NamelessOne
Tue, 22nd Jan '02, 3:56pm
And so it ends. The Child of Bhaal series concludes with the kind of aplomb and narrative quality that have made Black Isle RPG's the new benchmark for their genre. Come the final battle the chances are that you'll be commanding six uber-mega characters of ridiculously high levels and sporting spells and abilities which would have made Irenicus tremble.
This godliness has always struck me as a little odd however, and a bit of a sour note to finish on. Firstly, being a demi-god, I guess it's fair enough that the main character gains such miraculous feats. However, can the same be said truly be said for his/her companions. I mean Elminster is generally listed to be of round about 20th level, Drizzt 16th as memory serves me right. This means that conceivably Jan Jansen and Minsc could become far more powerful than either of them by the end of the game. They're not demi-gods though, they're just pawns, drawn together by the presence of the Bhaal spawn. Perhaps it's just me, but sudden godly power lessens the impact of the finale to a great degree. You never truly believe that anything could come close to stopping you. Even the demogorgon is fundamentally beatable, and dragons seem like little more than oversized newts to be quashed, losing their 'oh my god we're all gonna fry' qualities of the original. I guess that what I'm trying to get at is that the Forgotten Realms theselves loses it's air of adventure in favour of throwing 'Diablo-esque' numbers at you. It's as though (in Disney style phrasing) the magics gone. Your men might as well be armed with kalashnikovs and mortars. Sigh. Oh for the days when the snarl of a gnoll or demonic laugh of a djinn sent a shiver down your spine.
Ah, perhaps I'm being over critical. The final chapter has a great storyline (as far as conservative 'he's the one' premises can get), and the increase in puzzles etc. is a welcome addition. And of course the new difficulty patches make things an awful lot tastier. But I still can't help thinking how much better things could have been, with a final fight which was truly awe-inspiring. <Sigh>. Anyone agree with my ranting or am I just being hyper-critical?
This godliness has always struck me as a little odd however, and a bit of a sour note to finish on. Firstly, being a demi-god, I guess it's fair enough that the main character gains such miraculous feats. However, can the same be said truly be said for his/her companions. I mean Elminster is generally listed to be of round about 20th level, Drizzt 16th as memory serves me right. This means that conceivably Jan Jansen and Minsc could become far more powerful than either of them by the end of the game. They're not demi-gods though, they're just pawns, drawn together by the presence of the Bhaal spawn. Perhaps it's just me, but sudden godly power lessens the impact of the finale to a great degree. You never truly believe that anything could come close to stopping you. Even the demogorgon is fundamentally beatable, and dragons seem like little more than oversized newts to be quashed, losing their 'oh my god we're all gonna fry' qualities of the original. I guess that what I'm trying to get at is that the Forgotten Realms theselves loses it's air of adventure in favour of throwing 'Diablo-esque' numbers at you. It's as though (in Disney style phrasing) the magics gone. Your men might as well be armed with kalashnikovs and mortars. Sigh. Oh for the days when the snarl of a gnoll or demonic laugh of a djinn sent a shiver down your spine.
Ah, perhaps I'm being over critical. The final chapter has a great storyline (as far as conservative 'he's the one' premises can get), and the increase in puzzles etc. is a welcome addition. And of course the new difficulty patches make things an awful lot tastier. But I still can't help thinking how much better things could have been, with a final fight which was truly awe-inspiring. <Sigh>. Anyone agree with my ranting or am I just being hyper-critical?