View Full Version : New KITS!


Baronius
Fri, 23rd Jul '04, 9:45pm
The Warrior KitPack has been released!

Author: Windwalker, Black Wyrm modders
Compatible with: BGII Shadows of Amn, Throne of Bhaal, BG1Tutu
Website: http://www.blackwyrmlair.net/Mods/warriorkitpack.php

This mod contains 7 completely new kits for warriors, converted from popular prestige classes found in original 3e Dungeons and Dragons books to 2e Baldur's Gate II!

This mod includes the following kits:

Fighter Kits: Hordebreaker Peerless Archer
Ranger Kits: Wild Scout Forest GuardianPaladin Kits: Templar Knight Hospitaller Knight Heraldric Knight
The mod is fully compatible with Baldur's Gate 2: Shadows of amn and the official add-on, Throne of Bhaal, and should be compatible with all mods out there, even BG1:Tutu!

Hugo
Fri, 23rd Jul '04, 9:48pm
Way Cool!
/me clickerdyclickers on the link
:borg:

Duryn
Sat, 24th Jul '04, 12:22am
The Wild Scout seems pretty focused, I must say, and I want to try it...But with that Minimum Roll for those three abilities, It is going to make gettting good rolls alot easier...which is why it should not be a disadvantage...to me at least...

Baronius
Sat, 24th Jul '04, 3:40pm
I hope you'll like it.

GI
Sun, 25th Jul '04, 1:15am
Cool, any chance for a Rogue kitpack? :)

Baronius
Tue, 27th Jul '04, 3:07pm
Yes of course. If you have idea or more, feel free to post them here or preferably at the KitPack's forum in a new topic (see KitPack's website)

GI
Tue, 27th Jul '04, 6:46pm
No thanks, if I had any idea, I would have done it my self :p

Baronius
Tue, 27th Jul '04, 10:06pm
Excellent. It's good to see that the number of people having the skill to create kits is increasing.

Loerand
Wed, 28th Jul '04, 12:49am
Ahh, the Forest guardian sounds promising, the closest thing we will ever get to a Ranger/Druid in 2E ;)

Baronius
Wed, 28th Jul '04, 11:02pm
Thanks Daephon.
Yeah, I also like those kits, not tried them yet in the game though. Anyway I plan to play these games again, probably in the summer of 2005...

Victor Eremita
Thu, 29th Jul '04, 4:16pm
Yes of course. If you have idea or more, feel free to post them here or preferably at the KitPack's forum in a new topic (see KitPack's website) I have an idea for a thief kit - an since I know my way around SP a bit better than other gaming forums, I'll just post it here.

This thief class character is thought as an offensive thief - a bit like the classic Assassin - but he focuses his skills on skill an stealth rather than pure damage:

HANDMAN

The HENCHMAN has spent most of his life in the higher ends of society, serving as a deathly tool in the endless feuds of rivaling families and organisations. He has honed his skills in the ways of silent murder to perfection, but his life as a hired blade in the upper classes has left the more "adventuring" skills of his trade somewhat lacking.

Advantages:
+1 to to hit and damage.
Gains a +6 THAC0 bonus instead of the usual +4 when attacking from the shadows.
Can cast Invisibility as an innate ability once/day for every five levels.
Improved movement rate.

Disadvantages:
Only 20 points to distribute per level.
Minimum CHA score of 15.
Cannot use ranged weapons.

I don't think this character is overpowered since I haven't given him any skills, you can't obtain from various items - except the THAC0 bonus when coming out of the shadows.

I see him using the Blade of Roses +3 and maybe the Stiletto of Demarchness in the early parts of the game and later on, well...? I can't see him wearing the Shadow Scales - they are too adventurish - but maybe the Night's Gift +5 early on and Studded Leather of Thorns later on.

I'm not sure about the name, though... I thought about DUSKBLADE, but I want to emphasize that he is a hired blade. Any suggestions?

It's good to see that the number of people having the skill to create kits is increasing. I'm sorry to say that I - unlike a groving number of people - don't know how to create kits, so I'm going to need somebody to do it :o

Xei Win Toh
Thu, 29th Jul '04, 5:36pm
What's the advantage of 3 points in 2-handed style? (Hordebreaker) The normal game only goes up to 2.

GI
Sat, 31st Jul '04, 5:48pm
Gains a +6 THAC0 bonus instead of the usual +4 when attacking from the shadows.AFAIK that can't be implemented.

Victor Eremita
Sat, 31st Jul '04, 9:13pm
@GI
Quite possible. Like I said, I don't know the program/system. Would have been nice, though...

Baronius
Sat, 31st Jul '04, 10:03pm
Sorry people, I'm not the author of the mod, who currently is on vacation. I am sure he'll answer your questions when he is back.

Sendel'ar
Tue, 3rd Aug '04, 10:16pm
First of all, I would like to thank anybody who has something nice to say about this mod from the bottoms of my heart.

HANDMAN

The HENCHMAN has spent most of his life in the higher ends of society, serving as a deathly tool in the endless feuds of rivaling families and organisations. He has honed his skills in the ways of silent murder to perfection, but his life as a hired blade in the upper classes has left the more "adventuring" skills of his trade somewhat lacking.

Advantages:
+1 to to hit and damage.
Gains a +6 THAC0 bonus instead of the usual +4 when attacking from the shadows.
Can cast Invisibility as an innate ability once/day for every five levels.
Improved movement rate.

Disadvantages:
Only 20 points to distribute per level.
Minimum CHA score of 15.
Cannot use ranged weapons.
This sounds a very nice and promising kit. I would definitely like to make another kit mod about rogues (thieves and bards) when I have enough ideas. I invite anybody wanting to contribute and earn a place in the credits to come to the mod's forum and post his opinion.

Gains a +6 THAC0 bonus instead of the usual +4 when attacking from the shadows. Yes, I also think that this cannot be implemented. What can be implemented though is a larger backstab modifier.


What's the advantage of 3 points in 2-handed style? (Hordebreaker) The normal game only goes up to 2. Isn't it obvious? 3 points are greater specilisation than 2, therefore the hordebreaker can work better in 2-handed,

CamDawg
Wed, 4th Aug '04, 7:07am
For weapon styles (dual-wield, single weapon, two-handed weapon, or sword & shield), three to five stars have no effect beyond what two stars provide.

Victor Eremita
Wed, 4th Aug '04, 5:27pm
@Sendel'ar
I invite anybody wanting to contribute and earn a place in the credits to come to the mod's forum and post his opinion. Are you refering to the Mod Reviews forum on SP?
I checked it out and as far as I could tell, there wasn't an active thread about the WarriorKit-Pack - or a possible RougueKit-Pack for that matter. Only authorized users can make new threads in the Mod Review forum.
If there's a thread on the Rougue or Warrior Pack (on SP or some other gaming forum), please send a link, because I honestly don't know where to post comments/ideas :confused:

Aldeth the Foppish Idiot
Wed, 4th Aug '04, 5:52pm
I've played through the Warrior Kit pack. I can certainly do a review if you wish.

The short of it is this. The rangers (wild scount and forest guaradian) are very playable characters.

The paladins are good as well, but I admit that the more interesting ones to play are the ones that are closer to clerics (Hospitaller Knight and Heraldric Knight). They're still better fighters than straight clerics (even the Heraldric) and yet they get some additional special abilities that make them good enough to serve the roll of a backup cleric (or your only cleric, if you're hardcore like me and NEVER take more than one cleric).

Unfortunatley, the fighter kits didn't do too much for me. The Peerless Archer is basically an improved archer, and way overpowered. The Hoardebreaker is basically a glorified barbarian/beserker.

Baronius
Wed, 4th Aug '04, 9:44pm
Aldeth, we would gladly see a review. For players, it shows an objective view of the mod while for us modders, it helps a lot how to improve the mod or what to implement or change on the upcoming mods.

Victor Eremita: link sent to you. Although you can also find the kitpack forum link on the window on the right of the Kit Pack's homepage (see the header of my initial post)

Aldeth the Foppish Idiot
Fri, 6th Aug '04, 3:52pm
Then I shall proceed writing forthwith.

Earl Grey
Fri, 6th Aug '04, 10:20pm
I agree with Aldeth.
The Hordebreaker looks like an improved Barbarian. Bonus strength, better weapon skills, bonus THAC0.

The Peerless Archer with (eventually) a basic +14 bonus to damage seems a bit over the top. Not to mention the THAC0 bonus...

Also some "disadvantages" should be listed as prerequisites instead. These include stats and race.

[ August 06, 2004, 23:21: Message edited by: Earl Grey ]

Baronius
Fri, 6th Aug '04, 11:17pm
Yes, the author is aware of the 'disadvantages' problem. In fact, some of those are advantages since they don't take from the points that can be allocated.

[ August 06, 2004, 23:30: Message edited by: Baronius ]

Earl Grey
Fri, 6th Aug '04, 11:21pm
I tried the Peerless Archer and noticed the following problems:
- Possible to get Grand Mastery (five proficiency slots) in Quarterstaff.
- The THAC0 bonus for levels (1, 4, 7 etc) do not show up. I don't know about the damage bonus for levels, but I don't think they showed up either.

[ August 06, 2004, 23:33: Message edited by: Earl Grey ]

Baronius
Fri, 6th Aug '04, 11:28pm
Thanks for the bug report! They will be fixed to the next version.

Yirimyah
Sat, 7th Aug '04, 8:02am
Its not like normal archers are weak.... I'd prefer a mod weakening them

Sendel'ar
Sat, 7th Aug '04, 1:55pm
Its not like normal archers are weak.... I'd prefer a mod weakening them In fact, I thought that in Baldur's Gate 2 archers were useless. They did some 6-8 damage, and mages could do a lot more than them, so I thought they could be very useful.

For weapon styles (dual-wield, single weapon, two-handed weapon, or sword & shield), three to five stars have no effect beyond what two stars provide. The ranger can have 3 stars in dual-wield.

[ August 07, 2004, 14:14: Message edited by: Sendel'ar ]

Baronius
Sat, 7th Aug '04, 1:58pm
I agree.

CamDawg
Sat, 7th Aug '04, 7:27pm
Ah yes, forgot about the third star for dual-wielding. Four pips and beyond for dual-wield and three stars and beyond for the other weapon styles add no bonuses.

Rastor
Tue, 10th Aug '04, 9:11pm
and should be compatible with all mods out there, even BG1:Tutu! Don't you mean compatible with mods that don't add too many warrior kits? The max that can be added to the game (seemlessly) is 6 per class, after all.

Sendel'ar
Tue, 10th Aug '04, 10:15pm
It should be compatible with all mods out there. Even those that add more than 6 kits, since my good friend igi wrote a nice proggy that 'lifts' the new kits to the first positions (after the old ones). ;)

Mayfairy
Wed, 11th Aug '04, 9:58am
Whoa! This kitpack seems really good.

How about a rogue who has specialized robbing mages and thus gained a little spell casting ability? ...Duh! I forgot bards. They're pretty much what I just described.

A fighter with emphasis on defense. Defensive maneuvers and shield block to increase AC even more at a cost of weapon proficiensies.