View Full Version : Shapeshifter question


Yoshimo's Heart
Fri, 27th Oct '06, 6:50am
My questions are two fold:

1)Is there a mod that disables the wolf claws all together so I dont have to cast a dispel to let him use weapons again. I know there is a mod that "improves" the werewolf forms (makes them too powerful in my oppinion) but I think they are powerful enough I just want to use my old weapons since in D&D they could and often did use weapons if they had powerful weapons and they were in hybrid form (which is the form they are in when you shape shift)

2)Is there a mod or a way to make it so when you tell your character to shapeshift you wouldnt look like that monstrosity of a sprite that is the werewolf? Same drawbacks and bonuses of being shapeshifted I just want to look normal (i would really like to look more normal with feral wolf like features but that would be asking too much).

Any ideas or leads would leave me very thankful. Thanks in advance!

Felinoid
Fri, 27th Oct '06, 7:56pm
While there's no mod out there, I think both things could be handled easily with a spell editor. Just removing the effects from the innate that change the avatar and create the claws would do the trick.

Yoshimo's Heart
Sun, 29th Oct '06, 8:53am
interesting what would you suggest to use for a spell editer. I just recieved near infinity buit I have no idea what I am doing and I also have shadow Keeper. Will either of these do or will I need something else?

Thanks for the quick responce!

Felinoid
Sun, 29th Oct '06, 1:23pm
A no for SK, but NI will probably do the trick.

Yoshimo's Heart
Tue, 31st Oct '06, 7:11am
ok one more question do y0ou know where for me to go to do this change with NI because I am looking at it and I can not figure out how to implement my changes?