View Full Version : Super-Power Kits
Silvershield Wed, 9th Nov '05, 3:26am I've played with alot of kits throughout BG2 but I'm now looking for some cheese! I'd like some super-power kits that just decimate everyone! I usually play some type of thief or arcane user and YES, i like to backstab!
Does anyone know if their are kits out there somewhere that are just really really powerful?
But because I like alot of variety, I'll take any kits, so long as they're just ridiculously strong! Thanks for all the help!
dooms11 Wed, 9th Nov '05, 6:26am If you like backstabbing and would like to play a powerful character, then perhaps kensai/thief might be good.
You can get "Use any item" which will eliminate kensai's armor restriction weakness and you can get grandmastery in weapon of your choice for some great damage.
Then of course you can use traps cheese to get past some hard encounters.
I strongly suggest going 13 levels of kensai then thief.
If you aren't into dual-classing. Try swashbuckler, although his backstab is pretty pitiful
Ruin Ehwazehs Wed, 9th Nov '05, 7:29am Fighter/Mage/Thief...absolutely uber powerful for soloing AFAIK
Darkstrike Wed, 9th Nov '05, 8:55am Personally I think the Blade is the most powerful class of all with a fring of free movement, robe of vecna, bracers AC3, dual wielding with celestial fury and i cant remember the other one! With the right spell choices such as stone skin, shield, bulls strength, cats grace and other good defensive/buffing spells. And at the HLA levels you get timestop trap and that will make life easy as hell! I think I reloaded 3 times my first run through, although I slept often to replenish spells! Offensive spin is great for most oponents but defensive spin with ring of free action is amazing, got armor at -25 many times that way! But hey, thats just me!!!
Faraaz Wed, 9th Nov '05, 1:21pm I agree. If its a powergamer's dream you want, its a Blade. If you have unlimited XP, its an F/M/C...the ultimate melee master. Or an F/M/T...he's got the edge with traps and stuff.
Silvershield Wed, 9th Nov '05, 2:24pm I'm really liking these ideas, but have any of you heard of things like a super thief that has just crazy melee stats and can cast spells etc. and different classes like that?
Basically just a mod that includes super classes. By the way, how do I take off the XP cap?
Silverstar Wed, 9th Nov '05, 2:51pm ^There is an XP cap disabler that allow lvl40 in all classes and 'safe' XP cap disabler which allows lvl50, but it may be a little buggy. Download them here:
http://www.sorcerers.net/Games/BG2/index_teambg.php
Silvershield Wed, 9th Nov '05, 3:00pm Thankyou Silver!
Now, does anyone know if there are any mods which offer NEW kits that are super powered because that's what I'm really after!
Silverstar Wed, 9th Nov '05, 3:09pm Well I know that Tactics mod have two kits but they are not THAT powerful. I once had a 'Demon Knight' kit which was decent but I forgot where I downloaded it, it was a part of some mod, maybe Improved Battles? Gotta check soon!
Silvershield Wed, 9th Nov '05, 3:27pm Mmmmmm, Demon Knight! Now THAT sounds powerful! Something like that like a Lich, a Demon, an Elemental Prince or something like that!
If anyone knows if it's possible, please notify me!
Silverstar Wed, 9th Nov '05, 3:48pm Ach I remember now! :doh:
This is taken from SP:
''6 very interesting new templates with very cool special powers & abilities. Note that these are unofficial custom made templates that can be applied to existing full classes only (no kits) if they meet certain requirements. Portraits for them are included.
Unlike custom kits below they are very easy to install; you simply copy everything into the override directory. You can read the descriptions of these templates ***(Half-Celestial, Half-Fiend, Vampire, Lich, Skeleton Warrior, Death Knight)***''
But these are not kits, you will see. The page is here:
http://www.sorcerers.net/Games/BG2/index_editors2.php
Scroll down to see Custom Templates!
Page has lots of uber powerful items, so you can try them too if it is what you are looking for. Hope this helped.
EDIT:At the very same page, there are those kits:
Sylvan Mystic Elf/Half-Elf Ranger Kit, by Polar Bear
Item Pack, by Creslyn
Blade Master Human Fighter Kit, by Drizzt1180
Death Knight Human Fighter Kit, by Drizzt1180
Wushi Ninja Human Thief Kit, by Drizzt1180
Archer of Sylvanus Half-Elven Druidic Kit, by Drizzt1180
Arcane Fist Bardic Kit, by Drizzt1180
Maybe they may interest you, it is the second thread from the top: 'The Sorcerer's Place collection.'
Silvershield Wed, 9th Nov '05, 3:52pm Thanks Silver ... hmmm yes, they do seem powerful! If any new mods or whatever get added please tell me!
UCLAParadox Wed, 9th Nov '05, 7:45pm Another I heard of was the Druidic Sorcerer; cast druid spells like a sorcerer. Basically way over powered from what I heard.
Anti-paladin kit was overpowered as well. Basically got the benefits of Casomyr without having it equipped.
Can't remember where either are though. Pocketplane probably has them though.
Balle Wed, 9th Nov '05, 9:18pm the druidic sorcerer is not way overpowered, it has got a bit of disadvantages as well, i am soloing one right now, and it's not uber-super powerfull, it's kinda balanced
Silverstar Thu, 10th Nov '05, 11:17am ^Where did you get it?
Thor Thu, 10th Nov '05, 11:41am I'm quite sure i've downloaded both from here at some point? Long time ago however, so i can't be sure.
Faraaz Thu, 10th Nov '05, 1:16pm @Thor: Would it be possible for you to upload it some place? Or re-submit it to SP or something? I really can't find that mod anywhere.
And before I get corrected by a mod...the link on SP doesn't work. The link to the other site is functional, but the other guy doesn't host it anymore.
Silvershield Thu, 10th Nov '05, 1:32pm Speaking of which, what are your favourite kits (included the REALLY powerful I'm looking for!) do y'all use?
Do most people just multi or dual class their characters to get the most out of it.
By the way, if anyone knows where the link for the druidic sorceror is, please post it here!
Silverstar Thu, 10th Nov '05, 1:55pm Well I simply just 'looove' dual-classing, and humans! It is versatile and fun. Versatile as it creates uber characters. Fun as leaving a class and re-starting one with the very same character, or mastering the second and still have the abilities of former is just cool! It makes coolest character bios as well.
A ruthless fighters eyes are opened and he devotes himself to his god, becoming a cleric!
A former cleric discovers his aptitude for power and learns wizardry, after getting permission from his god ofcourse!
etc.etc. plus you can combine actual kits too, which is pretty awesome!
My last and favorite build is: Cleric14--Mage 32 and he just finished Ascension with a good party, singlehandedly destroying the five except Balthazar who he persuaded to ally with himself!
Silvershield Thu, 10th Nov '05, 2:28pm I was thinking about playing an assassin fighter, just for the poison and huge backstab multiplier. What do you think?
And what level should i dual him/her at, weapons, techniques etc
Thanks ... I'm really curious!!!
thetruth Thu, 10th Nov '05, 7:30pm You can find the druidic sorcerer kit here (http://forums.bioware.com/viewtopic.html?topic=340472&forum=17).
Look in the Kit Mods.
Taluntain Thu, 10th Nov '05, 11:46pm Faraaz, say what? SP lists 3 download mirrors for Ajoc's mods. The link given above is for the old versions of his mods, check SP for recent WeiDU versions. The mirrors are listed under "Ajoc's Mods" at http://www.sorcerers.net/Games/BG2/index_editors7.php (near the bottom).
Silverstar Fri, 11th Nov '05, 6:07pm @the truth,
Most of the cooler mod links in the page are broken. :cry:
EDIT:That druidic sorcy is just awesome! He looks pretty overpowerful! Can wear robes/armors at the same time, gets bonus spells, and has pretty powerful, uber, cool beyond words new HLAs to boot!
[ November 11, 2005, 18:46: Message edited by: Silverstar ]
Silvershield Sat, 12th Nov '05, 5:02am Hey Tal, i clicked on the link you gave but it's not working! Is that just because my computer is a piece of sh!t or is there something else?
By the way, i want to play a kensai/thief, is 13th level the best time to dual?
kuemper Sat, 12th Nov '05, 5:31am I was able to get into Spellhold Studios and IEGMC links from Tal's link. Blackwyrm Lair is still down.
Silvershield Sat, 12th Nov '05, 5:52am Thanks Kuem, by the way, if you hear bout anything new, please post it here! :D
Faraaz Mon, 14th Nov '05, 8:35am @Tal: Hmm...haven't looked in a while then. THANKS!
Hyperion Mon, 14th Nov '05, 10:19am Uber classes: Sorcerer, Monk, Swashbuckler. In that order. No mods counting. Sorcerer for being the best spellslinger in the game; Monk, for having the best weapon in the game, highest (except Viconia, maybe) magic resisitance and some of the best abilities; Swashbuckler for the highest AC combined with the more important thieves' abilities (detect, disarm and unlock). Anyone cares to debate?
Silvershield Mon, 14th Nov '05, 10:55am Swashbuckler can't backstab ... :(
The only reason I don't like playin' one!
Silverstar Mon, 14th Nov '05, 1:21pm ^But they get WW attack as HLA or so someone said me here. Haven't checked yet though.
Silvershield Mon, 14th Nov '05, 2:30pm Yes that's true Silver ... but the only reason i enjoy playing a thief is because of the backstab! Now, if the Assassin had the same fighting prowess as the Swashbuckler ... THEN we'd have an unstoppable character! :D
The Gatekeeper Mon, 14th Nov '05, 6:28pm Ill go with the Kensai/Theif, that sounds crazy, never tried it but im sure that would be pretty crazy...
Silverstar Tue, 15th Nov '05, 11:34am Yes, with Use any İtem they may wear armor, do anything with scrolls&wands, and with kai+assasination and many attacks with dual-wielding+imp. haste capable of doing insane amount of damage. Add most cheesy trap HLAs and all, and you have a pretty decent char. :thumb:
starwalker Tue, 15th Nov '05, 12:37pm Muahahaha! I just realized! I must try Improved Haste on My newest character!
Silverstar Tue, 15th Nov '05, 3:59pm Indeed, with dual-wielding, true Grandmastery (fixed) a high enough fighter lvl(it adds bonus half attacks) and improved haste, one can have up to 9attacks/round, which makes GWW obsolete. Use Critical Hit, Smite, or even better:Assasination!
UGH 9 times backstab:the very idea makes my head spin. Add that you have kai activated. How much damage can you deal in one round?
Fighter/thieve MCs can do this, though they don't have kai.
starwalker Tue, 15th Nov '05, 5:12pm Ummm. Actually this should give me 10 attacks. Which totally matches GWW. and I think it should last longer.
Faraaz Wed, 16th Nov '05, 12:00pm WHO NEEDS KAI? Gah...its only for 10 seconds anyway...that's like a round and a half. And you do realise that Kai would on average, add a whole 3 points of damage (or thereabouts) assuming you are using a longsword... :rolleyes:
I hate Kai fanboyism. :p
Righteous Magic is SO much better... :D :D :D
Silvershield Wed, 16th Nov '05, 1:50pm Is Kai really worth it, cause it doesnt really last long eh. i guess a F/T sounds powerful enough. What do you think's better, a F/T or K/T?
The Magpie Wed, 16th Nov '05, 2:24pm Kai would on average, add a whole 3 points of damageUnless you use it to backstab, when the numbers begin to look a whole lot deadlier... :eek:
K/T is better, when you consider HLAs (specifically, UAI) basically negate the disadvantages of the Kensai class. I think that K/T is the only dual that really stacks up in terms of power with equivalent multiclasses, come ToB. Additionally, some deranged individuals have been known to embark upon dualling a K/T at level 21, so they can get GWW as well as Thief HLAs. Not for everyone, but a worthwhile footnote.
For anyone who's not sure about dual-classing, or who struggles to keep kensai alive, then F/T is easier to use, sure. But once you've got the hang of kai backstabs and keeping out of harm's way until the right moment, the K/T rules the school.
Balle Wed, 16th Nov '05, 11:08pm i have soloed one, dualled at lvl 13, they are very capable, just do all the "hard" quests first, and wait for the errands to later on
Silvershield Thu, 17th Nov '05, 11:56am Did someone say here before that a F/M/T could be really powerful? How would they when they can't really get to very high levels to develop their skills and they wouldn't get their HLA's would they?
The Magpie Thu, 17th Nov '05, 1:01pm FMTs get Fighter and Thief HLAs at the levels after 3,000,000 XP, like every other multiclass. It's what makes multiclasses so powerful in ToB. They don't get Mage HLAs because they can't cast lvl 9 spells, but there is a patch here (http://www.sorcerers.net/Games/BG2/index_editors3.php) on SP for you to use to allow FMTs and FMCs to get bonus lvl 6,7 & 8 spells.
Silvershield Thu, 17th Nov '05, 2:00pm Hey Magpie, do you what the XP Cap remover is and does it ruin the game if you use it? Cause I'm quite intrigued!
The Magpie Thu, 17th Nov '05, 2:53pm Well, XP cap removers let you reach level 40 in all your classes (so FMCs would be level 40 Fighters, Clerics and Mages! :eek: ), and as for "ruining" the game, it would make some solo classes ludicrously overpowered... like FMTs and FMCs. But both these classes gain HLAs without the XP cap anyway (it's total XP that counts for getting HLAs, you don't need 3,000,000 XP in each class of a multiclass; that may not have been clear in my last post), so I don't bother with cap removers. I consider it to be a part of the challenge of solo play!
But if you're curious as to what monstrosities can be created with such a thing, go right ahead. I've often toyed with ShadowKeeper to make custom multiclasses (KMT!), Tiefling PCs and things, so if you want to give it a go, feel free. Obviously, I take no responsibility if anything does go ****-up, but I seriously doubt that anything hosted on SP would screw you up. After all, our benevolent dictator would never let us come to harm. ;)
Silvershield Fri, 18th Nov '05, 2:08pm Thanks Maggy! Do you know where i can get it?
The Magpie Fri, 18th Nov '05, 4:43pm Why, on this very site Sebby! :p
Just click here (http://www.sorcerers.net/Games/BG2/index_editors1.php), and it's the 3rd option down. :)
Silvershield Sat, 19th Nov '05, 8:08am So Maggy, now with the new cap would you prefer a F/M/T because that sounds INSANELY POWERFUL!!! Or how about an Assassin/Mage or Kensai/Thief ... all level 40, what would you do?
Balle Sat, 19th Nov '05, 11:26am what about a F/C/M? insane spelcasters, and highly capable fighters aswell, get FOA and CromF or something like that....
i might try this out myself!
Scythesong Immortal Sun, 20th Nov '05, 1:20am The most powerful kit in ToB should be the Wild Mage. The Sorcerer and the Blade come a close second.
Honestly, area effect Wishes, Wail of the Banshees with no saves, and having to unleash your repertoire at least three times at high levels (Wish spell effect not counted)...
Luck may have everything to do with it, since it's when he does get lucky that the guy becomes unstoppable - but that can be arranged.
starwalker Sun, 20th Nov '05, 5:32am Area Affect Wish Spells are bad mojo when you have people like Minsc in the party. their mental stats of wisdom and intelligence tend to be low and thus they get very horrible choices to pick from from wish. Cast Multiple times is a really cool wild surge affect with Wish though. Specially if your using a spell like Tensors and get something like reroll 4 times later in the game where you stand a very good chance of casting the spell propperly. Every time it comes up with a response that casts the spell propperly as part of the surge you will cast a wish spell.
Area affect Tensor's is cool though. Get one of those with Seravok in your party. You'll love the results.
(Edited to remove the signs that I'm losing my mind.)
[ November 20, 2005, 05:52: Message edited by: starwalker ]
Silvershield Sun, 20th Nov '05, 5:43am I thought the wild mage was basically all luck though. I'd take a conjuror or sorcerer any day :D !
BTW, does the XP cap remover ruin the game with bugs and such?
Iku-Turso Sun, 20th Nov '05, 10:13am Don't know about a Super-power kit, but what about a wizard slayer dualled to a mage? Is it doable? Can a wizard slayer/wizard scribe scrolls?
Would be an interesting kit to play though, or it could be just severely handicapped in both classes.
Think of what might happen with magic missile and that cumulative spell failure to an opponent...or make that several magic missiles in a spell trigger! Could it work? Or is the idea just :nuts: ? If it works, it would be an uber class against other spellcasters!
A wizard slayer dualled to a mage would make her a Fallen Wizard Slayer! :grin:
Anyway, if you want a wizard-slayer with cheese, then dual-class her to a thief. A thief with some magic resistance and a spell-disrupting backstab could be ever-so-deadly...and with the eventual UAI, you wouldn't have to worry about the limitations at the magic items department.
[ November 20, 2005, 13:04: Message edited by: Ichor ]
Silvershield Sun, 20th Nov '05, 2:12pm I like the sound of that Ichor, have you ever tried this before because like you said it could have the power of a God or possibly as weak as a cow :( .
By the way, does anyone know of any mods that, when dual classing, allow a SECOND kit to be taken, because I'm thinking of taking up an Assassin/Mage but I would like it to be an Assassin/Conjurer or possibly a sorcerer instead. Now THAT would be perfect!!! :D
Iku-Turso Sun, 20th Nov '05, 2:49pm Haven't really tried that wizard-slayer/wizard yet, but I'll test it and see how it goes.
If it turns out that scribing isn't possible after the wizard-slayer kit kicks back in, then she'll have to scribe all her spells before that! Until the HLA spells that is...Hmm, now how would energy blades work out :jawdrop: ?
Scythesong Immortal Mon, 21st Nov '05, 1:11am It's possible. A Wizard Slayer/Mage will be able to scribe scrolls and will be lose some of the restrictions he previously had as a wizard. A pretty powerful character - would be somewhat uber if multi-classed via Shadowkeeper.
Your spells won't carry the cumulative spell failure effect, except for thrown spells iirc. (Melf's, Energy Blades)
Silvershield Mon, 21st Nov '05, 10:01am Have you personally tried this out to the end Scythesong? If so, how did it go, because it sounds like a very interesting class to play with ... especially without the XP cap :D !
Hyperion Mon, 21st Nov '05, 10:35am A little bit off topic...
@Scythesong: The most powerful kit in ToB should be the Wild Mage. The Sorcerer and the Blade come a close second. Almost 2 years ago you used to say something else... You used to think the Blade is the best kit. IMO Bard is the greatest class solo-wise AND separately. Maybe someday in the future it will be seen why, or maybe not.
EDIT: Harsh words were spoken here, and for that I apologize. But just this afternoon I realized that I was forcing other people to come to realize something they shouldn't realize for a longer time yet, and for that I'm very sorry. I have failed.
I brought all of this up too early -
Which is just as good since it means that the game is still going strong, but It's also just as well that I've started something.
It's about time this matter was put to rest. Maybe someday other gamers will be able to see Bards the way I see them, but at the moment that is just not possible. I'll leave you to your own devices then. Remember this, Scythe?! December 17, 2003. What happened? Changed your mind?! :grin:
Silvershield Mon, 21st Nov '05, 10:42am Sorry you guys didn't come to terms with each other ... but Bards are ok. Well, the Blade is anyway. They are a little slow to get off the ground but can really can become a fighting force eh Hyperion! Would you call them a Super Power Kit though ...
Scythesong Immortal Wed, 23rd Nov '05, 1:44am Well, Hyperion. You don't see all the Wild Surge effects just by playing through the kit once.
After seeing them all and the possibilities they can offer, you'll realize it's the only kit that can potentially snuff out a Blade/Sorcerer in all their glorious Spell Immunities, Contingencies and Invisibilities. Among other things, fancy casting level 8 spells at LvL 9?. :)
EDIT:
@Sebastian II
I haven't, but I've tried out Wizard Slayer/Mages in SoA and there's no reason they'll be any less stronger in ToB. You can even make a search on the topic - and on Wizard Slayer/Thieves as well while you're at it.
[ November 23, 2005, 02:06: Message edited by: Scythesong Immortal ]
Silvershield Wed, 23rd Nov '05, 5:15am Where do i do that Scythesong? Is there a feature here on SP that i don't know about?
Felinoid Wed, 23rd Nov '05, 5:46am @Sebastian:
The search link is at the top of the page.
Silvershield Wed, 23rd Nov '05, 6:03am Thankyou Fel!
btw, you've been around haven't you, would you know ANYWHERE i could go to that would allow me to have a human (yes that's right) Assassin/Conjurer or Assassin/Sorcerer because i really really want somthing like that!!!
Felinoid Wed, 23rd Nov '05, 6:08am Not as far as I know; I believe it's impossible due to engine limitations. But you could try messing around with Shadowkeeper if you're desperate for it.
Silvershield Wed, 23rd Nov '05, 6:22am Yeah, I've never used that before so ... i wouldn't have a clue on how to use it!!!
Are you sure no one would've made a class like that somewhere 'round here?
Felinoid Wed, 23rd Nov '05, 6:37am Nope, sorry. The closest you can come is a gnomish Illusionist/Thief.
Specialist wizards are considered a mage kit by the engine, and you can only have one kit so Assassin/Conjuror is patently impossible.
Sorcerer is considered a seperate class though, so it'd be possible but only with a bunch of modding. You'd have to create a Sorcerer/Thief class in a .2da file and build up whatever else is required for it. Then you could kit it as an Assassin and you'd have an Assassin/Sorcerer. Not worth the effort, IMO.
EDIT:
Of course, that's just multi-classing. Having it available to dual would be more difficult by an order of magnitude.
[ November 23, 2005, 06:49: Message edited by: Felinoid ]
Silvershield Wed, 23rd Nov '05, 6:48am Damn that seems hard. But if anyone EVER does try and make something like that out there, please tell me ... because i REALLI wana know!!!!
Hyperion Wed, 23rd Nov '05, 4:43pm @Scythesong: I didn't bother to try something different after I've discovered the true potential of the Sorcerer. Once you find the best, you just stick to it. I just couldn't/didn't want to try anything else. And it's hard for me to even think that a the Wild Mage's power can be compared to the one of a Sorcerer. Yes, it's a specialised kit and it gets the +1 spell slot/spell level and it doesn't have an oposite spell school... Big deal... Still, can't beat the Sorcerer. But, besides the advantages mentioned above, what could be so great about a Wild Mage so it can surpass the Bard and the Sorcerer? If you could make me see through this...
Silverstar Wed, 23rd Nov '05, 5:05pm Umm with some luck and skill wild mages can cast their special spells for great effect!
Can they cast higher lvl of spells with their special first level spell?
Iku-Turso Wed, 23rd Nov '05, 5:45pm Yes they can!
How would you like a 10th level caster summon a skeleton warrior? With a wild-mage it can be done, with a little luck, of course.
Scythesong Immortal Thu, 24th Nov '05, 12:02am Nah. Just try it out for yourself Hype.
In any case it's a fun kit to play the game with, unless you prefer melee oriented characters. You'll need to save often at lower levels though - some of the Wild Surges are quite nasty. (I've managed to gate in a demon at Irenicus Dungeon in a number of occasions)
Can they cast higher lvl of spells with their special first level spell?Nahal's Reckless Dweomer, their special first level spell, can be used to cast any other spell in their spellbook (memorized or not, as long as it's scribed there) but doing so ensures a Wild Surge of somesort, which may or may not be helpful to the caster and to the spell being cast.
starwalker Thu, 24th Nov '05, 4:38am Let's see. why Mages are the most powerful? Every spell that they cast has a modified level.
It is possible to cast full magic missiles from the start of the game. It's possible to cast double and triple fireball,wish, what have you. And it's concievable but I have yet to do it to actually cast a spell 4 times off a single level 1 spell.
With a little luck on my side I like to use Time Stop long before I have level 9 spells just because it's scribed.
Double duration Spells possible such as Time Stop. hold. Maze.
Group Tensor's Transformation. Can we say Sarevok with 400hp?
The Cow Drop. Man does that hurt.
Granted it also comes with not so great things like explosive remove magics and stuff But it's gotta have drawbacks for balance right?
But honestly. No having to change your spellbook for a given situation anymore. You ahve any spell you need on hand through the single spell. and like several of the nastier classes they are a bit harder in the early stages but get them up to a decent level and it gets to a point that it's harder to get a bad result than a good one.
Silverstar Thu, 24th Nov '05, 12:14pm ^You draw a rather good picture, Starwalker, but can you also tell us the disadvantages and hazards of wild surges? My friend's PC was turned into a woman and it was NOT fun for him. :p
Silvershield Thu, 24th Nov '05, 12:22pm HAHAHAHA!!! Sorry, that's hell funny. Yeah, exactly one of the reasons why i don't like wild mages. Oh, do Wild mages count as a specialist class and therefore 1 extra spell/level?
Silverstar Thu, 24th Nov '05, 12:25pm AFAIK they get extra spell per level, but they do not have opposition schools so this alone can be considered a huge bonus. But ofcourse, there MUST be some drawbacks as well!
Silvershield Thu, 24th Nov '05, 12:48pm ummm, how 'bout the fact that i DON'T like Wild Mages! There we go, that's a massive drawback!
I'll take a sorcerer anyday thanks!
starwalker Thu, 24th Nov '05, 7:30pm Hey. They don't even pay attention to the sex of your character after the initial check for romances. Yes you can get turned into a woman. But you stand a chance of getting turned back. You can end up targetting yourself. (I disintigrated myself not just once but 3 times.) You can drop the cow on your own head. You can have that important last spell that makes or breaks a fight burst harmlessly in air as nothing but colored lights, turn into gems in your inventory, or identifies everything in your backpack that you haven't yet, you can get the hiccups or in fact your entire party and everything else in the area the hiccups. What this does I have no idea other than fill the text box full of messages about people hiccuping. The only time that I find that annoying is at high level because then it lasts forever.
I find that much like running around with a Kensai without armor and babying your big warrior that is supposed to do all your super damage until you can find things to protect his ass from the horrible fate he's going to face from running around basically naked. There is some babying it and redoing things at first. Just like if you mess up and the goblins take out your Kensai or your Monk or something. Which we can all admit does happen when we get right down to it. (I'm not sure if everybody here does but I see this as a Con. It's like Micromanaging your Blade. Or worse yet, Defensive Spinning your blade and watching it die because it can't run away and they are hitting through it's AC bonus.)
It's the payoffs in the end that make it all worth it. Toss on a little improved Chaos shield that not only modifies your intentional spell surges but your untintentional ones. It'll last at least most of the Battle. Then i was getting the good Wild Surges later in the game more than anything else. Group and multiple times were my favorite. Blasting a lightning bolt through Yaga Shura's head like I'd become a druid when I was casting an inocuous protection spell because I had no idea what would survive my Double Lengthed Time stopped nearly every mass affect spell in my inventory because suddenly a wild surge had replenished all my spells and the 30 or so hitpoints and when the full minute of time stop wore off my fighters hit Yaga twice to finish him off with everything else already dead at the end of my barage of the entire screen with area affect spells.
It's called a Wild Mage for a reason. He doesn't like being a woman. He reloads and he won't be a woman otherwise he keeps casting spells with wild Surges and hopes to get the same one again. The spell will probably work correctly the next time or better yet infact give him a good result if he does choose to reload.
For me at least I found it worth the risk and an excellent way to cast Wish Spells just to have a spell that let me cast any other spell that I had. The rewards in the end were a definite payoff. Particularly because I imported my mage from BG1 and had a 19 intelligence.
Oh and they do in fact get the Extra spell a level while suffering no restrictions on schools of magic. This in my book puts them well above pure mages. It's one way that you really can out magic Edwin. That necklace of his and all. Otherwise he's the best there is.
Silvershield Fri, 25th Nov '05, 9:01am Umm, regarding what someone mentioned before, how do you modify the game yourself as to allow classes to combine? Because I REALLY want my Assassin/Sorcerer ... and i really don't care how i have to get it either!
Someone please help!!!
kuemper Fri, 25th Nov '05, 2:35pm @Sebastian II - Try SK.
Silvershield Sat, 26th Nov '05, 8:47am I know ... only problem is i need help with that too!!! Can you provide any help Kuem?
jA Sat, 26th Nov '05, 12:13pm And i want Kensai/Sorcerer/Assassin!!!
Could somebody make this "kit"?I would be very grateful!!!
Yoshimo's Heart Sat, 26th Nov '05, 7:18pm I think it would be cool to multiclass a bard and if bards could spontaniously cast like sorcerers as they can in 3rd edition. For an uber class I go for monk since not too many people talk about it. Good number of attacks, sky high MR (I got up to about 220%mr) gigantic ac (and you can wear the big metal unit), and nice immunities (except haste boo).
starwalker Sat, 26th Nov '05, 10:15pm Monks can wear certain items not marked for Monks but are marked for clerics. There are a couple amulets that way.
They've got a couple other things not marked for them they can wear I'm told too.
Felinoid Sun, 27th Nov '05, 12:12am Kensai/Sorcerer/Assassin :lol: :lol: :lol:
.
.
.
:lol: :hahaerr:
Never ever going to happen. There's no Fighter/Sorcerer/Thief class, and even if there was, you couldn't put both the Kensai and Assassin kits on it. You might be able to make up a kit that approximates it, but it'd be WAY too much trouble for an uber-character you'd get tired of after you beat DemoGorgon without breaking a sweat. :rolleyes:
Silvershield Sun, 27th Nov '05, 1:49am Aaaaawwwwwww! Come on Fel! You know it would just be the best class around :D
If someone ever does make something like it, or close to it, I'll always be listening ...
jA Sun, 27th Nov '05, 2:32am I'm never going to get tired of KENSAI/SORCERER/ASSASSIN level 50/50/50 :) !!!
I like powerful characters,but then i play on insane whit improved battles and etc.
And same as Sebastian II,if someone ever does make something like it, or close to it, I'll always be listening ... :)
Silvershield Sun, 27th Nov '05, 2:56am With everyone talking about these insane Improved Mods, playing with a Kensai/Sorcerer/Assassin in solo would be quite a challenge i feel, nothing easy about it. Ja's right about it. Maybe we should ask Tal or Beren or dmc if they know anybody with the skills to make such a combination, because the more i talk about it, the more tingly i become! :D . Oh and by the way, Ja and I will be here waiting when someone does make it ...
jA Sun, 27th Nov '05, 3:14am Thats right Sebastian II!
Will be here waiting when someone does make it ...
When we speak about improved battles and etc,i just started playing BGT+ton of mods,and whit improved battles and etc also.And on insane.
I'm Dragon Slayer(Paladin)Current party:Minsc,his witch,Jahira and Kalid,and Imonen.Im in Naskel mines now...wish me luck..
When i finish BGT whit this party i hope that until then somebody will make K/S/A kit!!! :)
Silvershield Sun, 27th Nov '05, 3:36am Your character sounds powerful, so I'm sure you'll be done soon! And i HOPE someone has made it by then! Don't worry Ja, I'm sure someone out here feels the same way we do ...
kuemper Sun, 27th Nov '05, 3:49am You guys'll have to find someone willing to reprogram the core of the game engine then. Dualing or multying to a kit is not possible because it's hardcoded (whatever that means).
And before you even start with the 'But you could dual to a specialist mage in BG1! I did it with Imoen!' Remember: there were also no kits in BG1, so specialist mages were okey dokey to dual to.
Though I feel a mod for dualing to a kit *from* a vanilla class is muchly worth pursuing.
Silvershield Sun, 27th Nov '05, 4:08am You see, eventually everyone will come to terms with our views and then we'll probably start a protest or something like that!
But seriously, I'm pretty god damn sure that someone, somewhere on this site has the ability as well as the skills to do it, we've just got to find them ..
Felinoid Sun, 27th Nov '05, 4:46am Dualing or multying to a kit is not possible because it's hardcoded (whatever that means). Hardcoded can refer to either set values or set code; basically it means it can't be changed without screwing with everything else. Think of it as an upside-down pyramid. The stuff at the bottom (near the tip) is "hard" code, the stuff that the entire program is built on. Things up near the top are all the "soft" code, which is much easier to manipulate without toppling the pyramid.
Files in the override folder are an excellent example of soft code (almost mushy) because it's designed to be changeable. BGMain.exe would be the very tip, while the dialog.tlk file would be somewhere in the middle (malleable but not as easily as the override files).
When you get into the really hard-coded things, it'd be easier sometimes to just rebuild the game from the ground up rather than mess around with it. It can be done, but it's almost never worth the effort.
Though I feel a mod for dualing to a kit *from* a vanilla class is muchly worth pursuing. That's not quite as hard-coded as most of the things people are talking about, and is even doable with SK. Having two kits is simply out of the question due to engine restrictions (the deepest level), but dualling from vanilla to a kit can be done in this way:
</font> Vanilla class A duals to class B and saves Close BGII and open the save with SK Apply kit for new class by selecting it in the kit field Adjust character for the new kit by giving starting advantages and disadvantages* Re-save in SK and start up again in BGII
*This step is the hardest, as you have to screw with effects. However, you can get some ideas by quickly creating a new character of the kit and studying the effects they start with. If you want to be exact, you can also create a new vanilla character to compare.
Non-effect things you start with like more or less thieving skill points, proficiencies, magic or elemental resistance, and special abilities like Rage and such can be added more easily in their respective sections.
Things recognized as classes: Fighter, Paladin, Ranger, Barbarian, Mage, Sorceror, Cleric, Druid, Monk, Thief, Bard
Things recognized as kits: Kensai (Fighter), Berserker (Fighter), Wizard Slayer (Fighter), Cavalier (Paladin), Inquisitor (Paladin), Undead Hunter (Paladin), Archer (Ranger), Beastmaster (Ranger), Stalker (Ranger), Specialist Mage (Mage), Wild Mage (Mage), Cleric of [Deity] (Cleric), Avenger (Druid), Shapeshifter (Druid), Totemic Druid (Druid), Assassin (Thief), Bounty Hunter (Thief), Swashbuckler (Thief), Blade (Bard), Jester (Bard), Skald (Bard)
-Note that Paladin cannot be dualled to under any circumstance (which is :bs: , BTW) so none of the Paladin kits are available for this; the same goes for dualling to/from Barbarian, Sorceror, or Monk. If you ask me, fixing the bogus dualling restrictions would be a much better mod since it can't be surpassed currently.
But the bright light is that you can dual to wild mage (or any other specialist) with SK. And it'd be the easiest too; the extra spells thing should fix itself with your first level up (which shouldn't take too long with you learning spells like crazy), and I believe blocked schools depends directly on the kit field (which you've already changed). Just make sure you follow the stat requirement for the specialist. :skeptic:
kuemper Sun, 27th Nov '05, 6:03am Some of us (me) can't be bothered messing up save games with SK just to be a total twink for my PC. Oh sure, I'd like to play a fighter/necromancer or a ranger/priest of Lathander, but I can't be bothered to screw up more games. :lol:
Iku-Turso Sun, 27th Nov '05, 9:19am Just found out an interesting more-powerful-than-it-should-be kit.
You know that an Avenger-druid has those limitations to her strength and constitution? Well continue your game from the first bg (not Tutu!) and the limitations are gone!
Don't know if this is some kind of bug, but at least baldurdash hasn't repaired this...
Of course this means that you can dual-class your Avenger to a fighter!
So how about a Sword-spider with GWW? Not to mention all the other benefits a druid has, and the fact that you probably have strength and constitution 19! If this kit is not super-powerful, then at least it goes a long way as powerhouses go.
Edit: Not to mention about the most likely wisdom of 21, and the bonus spells you gain from that!
[ November 27, 2005, 09:40: Message edited by: Ichor ]
Silvershield Sun, 27th Nov '05, 9:49am Hmmm, just because it's a druid it doesn't really appeal to me, and I didn't really like the avenger anyways. But in truth those 2 points each don't really matter because as we're considering these super classes, we would've done some pretty extreme things to get them and use them, ie download some crazy ass mod which enables them to be super powered ... or just cheat! But still, that's a good tip Ichor!
jA Sun, 27th Nov '05, 1:13pm We should make a poll!
KENSAI/SORCERER/ASSASSIN - FOR or AGAINST?
:) :) :) :)
I alredy love this guy!
Somebody,anybody..please bring him to LIFE!!!
And then you shall meet your DOOM!!! :)
Silverstar Sun, 27th Nov '05, 1:48pm @Felinoid
I tried dualling into a Conjurer from a vanilla cleric by SK. It did not work. The game says I am a conjurer, and I can not scribe or use divination scrolls, BUT I did not get the bonus spell! It was frustrating to edit it via SK each time level up, to add +1 spell. Each time I leveled up, I lost conjurer spell bonus so had to edit via SK, it became so tiring and I felt so much guilt for cheating so openly that I quitted and became a regular mage. What was the cause of this?
BTW, I had edited it in the first level to give me 2 spell slots for 1st lvl. Is this the cause? If I did not bother to do so, would everything be normal in my very next lvl up as a Conjurer? I am confused. :confused:
starwalker Sun, 27th Nov '05, 5:05pm Second Edition Folks. not being able to Dual your Paladin makes sense. These are Dedicated Warriors of their god and their Temple. They aren't allowed to have other focuses and to have other focuses requires abandoning the oath's they make. This is the same as becoming a fallen paladin in various ways. Or as we used to put it in table top. The Fast track to being pure fighter.
Only being able to be human. Yes that was bogus. Many races had their own gods and people dedicated to those gods. Even fighters dedicated to them. The Dwarf book got around the description by a couple of Kit's.
Going against your god and learning how to be a bard or a thief or whatever while your a Paladain? Now this is Bogus and outright powergaming and while it's a not letdown for this thread as power gaming is kind of the focus. It's a let down with reason in the Second Edition Game World.
Being a Paladin was being totally devoted to what you do. In return the god you were devoted to being the Defender and Crusader of granted you some special advantages. Casting Priest Spells. Turning Undead. Special spells you could cast so many times no matter what. Even weapons filled with the power of gods so to speak to wield. This in second edition was the closest that Humans got to Multiclassing. It was like Dualing to a Cleric without losing your bonuses each level up of being a fighter as well.
A Very Potent class if you could keep to the restrictions. But if your god was with you. You stood a really decent chance of smacking the crap out of the local fighter thug, healing him, and doing it again. But watch out about being spiteful in such a way too often due to your alignment in a table top game. In a way it was your prestige class of the day. The one thing I don't like about Revised is that while they fixed the problem of Paladin's only being Human. They went and took all the dedication and hard work and strong line way of being and watered it down as well.
Felinoid Sun, 27th Nov '05, 5:29pm @Silverstar:
Hmmph, maybe there are some effects that need to be added after all. :bad: It's been a while since I changed some of Imoen's CRE's to a dualled Conjuror (others to straight thief) that I don't remember what I did.
BTW, I had edited it in the first level to give me 2 spell slots for 1st lvl. Is this the cause? I most sincerely doubt it. Your available spell slots just gets overwritten (by something from a 2DA table, IIRC) when you level up, so anything you did would likely just get erased.
EDIT: @starwalker:
Yes, dualling a paladin practically requires that you do something not in keeping with your paladin-ness. Hence the DM would make you fallen after enough inappropriate deeds. Some things, however, were permissable, like being a paladin of Solinari dualled to a mage. Following a god of arcane magic doesn't make that too much of a stretch. Also keep in mind that dualling to a thief or bard or druid would be impossible (due to alignment restrictions) unless he was fallen first. Hence the only options are mage and cleric: cleric fits pretty well, and I've already outlined how mage might work.
As for dualling to a paladin, some adventurers cannot afford all that fancy training at the temple, and must prove themselves in word and deed to their god for a while before he/she/it would grant them paladin status. Again thief, bard and druid preclude the LG alignment required to become a paladin, and being a cleric of your chosen deity until you're "accepted into the order" fits pretty well.
[ November 27, 2005, 17:46: Message edited by: Felinoid ]
starwalker Sun, 27th Nov '05, 5:56pm My 3.5 knowledge is limited. So I just picked some classes and named them. I really have not played AD&D in any kind of non-computer game format in quite a while and really only have like one book for 3.5 for a game that ended up never getting off the ground so I do apologize if I named something that is still impossible. I'm really not fully aware of what restrictions have or haven't changed for the new stuff.
kuemper Sun, 27th Nov '05, 6:13pm A Very Potent class if you could keep to the restrictions. But if your god was with you. You stood a really decent chance of smacking the crap out of the local fighter thug, healing him, and doing it again.Doesn't sound very LG to me to 1) beat someone up, even a thug or evil person unless they were seen by said pally breaking the law, and 2) beating the same person up *again* when it would be more fitting to take that thug to the local authorities. IMO, of course.
A totemic druid is quite powerful. Not too great of a fighter unless you used something to give extra attacks or shapeshifted (I don't). The extra summons were excellent to try and I'm not much for summoning. The spirit snake's poison got through Irenicus' protections in the Hell fight. Only 2 points of damage per round, but when we're busy trying to Breech and True See and Khelban's Whipping, it really made the difference. :cool:
Felinoid Sun, 27th Nov '05, 6:15pm My 3.5 knowledge is limited. Never fear; I don't talk about that ****. I play 2e all the way, and that's all I know. My 3e & 3.5e knowledge is non-existant by choice. :heh:
The only real limits for dualling in 2e were very high stats and proper alignment. You also couldn't dual to a class in the same group (warrior, wizard, priest, rogue), but that was it. Beyond that it was up to the DM's RPing discretion. Not being able to dual your Paladin to certain classes does make sense, but not being able to dual at all ignores human nature. People can get tired of the discipline and choose another path; sure they should (and will) loose their abilities if they choose an alternate path, but choosing a parallel path is allowable if somewhat hard to maintain. It'd be hard as hell to follow both paths at the same time, and one is bound to give eventually if he can't reconcile the two. But he's at least got the option to try.
starwalker Sun, 27th Nov '05, 6:25pm Beating up a thug that is in the act of something Criminal is entirely suitable and been done more times than I can count in table top games. Reasons can always be found and justified. Healing them is the good merciful thing you do after teaching them a lesson.
And I didn't say beating them up a second time was a smart thing to do but that it could be done if you want to accept the possible consequences. having your god with you is the smart thing because then you could probably atone instead of losing your paladin hood for doing it.
Silvershield Mon, 28th Nov '05, 3:30am Come one now boys! Beating someone up and then healing them could be classified as some sort of punishment ... but beating them up again is just plain cruel - does anyone remember the drow in Ust Natha picking on that Djinni? This type of character would be more suited for an evil Fighter/Cleric if that would be the case, but that's not what we're talking about is it. If a Paladin did do that, i doubt they would be classes as "Fallen", but the people wouldnt' look too kindly at them, not would they!
Now, back on topic - Does anyone feel like starting a poll (Ja that includes you :D !) to see if we can find someone to basically re-write the entire BGII codes as to enable such classes as an Assassin/Conjurer, Swashbuckler/Cleric (of whatever God) or even a Paladin/Specialist Mage?
Basically something that will enable people to dual or multi-class from ONE KIT TO ANOTHER and then maybe to another if they wish. I know that sounds impossible, but hey, this is SP -- and someone's gotta know how to do it ...
jA Mon, 28th Nov '05, 12:51pm That right Sebastian II we should make a poll.
Will you have the honor?
And i agree whit you that here someone gotta know how to do it!!! This is Sorcerers Place after all!!!
Use your mighty magic!!!
Silvershield Mon, 28th Nov '05, 2:37pm Oh Ja! Soooo many things to add in the poll, what should be said? Should i just ask how to create our special kit! Or just the different multi/dual class kits in general?
kuemper Mon, 28th Nov '05, 2:45pm You guys might get more of a response from modders if you go where they tend to congregate. Not that they don't stop by SP, but I haven't seen much technical talk concerning modding here. :)
http://pocketplane.net/
http://www.gibberlings3.net/
http://www.chosenofmystra.net/
http://www.rpgdungeon.net/cms/
http://www.blackwyrmlair.net/
Silvershield Mon, 28th Nov '05, 3:05pm Kuem, has this type of thing been said before or something? Oh well, even if it has, Ja and i are going to pursue it!
kuemper Mon, 28th Nov '05, 3:10pm No. It just occured to me that you might get a better response or more concise answers directly from the horse's mouth if you go to where the watering hole is. It's an idea, but don't feel chased away. I like the plan of a mod where you can be a vanilla class dualed to a kit. As for the K/S/A :shake:
jA Mon, 28th Nov '05, 6:41pm For now just OUR special kit ;)
I tray get more response from modders at those sites.
[EDIT]
I have posted in first two sites OUR question,others don't allow guest posting and I'm to lazy to register...
So Sebastian now we can just wait and see.
[ November 28, 2005, 19:17: Message edited by: jA ]
Silvershield Tue, 29th Nov '05, 5:36am Yay Ja!!!
Time to play the waiting game, but I'm sure we wont have to wait long ...
Also, I'm sure our class is that good that the people on those sites will come to us!
jA Tue, 29th Nov '05, 10:36pm Sebastian if you want to take a look:
http://forums.pocketplane.net/index.php/topic,20909.0.html
Silvershield Wed, 30th Nov '05, 9:14am There we go jA, our dream is coming to life! It seems like some people are interested and it should only be a short amount of time before the final steps are in motion! :D
Did you want me to post on some of those other sites for you to speed up the process?
Oh, and anyone who is reading this, please check them so that you might be able to help as well!
jA Wed, 30th Nov '05, 2:13pm Yes Sebastian,you could post on other sites to speed up the process!
Just like in Frankenstein! Live! Live! Live my Kensai/Sorcerer/Assassin!!!! :)
Silvershield Wed, 30th Nov '05, 3:59pm You know jA, as soon as we actually get this superb character, I'll be posting things EVERYWHERE, so there's no need to worry! I just hope someone hurrys up and makes it soon, because I'm gettin edgey just thinking about it!
jA Wed, 30th Nov '05, 11:48pm Sebastian did you make a post somewhere about OUR superb character?
I have get a kit some like F/M/C/T (Reaver is its name),he is progressing like a single class,I'm still trying to figure him out.
Tony Tulipstomp Thu, 1st Dec '05, 1:16am that kit would be so fun! Makes me think I'd retry 'tactics'. that one is ungodly hard :p Has anybody ever gotten outta the dungeon w/o cheating with that mod?
Silvershield Thu, 1st Dec '05, 7:10am Yeh i know jA, i read some of your posts. But remember, we don't want people to 'modify' a F/M/T and change their names and statistics ... we want OUR character!
We want a FULL BLOODED Kensai/Sorcerer/Assassin that is, well, exactly that.
All right, for anyone out there who is listening, or reading or whatever! jA and I need some help! I know someone out there knows how it can be done, and I'm sure they've done it before too.
I require someone to basically rewrite the entirety of BGII, so that one thing can be accomplished: So that someone is able to have whatever race, class, alignment and kit they desire. That includes something like a human, triple mulitclass kit (yes you heard me!). Something like, oh I don't know, a Kensai/Sorcerer/Assassin! Which includes taking off the XP cap within the modification that is made.
We DON'T want someone to just modify a F/M/T and 'call' it our superb character, we need this done properly! :D
I know someone can do this ... please help!!!
Felinoid Thu, 1st Dec '05, 7:40am That includes something like a human, triple mulitclass kit (yes you heard me!). Look, wanting your triple-class is one thing, but outright breaking the rules to do it isn't necessary. A half-elf K/S/A would work just fine (and even be within the rules if they do it how I think they will). The only differences would be a minimum CON of 6 (which should NOT be a problem :rolleyes: ), and gaining infravision. Romances would be unaffected, etc.
Silvershield Thu, 1st Dec '05, 7:49am So ... does that mean you can help us Fel!
Pretty pretty please!!! :D
Or maybe direct us to someone who can?
Felinoid Thu, 1st Dec '05, 8:28am Unless some poor, unimaginative coder needs general instructions and a beginning prod, I don't think so. :heh: This is not something so simple as a kit; you would need to create an entire new class and somehow add it to the pickable choices for half-elves. In truth, you wouldn't even need a kit unless you also wanted a generic F/S/T or maybe one with a single kit on top of it; if all you want is the K/S/A, then you wouldn't need to mess with that.
I can think of a couple 2da files that would need to be changed, but I don't know the specifics of modding and don't intend to learn unless something deserving of my attention comes up. And making something even more powerful than the uber-BORINGly powerful F/M/T doesn't even come close.
And the only place I can direct you is right back to http://forums.rpgdungeon.net/ because I know for a fact that they don't require you to register before posting a new topic. In fact, some of them are working on one of my ideas at the moment. :cool:
Silvershield Thu, 1st Dec '05, 5:18pm So ... are you saying you want to help me Fel! :D
Plleeaasseee! Don't worry, if you think it's TOO powerful, just put it on insane difficulty and install some of the mods that jA has.
I know you want to help though!
jA Thu, 1st Dec '05, 7:03pm [quote]
Don't worry, if you think it's TOO powerful, just put it on insane difficulty and install some of the mods that jA has.
:)
I have improwed battles and tatcis. Is there more mods that improves dificulty??
Felinoid Thu, 1st Dec '05, 10:46pm ... just put it on insane difficulty ... BLASPHEMY! :shake: I play on core, period; for me to do anything else would be an insult to my D&D roots.
I know you want to help though! Yeah, well I think I'll get over it. ;) I like to help as much as I can, but some things are a bit too far if I'm not into the idea. Take a look at RPG Dungeon, though; many helpful modders over there.
@jA:
There's also Ascension, and probably even more. You can find it and others at http://modlist.pocketplane.net.
Silvershield Fri, 2nd Dec '05, 6:58am Awwww, you're too kind Fel!
C'mon jA, let's continue our mission!
Oh, i was thinking that while jA and I wait for our special class to be created, anyone would like to post some other insanely powerful and interesting ideas of classes and combinations.
This includes ENTIRELY MADE UP ones. Example, we know we can only get elves and half-elves as the only 'fair folk' races, so why doesn't someone create another 7 or so elven types for us to use!
As for classes, maybe some things like an Arcane Assassin, Ninja, Shaolin Monk, Spirit Druid, Cleric of (specific God) and etc.
Let's see who can come up with the most interesting hey?
Just post the class you would like to see, their race and maybe some possible uses, weapons, tactics the whole works!
Happy posting!!! :D
jA Sat, 3rd Dec '05, 3:54pm Any luck Sebastian whit OUR special kit?
Silvershield Sun, 4th Dec '05, 7:27am Don't worry jA, it's been posted and we only wait our reply now ... :D
jA Sun, 4th Dec '05, 9:27pm Class: Demigod(fighter)
Advantages:
Dvine shield:When activated demigod becomes completely immune to all forms of attacks,magical or any other kind.This ability last for 1 round for every 5 levels of xp.
Godlike:When activated demigods all stats are set to 25 and for the duration of this ability they can not be lowered.This ability last for 1 round for every 5 levels of xp.
God strike:All attacks are critical hits and they are multiplied by 1 for every 5 levels of xp.(max x10)This ability last for 1 round for every 5 levels of xp.
Disadvantages:
Can not use any item!On character creation demigod receives special weapon(1d10),shield,armor and helm.This items receive +1 on its enchantment for very 5 levels of xp.Demigod receives one slot of specialization in his weapon,and sword and shield style for very 5 levels of xp.
NOTE:Demigod items are usable only by him,even a thief whit his ability use any item can not use them.
I know, i know,this is a GOD walking,but that just my imagination...
How do you liked Sebastian?
Silvershield Mon, 5th Dec '05, 3:20pm VERY nice jA! Clearly a God character, but really, that's good! If they are going to make a BGIII, they could add in special classes like yours as a reward or something!
Ok, now, i just have to find the classes i made up! Should be ready soon! :D
jA Tue, 6th Dec '05, 9:41am And forgot to add:
Demigod is unaffected by TIME STOP!
Silvershield Tue, 6th Dec '05, 12:18pm jA ... you're sooo evil! Well your class can be something of a gift at the end of the game or something!
Alright, just gotta add my classes now! :D
Silvershield Thu, 8th Dec '05, 4:18pm Here's a new idea for a Super Power Kit:
Class: ArchMage (Mage/Druid)
Few people in Faerun have actually been lucky enough to catch a glimpse of an ArchMage. Those that have were either lucky enough to be able to study under one of the great wizards ... or just didn't last very long. These Specialist Wizards are among the most powerful along the Sword Coast; dedicating their lives to the wonders of magic, these wizards have become intelligent enough, in comparison to a Godlike scale, which allows them to memorize an additional amount of spells to the conventional wizard. Because of their vast knowledge of the world and its surroundings, they have been able to study not only in the Art of the Arcane, but in the Art of Nature as well. Although, because they dedicate so much time and effort to learning the Magical Arts, their combat abilities suffer, and thus are quite weak. Nevertheless, the ArchMage is a powerful being and is a name many young wizards strive to achieve.
Basic Information:
* Spell Progression as per a pure Mage
* XP Progression as per a Mage
* HP Progression as per a Mage
* Can be of any race, but the class is classified as a SINGLE class (ie, not a multi mage/druid, rather just a mage that can cast druid spells), although cannot be dualled at any time or multi-classed from the beginning.
Advantages:
* +2 Intelligence
* +2 Wisdom
* May cast Mage AND Druid Spells
* Acts as a Specialist Mage, but may cast +3 spells a level (haha take that Edwin! :D )
* As per specialist, a special school is chosen. Spells cast from this school as doublely potent. (Double damage, length, range etc.)
* Gains special spells as HLAs at the appropriate level (Check Supremacy Spells Topic for more details! :D )
Disadvantages
* -2 Strength
* -2 Constitution
* As per a specialist, is forbidden from casting spells from their opposition school (Both Mage and Druid spells)
* Weapon status as per a Mage
Not too powerful, but certainly interesting! :D What do you think jA? By the way, no one has responded to my post of OUR kit on those other forums!!!
Please keep sending in other ideas for some more powerful kits!
jA Sun, 11th Dec '05, 12:40pm Very good Sebastian!
This would be a very interesting char to play!
No one answered to my post also.
Im playing World of Warcraft now so i dont have time for anything.. :)
But keep trying!
I shall to!
Silverstar Sun, 11th Dec '05, 1:24pm Hmm inspired by Druidic Sorcerer eh Sebastian? It looks alike yet different. Though as it does not have a XP penalty it looks more powerful!
Silvershield Mon, 12th Dec '05, 4:34am Hehe, I didn't think anyone would notice! :D
I was thinking of adding some HLA spells specifically for him, but don't know what I could use. Maybe just some spells from my other post?
So you think it'd be a good character to play jA, Silver?
jA Mon, 12th Dec '05, 10:43pm Im writing this because my World of Warcraft server is offline at the moment..hehe..
O yes!
I would like to play this char!
Double dmg and length..
Thinking about time stop+horrid wilting!
Silvershield Tue, 13th Dec '05, 10:22am Do you think it is too overpowered? I think I might need to make some changes, but I don't know what to do! Some help would be nice guys! :D
Felinoid Tue, 13th Dec '05, 5:18pm Okay, I guess this needs to be said again: This is not a modding website. If you really want these kits made, either learn how to make kits yourselves (I've heard it's not that hard), or suggest them at an appropriate site. :rolleyes:
Silvershield Wed, 14th Dec '05, 6:21pm We know Fel! We were just discussing it in regards to the classes we just made above! Speaking of which, time to create some more Super Power Classes! Let's not forget what this post was made for!
|
|