GabrielNYC
Sun, 23rd Mar '03, 2:04am
After doing some digging on the web, I have found D&D stats for the rings.
Here is the url to them:
The Rings of Power (http://www.planetadnd.com/references/lotr/the_rings_of_power.php)
and here are my guesses as to how 3 of them would be converted for BG2:
Narya - Ring of Fire
* non-detection
* regeneration 3hp per round
* +3 to saves and AC
* user is under the effects of a constant prayer
* all firebased spells: (not sure how to handle learning new spells as the character raises in level)
* fireshield red
* Flame strike
* fireball
* delayed blast fireball
* burning hands
* agannazar's scorcher
* flame arrow
* conjure fire elementals (lesser and strong)
* summon efreeti
* incendiary cloud
* flame blade
* dragon's breath
* aura of flaming death
* elemental transform: fire
* implosion
* firestorm
* sol's searing orb
* under the effect of the spell (I forget the name)that protects the wearer from mental commands
Vilya - Ring of Air
* non-detection
* regeneration 1hp per round
* +3 to constitution
* user is under the effects of a constant prayer
* call lightning
* chain lightning
* lightning bolt
* summon air elementals (lesser and strong)
* summon dijnn
* summon aerial servant
* summon invisible stalker
* all gas attacks
* storm of vengeance
* zone of sweet air
Nenya - Ring of Water
* non-detection; also can be cast on others
* regeneration 3hp per round
* +3 to saves and AC
* user is under the effects of a constant prayer
* grease
* melf's acid arrow
* fireshield blue
* cone of cold
* abi-dalzim's horrid wilting
* poison
* ice storm
Please feel free to give me suggestions, etc! :thumb:
[ March 23, 2003, 03:15: Message edited by: GabrielNYC ]
Here is the url to them:
The Rings of Power (http://www.planetadnd.com/references/lotr/the_rings_of_power.php)
and here are my guesses as to how 3 of them would be converted for BG2:
Narya - Ring of Fire
* non-detection
* regeneration 3hp per round
* +3 to saves and AC
* user is under the effects of a constant prayer
* all firebased spells: (not sure how to handle learning new spells as the character raises in level)
* fireshield red
* Flame strike
* fireball
* delayed blast fireball
* burning hands
* agannazar's scorcher
* flame arrow
* conjure fire elementals (lesser and strong)
* summon efreeti
* incendiary cloud
* flame blade
* dragon's breath
* aura of flaming death
* elemental transform: fire
* implosion
* firestorm
* sol's searing orb
* under the effect of the spell (I forget the name)that protects the wearer from mental commands
Vilya - Ring of Air
* non-detection
* regeneration 1hp per round
* +3 to constitution
* user is under the effects of a constant prayer
* call lightning
* chain lightning
* lightning bolt
* summon air elementals (lesser and strong)
* summon dijnn
* summon aerial servant
* summon invisible stalker
* all gas attacks
* storm of vengeance
* zone of sweet air
Nenya - Ring of Water
* non-detection; also can be cast on others
* regeneration 3hp per round
* +3 to saves and AC
* user is under the effects of a constant prayer
* grease
* melf's acid arrow
* fireshield blue
* cone of cold
* abi-dalzim's horrid wilting
* poison
* ice storm
Please feel free to give me suggestions, etc! :thumb:
[ March 23, 2003, 03:15: Message edited by: GabrielNYC ]