View Full Version : Playthrough, umpteenth time.


Goli Ironhead
Sat, 14th Oct '06, 5:49pm
So, after about half a year without the best drug there is, Baldur's Gate, I'm returning, to my 41st playtime. I know the number seems all too high to be true, but I assure you it's real!
So, now I'm going to run with a themed party from play-by-post rpg characters of mine.
And the question is: is there any mod that removes the race requirements from the classes? To get as close as possible to the true spirit of the characters, they all would need to be halflings.
Although I could just SK all of them later on...
And the other question is: have any revolutionally good mods been released in the past few months I should know about?

And now fo closer inspections about party...
There's going to be a Druid, most probably vanilla, using axes via the AoE component.
A Ranger, using spears, either a Stalker or Vanilla.
Another Ranger, this time an Archer, using slings, and quarterstaffs for the rare close combat.
A thief, could very well be a Bounty Hunter.
Now, the fifth character actually doesn't go all the way with the theme, but it's going to be a Sorcerer.
And sixth, either a Skald or Vanilla Bard.

Anyways, does someone have opinions about it? Also, what would be your opinions about leaving the Sorcerer out, and replacing it with a Ranger/Cleric? This would leave me seriously lacking on the arcane side, having only a Bard, but make the divine spellcasting more powerful.

[ October 14, 2006, 19:39: Message edited by: Blackthorne TA ]

Decados
Sat, 14th Oct '06, 6:10pm
I'd take the Sorcerer over the R/C. The two Rangers can offer some minor healing to support the Druid, but without the Sorcerer, the Bard stands alone. To be honest, I don't believe that a standard Bard is really up to it. They can buff themselves well enough, but they are slightly lacking when you need buffs, dispels and offensive magic. Bards simply don't have enough spells slots for that kind of pressure.

Old Raven
Sat, 14th Oct '06, 6:20pm
If you don't mind using SK you could make a dual-class halfling cleric/mage (if it makes sense in your theme). I think you could, at least, but you might have to start with a human, then dual class, and THEN SK to a halfling. This would give you a little clerical power and a "full time" arcane caster.

Goli Ironhead
Sat, 14th Oct '06, 6:26pm
Well, It actually wouldn't make that much sense, but neither would the Sorcerer. And seeing there's one slot empty anyways, the party originally being that of five, it could go in just as well.
What level would be appropriate for the dual class, then?
Weird, even after all these years, I have used dual classing only about twice...

Felinoid
Sat, 14th Oct '06, 7:29pm
This sounds like the kind of thing you should play IWD 2 with. A self-made party won't have any interaction anyway, and it'd be a lot simpler to make in IWD 2.

Goli Ironhead
Sat, 14th Oct '06, 7:43pm
Yeeah, but I like BG2 more in every aspect :)

Killjoy
Sat, 14th Oct '06, 8:06pm
While the +5 bonus merchant sling is a very good anti-lich weapon, slings are otherwise very boring weapons. You might really want to consider long or shortbows for your archer. Better damage, much more variety with ammo types (including elemental damage for trolls), plenty of different and interesting weapons to choose from, and shortbow users can get Gesen.

Goli Ironhead
Sat, 14th Oct '06, 8:36pm
Hmmh, well, although it wouldn't be very character-wise, I could perhaps still give him a bow, seeing I can think a good explanation for it.

Old Raven
Sat, 14th Oct '06, 8:59pm
For a dual class, I'd suggest 11 cleric; that's when you get your first lvl 6 spell. You could go for 8 if you can settle for one lvl 5 spells, or wait until 14 if you reeeally want one 7:th lvl spell. Or just multiclass if you want more cleric (you would have to use SK for that too, of course).

Goli Ironhead
Sun, 15th Oct '06, 10:21am
Ok, thanks for the advices! Now then, are there any really incredibly, super-duberbly good mods that have been released over the past few months? I've tried to check and see, but it's better to be safe than sorry.
And on that note, is Improved Anvil any good in your opinions? To this point, I've just used the Weimer's Item Upgrade.

Mongerman
Sun, 15th Oct '06, 3:35pm
I've been playtesting IA, and I fully recommand it. You can check out my thread 'improved anvil adventure' for more details. As an added bonus, one of the recommanded components is a new druid kit which is pretty poweful.

Goli Ironhead
Sun, 15th Oct '06, 5:01pm
Ok, thanks.