View Full Version : How Do You Think ToB Ends? (SPOILER)


Nobleman
Mon, 28th May '01, 10:56pm
I have searched the database and there is no opinions on this. And since the last thread got closed I'll start a new one. Hopefully more serious than



http://www.sorcerers.net/ubb/Forum2/HTML/002581.html


I think it ends up with a few strong persons gather their Bhaal spawn followers. One of theese persons is of course the maincharacter. The Maincharacter comes with Imoen and Sarevok as followers. The other groups might have some strong Bhaal Leaders and a few followers. An epic battle for ultimate rulershíp of the sword coast. (level 40 characters are rulers)

What do You Think? A battle? somthing more subtle? Please give Your opinion.

[This message has been edited by Nobleman (edited May 28, 2001).]

Grovflab
Mon, 28th May '01, 11:02pm
Ah, look a new topic!

Ok, be serius.

Maybe Tob will have multiple endings, depending on what kind of god you turn out to be!

But sure, big show off in the end. Maybe Ao turns up himself!

Nobleman
Mon, 28th May '01, 11:09pm
I know a bloke called Io "the god of gods"
My senile mind may have hit me again. :D

I also hope the game has multiple endings as I find It hard to squize the same ending down on an evil PC as on a good PC. Neutral for that sake. Multiple endings would definately be cool as they would raise realism on the gameplay during BG1-BG2-ToB
Realism in ComputerRPG ,within the D&D universe, is my Epic Quest :D

[This message has been edited by Nobleman (edited May 29, 2001).]

Extremist
Mon, 28th May '01, 11:13pm
Hmmm, multiple ending?

I'd like to see that. Depending on your alignment and reputation probably. And with several possibilities to finish, of course.

I don't think Ao will show up however. :(
If they put him there, who will be in another BI game?

Also, I can't imagine Sarevok in my party. I think that you will be forced to deal parties of many Bhaalspawns, including Sarevok's.
Or, Sarevok will betray you at the end so you'll have to deal with him again.
Posibilities are numerous.

steven11
Tue, 29th May '01, 12:10am
i'm not too sure why the last topic on ToB & imoen & endings flew off on a weird downward spiral.

given that planescape:torment ended in a manner that i found quite sobering/depressing, i really think you'll have to end up killing imeon.

with regard to multiple endings, no matter which ending you chose in ps torment, you ultimately still went to hell. ceteris parabus, in bg2, no matter what you do, you will kill imeon, sarevok et al, and become a god :(

Elebereth
Tue, 29th May '01, 12:24am
What do you have to do to become Bhaal?

I would think that you would have to be the very last Bhaal spawn. So that would mean killing Imoen. So maybe you will have to choose between killing Imoen and becoming Bhaal, or not killing her and just living out your natural life.

If you killed her what would Jaheira, Keldorn, Minsc and all the other good NPCs think? Maybe if you choose to kill Imoen and become Bhaal you'll have to fight any good NPCs's in your party. That IMHO would be a pretty good finale.

steven11
Tue, 29th May '01, 12:36am
given that you are the spawn of bhaal and soon to be a god, does it matter what keldorn reckons?

Lothar
Tue, 29th May '01, 3:52am
The very last Bhaalspawn, eh? Reminds me of Highlander. Maybe you kill other Bhaalspawn to gain more powers? Could be...

IronEagle
Tue, 29th May '01, 5:08am
ya know, i mentioned this a while back... the fact that it sounds like its gunna end much like Highlander, but noone believed me... but to be honest its the only idea that makes sence...

theholygit
Tue, 29th May '01, 11:56am
well i always thought that everyone major you meet in the sword coast, like minsc jahiera etc, will find out that they are also bhaal spawns. i dunno that was my notion. it's just that your entire group always wins, never loses, and they all special abilities. i think the main char and imoen never really become bhaal, i think they live or something. or that could be one ending, maybe in the endings imoen kills you, you kill imoen you, both become bhaal or maybe you both just bugger off somewhere and live or adventure. Is it also true that they aren't making games based on the story we have here about the bhaal spawn and imoen things. coz if so what else are they going to make....and who is Ao coz i don't know much about TOB.

kevlar0101
Tue, 29th May '01, 11:56am
I think it wont, an open ending orso

Lord Praetor Munir
Tue, 29th May '01, 1:52pm
I think the "highlander" concept makes some sense.. i mean.. Bhaal left in his path a score of mortal progeny right.. that means his essence was divided among all his spawns and if Irenicus and Bodhi is after this essence in BG2 and have shown that it can remove such powerful curses... and Irenicus's aim with the Elf Tree was to be an Avatar right.. meaning.. if you could combine or reunite all of Bhaal's essence.. then u can become Bhaal.. or at least as powerful as him..

Shrike00
Tue, 29th May '01, 1:56pm
There can be only one .....

Lokken
Tue, 29th May '01, 6:17pm
I'm gonna be king and viconia is going to be my queen, and we're going to have alot of slaves and luxury, just as my lady wishes it :D

Da Punisher
Tue, 29th May '01, 7:03pm
I'm curious, as ToB would be the last BG, and the story would end here, then why are they making a BG3 3D??!! I mean, do we have to start all over again, at level 1 or something, I would hate to see that, but then again, I suppose we aren't allowed to get higher than level 40, so we'll probably start at level 1.
I think it will be cool, but I don't think it will be cooler than Never Winter Nights...

Nobleman
Tue, 29th May '01, 7:09pm
We all love Bg-series but it has to end somewhere.... But this isn't the end. It is the beginning of an entirely new era of ComputerRPG. We can only imagine what the futere brings of goodies. I remeber "Bards Tales" on Amiga.Back Then it was a magnificent game. I was sad that it had to end with the sequal. Now I feel the same about BG. But we'll see more. Much more.

Ironbeard
Wed, 30th May '01, 8:40pm
I just thought I'd bring up my vague understanding of the Alaundo quotes they've scattered throughout the games. "...a score of mortal progeny, chaos shall be sown in their footsteps...". Now we know that there's more than a score, so Alaundo's wrong on at least one count. However in a couple of places (Candlekeep and your BGII biog) it says that Bhaal's plan was not that his kiddies succeed him, but that they cause enough carnage to resurrect him. However, I mentioned that to a mate, who said that that would just make Cyric more powerful as its his portfolio, so maybe Bhaal's plan is as follows.
1) Sire a great many mortal progeny
2) let them get really powerful
3) get the most powerful to kill Cyric, creating an unfilled Portfolio, which he can fill, or open a door in some other way (I think you need VERY special circumstances to kill a god)
4) Have all the kiddies fight to create enough carnage to get him resurrected.
So, I think, that certain circumstances have been set up by Bhaal, so that you unwittingly set up his resurrection, then
A) it doesn't work, and you have to avert/survive the battle
B) It works and in the final battle of the Bhaal kids you can
Good) avert the battle, defeat your Bhaal essence, be free
Evil) win the battle and do so well you replace Bhaal, after fighting him first

Or there could be a downbeat ending with you being assimilated by Bhaal or Cyric anyway and just being able to Good: avert as much suffering in the huge battles Bhaal planned/Evil: carve out a name for yourself
before it happens.

Nobleman
Wed, 30th May '01, 11:09pm
You have some great ideas Ironbeard. :)
I read this from the front page:

UHHH FUTURE SPOILER
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Next you'll travel to a variety of places, including the city of Saradush (in Tethyr), which is under siege. Since it ends the Bhaal saga, the expansion pack, fittingly enough, resolves the problem of who claims the throne. There are only 5 Bhaal-spawn left, one of them being a very powerful fire giant who has an army of his kin besieging the city of Saradesh, and you have landed right in the thick of it. The city is teeming with huddled refugees, hot-tempered locals, decaying corpses, and disease. Catapults rain fire down on the city streets as you walk around. It's not a happy place.

There are 5 bhaal Spawns. Chaos and carnage
Indeed!! :D

But I don't understand why You say Alauando was wrong :confused:
You said Yourself ".. A score of mortalprogeny, Chaos shall be sown in their footsteps..." Their footsteps... as in, he did foresee that more than one bhaalspawn was born. a question of semantic I guess.


[This message has been edited by Nobleman (edited May 31, 2001).]

Extremist
Wed, 30th May '01, 11:17pm
The ending movie in BG2 shows seven persons, very much alike. If there are 5 Bhaal spawns then who are these people? Your incarnations? Bhaal's familiars? Your dear friends from the Candlekeep? Viconia's jealous lovers?

Or it is a lowsy commercial for PSX BG:The Dark Alliance?


[This message has been edited by Extremist (edited May 31, 2001).]

Nobleman
Wed, 30th May '01, 11:35pm
They look like the cowled wizzards. Brown robes. Cowled. Look the same. After IRENICUS massacring Lots of Cowled wizzards, Perhaps they feel frightened of loosing more mages. And wants to end this.

Or a sect. Guardians chosen to follow the Bhaalspans. And Control them. Destroy if nessecary.

But I agree Extremist. It seems odd indeed. Who are they :eek:

Lokken
Thu, 31st May '01, 4:39am
makes you wonder doesn't it =)

I dunno, it sure look like cowls, but the symbol on the table disturbs me.

Perhaps some sort of harper associated sect, they do seem to have a great interest in the children.

Earl Grey
Thu, 31st May '01, 4:52am
I don't think ToB has different endings. I am very much looking forward to ToB, but keep in mind that it's just a (small) expansion.
Btw, isn't it on one single CD?
I expect lots of hack'n slash, but not an awful lot of roleplaying. Just trying to keep my expectations reasonable here...

kevlar0101
Thu, 31st May '01, 11:43am
they have a new compression system that makes it all storeable on one cd, the only thing I want is that it is big, lets say like 2 chapters, but I probably will set my hopes to high and finish it in a day

Headbanger
Thu, 31st May '01, 11:50am
Well I read ToB will add 50 or 60 hours of playtime to the game.... so that will be two and a half day playing without sleep ;)

Nobleman
Thu, 31st May '01, 1:46pm
I think I'll spend more time on completing the game. I like playing it right no reloading too much.I think this makes the intensity and Roleplaying much more intense. It also makes the game last much longer in playtime.

To Lokken: Yes You said it bro!!! :D That table... hmmm. Perhaps the cowled wizzards are more sinister than we thought. More part of the plot than we thought.

To Earl why dont You think there are multiple endings. How can You squize one ending down on both evil and good maincharacters? Any ideas?

I think it is too cheap if it comes to the point that alignment didn't really matter throughout BG1-TOTSC-BG2-ToB. A game which most certainly is a batttle between good and evil.

Headbanger
Thu, 31st May '01, 2:57pm
Nobleman is really right. Good thinking dude. I don;t think Good and Evil can't just end the same. Maybe they can defeat the same person(s) in the end, but what they do then with the postition that they earned would be quite different, depending on your alignment.

ios
Thu, 31st May '01, 4:35pm
hey i think that these guys are the watchers!! you know the great watcher's keep dungeon whick keep telling us all the time ...

it would be fun to have multiple endings and they will propably make it that way because a good bhaal spawn who wants to get rid of the bhaal one and for all isn't the same with an true evil guy who just wants power and more power so tha he'll become bhaal himself

Ironbeard
Thu, 31st May '01, 6:39pm
Nobleman, in my understanding a score is twenty, so Alaundo underestimated the number, or just used "a score" to mean "a lot"

Now, the cowled guys, the Icon is the one from BG1 and the floor of Sarevok's temple, so it's probably an icon of Bhaal. My reckoning is that these people are some kind of cult that worships Bhaal and has been set up (possibly by Bhaal himself) to ensure his plan to come back works, and are now worried that you're so poweful you might ruin his plan for your own ends. I think the ending will be after the battle, when a severely weakened Bhaal is trying to fight Cyric and destroy his children once their purpose is served at the same time. Whatever happens, I'm sure it'll be conclusive for your character.

Avooch Dar
Thu, 31st May '01, 7:02pm
If you can think back a bit you said something about getting to 40th level.
Now then you see for BG2 they were all going on about how you could get to level 23 and stuff.
Only did you find at the last minute that in fact it was only theives that could get that high.

As far as i can work out this is how far you can get:

Fighter:40
Paladin:34
Ranger:34
Mage:31
Sorcerer:31
Cleric:43
Druid:That one is slightly harder to work out as the manual was printed wrongly!
Theif:46
Bard:46
Monk:43 (ridiculous!)
Barbarian:40

kevlar0101
Thu, 31st May '01, 9:05pm
2.5 days without sleep?
you know, I finished bg2 for the first time in 5 days, not even full days :D

Extremist
Thu, 31st May '01, 10:09pm
Then you are indeed of kevlar.
What are you still doing here? Git on to break the forum record (yours), let's say finish it in 3 days!

BTW, I played it more days than you both times. A week or two.

Avooch Dar
Fri, 1st Jun '01, 12:19am
Stop going on about how much time it is going to take to complete. BG2 could be completed in 9 days in a row. But has anyone actually done that?!?!

You make it out to be small but TOB is actually bigger 1.5 times longer than planescape. So really it is an entirely new game! And i am going to search every nook and cranny of it like i have done with the other games. The longer it takes the more fun it is!

Capstone
Mon, 18th Jun '01, 5:37pm
Seems like I heard somethign about multiple endings, but that may have been just for the romances.

I would be *extremely* upset if I had to kill Imoen, especially after all I went through to rescue her in the first place. The cutscenes in BG2 actually made me red in the face. I actually growled at my monitor and told Irenicus all the horrible things I was going to do to him when I finally caught him.

Sylvus Moonbow
Mon, 18th Jun '01, 6:55pm
I have searched the database and there is no opinions on this. And since the last thread got closed I'll start a new one. Hopefully more serious than

http://www.sorcerers.net/ubb/Forum2/HTML/002581.html


I think it ends up with a few strong persons gather their Bhaal spawn followers. One of theese persons is of course the maincharacter. The Maincharacter comes with Imoen and Sarevok as followers. The other groups might have some strong Bhaal Leaders and a few followers. An epic battle for ultimate rulershíp of the sword coast. (level 40 characters are rulers)

What do You Think? A battle? somthing more subtle? Please give Your opinion.


*** MAJOR SPOILER ***

First, TOB has multiple endings, two to be exact. You can pick your final destiny, that being good or bad.

The last battle is against Melissan who's power you shall absorb and inherit.

End cimatics and end of your journey.

Syl...

Mathetais
Mon, 18th Jun '01, 7:01pm
Gee . . . Thanks. Don't need to order it now! ;)

now, lets chase Syl off the forum with one word: WALKTHROUGH?

Sylvus Moonbow
Mon, 18th Jun '01, 7:02pm
What do you think I'm already working on? LOL :D

Syl...

Avooch Dar
Mon, 18th Jun '01, 7:37pm
Great all of this build up and we have to fight someone with a name remisant of a sitcom title. Goodness i am shaking in my boots!

Vile
Mon, 18th Jun '01, 10:20pm
Well, at least he put "Spoiler" up there before. You had the choice and you let your curiosity get to you.

However, this still leaves out the robed figures. I have to agree with Ironbeard about them being a cult of Bhaal. I just remember that before Bhaal died, all his followers were killed and BG supposedly takes place just after the Time of Troubles, so... I guess we'll all just have to wait.

[This message has been edited by Vile (edited June 18, 2001).]

Mathetais
Tue, 19th Jun '01, 12:37pm
I still think that the "Cult of Personality" is Tal, Darian and BTA . . .

As to Syl's spoiler. Yeah, the final bad-gal does sound like a "Balder's Gate 90210" character, but look at how Shannon Dorty has grown since that show: witchcraft, drunk driving, she's a walking terror.

jack-of-all-trades
Thu, 21st Jun '01, 11:14pm
any one see that movie "Blade"?

in the end the bad guy (a vamp) turns into the god of blood or something. I think that Sarevok will do this (turn on you in the end if he is in your party) and then you would have to fight him as a god.

(hope no one already said that, i didn't read all of the other posts)

Pyrion
Mon, 25th Jun '01, 7:42am
This is essentially a massive spoiler:
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*NECESSARY SPOILER SPACE*
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Okay.

Correction, there are three possible endings.

1. Your character is a Good or Neutral character and decides to become a God.

2. Your character is an Evil character and decides to become a God.

3. Your character, of any alignment, decides to dump the Bhaalspawn taint and live life as a mortal without a predestined path.

Furthermore, the game gives epilouges for each NPC that is in your party. I'll go ahead and spoil those (if your character chooses to become a deity) for you as well, since I'm on that topic. Direct quotes from the game:

Aerie continued adventuring after leaving <CHARNAME>'s company, driven in her travels to oppose slavery in any form. Her compassion grew tainted by revenge, however; revenge for what had been taken when she was in chains. She might have lost herself entirely had she not stumbled across a group of Avariel winged elves enslaved in Cormyr. They compelled her to come to Faenya-Dail, the home she was originally stolen from, and she learned much while there. Most importantly, she learned she was no longer one of them, and stopped pining for wings she wouldn't use anyway. Aerie eventually became a high priestess in Understone, a gnomish village her mentor Quayle had sometimes spoken of. He had been her true family, and it was among his people that she finally found peace.

Anomen was troubled after his time in <CHARNAME>'s company. He had closely witnessed the dark power inherent in the Bhaal child, and no matter <CHARNAME>'s intent, it caused a crisis of faith. His confidence in Helm shaken, Anomen traveled without aim until arriving in the frontiers of Maztica. This was during the revolt of Yamash, an evil cleric that raised a demonic conquering horde. Anomen was drawn into the conflict, helping to organize the besieged Maztican soldiers, but he found he could not effectively train them without speaking of duty and the role a guardian must play; he was teaching the doctrine of Helm, and understanding it more as he did. In the end, his words rang true, and Yamash fell to the Disciples of Anomen, a new Order for a new land.

With his guidance no longer needed, Cernd left <CHARNAME>'s company and reunited with his son, Ahsdale. His duty to nature constantly called him away, however, and the boy grew bitter. Years later Cernd attained the title of Grand Druid, but stopped the ascension when he learned that his long-estranged child now wielded twisted magics, and commanded an army threatening the Sword Coast. Cernd abdicated, citing that he could not hold such responsibility when he had been so grossly deficient in his personal obligations. Neither Cernd nor Ahsdale would survive when they finally met in battle. They were strangers to each other, and the only common ground they found was where they fell, a spot that gave rise to a wondrous oak that turns the gravest of reds at season's change.

Edwin gained great renown in his travels with <CHARNAME>, and in the years following their association he would exploit that infamy. In time he achieved enough influence to subjugate even the Red Wizards themselves, becoming the greatest leader they had known in recent memory. Very recent memory, it turns out, as he was deposed scant days later. Such is the brief nature of conquerors in Thay, practically lining up for their turn in power. His only notable appearance following this embarrassment was in battle with Elminster of Shadowdale himself, a short affair that saw the end of Edwin's existence in the Realms. Edwina, however, tends bar in a Waterdeep tavern. She is a bitter, bitter woman.

Haer'Dalis found traveling with <CHARNAME> a fine introduction to the Realms, and once they parted company he was eager to see more. He visited such varied locales as Waterdeep, Neverwinter, and Thay, eventually fleeing each one after innocently immersing himself in local troubles. Later he would befriend a female Cambion and return with her to the Abyss, only to unintentionally end up leading a revolt on several layers of the hells. For a time, Haer'Dalis was the most-hunted man among the planes, but the ire of his enemies could not match his wanderlust, and he eventually found his way back to the city of Sigil unharmed in any permanent fashion. There he rejoined Raelis's acting troupe and was pleased to finally settle down - until the next misunderstanding, of course.

And what of Imoen, the eternal child? She had long stood in the shadow of <CHARNAME>, but she was her own person, and would find her fate where she pleased. She returned to Candlekeep for a time, her formidable skill in magic granting a greater appreciation for its tomes. It was smaller than she remembered, however, and she did not stay long. Later she was seen in such vaunted company as Khelben "Blackstaff" and Elminster, by all accounts encouraging them to not be such stick-in-the-muds. Her influence grew over time, and she may have founded a thieves' guild that now operates all the way to Neverwinter. When asked of this she always answered with a smile of purest innocence. "Heya," she would say, "it's just me, Imoen."

The events of the Bhaalspawn saga affected Jaheira deeply. It was her duty to protect the greater balance of things, but in the years to come she found an increased portion of that fight occurring within her own mind. Witness to great change while in <CHARNAME>'s company, she had become acutely aware of how fleeting life was, and how the loss of those she held dear ate away at her thoughts. In time she would be known as a tireless champion of balance, one that sometimes acted in concert with the Harpers and sometimes did not. Always, however, she remained distant and guarded, never staying long in any one place. Jaheira would cross the Realms thrice over, but she never did return to Tethyr or the Sword Coast.

Jan Jansen's life following his association with <CHARNAME> was typically convoluted, the barest of details hidden amidst his half-truths and whole lies. According to his published memoirs, "A Jansen in Every Port", after a short prison term for monkey smuggling, he returned to his first love... monkey smuggling. This led to the now infamous Gibbon Riot of '72, a tumultuous and altogether unclean event that seemed to center on the estate of the Shadow Thief Vaelag. Jan would deny that he had planned the downfall of the rogue, but he was unable to explain what practical application he had intended for a horde of knife-wielding simians. Nevertheless, the death of the admittedly disliked and generally suspect Vaelag could not be attributed to the young gnome. Strangely enough, Jan had alibis for each and every second of the day in question, and what a day it must have been! Relatives from across the Realms came forward to say that he had stopped in for tea and turnips. At his later wedding to Lissa, Jan was asked how he managed to be in so many places at once, and yet still so far from the scene of the crime. "Well," Jan would say, "when you have that many monkeys, anything is possible."

Keldorn Firecam thought his travels with <CHARNAME> marked the end of his active career, both as an adventurer and in service to the Order. He retired to Athkatla, hoping to live in as much peace as an old warrior can expect, but the call to serve came one last time. It was years later, and Amn was besieged by giants. In his 60th winter, Keldorn and five knights held a strategic pass until the main Amnish force could arrive. He won the day, but his wounds were severe and the old paladin fell on the battlefield. As his knights watched, the hand of Torm descended upon the scene, and when it departed, Keldorn was gone. From that day, visions of the True God were accompanied by the stalwart ghostly form of Keldorn at his right hand.

After leaving <CHARNAME>'s company, Korgan Bloodaxe lived in as bloody a fashion as he could manage. He took control of an entire dwarven clan, killing their leader in secret and guiding their revenge to a target of his choosing. He could have lived in luxury, but his thirst for carnage was immeasurable, and he stunned the Realms by pushing deep into the Underdark. The blind fury of the clan took even the dark elves by surprise, but holding territory in the home of the drow is a hopeless proposition. Korgan was last seen burying his axe in the gullet of a high priest of Lolth, laughing as he struck. Dwarven legend immortalized the image, and his bloodlust is now called a crusade. History, it seems, finds more heroes than madmen.

The perils that Mazzy Fentan faced at the side of <CHARNAME> did nothing to dissuade her thirst for adventure. In fact, it was not long after the events in Tethyr that she formed the Fentan Knights, a stalwart band of heroes that spawned tales across the Realms. They battled trolls to save endangered towns, turned back tides of orcs to preserve ancient forests, and faced a rogue dragon in its own lair just to make the world a better place. Their legend was larger than life, especially so for Mazzy, and it was said on occasion that if valor were inches, she'd be twenty feet tall. For all her risks, Mazzy eventually passed peacefully at a ripe old age, knowing she could take pride in everything she had done.

With the saga of the Bhaalspawn closed, Minsc fulfilled a long promised oath. He returned to Rashemen, hoping to regale the Icedragon Berserker Lodge with the tales of his deeds, and earn a place within its hallowed halls. His words were not needed. Every tavern in Faerun had a bard singing of the valiant ranger, and he was welcomed as a hero. Eventually he formed his own adventuring company, the Justice Fist, striking fear in the hearts and faces of evil until, in his advancing age, he again set out across the Realms... and disappeared. And what of Boo? Well, what is Minsc without Boo? The two would never be separated, and some say they are together still, up amongst the stars where hamsters are giants and men become legends.

Nalia grew quite powerful after her association with <CHARNAME>. Initially she traveled, learning magical lore and making influential friends, but after a year she returned to Amn and her family home of de'Arnise Hold. She found it in the control of none other than Isaea Roenal, but she was no longer the wayward child that he expected, and single-handedly brought him to justice for his indiscretions. She declared herself the inheritor of her father's ducal title, becoming a beloved ruler, respected archmage, and eventually earning a seat on the Amnish Council of Six itself. She would become a prominent figure in Amn for many years, constantly fighting for the good of the common folk and making many frustrated enemies among the nobility and Cowled Wizards both.

In the years following his resurrection by <CHARNAME>, Sarevok never settled in any one place for long. In Berdusk he is said to have routed an army of invading orcs, displaying such fearsome power and rage that terrified locals weren't sure whom to fear more. In Westgate he arrived as conqueror, brutally enforcing his will only to mysteriously vanish months later. He acted like a man that did not know himself, and all the stories agreed that Sarevok was a tortured soul, balancing between life and death, never to achieve either. Eventually he disappeared, said to have assaulted the Abyss itself, or even taken his own life. In truth, he journeyed to Kara-Tur to bury his one true love, the warrior Tamoko. He never returned, though the stories endure.

Valygar continued adventuring for several years after the Bhaalspawn saga, traveling among the wilds and becoming a common sight near Waterdeep. In time he would retire to Athkatla, content to assume a contemplative life on his family estate, but admirers among the nobility would not let him rest. He was pressured into assuming the title of Chief Inspector, a responsibility he didn't want, but corruption within the city soon gained his ire. Surprising even himself, Valygar became an effective leader, and it was this term in office that truly restored the Corthala family name. Valygar eventually married and his only son, the pride of his life, took the lessons of the father to heart. He would go on to lead the Cowled Wizards, becoming its greatest agent of reform.

No longer with <CHARNAME>, Viconia went on to found a cult dedicated to Shar in the city of Waterdeep. One of her followers betrayed her, however, prompting the slaughter of the whole tainted lot. Shar admonished Viconia strongly for this, but she was unrepentant and again wandered the Realms. Viconia was still formidable, and went on to prevent an attempt by the Knights of the Shield to take over Calimport, and even worked with Drizzt Do'Urden to save the elven city of Suldanessalar from a Zhentarim plot. For this last act, the elves accepted her, and Queen Ellesime bestowed the highest honors of the Seldarine, an accolade never before given to one of her dark kind. Viconia reportedly bowed once without emotion, and then left. Her fate remains unknown.

Lokken
Wed, 27th Jun '01, 9:59pm
and MAJOR SPOILER for romance epoilogues (this is major spoil indeed)
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AERIE:
Aerie and <CHARNAME> would prove inseparable, their adventuring careers becoming secondary to the raising of their son, and eventually a daughter as well. Their later years would hold one last great trek, however, as Aerie still suffered a sadness from her time enslaved and the loss of her wings. Together she and <CHARNAME> sought the Avariel of Faenya-Dail, the winged elves she was stolen from so long ago. They discovered not only her people, but loving parents that had spent years searching for their lost child. With no more mystery or confusion to cloud their lives, it was there, among the clouds, that Aerie and <CHARNAME> would finally be married. Their union, it is said, was blessed by visions of Aerdrie Faenya and Baervan Wildwanderer both.

ANOMEN:
Anomen and <CHARNAME> continued adventuring until they were known as heroes almost everywhere they went. So prolific were their careers that the proposed date of their wedding kept getting moved back, either due to impending crisis or some lucrative adventure that one or the other would insist on investigating. Finally a date approached that both <CHARNAME> and her beloved were determined to keep, and the much heralded event drew heroes and dignitaries from across Faerun. The couple had touched the lives of many, and those people arrived in droves to watch Elminster himself unite the two in one of the grandest ceremonies the city of Baldur's Gate had ever seen. Anomen and <CHARNAME> retired from public life shortly thereafter, although, if tales be true, their adventures never truly ended.

JAHEIRA:
The years following the Bhaalspawn saga were kind to Jaheira. They couldn't be called peaceful, by any means, but her relationship with <CHARNAME> weathered it all. Theirs was an unshakable union, and while duty or adventure might separate them for even years a time, they always returned to one another. Her friends would marvel at how secure in this Jaheira seemed to be, especially considering her initial reluctance, but she would chuckle when thinking back on those first cautious days. After all, she and <CHARNAME> had literally been to the hells and back, and when the gods themselves couldn't separate the two, what were simple months and miles going to do? She lived long and well. Not always with <CHARNAME>, but never truly apart from him.

VICONIA:
<CHARNAME> and Viconia continued adventuring long after leaving Tethyr. He became an important political figure, and she was his trusted counsel. Eventually Viconia bore <CHARNAME>'s child, which first served to strain their relationship. The birth, however, changed her, and she dedicated herself to raising the boy, teaching him both the ways of the drow and of <CHARNAME>'s people. She marveled at the understanding in his eyes, but, unfortunately, didn't live to see him grow. Viconia was poisoned by a servant of Lolth, her last words whispered to her loving mate in private. <CHARNAME> raised his son in secret, and tales vary on the result. Some say they waged a crusade against the drow, but all agree that the former child of Bhaal never forgot the love of his dark maiden.

Extremist
Wed, 27th Jun '01, 10:10pm
That does it! Viccy poisoned. I'll get BI story makers poisoned. Bastards.

Should I buy ToB after this? I will buy it, I will. And make the end where all die except Viccy.

Shadow Assassin
Sat, 30th Jun '01, 8:27am
How dare they kill off viconia, thats it I shall have to beat them with a wet noodle