Aldeth the Foppish Idiot
Tue, 15th Jul '03, 9:16pm
Your foppish poll-meister back once again.
I was thinking that since most people play good aligned parties, they are forced into taking the good path during the trials in Hell to get the Tears of Bhaal. Doing otherwise would at the very least be very poor role-playing, and the alignment change can even cause a loss of class if you are playing a paladin, ranger or druid. (Do druids become evil clerics then?)
So, this poll asks you to consider what choice you would make based on the reward you would get. Pretend that there are no alignment changes based on your choices, and pretend that you don't have to role-play. Of course, if you were truly role-playing your PC wouldn't know what the rewards would be either, so obviously you aren't role-playing when making your selections. Simply chose which you would rather have based on what would be more useful to you in ToB.
I will describe the choices below in detail, because the poll limits the length of what you're asking, so I will have to abbreviate a lot of stuff for the actual questions. I will also tell you my opinion.
PRIDE - good (dagon gives you the tear)- immunity to +1 weapons and normal weapons.
evil (kill the dragon and take the tear)- +2 to constitution, Robe of the Evil Arch-Magi, 3 assorted 9th level mage scrolls.
My choice - No question - evil. Almost everything you fight in ToB has a magical weapon of greater than +1 enchantment, or in the case of dragons, hits as if it had a magical weapon of greater than +1 enchantment. So the good path really gives you nothing IMO. The magical treasures and the XP's are just a bonus as far as I'm concerned, and a +2 to constitution is extremely useful if you're playing a fighter or barbarian, and not so bad if you're playing anything else.
GREED - good (give the genie the sword) - +10% magical resistnace
evil - (kill the genie with the sword) - +2 bonus to armor class, and you get to keep the sword
My choice - good. Magic resistance is extremely important. And the magical damage and effects you will avoid by having it will far exceed the bonus you get for improving your armor class by 2. I would argue that resistances are far more important in ToB than what your armor class is. Unless you really want to use the sword, I don't know why you'd want the evil reward.
SELFISHNESS - good (sacrifice yourself) - +2 to saving throws, but lose 75,000 XP, 2 HP and 1 DEX.
evil - +15 hitpoints (assume you can resurrect the party member - just switch difficulty to easy)
My choice: evil - no question. I already have saving throws in negative numbers, so what's the benefit of getting a bonus of 2? An additional 15 HP isn't that great of a reward, but anything is better than losing experience, hitpoints, and a dexterity point.
FEAR - good (don't take the cloak) - +20% resistance to fire, cold and electricity
evil (take the cloak) - +200,000 XP and the Cloak of Bravery
My choice: good. Like I said before, resistances are so important in ToB, and 200,000 XP really isn't that much. It's the equivalent of not even one full level. I'll take the resistances any day. I usually cast resist fear, kill the beholders, and take the cloak.
WRATH - good (let Sarevok attack you) - +1 Wis and +1 Cha
evil (attack Sarevok out of anger) - +1 to strength, and +1 to primary attribute (which is wisdom if you're a cleric or druid, intelligence if you're a mage or sorcerer, dexterity if you're a bard or thief, and strength for everyone else)
My choice: evil. Because you always get a point in something useful. Unless you are a cleric or druid, the good reward is rather meaningless. The wisdom bonus won't help you, and you have items to raise your charisma. Especially if you are playing a fighter, barbarian or monk, the evil reward is much better, because you get +2 to strength (everyone gets +1 to strength, and a fighter's, barbarian's and monk's primary attribute is strength). But even thieves, bards, wizards and sorcerers would much prefer a bonus to either dexterity or intelligence, instead of a bonus to charisma and wisdom.
Poll Information
This poll contains 5 question(s). 35 user(s) have voted.
You may not view the results of this poll without voting.
Poll Results: Chose the trials (35 votes.)
PRIDE (Choose 1)
* Immune to +1 and non-magical weapons - 26% (9)
* +2 to CON, 22,000 XP (killing dragon) and assorted magical items - 74% (26)
GREED (Choose 1)
* +10% magical resistance - 74% (26)
* +2 (bonus) to armor class, and Blackrazor - 26% (9)
SELFISHNESS (Choose 1)
* +2 saving throws, -2 HP, -75,000 XP, -1 Dexterity - 34% (12)
* +15 HP - 66% (23)
FEAR (Choose 1)
* +20% resistance to fire, cold and electricity - 89% (31)
* +200,000 XP, Cloak of Bravery - 11% (4)
WRATH (Choose 1)
* +1 Wisdom, +1 Charisma - 14% (5)
* +1 Strength, +1 to Primary Attribute - 86% (30)
I was thinking that since most people play good aligned parties, they are forced into taking the good path during the trials in Hell to get the Tears of Bhaal. Doing otherwise would at the very least be very poor role-playing, and the alignment change can even cause a loss of class if you are playing a paladin, ranger or druid. (Do druids become evil clerics then?)
So, this poll asks you to consider what choice you would make based on the reward you would get. Pretend that there are no alignment changes based on your choices, and pretend that you don't have to role-play. Of course, if you were truly role-playing your PC wouldn't know what the rewards would be either, so obviously you aren't role-playing when making your selections. Simply chose which you would rather have based on what would be more useful to you in ToB.
I will describe the choices below in detail, because the poll limits the length of what you're asking, so I will have to abbreviate a lot of stuff for the actual questions. I will also tell you my opinion.
PRIDE - good (dagon gives you the tear)- immunity to +1 weapons and normal weapons.
evil (kill the dragon and take the tear)- +2 to constitution, Robe of the Evil Arch-Magi, 3 assorted 9th level mage scrolls.
My choice - No question - evil. Almost everything you fight in ToB has a magical weapon of greater than +1 enchantment, or in the case of dragons, hits as if it had a magical weapon of greater than +1 enchantment. So the good path really gives you nothing IMO. The magical treasures and the XP's are just a bonus as far as I'm concerned, and a +2 to constitution is extremely useful if you're playing a fighter or barbarian, and not so bad if you're playing anything else.
GREED - good (give the genie the sword) - +10% magical resistnace
evil - (kill the genie with the sword) - +2 bonus to armor class, and you get to keep the sword
My choice - good. Magic resistance is extremely important. And the magical damage and effects you will avoid by having it will far exceed the bonus you get for improving your armor class by 2. I would argue that resistances are far more important in ToB than what your armor class is. Unless you really want to use the sword, I don't know why you'd want the evil reward.
SELFISHNESS - good (sacrifice yourself) - +2 to saving throws, but lose 75,000 XP, 2 HP and 1 DEX.
evil - +15 hitpoints (assume you can resurrect the party member - just switch difficulty to easy)
My choice: evil - no question. I already have saving throws in negative numbers, so what's the benefit of getting a bonus of 2? An additional 15 HP isn't that great of a reward, but anything is better than losing experience, hitpoints, and a dexterity point.
FEAR - good (don't take the cloak) - +20% resistance to fire, cold and electricity
evil (take the cloak) - +200,000 XP and the Cloak of Bravery
My choice: good. Like I said before, resistances are so important in ToB, and 200,000 XP really isn't that much. It's the equivalent of not even one full level. I'll take the resistances any day. I usually cast resist fear, kill the beholders, and take the cloak.
WRATH - good (let Sarevok attack you) - +1 Wis and +1 Cha
evil (attack Sarevok out of anger) - +1 to strength, and +1 to primary attribute (which is wisdom if you're a cleric or druid, intelligence if you're a mage or sorcerer, dexterity if you're a bard or thief, and strength for everyone else)
My choice: evil. Because you always get a point in something useful. Unless you are a cleric or druid, the good reward is rather meaningless. The wisdom bonus won't help you, and you have items to raise your charisma. Especially if you are playing a fighter, barbarian or monk, the evil reward is much better, because you get +2 to strength (everyone gets +1 to strength, and a fighter's, barbarian's and monk's primary attribute is strength). But even thieves, bards, wizards and sorcerers would much prefer a bonus to either dexterity or intelligence, instead of a bonus to charisma and wisdom.
Poll Information
This poll contains 5 question(s). 35 user(s) have voted.
You may not view the results of this poll without voting.
Poll Results: Chose the trials (35 votes.)
PRIDE (Choose 1)
* Immune to +1 and non-magical weapons - 26% (9)
* +2 to CON, 22,000 XP (killing dragon) and assorted magical items - 74% (26)
GREED (Choose 1)
* +10% magical resistance - 74% (26)
* +2 (bonus) to armor class, and Blackrazor - 26% (9)
SELFISHNESS (Choose 1)
* +2 saving throws, -2 HP, -75,000 XP, -1 Dexterity - 34% (12)
* +15 HP - 66% (23)
FEAR (Choose 1)
* +20% resistance to fire, cold and electricity - 89% (31)
* +200,000 XP, Cloak of Bravery - 11% (4)
WRATH (Choose 1)
* +1 Wisdom, +1 Charisma - 14% (5)
* +1 Strength, +1 to Primary Attribute - 86% (30)