View Full Version : Multi vs. Dual classing


christopher_c_pitzer
Mon, 21st Apr '03, 9:41pm
All,

Just bought ToB this weekend (I'm a late bloomer) and read through the manual. The high level abilities look really cool, but I have a question for the more experienced gamers out there.

Is it worth multi classing, or should I just dual class. The obvious advantage would be picking abilities from two different schools, but would that be advantageous if I can only get to level 25 or so for multi classing, then is that even an advantage?

Any thoughts and suggestions are greatly welcome.

trillex
Mon, 21st Apr '03, 11:41pm
I think there's a xp cap remover out there. Check Sorcerers' files.

Drumheller
Tue, 22nd Apr '03, 1:39am
I'm a fan of dual classing. Here are some reasons, in no particular order/importance:

1. High-level abilities and spells in ToB are truly awesome.

2. You can pick a kit in your first class if you dual.

3. I see dual classing as a way to beef up the second class, instead of having a pure second class. You can overcome the poor hp, THAC0, proficiencies, etc. of the second class and gain some nifty abilities of the first kit.

4. Done properly, you can get within one or two levels of a maxed-out pure class (and will be better all-around).

5. Consider a bard kit instead of a multiclassed character. Levels up fast, and plenty of fun, too.

My favorite combinations are Berserker/Mage, Archer/Cleric, and Kensai/Thief. I'd like to hear some pro multiclass arguments, if anyone favors them strongly.

Malovae
Tue, 22nd Apr '03, 4:30pm
Archer/Cleric???? clerics can't use missile weapons, can they?

Drumheller
Tue, 22nd Apr '03, 6:13pm
Clerics may not use slashing or piercing weapons. They can use slings, which is a blunt missile weapon. Archers can reach grandmaster proficiency in any missile weapon, including slings.

Harkle
Tue, 22nd Apr '03, 6:14pm
I also like dual-classing. It is good way to make character more versatile, without big drawbacks. For example, any character, who dual classes from fighter, gets more hit points, better THAC0, weapon proficiencies, ability to use almost all weapons...
So mage with even seven levels of fighter is much more powerful than pure mage. Ok, mages get free spells in the beginning, but dual class mages can learn them from scrolls and get experience.

Multiclassed characters are good sometimes, but I prefer dual classing.

[ April 23, 2003, 18:43: Message edited by: Harkle ]

Earl Grey
Wed, 23rd Apr '03, 3:01am
This is the ToB forum, right? :confused:
I just can't believe anyone would recommend dual classing over multiclassing in ToB. In SoA, sure, but not in ToB!

Multiclassing is so much better than dual classing in ToB. Now I leave you to ponder on this for a few seconds. It shouldn't take longer than that to understand why. Will be back later in case there is some lost soul who still can't see the light.

Why recommend an xp cap remover? Did he ask for that? Sheesh! :mad:

LKD
Wed, 23rd Apr '03, 4:30am
I'll admit that I've never dual classed, but I like to have at least one multi-class in my group. You get HLA from 2 different classes, and if you have a class with poor hit dice, the multi class helps offset that. In the case of a cleric mage, you can set up some pretty sweet contingencies and sequencers, and you'll rarely run out of spells. The ability to use more magic items is also quite sweet, although with a part thief, if you select Use any Item it is kind of pointless.

The only thing I wish would be if a multi class fighter could achieve grand mastery. I mean, Anomen can reach Grand Mastery even though he is no longer a fighter, and that's a violation of 2E rules, so why not break the rules even further and let multi-classed fighters do the same?

I have to admit, though, that the dual classed characters in BG2 (Nalia, Imoen and Anomen) are pretty darn formidable -- Nalia is a miserable thief, but her ability to use bows and other thief weapons and items is very sweet. The same can be said to a lesser degree of Imoen, and Anomen, well, you give him Grand Mastery with the sling and Mace, suit him up with a good belt and his holy symbol, and watch the bad guys tumble (especially if he uses Draw Upon Holy Might!)

I wouldn't discount the possibilities of either technique -- it all depends on your style, as I have said so many times before.

Spelladonna
Wed, 23rd Apr '03, 1:48pm
I've done both and it really depends on what you're looking for.

For me, I like the ability to cast all spells from all schools, so a multi-class cleric/mage is pretty sweet. The ability to chain literally any spell into a chain contingency is wonderful (not to mention life-saving) -- especially with HLA spells.

As someone said, dual-classing in SoA is fine and good but hard to fathom once you start ToB. Why deprive yourself of HLAs?

Regarding bards -- the only bad thing about bards, as a whole, is the limit to 6th level spells. Use Any Item (UAI) and traps make your bard nearly as competent as a F/M/T. Many complain about the improved bard song but it does provide many immunities not only to the bard, but to the party as well.

Earl Grey
Wed, 23rd Apr '03, 2:35pm
Nope, you didn't quite get it or at least you didn't explain it well enough.

- High Level Abilities (HLA)
Multiclass starts gaining HLA's at a combined xp of 3,000,000 while a dual class start gaining them when the xp of the second class reaches 3,000,000.

Lets take an extreme example:
At 4,500,000xp.
Dual F-13/M-18 has only one (1) mage type HLA.
Multiclass F-17/M-16 has seven (7!) warrior and mage HLA's.

- Character Improvement
After level 20, characters more or less stop improving. For example base THAC0 is capped at 0 so warriors are especially hurt by this.

- Dual class weakness
The first class of a dual classed character is weak, possibly so weak as to make it insignificant. For example dualing a Fighter after level 9 - which was excellent in SoA - leaves that character with such a low Base THAC0 as to make it practically useless in ToB.
This is why a fighter should get to at least level 12 and IMO preferably to level 13 before dualling in ToB (not that I'd ever do that). That's 1,250,000 wasted xp as fasr as HLA's go and an awful long time spent weak and pathetic in the class you dual to before your first class gets reactivated.

The only reason I can see for choosing dual class over multiclass in ToB is when you desperately want a kit as one of the classes.

* * * * * * * * * * * * * * * * * * * *

- Concerning Bards
Clearly bards do not even begin to compare with the power of a multiclass character. Enough said.

@Depaara
What if Imoen or Nalia had been multiclass T/M instead? Already at 10th level mages have the same base THAC0 as a 7th or 8th level thief so the few thief levels Nalia and Imoen have are irrelevant with regard to their fighting skill. They might as well have dualed after one theif level. Besides, are you sure you're not thinking of Nalia/Imoen in SoA? In ToB they should IMO not be fiddling with bows anymore, instead they ought to be busy casting spells.

* * * * * * * * * * * * * * * * * * * *

Examples of base THAC0 (numbers might be off by 1 in some places)

Fighter-Mage combinations
At 3,000,000 xp:
Dual F-9/M-17 base THAC0: 12
Dual F-13/M-14 base THAC0: 8
Multi F-14/M-14 base THAC0: 7

At 4,500,000 xp:
Dual F-9/M-21 base THAC0: 12
Dual F-13/M-18 base THAC0: 8
Multi F-17/M-16 base THAC0: 4

At 6,000,000 xp:
Dual F-9/M-25 base THAC0: 12
Dual F-13/M-22 base THAC0: 8
Multi F-20/M-18 base THAC0: 1

At 8,000,000 xp:
Dual F-9/M-31 base THAC0: 12
Dual F-13/M-28 base THAC0: 8
Multi F-24/M-20 base THAC0: 0

Thief-Mage combinations
At 3,000,000 xp:
Dual T-9/M-17 base THAC0: 15
Dual T-13/M-16 base THAC0: 14
Multi T-16/M-14 base THAC0: 13

At 4,500,000 xp:
Dual T-9/M-21 base THAC0: 13
Dual T-13/M-20 base THAC0: 14
Multi T-20/M-16 base THAC0: 11

Fighter-Cleric combinations
At 3,000,000 xp:
Dual F-9/C-20 base THAC0: 8
Dual F-13/C-15 base THAC0: 8
Multi F-14/C-14 base THAC0: 7

At 4,500,000 xp:
Dual F-9/C-21 base THAC0: 6
Dual F-13/C-20 base THAC0: 8
Multi F-20/C-16 base THAC0: 1

[ April 23, 2003, 15:24: Message edited by: Earl Grey ]

Loerand
Wed, 23rd Apr '03, 4:01pm
Great post Earl Grey!
I've always thought that multiclass characters are much better then DC ones.

I still do :D

Death Rabbit
Wed, 23rd Apr '03, 4:21pm
Earl, thank you! That was about the most compelling arguement for multi-class I've ever seen, and I for one am now convinced on what I've suspected all along...multi is the way to go. You just can't argue with statistics like that.

[edit] I also never knew the HLAs were based on experience points. I had thought they were based on character level. That makes a huge difference as far as I'm concerned. Dual F-13/M-18 has only one (1) mage type HLA.
Multiclass F-17/M-16 has seven (7!) warrior and mage HLA's. Do you have these stats for ranger/cleric, mage/thief, cleric/thief and fighter/druid as well? I'd appreciate it.

[ April 23, 2003, 17:21: Message edited by: Death Rabbit ]

LKD
Wed, 23rd Apr '03, 5:09pm
I'm not the math whiz you obviously are, Earl Grey, but here's my 2 cents about Nalia and Imoen. By ToB, you are right, they have pretty well left their thieving roots behind. Both of them only lose about one level from if they had been pure magic users (ie-they can only get to level 31 instead of 32) and they can do the following things that a regular mage cannot:

1: Wear Elven chain
2: Use short bows, short swords,and clubs
3: Jump themselves up with potions and use all thief skills
4: wear any helmet and use bucklers.

So there are some advantages there, and they get a lot more HLA than a multi class would, right? Though come to think of it, even a multi class thief mage can get all the HLA a mage can, right? I'll have to check that. They certainly can cast more spells (as they reach a higher level as a mage than a multiclass) which is nice.

Like I said, though, while I love the girls (I think Nalia is hot!) when creating characters, I prefer multiclassing.

Drumheller
Wed, 23rd Apr '03, 6:25pm
@Earl Grey
Thanks for doing the math for us! You've definitely given us some things to consider. However, I must disagree with your blanket statement that multi is better than dual. It depends far more on your party and style of play. Perhaps your style is to have your multiclass character perform the duties of both classes, hence your argument based on THAC0 and HLAs. But what if I want my F/M to just hang in the back and be a pure spellcaster? In my post, I said some duals are an improvement over pure classes, because I like to have pure, specialized roles in my party. I want my mages to be extremely good at magic, warriors at fighting, etc. But that's just me, maybe multis work better for you. They can definitely fill roles that may be lacking in a party, and in my next multiplayer game you've made me think of adding some :) .

Regarding bards, there has been some discussion lately about bards vs. M/T or F/M/T. Again, you can't say that bards cannot compare with muliclass characters. Pick whichever one you feel is best for your style. It is to AD&D's credit that so much character variety and playing style possibilites are build into the game: pure, kits, multi, and dual.

CORRECTION: After doing some searches here, it seems that Archers cannot be dualled to Clerics. Only Rangers and Beastmasters can, for some odd reason. Not sure if this has changed with patches.

Earl Grey
Wed, 23rd Apr '03, 8:10pm
One important (ToB) multiclass advantage, which was not made not clear in my previous post, is that multiclass characters choose HLA from the pool of all their classes whenever they get a new HLA.
For example: a multi F/M gaining a new mage level is not restricted to the mage HLA's, but can choose a fighter type HLA if desired.

@Djizzu G'izmo
Remember, in SoA dual class is far superior to multiclass, but in ToB multiclass is the stronger choice.

@Death Rabbit
It's quite easy to figure out how many HLA you get.
Everytime you gain a new level from 3,000,000 xp and on you also gain a new HLA. For dual classed characters xp gained in th first clas do not count for this purpose.
OK, here are a few examples (the dual class combinations here are just examples and not my suggestion of the proper level to dual class at):

Ranger-Cleric combination
at 4,500,000 xp
dual Ran-13/Cle-21 has no (0!) HLA's
multi Ran-15/Cle-18 has seven (7) ranger and/or cleric type HLA's

at 6,000,000 xp
dual Ran-13/Cle-28 has seven (7) cleric type HLA's
multi Ran-20/Cle-21 has fourteen (14) ranger and/or cleric type HLA's

Thief-Cleric combination
at 4,500,000 xp
dual Thi-13/Cle-25 has four (4) mage type HLA's
multi Thi-20/Cle-18 has eight (8) thief and/or cleric type HLA's

at 6,000,000 xp
dual Thi-13/Cle-31 has ten (10) mage type HLA's
multi Thi-23/Cle-21 has fourteen (14) thief and/or cleric type HLA's

Thief-Mage combination
at 4,500,000 xp
dual Thi-13/Mag-20 has three (3) mage type HLA's
multi Thi-20/Mag-16 has seven (7) thief and/or mage type HLA's

at 6,000,000 xp
dual Thi-13/Mag-24 has seven (7) mage type HLA's
multi Thi-23/Mag-18 has twelve (12) thief and/or mage type HLA's

@Depaara
I'm not saying that Imoen and Nalia are bad in ToB, just that they are not examples of dual classing being better than multiclassing.

@Drumheller
What is the purpose of dual classing? If the purpose is only to allow the use of extra class-specific items, then dual classing serves that purpose perfectly.
But what if I want my F/M to just hang in the back and be a pure spellcaster?This is indeed a viable idea. Let's take a closer look at it! (In this case dual classign after reaching Fig-9 makes sense to me since that gives a solid base of HP's.)

at 3,000,000 xp
dual Fig-9/Mag-17: 0 HLA, spells: 3*7th, 2*8th
single Mag-18: 1 HLA, spells: 3*7th, 2*8th, 1*9th
multi Fig-14/Mag-14: 2 HLA, spells: 1*7th

at 4,500,000 xp
dual Fig-9/Mag-21: 4 HLA, spells: 4*7th, 3*8th, 2*9th
single Mag-22: 5 HLA, spells: 5*7th, 3*8th, 2*9th
multi Fig-17/Mag-16: 7 HLA, spells: 2*7th, 1*8th

at 6,000,000 xp
dual Fig-9/Mag-25: 8 HLA, spells: 5*7th, 4*8th, 3*9th
single Mag-26: 9 HLA, spells: 5*7th, 4*8th, 3*9th
multi Fig-20/Mag-18: 12 HLA, spells: 3*7th, 2*8th, 1*9th

What these figures do not show is that a single class wizard could be a specialist wizard or even better: a Sorcerer, making it a much better spellcaster than the dual class character. This type of dual class character should be compared with a single class character and not a multiclass character because the stated purpose is
to be a pure spellcaster.The advantage of this kind of dual class character is higher HP's and, compared to a single class, access to fighter class items. Is that enough of an advantage? IMO, no.
A sorcerer or a specialist wizard is the way to go if you want a pure spellcaster.
Back to bards again, eh? :)
I fail to see how it's possible to compare a Bard with for example a multiclass Theif/Mage.

Take a Thi-23/Mag-18 vs a Bard-37.
HLA: Massive advantage to T/M
Spells: Massive advantage to T/M
Thieving ability: Massive advantage to T/M
Combat ability: Umm... what are your warriors doing? ;)
Support ability: Can the bard song compare to the support possible via high level spells? :cool:

Harkle
Wed, 23rd Apr '03, 9:20pm
Earl Grey, you should write a faq or something about multi- and dualclassing. ;) After reading your posts I can say no more which one is better choice.

But still some multiclass characters are weak, when compared to dualclassed ones. Especially fighter/druid. Their big disadvantage is that druids need 1,500,000 exp from level 14 to level 15, when druids get really strong. Multiclass fighter/druids will reach druid level 15 at 6,000,000 exp, but dualclass fighter/druid (9 levels of fighter) will reach druid level 15 in 3,250,000 exp points.

Drumheller
Wed, 23rd Apr '03, 9:25pm
The advantage of this kind of dual class character is higher HP's and, compared to a single class, access to fighter class items. Is that enough of an advantage? IMO, no. IMO, yes. Despite what comparisons you make between specialist M, multi F/M, and dual F/M, you cannot declare one or the other 'superior.' The higher HPs and fighter class items may be more valuable to some players than others. As far as Bards are concerned, I am admittedly no expert, so perhaps someone else could chime in here on their behalf. I have heard many bard players use their combat abilities to good effectiveness, and resourcefulness is a big part of playing a bard.

Infarateo Gantul
Thu, 24th Apr '03, 6:38am
Indeed.
Is it just me, or is the only way to really figure out who's better out there is to do it PvP? After all, just about every kind of class out there can take over the game, so if we compare classes game-wise everybody wins. :(
Facts aren't also that helpful... What's weighs heavier on your opinion, for example? Low THAC0, or High HP? Grandmastery in weapons, Kit-based innates and bonuses or HLA's?
What's better in your opinion? The ability to cast more spells, or the ability to cast spells with much greater effectiveness, allbeit at a slower and more limited rate?

Anyhow, on the issue of Dual vs Multi, there are certain areas when Dual is supreme and where Multi also comes through by a longshot - aka Kensai-Mage for Dual and Cleric-Ranger for Multi.

Bards are an entirely different subject - but the most noteworthy of them - the Blade, can be a match to a mutli OR dual.

Take a Thi-23/Mag-18 vs a Bard-37.
------->
Okay then, consider the Blade.

HLA: Massive advantage to T/M
------->
T/M's gain LOTS of HLA so that wins them a place - but unfortunately when it comes to use, the range of different new tactics and god-prowess arrangements that the Blade and T/M can now use is what is really important here. Here, the Blade is exceptional, as the blend of fighter-thief-mage abilites, high levels and his own innate abilities give him a range that no T/M can ever hope to reach.
Pick your choice which you want, and which of which weighs more in your opinion - though all things considered, in this field T/M's and Blades are bitter rivals, and atm it is not known who will outdo the other.

Spells: Massive advantage to T/M
T/M's have truly LOTS of spells. Blades have absolutely BETTER spells. Versatility VS Intensity. Who will win?

Thieving ability: Massive advantage to T/M
Ehem... thieving abiltiy? Since when did thieving become so important in ToB? T/M's have a massive advantage here - only that thieving ability just doesn't count anymore. :p
Backstab is the main exception - which is made up for by a longshot by Blades. You can discuss all the other abilities if you want - but then, let me ask you. If you meet a full level, fully equipped and readied Kensai-Mage along your travels, will they actually matter?
Yes, there are no uber Kensai-Mages in the game, but this is a test of who is better, not which can do better in the game.

Combat ability: Umm... what are your warriors doing? [Wink]
------->
Actually Earl, this applies both to Blades and T/M's... though we'd rather not let Sarevok anywhere near our characters, do we? :D

Support ability: Can the bard song compare to the support possible via high level spells?
One won't... but what if there were more? :)
Anyhow, what's wrong with a low level spell that can do 200+ damage easy? ;)

Earl Grey
Thu, 24th Apr '03, 2:43pm
@Infarateo Gantul

What weighs heavier in your opinion, for example? Low THAC0, or High HP? Grandmastery in weapons, Kit-based innates and bonuses or HLA's?For a warrior character the most important thing is without a doubt HLA's. (Btw, GM in weapons is unfortunately a joke.)


The ability to cast more spells, or the ability to cast spells with much greater effectiveness, allbeit at a slower and more limited rate?In what case can such a tradeoff be found?


... there are certain areas when Dual is supreme... aka Kensai-Mage...Let's compare then (Kensai-13/Mage-28 vs Fighter-24/Mage-20):

# of attacks: equal
HP's: dual Kensai/Mage is better
Spells: dual Kensai/Mage is better
THAC0: multi Fighter/Mage is better
Saves: multi Fighter/Mage is better
HLA's: multi Fighter/Mage is better
Equipment: multi Fighter/Mage is better

Further analysis:
- HP's (Numbers might be slightly off here)
With max HP/HD on Ken/Mag has 117(+Con bonus), Fig/Mag has 92(+Con bonus)
Without max HP/HD on the average is for Ken/Mag 76(+Con bonus), for Fig/Mag it's 65(+Con bonus)

- Spells
Ken/Mag has 4*9th, 5*8th, 5*7th, 5*6th
Fig/Mag has 2*9th, 3*8th, 3*7th, 4*6th

- THAC0
Ken/Mag has base THAC0 8 (effectively 4 due to kit bonus)
Fig/Mag has base THAC0 0

- Saves
Ken/Mag: 5-5-6-5-6
Fig/Mag: 3-5-4-4-6

- HLA's
Ken/Mag starts gaining HLA at 4,250,000 xp while the Fig/Mag starts at 3,000,000 xp.
Ken/Mag: limited to Mage only HLA
Fig/Mag: both Fighter and Mage HLA

- Equipment
Ken/Mag is limited by: No missile weapon, no armor, no gauntlets, no bracers.

* Summary *
Where the Kensai/Mage truly misses out is on the Fighter HLA's. In ToB a warrior is not a warrior unless he has access to Greater Whirlwind. :)

My conclusion is that the Fig/Mag is clearly better than the Ken/Mag.


Concerning T/M and Blades
The Blade is geared for melee combat and I find this character suprisingly effective in SoA. In ToB however, melee combat is the arena where warriors, with their excellent HLA's and supreme base THAC0, rule. You could use the Blade or the T/M in melee, but if you do, wouldn't it have been better to choose a warrior type instead in that position?

About the 200+ damage spell - you need to reveal which spell you are talking about! :)

... Blades have absolutely BETTER spells. Versatility VS Intensity...What are you talking about? :eek:
T/M gets to use 7th, 8th, 9th level spells as well as Quest level spells. Only with a few spells can you take advantage of levels over 20; Dispel Magic for example. Is Time Stop & Improved Alacrity not "intense" to you? :cool:

To be honest T/M and Blades are too different to be really comparable.


@Harkle
Yes, but druids are an exception with that odd 1.5 million jump. :)

@Drumheller
You are right, different players value different things. Myself I do not put much emphasis on high HP's. Let me restate my opinion that I think this kind of dual class (dual at a relatively low level) should be compared with single class characters, since their function is like that of a single class.

[ April 24, 2003, 15:38: Message edited by: Earl Grey ]

LKD
Thu, 24th Apr '03, 5:19pm
I finally get what you are talking about, Earl! Duelling a character IN ToB would be, IMHO, really dumb. But duelling them early in SoA and then playing through ToB, that can be really good; it gives you, basically, a single class character with a little extra punch (like I mentioned with Nalia and Imoen, especially.)

Now that I see we were kind of on different pages of conversation, I understand better.

Drumheller
Thu, 24th Apr '03, 5:53pm
@Earl Grey
It would be awesome if you put your thoughts on multiclassing in an FAQ. A little cut and paste of your posts, a little editing, and voila! Being more SOA-minded, I had never seriously considered them until now. I am still trying to decide between Kensai/Thief and Fighter/Thief; better backstab vs. better melee ability. Dualling can definitely improve a pure class, but I see no reason why not to 'compare' duals and multis. These comparisons force you to think about how your party will operate. Everything we discussed here would have been a GREAT help to me if I were new to BG :D .

@Infarateo Gantul
How about a Blade FAQ? Pros, cons, and rebuttals. With a special section on tactics, of course ;) .

Earl Grey
Thu, 24th Apr '03, 6:30pm
@Depaara
Actually I was/am discussing dual classing in SoA and continuing with that character in ToB.

Dual classing a new character at the start of ToB is possible but since you start with 2,500,000 xp it is a different prospect. Dual classing Sarevok is an example that is often discussed. But you are right, dual classing after 2.5 mill xp is kind of silly. :)

In response to one of your earlier posts: Weapon Grand Mastery has a very marginal effect in BG2.

@Drumheller
A FAQ? Possibly, but some input from other veterans here at SP on the subject would be nice. :heh:
While my experience with SoA is fairly extensive, in ToB it's not so great and I base much of my ideas and speculations on theory and projections.
:book:

Infarateo Gantul
Fri, 25th Apr '03, 4:19pm
For a warrior character the most important thing is without a doubt HLA's. (Btw, GM in weapons is unfortunately a joke.)
---->Indeed.

In what case can such a tradeoff be found?
---->Kensai-Mage vs F/M. The former can cast more spells, some of which have greater effectivity. The latter has fewer spells.

Let's compare then (Kensai-13/Mage-28 vs Fighter-24/Mage-20):
---->Okay. :D

HP's: dual Kensai/Mage is better
Spells: dual Kensai/Mage is better

THAC0: multi Fighter/Mage is better
---->by four? Earl, you forgot the Grandmastery Bonus... :) Frankly, when all items are put into play there's hardly anything than can stand against the THAC0 of these two anyway.

Saves: multi Fighter/Mage is better
---->Though both can easily reach below zero. And with all the items and spells available - in particular to the Kensai-Mage surely one can offset this.

HLA's: multi Fighter/Mage is better
----->Warrior HLA's you mean. If you focus on Wizard HLA's only, the Kensai-Mage will win...

Equipment: multi Fighter/Mage is better


* Summary *
Where the Kensai/Mage truly misses out is on the Fighter HLA's. In ToB a warrior is not a warrior unless he has access to Greater Whirlwind. [Smile]
-----> Fighter HLA's are nice. Greater Whirlwind, Death Blow, Smite, Hardiness, etc. are incredible skills that need no introduction.
Unfortunately, we are talking about Fighter-Mages here, and truly Mutliclass wins out on this side of the class.

But like you said, magic is something that should not be taken lightly. You're basing you're conclusion on the fact that on the warrior-side, the Fighter-Mage rules supreme.

- Spells
Ken/Mag has 4*9th, 5*8th, 5*7th, 5*6th
Fig/Mag has 2*9th, 3*8th, 3*7th, 4*6th
----->According to this, the Kensai-Mage can cast four timestops in contrast to the Fighter-Mages' two - that, and other level 9 spells. That also includes a paaticularly potent spell - Wish.
He may use Reflected Image 5 times in contrast to the Fighter-Mage's 3 to save his skills - so whoever your opponent is has to battle five Kensai-Mages in a row. Now, the five Kensai-Mages in a row means that all spells currently memorized except level 8 are to be multilpied 5 times in contrast to the Fighter-Mages' 3.
He may also use Greater Mantle or Protection from Magical Weapons more frequently - in defiance to Greater Whirlwind. (Timestop also defies it to some extent) That gives him enough time to hit the opponent, doing maximum damage per hit thanks to Kai, with more spells to keep him on the field - the scenario that stands against a Fighter-Mage activating all his HLA's and giving the enemy everything that he has before he loses his momentum .

BTW, Earl. During my days of ignorance when I used to spend 7 hours on just making a character, (approximately about 4 years or so ago) I successfully made a Fighter-Enchanter Elf Multiclass. I didn't like him much though, so I dumped him for a Sorcerer and only when I became a member of a BG2 board and got technically acquainted to the game did I realize that what I had made was something impossible. By the time I rushed hom to find some trace of him on my save folders, he had long been deleted.
I tried (and atm is still trying) to recreate him - to no avail.
Anyways, it occured to me that if there was a multi-class with even just one kit - that would be something supreme indeed. Heh, you can do that easily would Shadowkeeper, yes... But to find a way to do it within the game itself - even though the cause may be a bug of somesort - can easily end this discussion, eh?

Anyways, onwards:

Concerning T/M and Blades
The Blade is geared for melee combat and I find this character suprisingly effective in SoA. In ToB however, melee combat is the arena where warriors, with their excellent HLA's and supreme base THAC0, rule. You could use the Blade or the T/M in melee, but if you do, wouldn't it have been better to choose a warrior type instead in that position?
----->Sure. :)
But still, when it comes to fighting, the Blade will always be better than the T/M. More so against F/M/T, hehehe... :D

About the 200+ damage spell - you need to reveal which spell you are talking about! [Smile]
----->Now, unless the spell descriptions are wrong again, ie casting time of Imprisonment, imagine spells like Skull Trap and Cone of cold done by someone of level 37 skill VS someone of level 18 skill...

What are you talking about? [Eek!]
T/M gets to use 7th, 8th, 9th level spells as well as Quest level spells. Only with a few spells can you take advantage of levels over 20; Dispel Magic for example.
----->Yes, and all spells with durations relying on duration per level, and damage per level... Stone Skin, Skull Trap, etc... they may be few, but in the hands of someone twice your level, imagine the odds. ;)

Is Time Stop & Improved Alacrity not "intense" to you? [Cool]
----->Improved Alacrity only, pls. Blades can also do Timestops from scrolls, traps, or by some other means I'm not so intent on discussing atm since it's waaaayyyyyy past my bedtime.
Blades can't cast quest spells. It's one of their downsides, I admit. Just be thankful Blade's can't cast Dweomers.... Hehehe. :D

To be honest T/M and Blades are too different to be really comparable.
----->That's because Blades introduce a blend in gaming style that is rare, uncommon among other classes and atm is known to have susbstantial but undecided worth.
Blades can also execute special "tactics" that are unique to him and Bards - which cannot be counted among HP, THAC0, Saves, etc., and whose worth can only be seen in the field...

@Drumheller
A FAQ? Possibly, but some input from other veterans here at SP on the subject would be nice. [heh]
While my experience with SoA is fairly extensive, in ToB it's not so great and I base much of my ideas and speculations on theory and projections.
----->What a coincidence. The same applies for yours truly too, heh.

I've played SoA so many times that when ToB came I only concentrated on my favorite kit - Blades, though I've also been working some on the other Bards. I've finished ToB a couple of times yes, but at a point when I'm no longer as keen as I should.

I have long been planning a Blade and Bard FAQ, and after the permission from Taluntain I'm still trying to finish it. I do not admit to being an uber-expert on Blades - but I do know much, and it's best that everybody should know too.

Earl Grey
Sat, 26th Apr '03, 2:37am
From the ToB manual:

In many spell descriptions, the spell does a certain effect and an additional portion is dependent on the caster's level. For example, the duration of a protection spell may be 1D4 rounds plus 1 round/caster's level. These effects are capped at level 20 and the caster's level beyond this will not add additional effects to the spells.
This is one example of why I earlier wrote
After level 20, characters more or less stop improving.Makes quite a big difference to the valuation of a Bard-37, doesn't it? ;)

Would you cast Time Stop from a scroll? :eek:
I'd have one of my mages put it into his spellbook.

Warrior HLA's you mean. If you focus on Wizard HLA's only, the Kensai-Mage will win...I'm not sure I understand you here.
The F/M can choose mage HLA's at every level gained if he so wishes. He has seven HLA's by the time the Ken/Mag gets his first. Also the number of mage HLA's are so few that the Kensai-13/Mage-28 will not gain any more HLA after becoming Kensai-13/Mage-25!

Earl, you forgot the Grandmastery Bonus...Ok, that's +1 To Hit more than the multiclass has, making the numbers like this:
Ken/Mag THAC0 3
Fig/Mag THACO 0
Agreed, this is a marginal difference compared to the one with HLA's.

Infarateo Gantul
Sat, 26th Apr '03, 5:35am
Capped at level 20...
-----> Whoa, that's a new one.
Bah, I'll get over it somehow. :)
Anyways, that still puts the Blade at least a little better when casting spells...
I guess T/M's do take the crown on magic side though - allbeit by not a very long distance. Though I wouldn't necessarily call it short either.
*writes down in FAQ*
Fortunately, this doesn't affect Blade tactics much - phew.

Makes quite a big difference to the valuation of a Bard-37, doesn't it? [Wink]
-----> Hehehehe... yes it does. Having a higher level means the Bard will have more HLA's to use, though.
Unfortunately, that's not consolation enough. :wail:

Would you cast Time Stop from a scroll? [Eek!]
I'd have one of my mages put it into his spellbook.
-----> To allow me to cast them, of course. :) Though I would much rather prefer using Traps and saving the scrolls for the more powerful but "timestoppable" bosses.

I'm not sure I understand you here.
The F/M can choose mage HLA's at every level gained if he so wishes. He has seven HLA's by the time the Ken/Mag gets his first. Also the number of mage HLA's are so few that the Kensai-13/Mage-28 will not gain any more HLA after becoming Kensai-13/Mage-25!
-----> If the F/M concentrates more on Mage HLA's he loses his greatest advantage over the K/M - the ability to wield Fighter HLA's - and lots of it.
The F/M is also at a disadvantage if he concentrates on Mage HLA's since the K/M will still be the more powerful mage.

Back to Blades and T/M it is thus decided that Blades are better at melee and T/M's are better at Magic.
Blades can cut down everything in their path in ways that could shame all but the most dedicated warriors. T/M's can combine magic and thievery enough to meet all the needs of a gamer - an excellent mage, a more-than-decent warrior and a competent and deadly thief.

That said, let's end the T/M vs Blade discussion. :D

>>Edited: Deleted this part. There's a better explanation below.

[ April 26, 2003, 16:46: Message edited by: Infarateo Gantul ]

corbulo87
Sat, 26th Apr '03, 3:19pm
The bottom line is that in most class-vs-class debates, it comes down to a rock-paper-scissors type situation. If a Blade chaged headlong down a M/T's throat, the blade would obviously enough slice the cr@p out of the M/T. If it came to both players being webbed, the superior spell-slinging ability of the M/T would prevail. In effect, its not a 'This class would win because he's better at this and this and this' debate, because there is always a situation where class #1 will shine and class #2 will fail.

Such is life and D&D :D .

christopher_c_pitzer
Mon, 28th Apr '03, 5:10pm
I'd like to thank Earl Grey for the posts. He answered the question very nicely on one of his posts, would multi class characters get HLA like DC. Thank you all for the great posts, Now I know how I should go with my characters.

Sorry I did not repond sooner, but my wife went into labor last Tuesday, so I just got back online.

Death Whisper
Fri, 9th May '03, 1:28am
i just checked out a char i did with clua (just to get this info)....

kensai mage 13\18

he uses staff of the magi
grandmastery in quarterstaffs
2 points in two handed weapons, 2 in single weapons.

Base thac0=8
thac0=-6
i also manage to get his ac down to -7 by also equipting a ione helmet stone, robe of vecna, ring of gaxxx, ring of protection +2 and cloak of sewers.

this char will as stated before, get alot of spells. and based upon what i said here, the char will also be good in combat...

i did it with grandmastery in longsword and 3 points in dual wielding too, i got a thac0 of -6 again with daystar, with cromfayer and daystar this decreased to -7 and -10 dual wielding.

so yes, even in dual classing u can get better thaco if u hadnt and i also consider this char is better than pure mage or sorceror or even a mage\cleric. since none of the other can get that good thac0 on that level.

i tested a kensai\thief just now
the thac0 was:
main hand -21 with celestial fury
off hand -21 with crom fayer

i think this dual worse than multi talk is quit crap....
i tested out the char i wanted to dual class:
http://www.sorcerers.net/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=10;t=001884#000010

and they proved to be very good....
the thaco could possibly get better, but i didnt have the resources to test the chars out good enough sadly...
Also, the lack of ability thing is bull**** too.

the only char that got very few abilities was my assasin\fighter

and i have to point out that my kensai\thief got 640 points to distribute in thieving skills + those 40-50 he get when u dual class which is a 690 points total....

[ May 09, 2003, 02:27: Message edited by: Death Whisper ]