View Full Version : Two thief items completed for Thieves and Rangers


GabrielNYC
Sun, 5th Jan '03, 8:05am
PLEASE respond with comments, suggestions and tips. Anything to add? Remove?
Who do I mail the IAP file to?

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The Assassin’s Eye (uses the short sword +3 BAM)
This dull grey sword looks like any other weapon one might find on the person of a rogue or in a pile of weapons at a weapon store. Upon closer inspection, an eye is seen in the center of the dull ruby that is in the center of the hilt. With the proper encantations a homoculous, in the shape of a floating eye which is visable only to the sword's owner, is summoned. When it's sent forth, it sends back images it sees back to the sword's current owner.

STATISTICS:
Special Abilities:
Summons a Wizard Eye 3x's a day, User is able to cast Improved Invisibility on himself 3's a day
Damage: 1D8 +4, +1D6 electrical damage
THAC0: +4
Damage type: slashing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-handed
Requires: 8 Strength
Usable by: Thieves and Rangers
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The Ring of Mask’s Favored (uses the Ring of Infravision BAM; the IAP files comes with a custom shadow thief. I pumped up some stats, HP and gave him some better saving throws/resistances)
This ring is given to those who have done exemplary work in the eyes of Mask, the patron deity of thieves. This unassuming red & black trinket allows the wearer to summon three creatures to fight any enemy in the vicinty. By twisting the center gem, then touching any lock, the three gems mold themselves to the lock.

STATISTICS:
Special Abilities:
Summons a thief 3x's a day and aids in lock picking. (15%)
Usable by: Thieves

Maertyn
Sun, 5th Jan '03, 5:45pm
Why is the "Assassin's Eye" usable by rangers? If it's because of the HiS ability, then why can't monks use it?

Oaz
Sun, 5th Jan '03, 6:16pm
Why does a +3 Short Sword have a +4 to damage and to hit?

And are there specific stats for the Thief summoned by the Ring?

[ January 05, 2003, 18:19: Message edited by: C'Jakob ]

Xyphys
Sun, 5th Jan '03, 7:04pm
A Short Sword should stick to 1D6 + ? Damage.

Maertyn
Mon, 6th Jan '03, 1:48am
Jakob, it's a +4 sword, he just mentioned that he's using the "+3 BAM" for it.

Kitrax
Mon, 6th Jan '03, 2:02am
Thanks for telling us the good news...but might I ask why you just tell and not share? I never see any links to download anything you make. Heck, if I made a new topic/reply for every item I've made, I could add over 125 replies to my rating.

Do us a favor and make a bunch of items, then cram them into an items pack so maybe Tal will post it on the site so we can enjoy your work. :rolling:

GabrielNYC
Mon, 6th Jan '03, 2:30am
Thanks for the feedback!

Monks..that's a DAMN good idea. I'll make the necessary changes tonight.

The reason why I made the sword a 1d8..well..no reason really. A personal preference I guess :) Besides, I've seen odd swords with odd die rolls. That Excalibur one floating out there for example. I think it's 5d8 +5 or something

The summoned thieves have 100 hide in shadows and 100 move silently. HP's at 80. I'm currently working on giving the MASK.cre the ability to detect/disarm traps. I'm guessing I'll have to make a character then save it as a *.cre file. I'll test my theory when I get back home tonight.

I'm thinking of making a specialized ranger sword which incurs further damage to the wielder's racial enemy.

Oaz
Mon, 6th Jan '03, 8:11pm
D'oh. My mistake. :doh:

GabrielNYC: What are the stats equipment of the thieves? And do they backstab? (if they were equipped with Potions of Invisibility, that would be a great asset in combat.

GabrielNYC
Tue, 7th Jan '03, 1:27am
Ok..seeing as how the summoned thief is an automaton embued with a fraction of Mask's divine power, I have compiled a little something about the summoned creature:

level 20 Fighter/Thief
All thief skills are at 120
15 set snare, 15 set special snare, 2 Exploding Traps, 2 Spike Traps, 2 Time Stop Traps.

Shadow Armor, Short Sword +3, Ring of Protection+3
Thac0 5, AC 10, HP of 125, AC of -3, 5 attacks

I have summoned various high level creatures and the little bastard has come in damn handy. It's great against Mummies, Liches, Vampires and Mind Flayers because the enemy is too distracted by the thief thereby allowing my team to wail on the monster.

As for the thief ingesting potions of invisibility..that's another great idea. I'm also thinking of having it cast some spells.
Here are some I think it would cast:
Slow, Maze, Hold Person, Invisibility, Armor and Dimension Door. I believe it's a matter of scripting? I'm going to check with NearInfinity later on.

Finally, what 3-D effect would be suited when the thief-creature is summoned?
Unholy Blight? (a bright purple fireball streaks from the left and crashes to the ground)
Gate? (you know, the circle of bones that form when a demon is summoned)
Animate Dead? (nuff said)
Dimension Door?

Oaz
Tue, 7th Jan '03, 1:44am
I suggest the Wooden Gate created when you cast Call Woodland Creatures. And you might want to make it so that when a summoned Thief dies, his equipment disappears as well.

And I certainly do not think that Thief should have a AC of 10 with Shadow Armor, Ring of Protection +3, and a presumably high Dexterity.

[ January 07, 2003, 01:46: Message edited by: C'Jakob ]