View Full Version : Cromwell the Item Duplicator


Judas
Sat, 10th Aug '02, 11:54pm
I've done a quick search, and to the best of my knowledge this hasn't been posted before (if it has, please post the link for me).

There's basically yet another bug / oversight / engine limitation / whatever with dialogue, this time with Cromwell. When he's forging an item for you, he doesn't take the components from you until he talks to you after his spiffy animation sequence. This is also the time he gives you the completed item. However, the dialogue does NOT check whether you actually have the items in your inventory. So, once the animation completes, you can pause, drop all the components, let him speak, get your shiny new weapon, finish talking, pick your components back up, and have him make another. Assuming you have enough gold, that is... you still lose the requisite amount of gold.

I've only tested this with ToB installed (that's why the post is here), but I think it's a fairly safe assumption that it works in standard SoA, too. I haven't checked whether a similar thing is possible with Cespenar.

Yes, it's cheesy. No, I don't use it. This is off the original topic, but has anyone written a rule-book for BGII? I mean, there are 9 million things that make the game too easy. No thief traps, no cloudkill, no pickpocket, no simulacrum / projected image item usage, no blocking paths of mosters while invisible, no summoned monsters, etc. And protection from magic / protection from undead scrolls trivialise some of the most difficult encounters in the game, so we should skip those, too. I mean, the game is great (possibly my favourite ever), but if I'm going to have to GM myself as I go, why don't I just play pen-and-paper RPGs? ;P

Rastor
Sun, 11th Aug '02, 7:59pm
There are a lot of third party fixes out there that remove many of the bug exploits (Weimer's stuff comes to mind).

Many of those things you said are not cheese. Cloudkill is not cheese. Using player knowledge to throw a cloudkill into the fog of war is. The best rulebook I can tell you is not to do things that your character wouldn't know about or wouldn't do. A character would not use bug exploits, because there are none in the real world. It is an RPG, so if you actually do role-play, you shouldn't need to DM yourself.