Padine the Paladin
Sat, 1st Jun '02, 8:24pm
Hey everyone.Ok heres the catch.I'm tyred of my paladin so I want you to tell me what fighter or mage class i should take for a solo.(include stats,weapons,race and alighment.No evil guys)
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View Full Version : Solo with a fighter Padine the Paladin Sat, 1st Jun '02, 8:24pm Hey everyone.Ok heres the catch.I'm tyred of my paladin so I want you to tell me what fighter or mage class i should take for a solo.(include stats,weapons,race and alighment.No evil guys) TheBlackRose Sat, 1st Jun '02, 8:26pm CN gnomish wizard slayer. Profs in three of the five: short swords, short bows, scimitars, katanas, flails. [This message has been edited by TheBlackRose (edited June 02, 2002).] Uytuun Sat, 1st Jun '02, 10:12pm Swashbuckler, they rule Faragon Sat, 1st Jun '02, 10:59pm Wow, you superduper can't be killed paladin got boring? what a surprise :) Okay, my advice: Halfelven Fighter/Mage Str: 18/something Dex: 18 Con: 18 Int: Maximize it for Ilithid. Wis: Pump the rest in this. Cha: Keep it low, you don't really need it Proficiencies in Dualwield and scimitars. Get Usuno's Blade +4 early on in Watcher's Keep, and get Belm+2 as fast as possible. They will get you through the larger of SoA. As you advance, begin pushing some proficiency in Bastard Swords, and get Foebane and the like. (Bastard swords get really powerfull at the end of ToB) I'd say don't go F/M/T, because the thief abilities are not necessary, since you can knock pretty much anything. Modjahed Sun, 2nd Jun '02, 12:48am Mr. Paddy asking for advice? That's new. Here it comes: Half-Orc Barbarian. True solo - no NPC admitted in the party at any time. Even Jaheira and Minsc in the beginning. Alignment - Neutral Evil. Proficiencies in order of appearance - *** Two-Weapon, ** Long Sword, ** Flail, ** Scimitar, ** Axe. No other weapons allowed. Must take all evil paths in Hell. No scrolls of Protection from Magic, or Protection from Undead, or Restoration. Errol Sun, 2nd Jun '02, 11:23am Modjahead! You can't expect him to do that! (hmm i might have a go though), it would be a bit similar to good old Retsimnle wouldnt it? Heh, finally some sense has been whacked into Paddy, hmm. I'd say go with a Swashbuckler/Mage. He's practically a Fighter/Thief, only problem would be the THAC0. Maybe a Blade..very very good IMO. Or try the ultimate Figher's Dream...the Monk! Read Earl Gray's port on how to take a monk Solo through SoA- without any magic. :D Try and see. Keep away from them Kensai though :nono: Lazy Bonzo Sun, 2nd Jun '02, 1:06pm If you want the powergamers dream then just take your kensai and dual to a mage and equip items such as robe of vecna. Also kensai/thief very powerful backstabber. However i warn you away from the mage because you are tooo powerful and "with great power comes great responsibilty", or rather too powerful character = boredom as there is no challenge in the game. Hmm just a suggestion why don't you try and inquisitor, maybe your views on them will change? Errol Sun, 2nd Jun '02, 6:26pm Indeed as Lazy Bonzo said. After havin' a go with the old Totemic Druid... he isnt *that* bad afterall! Subra Mon, 3rd Jun '02, 4:51am Well once I've finished SoA with my current game, I'm reinstalling ToB and planning on going it solo with 1/2 orc or dwarven cleric/thief...if you want to test run it and post back how well it worked, I'd be glad to hear about it. DeBhaal Stasion Mon, 3rd Jun '02, 6:02am I dont know about soloing a fighter, but if you are going to do that, I would suggest the WizardSlayer kit, as there are loads of Spell using monsters and mages and such out on and below the lands. But.... If it is not merely a straight fighter you are planning, i would advise begin the solo with a human fighter, and when he reaches a certain level, oh say anywhere between 13 - 16th lvl, dual him to a theif. Remember for the dual to theif to work you must have 17 in dex and atleast 15 in Str. Though you should for soloing, have 18 in Str, Dex, and Con. I am doing just that, I started with a fighter, and when came to lvl 13 I dualed him to theif, he had 135 hitpoints as a lvl 1 theif, not to bad(helps keep him alive!). For abit of variation, you could start with a Kensai, and dual him to theif at 13 - 16 lvl but that is abit over powered, and does get old after awhile. You can also go with the same as above, except with a mage, the traps and such are very annoying, but high hitpoints come in handy here. Locks arent so much a problem, except your lvl two spell slots are going to be devoted to the spell "Knock", and that can be somewhat annoying. Ive never tried solo with a dual-class fighter/cleric-druid but I have heard they are quite powerful as well. So from the above, and what others have told you, you have quite alot of variations on what to solo with. It is merely your preference, on what to go with first. Sirdan Mon, 3rd Jun '02, 11:41am Half-Orc Berserker or Barbarian (I prefer Berserker, more versatility with armors), Chaotic Good (to take Draw upon Holy Might as innate) Str.19 Dex.18 Con.19 Int.14 (for Illithids) Wis.10 Chr.10(He is a Half-Orc :evil: Proficiencies: 2 weapon *** Scimitar ** Katana ** 2handed Sword** Halberd ** Flail ** Long Sword ** Note: Even if you chose Berserker don't bother giving Grand Mastery (it's only +2 to hit, +4 to dmg and -3 to weapon speed) However Mastery(***) is a good deal (it gives you +1 to hit comparing to special.(**). Ah, and don't forget to take all the Evil Paths in hell. :evil: Errol Mon, 3rd Jun '02, 12:35pm Hmm...what about the choice that no-one ever decides to take... the Kensai/Cleric!! I really can't see what's wrong with it, and when played right, can be just as powerful as the Kensai/Mage. Give him Two Weapon Style/Single Weapon Style in Warhammers or Flails and watch the Carnage! Brilliant Class. Vukodlak Mon, 3rd Jun '02, 1:13pm Anyone tried a Kensai-Druid? That could be interesting. Mmmmm ironskins... Faragon Mon, 3rd Jun '02, 4:59pm Ah that makes sense, make sure your swordsaint isn't allowed to use a bladed weapon :) Tssk Gopher... Tssk ;) Padine the Paladin Tue, 4th Jun '02, 7:47pm Hey whats with the swashbucklers.I said fighter or mage.Not fighter or thief or bard!!!And whats with the evil paths in hell.Could you give me a clue to why its so GOOD!!!I'm not a phycotic helliac.And I think that I will take either a Human multi kensai/thief.They are really cool.Or maby a natural fighter.I am also thinking of a mage so post away about Fighters,thiefs,mages and rangers and clerics and druids.(stats and race and class.)Now you can post about thiefs.Is a shwashbuckler really that good.Enlghiten me pleaseeeeeeeeee!!! Paddy!!!(like the nicname.) [This message has been edited by Padine the Paladin (edited June 04, 2002).] Sirdan Tue, 4th Jun '02, 8:03pm Paddy, we advise you take the evil paths in hell because they are more profitable for a fighter-type character. SPOILERS * * * * * * * * * * * * * * * FEAR TEAR (the Nymph cloak) Good: Immunity to +1 weapons or less Evil: +2 CON SELFISHNESS TEAR (sacrifice for companion) Good: +10 resistance to magic Evil: +2 to your AC (and you don't lose 1 Dex point, 2Hp and some experience) *GREED TEAR (the Blackrazor sword) Good: +2 to all saving throws Evil: +15 to HP PRIDE TEAR (the dragon) Good: +20% resistances to fire, cold and electricity Evil: Gain 200,000 experience WRATH TEAR (Sarevok) Good: +1 to WIS and CHA Evil: +2 to STR *here take better the good path (unless you want the Blackrazor Sword. Now the Swashbucklers are very good (actually a Fighter/Thief) with nice bonuses, but I really don't like them because I love backstabbing (you guessed right, my favourite thief kit is Assasin). However I've heard that a Swashbuckler dualled to Mage is very powerful. Errol Tue, 4th Jun '02, 9:59pm Faragon, and i thought...um....er... Well ok i guess you have a point. But it's a powerful class indeed, and not as over-powered as the Kensai/Mage.:D Faragon Wed, 5th Jun '02, 11:43am Padine, a human multi Kensai/Thief is not possible. Either a Human dual Kensai/Thief or a nonhuman multi Fighter/Thief. "I am also thinking of a mage so post away about Fighters,thiefs,mages and rangers and clerics and druids.(stats and race and class.)Now you can post about thiefs." Only six classes? :p Swashbucklers are very good. They are sort of a Fighter/Thief only while using just one class. Swashbuckler/Mage is very powerfull. The darkside is very powerfull, just look at the hellbonusses. (although that very much depends on class.) Earl Grey Wed, 5th Jun '02, 1:05pm @Sirdan +20% resistance to fire/cold/electricity is IMO far more useful than 200,000 xp. Especially for a soloing character who really doesn't need more xp. Padine the Paladin Wed, 5th Jun '02, 1:47pm Cool!!!So evil paths in hell give you power.But then my charachter goes evil mening less discounts and conversation I think i'le edit it.If i could only find SK again. Earl Grey Wed, 5th Jun '02, 2:14pm At a quick glance it might seem that the evil choices make you more powerful but IMO it's not so. In general the evil path is good for a fighter type character and the good path is great for a magic-user. For Greed and Pride the good path is best in all cases. For Selfishness it depends on how important one Dex is to you, but the good reward is much better than the evil reward in that case. Sirdan Wed, 5th Jun '02, 6:34pm @Padine By choosing the evil path at one test your alignment is changed to neutral evil and you lose one reputation point (and btw paladins become fallen :evil: @Earl Grey I agree with both of your posts, I just was too lazy to type that +20% resistance to elements was better ;) And also you're right, good paths are better for magic-users and evil for fighters. And I know that, that has already been told but Hell is the worst place in the whole BG Saga. How the h**l should a neutral character roleplay in Hell. Kull Wed, 5th Jun '02, 11:07pm Well, as the originator of this thread broadened the subject to query about the bonuses in hell, I must say that I disagree with Earl Grey. I think choosing only the good path is usually OK for strictly mage types (where no one in the party wants the Blackrazer...?). Realistically, the dark side is most often the route to power. Unfortunately, if you choose one evil choice, then your alignment is evil. SK still thinks I'm lawful good, but the program knows better. I've already commented on the inappropriateness of others (Viconia and Sarevok) being able to change alignments, while the hero can not. Back to the subject, you can look at the bonuses provided by each path and make the correct choice for your particular character. [This message has been edited by Kull (edited June 05, 2002).] Sir Daie Tue, 11th Jun '02, 9:06pm For flips sake, halfling fighter Metsu Tue, 11th Jun '02, 10:12pm Level 50 Monk. Aislaby Sun, 16th Jun '02, 2:18pm Has anyone made a mod so that your aligment has a little more variation. there are 5 test surly your could have a few more alignments or maybe some way of changing your alinement. i think the reason you can't be neutral is for the tests in the pocket plain. back to the topic. assassins rule uspecialy with use any item. Ragusa Sun, 16th Jun '02, 6:44pm :yot:Hmm, yes .... sure ... I'm the first to say that thieves rule, swashbucklers and assassins included ... but wasn't he asking for ... fighters? ... :whoa: [This message has been edited by Ragusa (edited June 16, 2002).] DeBhaal Stasion Mon, 17th Jun '02, 2:56am Ragusa, I did tell him about how to solo a fighter... Mine was just a suggestion of a multi/dual classed fighter though ;) |