View Full Version : going insane...


olimikrig
Mon, 8th Oct '07, 6:15pm
Ok, so I wanna try a BG run-through silverstar style (or in other words, on insane diff and heavily modded for immense tactical challenges). Currently I am nearing the end of BG1 in what is my first ever go on insane difficulty... never used anything but core rules before.

I mainly just play the BG1 part for the books and to see what insane diff is like. don't have that many mods:

BGT
BG tweaks
D0tweak
EoU
BG2 Tweaks
BGT worldmap

But when I hit SoA I want to greatly enhance the difficulty of my game.
My party is Me (monk), Imoen (for RP reasons mostly), Kagain, FMT, Cleric/ranger MC, and a Sorcerer.
So basically what I want is a list of the hardest tactical encounters there is out there.

Keep in mind that I've already defeated BG2/ToB using tactics, improved irenicus, improved Firrkrag, and Improved Demogorgon; I do plan on defeating those again, as the last time I did it, it was on core rules, however should a particular mod you like be (semi-)incompatible with one of the above mods, it's not necessarily an issue as I don't *have* to be using those specific mods. For example, I've heard IA is incompatible with some of the tactics components, but also read a lot of great things about it, so if one of you guys can give a reason to use IA over tactics (or rather over the few of the components it's incompatible with) I'd go for that "instead".

Oh an if you would please be so kind as to give a small description of the mod and why you think it rocks I'd greatly appreciate it.
And a link or two wouldn't hurt either :p .

Thanks up-front!

Silverstar
Mon, 8th Oct '07, 6:54pm
Hello Olimikrig! So good to hear from you!

Why did not you try SCS for TuTu, that mod is great and enhances the difficulty of even the most mundane battle of BG1. BG1 battles are as exciting as BG2 ones with that mod!

As for your upcoming BG2 game...

Well...as the official mod freak here, I can vote for you to have IA in your next game. Why, I am suprised you haven't tried it up to now! I can honestly say that IA adds a level of challenge and fun factor unparalelled by any other difficulty enhancing mods. Why don't you do something like this: Get Tactics, Improved Battles and Ascension's compatible components with IA, and then get IA as the very last mod. This way you will have the most challenging battles ever possible in any IE game. (Like I do! :) )

What makes IA so great? IA totally turns BG2 into an all new game by introducing new quests, monsters, battles, areas, and item recipes, while still preserving the originality and awesomeness of BG2...Not only that, IA wonderfully modifies some aspects of game engine and items/spells to reduce cheese and further improve game play. And also do not forget the item randomisation program, this alone can be enough to try IA! While doing all these, the game does not lose its BG2 originality and air, if anything, IA improves and makes the Bhaalspawn Saga all the more epic!

I never ever thought about playing IA on insane difficulty though. I bet, playing IA on core for the first time would be much more difficult than playing tactics and the like on insane. As you all know the old mod's scripts and 'tactics' to beat them, why don't you try something new? You won't be dissapointed!

[ October 08, 2007, 19:49: Message edited by: Silverstar ]

olimikrig
Mon, 8th Oct '07, 7:23pm
Good to hear from you too! :wave: :D

Well, I haven't added that many mods mainly due to wanting to try how BGT works seeing is I hadn't tried that before; and most of the difficulty enhancing mods I found was build for tutu.


Well...as the official mod freak here, I can vote for you to have IA in your next game. Why, I am suprised you haven't tried it up to now!I don't think IA was actually around in a finished version back when I was playing BG2 regularly.. Mind you haven't actually finished any of the campaigns in over a year now! :whoa:

I never ever thought about playing IA on insane difficulty though. I bet, playing IA on core for the first time would be much more difficult than playing tactics and the like on insane. As you all know the old mod's scripts and 'tactics' to beat them, why don't you try something new? You won't be dissapointed!Hehe, if you haven't defeated IA on insane before I must be crazy to attempt it :p .

I guess I'll be needing some item packs on-top of it all to really stand a chance?

What about Valen? Never did the Buffy fight, but heard it should be pretty challenging, and I do have a neutral protagonist.

Silverstar
Mon, 8th Oct '07, 7:49pm
I was able to beat IA on core difficulty but even I had to flinch from two most difficult fights the mod offered, and actually missed one big fight. The mod is 'that' difficult, large, and fun! I will try to beat them all in my next try! Plus, IA is a hot mod which Sikret works to enhance further.

You do not need uber powerful item packs to enjoy IA. IA offers very powerful items as well, but you have to work hard to be able to forge them and this makes them all the more precious!

You can ofcourse have BoM item pack, I have the latest version and will try it in my next run. I really love this mod, BTW. I am still off to Cloakwood in my current TuTu game though.

As for Valen, I never tried it but my friend used her once. Well, she becomes so ridiculously powerful it is kinda unbalancing. But, Buffy and Van Helsing battle is said to be very challenging so you may give it a try. Valen most assuredly brings a new air to the game, but greatly making things more difficult for you. Prepare for night-only adventures, lots of bloody and meaningless innocent killing, and never being able to enter a temple if you wish to play with her!

olimikrig
Mon, 8th Oct '07, 7:51pm
Well I could always grab her just for the fight and then ditch her afterwards.

Aegor
Mon, 8th Oct '07, 8:34pm
IA is the most difficult tactical mod out there so if you want the ultimate challenge go for that one.

But you can also consider the brand new Sword Coast Stratagems 2 that was just released last night :D . It's easier then IA (from what I've seen so far) but offers more space for roleplaying which is something I found hard to do in IA. You can download SCS2 at Gibberlings 3.

The 3rd option is the old Tactics/Improved Battles, again not as difficult as IA but it gets the job done ;) .

olimikrig
Mon, 8th Oct '07, 8:56pm
Hmmm reading about SCS it seems that it is actually compatible with BGT, and can be instaleld even after having started!
Might as well give it a go seeing as insane isn't actually coursing me much if any trouble... haven't even resorted to a single cheesy trick yet :p .

olimikrig
Sun, 28th Oct '07, 6:52pm
Okay, so I beat BG1 fairly easy, SSC proved to be a challenge alright, but nothing I couldn't handle really.

So I went onward to BGII, and my first impression was wow, just wow.

difficulty is insane, and I have the following mods installed:

Ascension
Improved Battles
Quest Pack
D0Tweak
Ease
Improved Asylum
Oversight
Tactics (some components)
UB
Virtue
IA

** SPOILERS **

Illych and his goons almost tore my party completely apart! They were hitting like trucks on insane and the random walking made it near impossible to separate them entirely... I had to use hit 'n' run tactics, luring them back to the dryad room (which was heavily trapped), quickly take one out before help arrived and then rest to break the scripts, or whatever.. whenever I tried not resting at any rate, a goon would show up soon after the first was gone and begin massacring my mortally wounded "tanks".
It didn't help a lot either that my level 9 fighter dualed to cleric at the very beginning :p .

A managed to beat the bastards in the end tho :D .

however as I left Irenicus' dungeon and began exploring the city of akathla I was attacked by a group lead by a certain suna sendai(sp?)...

And I got owned! again, and again, and again....
and no matter where I tried traveling (well, good as) they would show up; and even when I did succeed at going somewhere within the city, I'd just get attacked upon leaving the area again. Suffice to say, it got a little tiresome getting my ass handed all the time, and I didn't have the money to 'buy' a magic license so I could pre-buff, and I didn't want to go to the outside areas just yet, so instead I decided to go to Watcher's Keep (lol).

clearing the first level went smooth enough, but the altar battle :jawdrop: .
The initial storm of vengance the dwarven cleric threw totally annihalated my party, so I ended up camping my party in the lich room to the NE corner, throwing an animate dead spell to provoke a storm of vengance from the cleric, placing the bell and candle and quickly hurrying back to the lich room before the statues spotted me.

it worked like a charm! the clerk wasted his spell, and my initial traps did some damage (tho far from killing any of the statues). after the storm had passed I had Yoshi sneak up and spot where the statues had positioned themselves, had my F/C and Jan remove some of their protections, threw a cloudkill and a chaos (all, of course, out-of-sight). Worked pretty well as well, the cloudkill got one of them, and had the rest of them around injured. I hasted my party and went in for the kill.

Then I rested, re-trapped the area (although as I discovered the traps didn't really do much in terms of damage), buffed up and initiated the 2nd encounter.
Again I used cludkill and chaos from out-of-sight but got spotted and quickly had to throw a party invis. as the cloudkill had disappeared the mage was dead and about half of the remaining statues were injured I again went in for the kill... didn't go as smooth this time though! they were taking about 3/4th of my hit points each hit, and I had to take advantage of haste A LOT, and lure some of the statues into following viccy so the rest of my party woulden't get chunked.

In the end, however, I stood victorious! (http://www.sorcerers2.net/outbreak/insane1.JPG)

This game, and IA specifically, looks very promising indeed! :thumb:

Sikret
Tue, 30th Oct '07, 10:18am
however as I left Irenicus' dungeon and began exploring the city of akathla I was attacked by a group lead by a certain suna sendai(sp?)...

And I got owned! again, and again, and again....
and no matter where I tried traveling (well, good as) they would show up; and even when I did succeed at going somewhere within the city, I'd just get attacked upon leaving the area again.
The Suna-Seni encounter could be postponed by taking the following route:

Promenade->Slums->Government district->City Gates->Umar Hills-> Trademeet

It's probably a better choise than flying to WK so early in the game.


and I didn't have the money to 'buy' a magic license so I could pre-buff
Did you try pre-buffing inside a tavern? The cowled ones would only appear if you cast spells on the street.


In the end, however, I stood victorious!
Nice! Don't forget to return to the 1st level of WK after defeating Pai'Na in the crypts under the Graveyard District. You will see something new there.


This game, and IA specifically, looks very promising indeed!
Thank you. Glad to hear that you are enjoying.

olimikrig
Wed, 31st Oct '07, 12:03am
The Suna-Seni encounter could be postponed by taking the following route:

Promenade->Slums->Government district->City Gates->Umar Hills-> Trademeet

It's probably a better choise than flying to WK so early in the game.I didn't plan on attempting all of WK just yet either, but just collect some gear and experience. Elemental labs and onward is going to be saved for later.

Did you try pre-buffing inside a tavern? The cowled ones would only appear if you cast spells on the street.No I haven't, and I just might! Been flirting with the thought of taking out the cowled ones and "win" my license instead, because I usually just buy it out of laziness, and have actually only ever done those fights once, iirc.

olimikrig
Sun, 4th Nov '07, 5:43pm
Finally got Suna Sedi and co. down! I had done the Trademeet main quests and ganked improved Faldorn.. Cheesed it somewhat though as I positioned my party next to the fighting pit and transfered gear to Jaheira after the fight had started :p. smacked her before she even had a chance to get through Jaheiras Iron skin. Had her buffed with chaotic commands, Iron Skins, haste and a potion of cloud giant strength, I believe it was (the 23 str one).

So my F/C had regained his fighter abilities, which made things somewhat easier ;). I simply just had Jan throw Emotion and Viccy and my protagonist threw 2xhold person, which disabled like half of them, wasn't much tactic in the rest of the fight, which probably explain why I lost Minsc and Jaheira (should have thrown another Hold Person or two, Viccy and my protagonist still had plenty memorized.
As the Hold Persons wore off I simply just re-cast, and was lucky enough to land a successful one on the Mage and Priest (sweet).

Yulaw9460
Sun, 4th Nov '07, 6:18pm
I didn't plan on attempting all of WK just yet either, but just collect some gear and experience. Elemental labs and onward is going to be saved for later.

No I haven't, and I just might! Been flirting with the thought of taking out the cowled ones and "win" my license instead, because I usually just buy it out of laziness, and have actually only ever done those fights once, iirc.

I always "win" my licence from the Cowled Wizards. I always go on top of the Copper Coronet or another place in town where there´s no chance of killing civilians, and then cast spells to pull them out. Once I´ve been through like 5 battles or so and trash their champions (PFFFFFFHHHHH!!!) they never bother me again. Why would I ever want to give those Cowled sheepshaggers 5000 g´s for that license? Out of gratitude for kidnapping my sister and forcing me to go through the Underdark? Hell no! Awful Good characters would probably respect the law and fork up the cash, even though I´ve always earned my license the hard way as a Lawful Good character. :evil:

Sikret
Sun, 4th Nov '07, 10:23pm
Finally got Suna Sedi and co. down! I had done the Trademeet main quests and ganked improved Faldorn.. Cheesed it somewhat though as I positioned my party next to the fighting pit and transfered gear to Jaheira after the fight had started :p. smacked her before she even had a chance to get through Jaheiras Iron skin. Had her buffed with chaotic commands, Iron Skins, haste and a potion of cloud giant strength, I believe it was (the 23 str one).

I trust you are referring to the Imp. Faldorn from Tactics mod (as IA v4.2 doesn't improve Faldorn); but IA v5 has its own Imp. Faldorn in which the duel is fully fixed and the abovementioned method will not work in it as you can read in the Progress report topic (http://forums.blackwyrmlair.net/index.php?showtopic=2917)in the mod's forum:

Faldorn's duel with the protagonist is fixed. The duel is supposed to be a fair one-on-one combat. Now, you won't be able to pass any items (weapons, potions,...) from your NPCs to your protagonist during the battle. You can't actually interfere in any way. Moreover, all of your buffs will be dispelled before starting the duel (Faldorn also starts the duel with no buffs). This is in addition to item no.2 above which refers to Faldorn being slightly improved during the duel.

I always "win" my licence from the Cowled Wizards.

Since olimikrig is playing the game with IA installed, he couldn't do that in that way so early in the game. The cowled ones (and specially their final group) are improved.

olimikrig
Mon, 5th Nov '07, 4:38pm
I trust you are referring to the Imp. Faldorn from Tactics mod (as IA v4.2 doesn't improve Faldorn); but IA v5 has its own Imp. Faldorn in which the duel is fully fixed and the abovementioned method will not work in it as you can read in the

I am.. Looking forward to that as I'd say that the tactics Imp. Faldorn is more than a little cheesy as is, and a more straight up and fair fight would preferable. Of course an insanely hard battle, but still a fair one ;).

olimikrig
Wed, 7th Nov '07, 11:16pm
Ok, I'm kinda stuck, can't really make up my mind regarding what to do now :rolleyes:.

I've done most or parts of most of the major quests already.. Done Mae'var, Trademeet (the easy), Umar Hills up to the dragon and shade lord, slavers up to the ship compound (reckon I can take that now I've got imp haste though) all the trademeet subquests (the founder was an interesting battle but fairly manageable if done "right" ;)), Temple quests (up unto boringal, that dude is wicked! couldn't get him below 'barely injured'! Last try it even went on so far that my F/M had the Amber Golem all the way at badly injured and the bugger was still stuck on barely injured, heh :heh: - no spoilers please though!).. I squashed the rakshasa as well (he was actually very easy :)), but bailed on the sewer party (KNOW I can take them though, and suspect a malison+emo combo combined with a buffed F/M using some of the many pfmw scrolls I found is the ticket).

So, my choices as I see them now are: Shade Lord and dwagon, slavers, De'Arnise, Firrkragg, some of the various non-quest-related encounters I still haven't done or do the chapter three quests first and then either a) go to spellhold or b) say I'm not ready and then take on the above "quests".

By the way I've totally re-done my party. Felt like I needed something more so replaced all but Jaheira with PC's instead and gave them exp equivalent to the NPCs places they were taking.
Might be a little cheating-like, but meh.

Also had some problems I suspect is related to some of the other difficulty enhancing mods, so restored my clean save and chose only to install IA this time... hope it doesn't mess up my game :bad:, and I regret missing out of some of the content I haven't tried (like ascensions and almost all ToB content as I good as never play ToB through). Better safe than sorry though.

Anyways, what now? :)

Sikret
Thu, 8th Nov '07, 5:22am
You didn't mention your party members' levels, but I guess you are now high level enough to give D'Arnise keep a try.

Stu
Thu, 8th Nov '07, 1:47pm
Windspear hills is pretty doable (minus Samia, the maze and Firkraag himself) at level 11/12ish, I'd rate it easier than the keep. I found Shade Lord much harder than the others, and at a higher level, so I'd suggest putting it off until you're (well) above level13. Have you done the planar sphere? - I found it very enjoyable at lvl13, it was very tough but I think I only needed one reload (the dynamics of the area were perfect).
Keep us posted - its a good read

olimikrig
Thu, 8th Nov '07, 6:43pm
My party is 12ish with my Thief being either 14 or 15, can't remember right now, also have a lot of multi-classes (Jaheira, R/C and F/M) and they're around 10-11 in each class or some such.

Think I'll handle the planar sphere as I've already done the prerequisite quest and gotten the doors open. Wouldn't mind getting my hands on FoA either though :p.

Sikret
Fri, 9th Nov '07, 1:04am
D'Arnise keep is easier than Planar Sphere. It's certainly doable with a 12th level party with the right tactics. Slaver's Ship building in slums is also doable for your party.

As for the temple quest, did you also pick the Ashideena hammer and defeat its guardians? If so, you can also consider going for the Belm scimitar. It's guardians are of the same power.

What's your protagonist's class?

olimikrig
Fri, 9th Nov '07, 11:09am
The what hammer? As far as I know I've cleared the entire temple area (in- and exterior) :bad:.
Oh so belm is guarded! didn't need it for my current party really, so didn't think of it.

My protagonist is a Wild Mage.

Stu
Fri, 9th Nov '07, 12:33pm
*spoiler regarding the location hammer*

its just after the little bridge thing that asks you the riddles, kind of hidden in a nook to the right of the structure.
*/spoiler*

/edit: should have mentioned in my above post that the levels quoted were of my sorcerer, just because it seemed like a good enough average and influenced what spells I had available

olimikrig
Fri, 9th Nov '07, 3:18pm
Oh the one that does electrical damage.

Stu
Fri, 9th Nov '07, 3:25pm
the same

olimikrig
Sun, 11th Nov '07, 4:24pm
OK, my uninstalling seems to have messed up, so I ended up with lots of creatures and stuff related to other mods that didn't have dialog, etc. Far from anything game-breaking (though it could have proven to be later on), but really annoying. So I started over fresh only with IA this time.

Have done most of the stuff I did with my earlier party, except unseeing eye and the clearing of the temple area and the likes.

My party this time around is: Me (R/C), F/M, F/T (dual scored 18/00 str! sweet!), Sorcerer (looses big time at earlier stages compared to the Wild Mage I used due to the the very narrow selection of spells, but great for spamming glitterdust and breach!), Jaheira and Minsc (maybe to be swapped with Sarevok in ToB).

I'm currently clearing D'Arnise keep and everything has gone smooth so far, my F/T has basically been soloing all the trolls (backstab+flame arrow and it's goodbye).
The Yuan-Ti mage on the 2nd floor was a little tricky, but at least it doesn't throw SI: Abjuration but rather Divination so went down to an initial backstab (it is possible to cheese this fight by using a backstab+invis potion combo, maybe you should consider invisibility detection by script?) and the spamming of glitterdust and breach. Chaotic Commands was essential on my F/M and sorc to make sure that they didn't get disabled and could keep revealing and disabling the bugger.

Sikret
Sun, 11th Nov '07, 4:43pm
Good party selection! It could have been a bit more powerful with Anomen instead of Jaheira (clerics in general have a better selection of spells for IA compared to druids), but it's not a big deal.

And with a ranger protagonist, you will be able to play the mod's best quest: The Mystery of the Shimmering Light, which is part of the expanded ranger stronghold.

Keep us updated.

olimikrig
Sun, 11th Nov '07, 5:17pm
I Just loathe Anomen and lub my Iron Skins. Besides I need someone to romance! ;).

Just owned Glacias seconds ago. Was pretty straight forward, positioned my party around the door so the spider could not see us, sent my F/M in to trigger him the quickly retreated. All the usual buffs, and had rested prior to the battle just after stone-/Iron skinning all who had it, so I could get 3 'skins' on everyone instead of 2.
Immediately had my F/M and my sorc throw Lower resistance, follow by a couple more fromt he sorc, then began spamming MM and when out of those Chromatic Orb. He quaffed a helluva healing potions, so the fight went on for ages :p. But in the end, I prevailed! party is 11ish now, have cleared all the interior but the basement now, not sure if I can take on Torgal just yet, but sure gonna try :).

Sikret
Sun, 11th Nov '07, 10:49pm
Did you like Glaicas's new dialogue (and the special document with him)? I have so far received quite contradictory feedback from different players in this respect; some players said that they liked it very much, whereas some others reported quite the opposite.

All in all, it should be taken as the opening scene of the expanded fighter stronghold (to be fully implemented into IA v6).

olimikrig
Mon, 12th Nov '07, 6:59pm
Well, it's a little hard to say. At the moment when the dialog occurred I must admit it seemed a little odd and out of place to be frank... Many things in the game do, however, until some light is shed upon it and you can see it from a broader perspective. However as you say it's part of a larger stronghold quest planned to be implemented in 6.0, so it's taken completely out of context, which is why I think you should maybe have waited with implementing that part until all was done. The dialog itself was, as usual, very well written though :).

Is it realistically possibly to beat the Greater Yuan-Ti with a level 9-11 party? I can manage to take down his protections alright (when dispel magic works) by using dispel magic, spell thrust (or any dispelling spell to knock off the spell shield), spell thrust and then breach; and by carefully retreating and rushing back in to avoid my entire party getting their saves messed up by the mallison or from getting chaosed and the likes. However once they are down he still rips my mellee apart before I can get his resistance low enough to do some serious MM spamming (and to be frank even then the damage he takes ain't anything to write home about!).

Sikret
Tue, 13th Nov '07, 7:35am
Thanks for the feedback about Glaicas!

The Greater Yuan-Ti doesn't have good saves. As a recommended tactic, use Emotion (4th level mage spell) or Greater Command (5th level clerical spells) against him. Specially, if you lower her saving throws by a Greater Malison spell beforehand, he will surely fail his saving throw against those spells.

Stu
Tue, 13th Nov '07, 12:02pm
Is it realistically possibly to beat the Greater Yuan-Ti with a level 9-11 party?
I did it!....having said that it nearly killed me, took at least 4 or so decent attempts and half a dozen false starts and ended up settling with 2 dead party members. I had Keldorn on my party at the time and used his dispel magic a few times, and I think I cast emotion from a scroll, but iirc it didn't stick and I ended up just bashing on on the Yaun-Ti, rotating my front line, using potions etc and just letting him wear through his spells. So it's possible, just not recomended (Torgal was much tougher though).

Nice party btw - almost the same as mine, but with a few kit differences and Keldorn instead of Minsc.

olimikrig
Tue, 13th Nov '07, 5:27pm
...against him. Specially, if you lower her saving...

amg! A hermaphrodite Yuan-Ti :shake: :p.

Thanks for the input, I'll try emotion!

By the way experienced a bug (www.sorcerers2.net/outbreak/bug01.JPG)

log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4
~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil for SOA & TOB

Sikret
Tue, 13th Nov '07, 8:24pm
It's not an IA bug; it's rather a well-known but harmless bug of the vanilla game. When the first Brus spawns, the script doesn't immediately set the Global Variable to the new value to ensure that he will not spawn again. Setting the variable is left to be done in Brus's dialogue. Sometimes Brus just delays a bit before initiating his dialogue and consequently the script spawns him over and over again for a while. Once he initiates the dialogue, everything will be normal.

olimikrig
Wed, 14th Nov '07, 1:19am
Did the temple quest and then finally smoked the Greater Yuan-Ti (www.sorcerers2.net/outbreak/yuan-ti.jpg). And then the spider :). Now I can forge the flail.

Sikret
Wed, 14th Nov '07, 1:32am
Congratulations!

In v5, there is no way to fight the Greater Yuan-Ti and the Whisper Spider separately. You will have to face them together. We have tested it several times and it's still quite doable even with a 9-10th level party with the right tactics.

olimikrig
Sun, 18th Nov '07, 2:34pm
Owned the horrid rakshaasa again, did not yet have SI: Abjuration this time around but did have a prot from magic though so it went smoothly enough with some carefull re-buffing. Damn it's hard to play and type when you can only use one hand!


By the way Sikret, I'm saving all tactics I've used in IA so far, and will be saving the rest as well if you're interested in the specifics for whatever.

Mencar Pebblecrusher and his goons are down as well! pretty straight forward once I got the mage down. Backstab>invis pot>backstab had him running for his life before he could even think of buffing.

Stu
Mon, 19th Nov '07, 5:52am
backstabbing Pebblecrusher's mage FTW!!! - I did the same, but used invisibility 10" radius to quickly take out Pooky (the familiar) 1/2 a second later with the rest of my party.

The horrid rakshaasa - thats the one in the sewers right - did the kobolds pose much of a problem for you? I kind of cheesed him away from them by running through them with an invisible character (he can see the invisible and gives chase, while the kobolds cannot and stay put).

olimikrig
Mon, 19th Nov '07, 11:21am
Nah, emotion rawks ;).

I just threw a Dispell magic and took pooky out 2nd as well, then the rogue and barbarian and lastly mencar.

Got Torgal down tonight as well! He's a tricky one indeed! Had done the Aran Linvail Quests beforehand, so had gotten the amulet of power meaning that with very careful timing I could could breach as he casted resulting in preventing him completely from casting his storm of vengeance (and all but a couple of summons). From thereon it was a small matter to bring his resistance down, slow him and pin him to the floor! afterwards my R/C soloed the gem golem (I only had FoA which could damage him).

Pai'Na is down as well. Had free action on all. Paused as soon as I entered and had my F/M cast breach and my sorc a coouple of emotions, then focused on the whisper spider first, interrupting the drow with MM as she tried to get insect plague off. When it was down I killed her :D.

Stu
Mon, 19th Nov '07, 1:56pm
Good work with Torgal - I also found that spell disruption, lower resistance and Slow was the key (I didn't have the amulet though :( ). I think I started with an invisible thief behind him (triggers a True Sight casting - tying him up for a round) and then made sure I hit him with a Magic Missile just about every round thereafter (I think I had a project image scroll, a sorcerer and a F/M for the occasion). It still took me heaps of reloads to do though (I think I took him at far too low a level - my sorcerer had just become lvl10 and just had access to 5th level spells).

What level are you at and have you tried the first few floors of Watchers Keep yet? - I'm thinking it might be a good venture for the arrow and potion bags before heading out to Brynnlaw.

olimikrig
Mon, 19th Nov '07, 2:57pm
I'm 10-13 (have quite some multi classes), and the first thing I did was to clear the 1st floor of WK, might attempt some more now, though, considering the sphere as well.

Swapped Jaheira for Anomen in the end anyway, for a lil extra power.

Cleared the slaver stockade today. Went surprisingly smooth with naught but a single reload. Had all my front liners improved hasted and immediately ordered them to go for the cap'n. meanwhile my casters bombarded him with lower resistance, and then mallison and finally slow. In the end he fell (www.sorcerers2.net/outbreak/haegan.jpg) to steady sword swings with a constant bombardment of MMs in between my sorc and F/Ms attacks.

The Wizard wasn't a big problem either. Had my F/T sneak up on the dwarf and backstab him. afterwards I had my F/M deal with the Golem while my R/C was pounding on the wizard with FoA (www.sorcerers2.net/outbreak/swizzy.jpg).

Up to Lavok in the sphere now. Doing allright, the gem and coin golems didn't prove to be too much of a problem now that I've fought a some of them before.

The halflings were a whole different matter, though!
Had my party camped near the entrance to the area and moved my R/C up alone to trigger the 'event'. Immediately had him focus on the mage as he had FoA and I didn't have a ruby ray to take down the SI: Abjuration. the rest of the party took on Torgan. The mage soon fell, so I had my R/C help with ganking Torgan. Minsc and Anomen fell. Afterwards we took on etnu, he gave me a lot of trouble and my F/T ran out of bolts, so he accidentally wandered into melee and got owned pretty hard by the pesky halfling. It was a small matter to kill the cleric when the rest was down.