GodRules44
Sun, 1st Aug '04, 12:08am
Unfortunately, as you all know, TeamBG is not up, and I was wondering if anyone had the Darkest Day mod or if they had a link to where I could get it?
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View Full Version : The Darkest Day GodRules44 Sun, 1st Aug '04, 12:08am Unfortunately, as you all know, TeamBG is not up, and I was wondering if anyone had the Darkest Day mod or if they had a link to where I could get it? Mystra's Chosen Sun, 1st Aug '04, 12:12am Don't bother. It's honestly not worth it, even if it worked perfectly and didn't crash every six clicks. All it's got is a bunch of kits you'll never play (although the underdark kits ain't too shabby) and recycled areas with tired quests. CamDawg Sun, 1st Aug '04, 1:10am TheWizard runs a mirror that hosts most (if not all) of the TeamBG mods, as well as mods by quite a few other modding groups. http://iegmc.mirror.intermedia.com.sg/ GodRules44 Sun, 1st Aug '04, 1:32am thanks Col. Bruce Hampton, Retired Tue, 3rd Aug '04, 3:20am Hrmph. Mystra's Chosen apparently did not get a good opportunity to make a sound judgement of TDD, as he makes it clear the game wasn't installed properly for him (evidenced by the crashes). TDD has crashed for me only twice in several months of play. It adds kits (some that suck, a few are cool), and adds TONS of new spells and items (many are useful/interesting). It also adds several new maps and quests which are fun to play through if you are tired of the regular game quests. The maps are "recylced" primarily from BG1 and Planescape:Torment, so it's a lot of maps you haven't seen in BG2. Mystra's Chosen Tue, 3rd Aug '04, 7:57am Brucie... 1) I realize now that GodRules44 wanted the ToB version of TDD, which is alot more stable and doesn't crash as much. The version I played way back was the SoA version, which is horrendous. 2) I'd say 95% of the kits are either overpowered to the extreme and/or just plain silly (planewalker theif for instance.) 3) Most of the spells I never ended up using and again, 95% of the items are wayyyy overpowered. 4) IIRC, most of the maps are recycled from BG2. There are a few that are from PS:2 and BG1. This mod is a powergamers dream, but other than that, it's not particularly interesting or engaging. Also, just for an example, Jarlaxle's (I think it's him. Where you meet up with a drow when you go to the Underdark a second time, not the time you meet him in the original game) dialogue is totally incomprehensible. Blast Skeleton Tue, 3rd Aug '04, 10:17pm IIRC, most of the maps are recycled from BG2. There are a few that are from PS:2 and BG1.Last time i played BGII and TDD, i noticed a lot of Icewind Dale maps were included as well. ;) And i agree, it's a crappy mod. GodRules44 Tue, 3rd Aug '04, 11:10pm I still need a link if anyone has one :-P Jaguar Wed, 4th Aug '04, 1:26am Everything you need for your BGII - ToB experience is right here (http://www.sorcerers.net/ubb/ultimatebb.php/topic/10/2241.html), courtesy of the legendary Icelus. Col. Bruce Hampton, Retired Wed, 4th Aug '04, 7:34am Well, I like TDD. To each his own, but here are some thoughts about it to consider if you wish. 1) I realize now that GodRules44 wanted the ToB version of TDD, which is alot more stable and doesn't crash as much. The version I played way back was the SoA version, which is horrendous. OK, sorry if I implied you installed it wrong. Some people try to play a save-game instead of starting a new game and that won't work with TDD. You've not played the final version of TDD (103A)? Many of those bugs are fixed. 2) I'd say 95% of the kits are either overpowered to the extreme and/or just plain silly (planewalker... 3) Most of the spells I never ended up using and again, 95% of the items are wayyyy overpowered. I disagree with 95%. I agree Planewalker is insane, I never used that one. *Some* of the kits/spells are overpowered. You can choose not to use them, for your taste! There are dozens of good spells, several fun balanced kits. You can only play one kit per character - so more than enough new kits for several replays. Don't use the ones that suck. Player's choice. This mod is a powergamers dream, but other than that, it's not particularly interesting or engaging. Maybe Powergamers like it. You don't have to be one to enjoy TDD mod. I don't powergame -- if anything, the opposite. I place limits, ban cheese items, and use stats as an illustration of character traits and flaws. I don't use those official cheese items (Gaxx, Magi, Intertial Barrier, Cloak, etc.) and I don't use the custom items in TDD that I think are cheesey. TDD has some items that are cool, and add variety to the talismans, armors, spears, etc. One reason I got TDD (and Tactics) is to add difficulty to my game. To have added quests with a arse-load of upgraded monsters to fight, without me using cheese. When you've played the game a long time it gets easy. I like TDD because it adds maps, quests, several NPC's with their own quests, and some useful different spells (some spells are so key I forget they aren't part of the original game). This mod adds a lot of content to the game. Some dialog is poorly written. Some of it is downright funny. Some of these problems were fixed in 103A version of TDD. Finally, I give TDD credit for being one of the first major mods on BG2, and also one of the largest (pre-BP). It's not perfect. It is different, and fun. Mystra's Chosen Wed, 4th Aug '04, 8:26am Like you said... to each his own :) I, along with countless others, do not like this mod. Look in every thread on this board that's about The Darkest Day, and you'll find most people find it irritating. If it has worked fine for you, then power to ya! :D BTW, if you want something different for your BG2, then get the Dragonlance mod (in beta testing I believe). I haven't tried it myself, but I'm practically drooling over the screenshots. GodRules44 Wed, 4th Aug '04, 2:06pm Hate to tell you this Jaguar, but that takes you to team BG :) the very place that isn't up. Thanks anyway though. CamDawg Wed, 4th Aug '04, 4:50pm For those that are hard of reading, I'll post a link to TDD and the other TeamBG mods yet again. http://iegmc.mirror.intermedia.com.sg/ You'll find it remarkably similar to the one, oh, seven or eight posts up. TDD is in the folder named TDD. Col. Bruce Hampton, Retired Wed, 4th Aug '04, 10:54pm Countless people enjoy TDD, however, countless people on this forum have given their reviews of the mod without actually ever playing through it. Don't you just love statistics like "countless"? Here is a list of the NPC's found in The Darkest Day mod. You decide if you want to play through their quests in BG2: Adario - New character. Assassin. Shar-Teel - Returning from BG. Bladeslinger. Kagain - Returning from BG. Trollslayer. Xzar - Returning from BG. Montaron - Returning from BG. Robillard - New character. Invoker. Yeslick - Returning from BG. Avaunis - New character. A cerebral Knight (new Paladin sub class). Kivan - Returning from BG. Ranger. Vesine - New character. An aquatic druid. Mystra's Chosen Thu, 5th Aug '04, 7:24am IMO, having NPC's from BG1 turn up in BG2 was a dumb idea. I mean, how coincidental is it that all these people just happend to travel hundreds of miles and end up in the same area as you (who, BTW was kidnapped and there's no way they could've known where you went.) And the kit changes weren't necessary. And I think I'll put up a poll, just to see whether the people who've played it think it's as good as you seem to. |