
Here's a topic that's bugged me for a bit, but that I never explored enough to figure out. ("Self," I said, "ask the room, someone will know.") I searched but couldn't find anything on point.
If your character has "natural" saves below zero, with even further modification [for example, my character has a save vs. death of something like -2(-7)] and is then hit with greater malison (making you save at -4), what happens?
My understanding (which may be wrong), is that even with a negative saving throw, if you roll a 1, you don't save. So, how does greater malison impact the question? Is the -4 tacked on to the listed throw (i.e., making the -2(-7) the equivalent of +2(-3), and really making no change to the fact that you only fail the save on a 1 because of the equipment) or is it tacked on to the default missing throw of "1" (making your failed save a 5 and below)?
Obviously, if the latter, it's a far more powerful spell than I thought and one I need to counter as much as possible (and use as much as possible). If the former, big deal, I can ignore it and move on with the battle.
If your character has "natural" saves below zero, with even further modification [for example, my character has a save vs. death of something like -2(-7)] and is then hit with greater malison (making you save at -4), what happens?
My understanding (which may be wrong), is that even with a negative saving throw, if you roll a 1, you don't save. So, how does greater malison impact the question? Is the -4 tacked on to the listed throw (i.e., making the -2(-7) the equivalent of +2(-3), and really making no change to the fact that you only fail the save on a 1 because of the equipment) or is it tacked on to the default missing throw of "1" (making your failed save a 5 and below)?
Obviously, if the latter, it's a far more powerful spell than I thought and one I need to counter as much as possible (and use as much as possible). If the former, big deal, I can ignore it and move on with the battle.