View Full Version : lighting torches


AK_Rooster
Tue, 10th Jul '01, 4:36am
ok im around that part of 3rd lvl in wathers keep anyway im around that part wer i fixed the rod and got through the protal and anyway im at that part were u find that guy in the machine behind hte glass i got pretty far im at the point were i need to light rhe torches i did the door in front of them isnt it spose to open cause i tried to open it after i lit all the torches but no luck hmm strange oh and ihad one more question were is the crystal mallet so i can break the glass to the machine and kick that little twirps ass . lol please helkp me .

cotman68
Tue, 10th Jul '01, 4:44am
err ok

spoilers:


you need to light the torches in a very specific way---look at the colored 'couches' in rooms that frame the main room (the one with lum the mad's machine and the crazy guy). go to the map view and you will see what I am talking about

light the torches with those colors...


then, open the door. some bad bad minotaurs named rock and garock will charge out with some friends.. they can deal some damage--but no magic casters amoung them. the crystal mallet is in a cabinet behind them.


btw, check out this walkthough:
http://www.sorcerers.net/Games/BG2/index.htm

the 5th walkthough down (275 kb).. download it and use it---very very helpful walkthrough that includes ToB and the Watcher's keep. it will answer just about all your questions--including your next question:

how does the machine of lum the mad work, anyhow?