View Full Version : Dual classing problems (bug?)
StressedE Sat, 10th Aug '02, 8:35am I dual classed a level 20 wizard slayer to thief.
1) At level 20 I had 32% MR (?!?)
2) Right after dual classing my MR halved to 16%?
3) My lv-1 thief could not use any magical items other than armor and weapons.
4) After breaching lv-21 I got back my MR and more, from that point onwards I have had 40%MR.
Can anybody explain me any of these points?
1) As I recall the wizard slayer should gain 1% per level as in the description or 2% as was implemented in SoA. So how the hell did I get 32% at lv-20?
2) Doesn't seem to make sense at all.
3) Right after dual classing the penalties of the original class should not be visible yet right?
4) 40% seems like a correct number, but why do I need to dual class first before I get my complete MR?
8people Sat, 10th Aug '02, 9:41am I dunno if this is true, but don't Wizard Slayers start off with MR anyway? then get an extra 1% per level?
When you dual-class the primary class is disabled until you level up again
Nobleman Sat, 10th Aug '02, 10:32am The MR counter gets a little wacky sometimes. If you had a weapon or shield with MR, just take it off and on. That should fix the MR counter. Hope it helps clear things up... :)
Since your magic resistance was 16% after dualling I take it you wore armor/shield/weapon granting MR.
On the limitations for a thief dualled from Wizardslayer... Sounds weird. Someone still playing SoA might be nice and test it. My game is far down the dusty boxes. Dunno why I even cruised by this forum at all.
StressedE Sat, 10th Aug '02, 1:09pm Well, right now I don't have any problems anymore. I have 45% natural magic resistance and 60% by items.
I haven't worn any MR items until I had UAI, so that theory won't work. Besides, all items grant magic resistance in steps of 5%
Rastor Sat, 10th Aug '02, 3:51pm 45% natural magic resistance?! How did you get that? Shadowkeeper is the only way I can think of.
Nobleman Sat, 10th Aug '02, 3:57pm Is a dualled Wizardslayer/thief wielding Carsomyr and getting the +5 MR from the machine in Watchers Keep totally immune to magic... Just curious.
Keneth Sat, 10th Aug '02, 5:20pm Unless someone lowers his MR then he is practicly immune to magic. It's not fun playing that way though, believe me I know. ;)
StressedE Sun, 11th Aug '02, 12:10am @Rastor:
40% from kit, 5% from lum.
@Nobleman:
If you dual after level 22 then you have 100% MR, but a few spells still get through. The mindflayer attacks (all of them) ignore MR, as do certain charm and fear spells, imprisonment and probably a few other attacks. Walking through lava will also not be absorbed.
On a side note, I hardly use Carsomyr. I hate the pic that comes with it plus I can't backstab with it. I mainly use a +4 scimitar, until ToB belm was perfect.
Rastor Sun, 11th Aug '02, 8:05pm 40% from kit? Hmm, that's odd. My wizardslayers (with ToB) only get 1% magic resistance until level 21, where every other level they get 5%. By my calculations, that's 21%, unless you got to level 20 before installing ToB, where it would be 40%. For some reason, installing ToB edits the amount of MR they recieve.
8people, wizardslayers get 1% per level with ToB installed, with no bonus. Therefore, a level 0 wizardslayer would have no resistance.
StressedE Sun, 11th Aug '02, 11:16pm Rastor, if you read my first post you'll see that when I reached level 20 I had 32% MR
(try making a level 20 wizard slayer using clua for youself for testing reasons if you want to)
After dual classing I still had 16% left (should be 0%)
When I enabled the wizard slayer kit I suddenly had 40% MR naturally.
(with enabeling I mean reaching lv-21)
I'm not saying this all makes sense to me because then I wouldn't have posted this topic.
[ August 11, 2002, 23:22: Message edited by: StressedE ]
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