Pseudospawn
Thu, 25th May '06, 6:05pm
...that alters your alignment differently than just becoming evil?
I have a hard time seeing the hell trials as being simply black and white, take the 'evil' route once and youre permenantly changed. thats just not right.
Wouldn't it be more logical to have options that shift you alignment slightly towards evil (greed & fear) (good to neutral or neutral to evil) , entriely towards evil (selfish), or towards chaos (pride & wrath).
Is there anything like this in existance or devlopment. Is this all just wishful thinking?
[ May 25, 2006, 18:21: Message edited by: Pseudospawn ]
thetruth
Thu, 25th May '06, 6:30pm
The "Revised Hell Trials" component from the Quest Pack does that.
Aldeth the Foppish Idiot
Thu, 25th May '06, 6:31pm
There certainly is such a mod. I think there's a link here on SP on the mod list - that's where I got mine. It does exactly what you describe - there is a "good" path, a "neutral" path and an "evil" path for each trial. Your alignment change (if any occurs) is based on how you perform each one. So, for example, if you're good, and you take the good path 3 times, a neutral path once, and an evil path once, you will likely remain good, or at least not fall to worse than neutral. It does seem slightly easier to drop from good to neutral or evil than to improve from evil to neutral or good, but it's not like it was in the original, where if you did four good and one evil you became evil.
Pseudospawn
Thu, 25th May '06, 6:51pm
It looks good, but im still confused about the table included in the readme (eee/een/nng etc).
I'm assuming it doesn't change your horizontal alignment, but what does it take for your character to 'slip' or 'ascend'?
I normally play Chaotic Good, which of these option trees would push me into neutral or evil.
Aldeth the Foppish Idiot
Thu, 25th May '06, 7:17pm
I'm not sure what you mean. With the codes you posted, the "e" stands for evil, the "n" for neutral, and the "g" for good. You can only change the good/neutral/evil portions of your alignment, not the Lawful/Neutral/Chaotic aspect of it.
Pseudospawn
Thu, 25th May '06, 7:21pm
I realised that you can't change your horizontal alignment, that was kinda my point.
But my problem with the g/n/e was that how do you understand the alignment change from how many g's, n's and e's.
all of 1 kind and its obvious whats gonna happen, but how do the different combinations affect it.