Raistlin Majere
Fri, 27th Jul '01, 10:56pm
do you have to cast reckless dewoner or what ever that spell is in order to get that wierd spell affects or is their a 5% chance that any spell you cast will mess up?
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View Full Version : Wild mage questions Raistlin Majere Fri, 27th Jul '01, 10:56pm do you have to cast reckless dewoner or what ever that spell is in order to get that wierd spell affects or is their a 5% chance that any spell you cast will mess up? Wildfire Sat, 28th Jul '01, 12:05am The 5% chance of something happening from the table at the back of the manual is for any spell casting. Seid Sat, 28th Jul '01, 12:48am What does Nahal's reckless Dweomer do? Wildfire Sat, 28th Jul '01, 1:08am You cast it, and then pick any spell in your spell book (It doesn't have to be memorised). Then AFAIK you roll on the table of 100 at the back. You then add your mages level to this number, and that's the affect that happens. Chaos Shield and Improved Chaos Shield improve your dice roll by 15 and 25 respectively. Big B Sat, 28th Jul '01, 1:41pm Dweomer has saved my butt a few times, done things differently then what I expected although not necessarily bad several times, and really hurt me only a couple of times. But always try to get a Chaos Shield in before casting it, as that betters your chances of getting a favorable result. DemoGorgon Sat, 28th Jul '01, 2:09pm Hmm, Maybe a chain contigency with improved choas shelid and that reckless one would be cool. Fill it in with like a magic missile or something. Trunculo Sun, 29th Jul '01, 3:20pm Correct me if I'm wrong, you professional Wild Mages out there. It seems to me that NRD is useful for attempting to cast 1) a spell in your book to which you do not yet have access (you've memorized Time Stop, but you are only level 15 for instance) or 2) a spell you have already used or failed to memorize (you just have to have one more fireball for instance) or 3) any spell at all when you really just want to see the cool interesting effect of weird random magic. DemoGorgon - if you want a contigency with magic missiles, why would you not just make a contingency with magic missiles? NRD seems way too random and complicated for something as simple as that. [This message has been edited by Trunculo (edited July 29, 2001).] Big B Sun, 29th Jul '01, 5:07pm Yep that's about the size of it Trunculo. The first point you made is great when it works, nothing like using a spell that you normally wouldn't be able to use. It's all a gamble though. Goblin Slayer Fri, 3rd Aug '01, 11:25am Do any of you know where I can get the list of the affects of the Dweomer. Shhh... my friend burned it for me. So I didn't get the booklet :P Lord Praetor Munir Fri, 3rd Aug '01, 3:08pm Goblin Slayer.. you should be ashamed of yourself! but please... do get an authentic copy soon and stop buying pirated software.. if you can't afford them.. well.. I guess we're all pressed in different ways... so eventually when you can afford them.. buy an ORIGINAL COPY... i had to save for a week (that means a whole week of waiting while that game remained on the shelf!! and you guys were here having fun... forcing myself away from the spoilers!)... but let me tell you.. you'll feel very satisfied.... its a game worth keeping and playing all over again and again Frog Sat, 4th Aug '01, 2:02am I agree! Tis fun stuff! Volar Blackmane Sun, 5th Aug '01, 12:12am Had to make an own wild mage to see what all the talk was about. Ironically, he managed to petrify himself in Irenicus's dungeon when casting stone skin. Pretty close, but not exactly the effect I wanted :rolleyes: Need to save a bit more often with that class, it seems. shadow_thief Sun, 5th Aug '01, 12:39am Ya know, I remember I was against Melissan and then my wild mage cast a spell and turned into a squirrel. The monsters near nearly killed themselves trying to hack at a 2 inch critter. |