View Full Version : Tactic: Harm + Critical Strike!


Maertyn
Thu, 2nd Jan '03, 3:14pm
My cleric/ranger (mc) just got his first high-level ability; I've been thinking a lot about it, and since I'm stuck at this §&%§$%§&"-Improved TorGal I had this brilliant idea:

6th level priest spell "HARM"
...and special ability "Critical Strike"!

Reminder: Critical Strike - every attack roll in the next round is a natural 20 -> HIT! Too bad you need Powersomething in order to get that special ability...

Oh, and "Harm" has a duration of 2 rounds, so you have one round for "Critical Strike" and the next round contact with victim must be made.

What do you think?

MagnusMagus
Thu, 2nd Jan '03, 9:59pm
Me like, me like :D

Maertyn
Fri, 3rd Jan '03, 9:32pm
I'm wondering: "Smite" also grants a critical hit in the next round AND furthermore STUNS the opponent for one round; so revised strategy is as follows:

Protect youself so your casting won't be disturbed (iron skins, summons and so forth).
Round 1: Cast HARM (lasts 2 rounds)
Round 2: Cast SMITE
Round 3: Attack the bad boy/girl -> gets knocked back and stunned (for one round)!
Round 4: Throw everything you have at him/her/it, one puny point of damage will do!

Ofelix
Tue, 7th Jan '03, 2:53am
HAHAHAHAHA!! That's a nice one...

Maertyn
Sun, 19th Jan '03, 6:07pm
Erm, anybody tried it yet? I've got no time this month...