View Full Version : Mod problems
Thunder Mon, 20th Mar '06, 6:51pm I have several mods installed, can't remember them all, but they cause some problems I want solved. One of the problems is the monster summoning spells are reverted back to their BG1 state. Among other things this means that the monsters summoned don't automaticly attack enemies, and those summoned by the computer don't attack at all! Though this does make some fights easier, I don't like it at all! Summon skeletons also doesn't summon Skeletal Warriors at level 15+, which means one magic resisting beastie less for me :<
I also can't see coins anymore, I can click them and recieve them but they don't show up when I get the body pilphering box. And from time to time I seem to collect wierd weapons and armor that don't have a picture, but when I right click on them I get a description. :S
Ow and summoned monsters quote random sentenses when clikced on. And a few times I've had characters starting to give stat lines of weapons and such found in the game.
Is this caused by a mod, or maybe some mods don't work together? how do I fix this?
Balle Mon, 20th Mar '06, 7:09pm i think it's caused by installing a non-weidu mod after weidu ones, this is the most common i think so try to re-install all your mods, weidu first, oh and remember to patch everything first
Goli Ironhead Mon, 20th Mar '06, 7:10pm Yeah, those are clearly mod problems. I have usually just uninstalled the game and deleted BG folder. Althought it destroys my saves, mod problems are bound to be gone when I reinstall.
Ths might not be best advice, just the way I use.
As a rule, install all non-WeiDU before WeiDU, or you're in troubles.
Actually, the order should be, IIRC, Game, patch, fixpacks (Baldurdash and such? Correct me if I'm wrong about this), non-WeiDU, WeiDU.
Felinoid Mon, 20th Mar '06, 7:12pm I'd say the reversion to BG1 spells can only be caused by a deliberate part of a mod (you'd have to change each spell in its own specific way; there aren't any 'old' spells from BG1 in the game to simply trigger), so you might want to re-evaluate which mods you really want to have. And it sounds like a full re-install is in order if you're having that many mod conflicts. Remember that you should install Non-WeiDU mods before WeiDU mods, and always read the readmes in case specific ones "need to be installed last" or something like that.
Thunder Tue, 21st Mar '06, 11:57am Well reinstalled in all and my money has come back. Unfortunatly the Saeilith mod doesn't work properly anymore. Guess I have to start over again...It sucks since I wanted to see it to the end with this party!
Silverstar Tue, 21st Mar '06, 2:02pm Sadly, mods can cause such problems if installed in wrong order. Order of installation is vital. I have 30+ mods and luckily, no big bugs so far. (knocks on the wood)
Andyr Wed, 22nd Mar '06, 6:42pm BG1-style summoning spells is, I think, from D0Tweak.
Garbled text means you installed a non-WeiDU mod or a patch after WeiDU mods, or installed a mod or patch with the game or a game editor running.
SimDing0 Fri, 24th Mar '06, 1:21am BG1-style summoning spells is, I think, from D0Tweak.No it isn't. Far as I'm aware, it's only in Tutufix, but that shouldn't be on a BG2 install, so.
Andyr Fri, 24th Mar '06, 2:20am I thought you made a version for BG2, too?
SimDing0 Fri, 24th Mar '06, 6:50pm Not yet.
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