View Full Version : Bard vs. Mage/Thief...who da man?


Death Rabbit
Fri, 11th Apr '03, 1:04am
Please be seated. Let me start this off with a simple statement:

I think bards suck, and I want to be proven otherwise.

So many people rave about bards, and I just don't get them. I see them as more of a liabilty than anything. I'm sure it's more than just a matter of preference, but I think a mage thief is a better choice. I offer this objective analysis:

The Bard has thief abilities.
- No, the bard has 1 thief ability, and it's the most useless of the bunch since there are only 3 or 4 people in the game worth pickpocketing. No backstab, no traps, no nuthin.'

The Bard has a super-high lore.
- Is this really all that useful? Especially if you're like me, by now you know what all the items are by looking at them. Plus - there's shops, spells and scrolls to identify with. A regular thief, mage or multi with a high INT will have a high enough lore to identify most items, and use scrolls or pay for the rest. After all, you still get the benefits from the item whether it's identified or not, right?

The Bard can cast spells.
- Only up to level 6. A dual class or properly patched multi-class mage/thief can go all the way to 9.

The Bard can use any weapon and wear chainmail.
- One prof. per weapon, thief thac0 progression and not enough HP to make an effective melee fighter. He can use missile weapons, but so can a mage/thief. As far as Elven Chainmail/bracers/robes are concerned, a mage/thief can wear them as well.

The Bard can sing.
- Is the slight bonus to your entire party from the bard song all that helpful, especially at higher levels? I say no, even with the Skald's more powerful bard song. The jester's song is interesting, but you can do the same with the Harp of Pandemonium (I'm pretty sure). Even if it did help enough to count, is it worth effectively disabling a character to do it?

The Bard has specific bard-only items.
- True. But they are few and once a thief gets 'Use Any Item" that don't mattah nun. :(

So, I conclude that I see no real reason to have a bard, other than challenging yourself to do well despite his presence. A multi-class mage/thief will level up slower and lag slightly behind, but in the end will be much more powerful in 2 areas rather than mediocre to weak in 3 (melee/magic/thieving).

Remember, I WANT to be wrong here, so before any hard-core bard lovers chime in with "Death Rabbit you're such a chump Bards rule you know nothing I hope you get crabs! hah aha," tell me why I'm wrong. Is there some wonderful aspect to Bards I'm missing out on? I really want to know.

Hit me. :cool:

Infarateo Gantul
Fri, 11th Apr '03, 8:42am
I'll take this opportunity to defend the Bards then... though I'll be referring to only one in particular - the Blade, and will rate him as if he were soloing the game. Btw, Death Rabbit don't get angry at me if I sound preachy or make statements that somehow point to you as a person... I'm only referring to your idea that Bards suck, and that's actually my only enemy here. Nothing personal... there was once a time when I had pretty much the same thoughts. ;)
First off, I'll give rough comments on your analysis:

The Bard has thief abilities.
- No, the bard has 1 thief ability, and it's the most useless of the bunch since there are only 3 or 4 people in the game worth pickpocketing. No backstab, no traps, no nuthin.'

-----> No, he actually has three. Let me enumerate them for you: Pickpocketting, Stealing, and Traplaying.
If you think pickpocketting is useless, then you've never used it to its full potential. There are many ways to use this skill to get useful items, get lots of gold quick, or, if you like doing this stuff, exploit the many bugs of the game. Stealing is stealing... nothing like getting items usually worth 15,000 gold for free early. Traplaying needs no introduction, I think.
All the other abilities - Hiding, Detecting and Disarming traps and Disabling Locks, can be compensated for by a few simple magical spells that the Bard can cast with no problem.

The Bard has a super-high lore.
- Is this really all that useful? Especially if you're like me, by now you know what all the items are by looking at them. Plus - there's shops, spells and scrolls to identify with. A regular thief, mage or multi with a high INT will have a high enough lore to identify most items, and use scrolls or pay for the rest. After all, you still get the benefits from the item whether it's identified or not, right?
-----> You usually get powerful items while Dungeon Crawling... So unless you fancy leaving the dungeon or resting in hostile territory while having barely used your skills just to have something identified, the high lore's a real blessing - especially when you're on an extra long quest or a particularly immense dungeon. A regular mage, thief or multi can identify many items... but not anywhere near almost. No... weapons, armour and some other items cannot be used unless identified.

The Bard can cast spells.
- Only up to level 6. A dual class or properly patched multi-class mage/thief can go all the way to 9.
-----> Yes, but the multi-class' spells would not be as effective - and Bards CAN cast higher level spells, via scrolls. To avoid waste I can just summon a Simulacrum or image to cast the especially important level 9 spells.

The Bard can use any weapon and wear chainmail.
- One prof. per weapon, thief thac0 progression and not enough HP to make an effective melee fighter. He can use missile weapons, but so can a mage/thief. As far as Elven Chainmail/bracers/robes are concerned, a mage/thief can wear them as well.
------> A Blade can have three in Two-weapon fighting - that's a real plus. Swashbuckler/Mage characters may be nice with the two profs on weapons... But fail to counter the Blade's other ability - offensive spin. This grants a bonus to THAC0, damage (got your two profs covered then), hastes him and makes all his attacks do maximum damage for the round. Bye-bye Swash-Magey. Tenser's Transformation takes care of THAC0 and HP... and remember that Bards have a higher levels than mage/thieves... so this is a particularly deadly Tensor's Transformation. So your only problem to complete your ravaging Blade tank are protections, resistances and a weapons that add to attacks per round. All of these are covered by number of diverse spells, weapons, armour, potions, etc. in the game.

The Bard can sing.
- Is the slight bonus to your entire party from the bard song all that helpful, especially at higher levels? I say no, even with the Skald's more powerful bard song. The jester's song is interesting, but you can do the same with the Harp of Pandemonium (I'm pretty sure). Even if it did help enough to count, is it worth effectively disabling a character to do it?
-----> The Jester's song pierces magic resistance - that makes it different from the Hapr of Pandemonium. As long as your enemy can hear, the Jester's song can get to him. This is very nice, especially at the beginnings, when you can just go invisible and sing a party of hostile enemies twice your level to oblivion.
Yes, but only if you're in a more attack-oriented full party.

The Bard has specific bard-only items.
- True. But they are few and once a thief gets 'Use Any Item" that don't mattah nun. [Frown]
-----> Yes, but do thieves cast spells? :) Thieves, mutli-class thieves and bard are actually equal at this point - both of them can use anything. The same way you attack Bards with this, now I attack thieves:
The Thief has specific thief-only items.
- True. But they are few and once a Bard gets 'Use Any Item" that don't mattah nun too. [Frown]

So it comes to this. Multi-class thieves, equipped from head to foot with the best items in the game, is no match to a Blade with the same in melee. The multi-class thief will level up slowly, and in time will be far behind. :) Bards make up for their lack of magic on one area - levels, since most spells have their power based on the levels. The Bards' levels are supreme. This is especially noticeable in Shadows of Amn where a Blade's skull trap can do a good deal more damage than a mage's. So though the Bard may not be able to cast spells as conventionally as the mutli-class thief (though with the points I had discussed earlier they are actually pretty much at the same level at this point, with just a few scrolls, spells, items, etc.), their spells will always be better and far more powerful than the mutli-class thieves'.
Bards VS thieves in thieving? Thieves win of course. But Bards come a very close second. The only advantage of thieves - they can disarm and disable traps, open locks without spells, gain experience from using their thieving skills, they can hide without using spells and they can put down more traps (Bards don't have normal traps). All that add up to make thieves only a little better than Bards at thieving.

Okay... that's all for now. I'll make more defenses as the discussion goes... and pinpoint specifics along the way. =)

Keneth
Fri, 11th Apr '03, 11:46am
okay, I'll just be talking here from my own experience and won't go into details because Infarateo already covered everything I wanted to say. Anyway, there used to be a mod that me, my bro and a few of our friends made, it was called The Darkforest Tournament, the point of the mod was that there was an arena in which people could fight each other over the internet with their characters. So, in all the time I spent there multiclass characters (except for cleric/ranger) never got to the first 5, however Blade got a ranking of 2 three times and even won the tournament once, at the same time Jester got into the first 5 more than once (though Jester wasn't a very common class there).

What I'm saying here, is that you should try and fight with your thief/mage against a bard and I'm sure you'll have a hard time winning that fight. As for the gameplay Infarateo already covered it as I stated before.

Oh and sorcerers rule supreme! :p :grin: :p

Riddley Walker
Fri, 11th Apr '03, 3:37pm
There's a tactic a bard can use which makes them very useful in a party - Mislead + Improved Bard Song... Mislead images can't do much, they can't attack and can't cast spells, but they can sing bard song... and the bard song stacks. So cast 4 or so Misleads and have them all sing Improved Bard Song. Your entire party will get massive bonuses to hit, damage and AC.

(Mislead is a very good spell by the way, besides using it for the above it makes you permanently invisible even if attacking or casting. It can be True Sighted though but Spell Immunity:Divination will fix that)

Death Rabbit
Fri, 11th Apr '03, 4:19pm
@ Infarateo Gantul

No offense taken - you've done EXACTLY what I wanted. I stated it that way so people would fiercely defend the bard, because I WANT to be convinced they are actually as cool as they are touted. Please you guys, keep 'em coming!

Is there anyone out there who's pro-mage/thief?

Drumheller
Fri, 11th Apr '03, 7:18pm
Infarateo Gantul, those are some good points. I could never play a Bard as PC, but even back in BG1 I had Garrick in my party. Yeah, bards were pretty lame back then, but he was fun to have along and he backed up my dual-classed Imoen at spellcasting. If I had a Sorcerer or Wild Mage already, I wouldn't mind taking a Bard along instead of a Thief/Mage for spellcasting and thieving backup. Also if you have an Assasin, let the Bard pickpockets and save your assasin's points for more other skills.

Death Rabbit
Fri, 11th Apr '03, 10:40pm
Now I must (because I'm wearing my 'anti-bard' hat) disagree with a few points, though they are good ones:

Quote - "All the other abilities - Hiding, Detecting and Disarming traps and Disabling Locks, can be compensated for by a few simple magical spells that the Bard can cast with no problem."

Do you really want to waste your very limited spell slots on "Find Traps" and "Knock?" I don't wanna have to sit down and rest every time I come across every 5th locked door/chest/trap to get my spells back. A mage thief can do all that effortlessly and still magic himself silly.

Quote - "No... weapons, armour and some other items cannot be used unless identified."

This only applies to items that cast spells. Your mage usually has enough lore for most wands, and there is always scrolls and the handy dandy Glasses of Identification. Everything else you can use just fine, plus effects.

Quote - "Yes, but the multi-class' spells would not be as effective - and Bards CAN cast higher level spells, via scrolls. To avoid waste I can just summon a Simulacrum or image to cast the especially important level 9 spells."

A mage/thief can just as easily cast high-level spells through scrolls and similacrum, so I don't see how this is an advanage, per se.

Your arguement for melee was pretty compelling, but you left out probably the tastiest of all thief morsels...backstabbing. Can defensive/offensive spin hold up to a mage/thief who casts Testor's, haste, mislead and picks off enemies at will?

All other points I concede, by the way. But I'm still not convinced. Gimme some mo'.

dmc
Sat, 12th Apr '03, 2:03am
I am not a bard aficionado, but, IIRC, bard songs stack, so a bard with HLA bard song and, say, a few clones (pick your spell of preference through simulacrum [Vhailor's helm] and scrolls) can multiply to a fairly significant level and have a very large impact on fights.

Infarateo Gantul
Sat, 12th Apr '03, 5:23am
I'm confused. Are we referring to some topics on the Blade Mage/Thief, and Thief PvP or BG2-wise? For the meantime, I'll make references to both.

Do you really want to waste your very limited spell slots on "Find Traps" and "Knock?" I don't wanna have to sit down and rest every time I come across every 5th locked door/chest/trap to get my spells back. A mage thief can do all that effortlessly and still magic himself silly.
----->
PvP: This is useless PvP. Except hide of course... But Blades can just cast invisibility spells, or use a ring, a potion, or even the Staff of the Magi, etc.
BG2-wise: As we get more powerful these skills actually start losing their worth. That's why even solo fighters can still get a hold of the more powerful items of the game. Like Blades, they just Bash most locks and they're done. :) Anyhow, Knock is level 2, and there are actually very few level 2 spells worth the slot. Bards only need a few Knocks anyway.
Blades usually don't mind losing a few HP from most traps - they'd just regenerate them all back again. There are only very few really lethal traps in the game... and a few spells, and items can render them all ineffective.

This only applies to items that cast spells. Your mage usually has enough lore for most wands, and there is always scrolls and the handy dandy Glasses of Identification. Everything else you can use just fine, plus effects.
----->
So that makes the floor even for the Bards and Mage/Thieves. I was only defending the importance of High Lore. ;) Anyhow, the Mage/Thieves and the Bards are the only two who really don't have problems on Identifying.
Anyhow, D&D-wise it's rather nice to be able to know everything about everything.


A mage/thief can just as easily cast high-level spells through scrolls and similacrum, so I don't see how this is an advanage, per se.
----->
I wasn't trying to make an advantage on this... I was just stressing the point that Bards can cast level 9 spells too.
The advantage I did mention was that the Bard's spells are by far more potent that the Mage/Thieves' - and I was putting this up against the Mage/Thieves' ability to cast spells more easily.
The is once arguement where things get a bit of a twist... The Bard's spell intensity versus the Mage/Thief's spell versatility.


Your arguement for melee was pretty compelling, but you left out probably the tastiest of all thief morsels...backstabbing. Can defensive/offensive spin hold up to a mage/thief who casts Testor's, haste, mislead and picks off enemies at will?
----->
BG2-wise: The most powerful enemies in the game can't be backstabbed, and can see through invisibility. ;) So backstab fails here. Some enemies are also backstab-wise... they prefer to have their stoneskins ready always. Anyhow with the Blade you just spring on them head on, and take most of them out easily without waste of a spell or skill. The Mage/Thief has to use up a lot of spells to keep his backstab executable as much as possible, since this is the only practical way a Mage/Thief should attack with a weapon and do decent damage... and remember he can't use hide and spells once Tensor's is on, unless he uses rings and invisibility potions. Also, your protections and enhancer spells will last very much shorter than the Bard's - and you won't be able to cast them again due to Tensor's. So when someone decides to do a True-Seeing... Offensive spin lasts for another 15 seconds or so after Tensor's is activated just after it. That may seem rather short... but going at 5 attacks per round with 25 strength, damage-bonus items, copies singing(abuse as necessary, but I've never done so before except the one time Draconis got into my nerves. It was not a pretty sight), and each hit doing maximum damage + other damage types, the damage the Blade can do within just a short span of time can and will be far higher than any other fighter can do within a higher time range. Yes, it's a proven fact. Only the Kensai and their kin can ever hope to catch up to that record.
Remember the Blade has the ultimate versatility, and this game has a diversity that covers all aspects. "This combination of character versatility and game diversity resulted into a character that is able to excel in all fields to the point of great mastery - and since any other character must have some weakness in one of those fields he can exploit that weakness to the fullest against his opponent." -a critical analysis on Bards.-----> I got that from another Why Bards don't suck thread. :D

Assassination is nice... but you can't use it with Tensor's, and you risk losing a lot of its duration if you enable it before Tensor's. In normal mode, it's also not very effective against heavily armoured enemies.

PvP: There are many spells that can render backstabs inefficient and ineffective. One is stoneskin. ;) Mage/Thieves and even Thieves can't hide while there's an enemy around so they risk using invisibility spells which are all vulnerable to True Seeing. The one spell that can save them from True Seeing - Spell Immunity:Divination, can be brought down easily by a dispell since the Bard's levels, as I mentioned earlier, is superior to theirs.

As I said earlier, The Bard's song is worth using and disabling characters for to increase its effectiveness... But if you've got fewer than three fighting NPC's in your party, the whole thing's not really worth it. :) Unless of course you have Druids and Clerics along to aid your Mages with very powerful fighting summons that can actually cause damage your enemies with their weapon types. This is also assuming you're not fighting a necromaniac or death spell/cloud spell specialist.

Btw,
Ryn, no pure mage, be it Sorcerer or Wild Mage, can ever hope to cross a Blade and win. I'd like to explain further, but only if someone asks since this is something quite specific and is a bit off-topic. :D

>>Edited for typos... added some info, cleared a few points.

[ April 12, 2003, 09:32: Message edited by: Infarateo Gantul ]

LKD
Sun, 13th Apr '03, 6:41pm
I'm not nearly the expert you folks seem to be, but here's my 2 cents -- in the case of Jan, the mage thief is a truly stunning piece of work. By the time he hits ToB, he can identify just about anything, and to boot, even before that if you jump him up with Potions of Genius, Insight, and/or Mind Focusing, there isn't much he can't identify. If he keeps the few Identify scrolls he finds during the game, then he's got all bases covered.

I like Skald's, myself, as their song helps a lot. Unlike Blades, they have full Bardic lore.

Now, some have mentioned that even Blades don't make great melee fighters. Well, by the end of the game their THAC0 should be better than that of a mage/thief with similar experience. But who uses either of these characters as melee fighters? I prefer to have my Skald stay back, sing, cast spells, and use longbows. His +1 to hit, IIRC, also applies to ranged weapons. That makes him slightly better than a similarly experienced Thief. Even though a thief can get Use any item, they can never use some items without a bit of a penalty, because they can't take proficiency in said weapons -- but a Bard can!

Now, there's a limited amount of gold in the game and the same goes for scrolls. So I wouldn't want to have ONLY a Bard as my spellcaster, because I like my 7+ level spells, but as a support he is magnificent. Referring specifically to Haer'Dalis, he is also a hoot -- his dialogues with Jan about poetry make the game!

Immoral
Tue, 15th Apr '03, 5:50pm
Quote by: Infarateo Gantul
"Btw,
Ryn, no pure mage, be it Sorcerer or Wild Mage, can ever hope to cross a Blade and win. I'd like to explain further, but only if someone asks since this is something quite specific and is a bit off-topic. :D


I'd love to hear the theory behind this statement.

[removal of sig.]

[ April 23, 2003, 18:50: Message edited by: Immoral ]

Infarateo Gantul
Wed, 16th Apr '03, 11:39am
Okay. :D
There are actually many ways a Blade can kill a full-level Sorcerer or Wild Mage, and in the case of the Wild Mage this can include simply watching the Wild Mage and waiting for an incident to happen - i.e. a spell backfiring and blowing the caster to oblivion and beyond.

But in this case, I'll just give you a three word answer that needs no arguement - Protection from Magic. :)

Immoral
Wed, 16th Apr '03, 5:10pm
I was afraid that was going to be your answer.

That is the same thing that everybody says whenever they come against a spell user. That argument had been used and successfully refuted many times.

Protection from magic, as good as it is, is not everything many seem think it is. For one, It can be dispelled/removed. For two, you seem to forget about the amazing powers of, Time Stop, Shapechange, Gate, Etc.. Nothing says a Sorcerer/Mage has cast magic AT you. :D Fact of the matter is, once a Sorcerer/Mage gets high level spells, there is little that can be done against them. :(

I, personally, am not an avid fan of Sorcerers/Mages, but I have to respect their immense power. (I prefer the MC Ranger/Cleric - what a God!)

Not trying to turn this into a Sorcerer Vs. Blade debate, but I had to say my peace about this.

**** Back to topic of Bards

I played a Blade/Skald/Jester game last night, to try them out and I simply quit after about two hours. Their THAC0's are horrendous! They simply couldn't hit anything worth a d@mn. (Maybe I'm just spoiled :p )

Because of that, I'd have to stick with the old Fighter/Mage route. Though, since this is a Bard Vs. Mage/Thief topic, I'd definitely go Mage/Thief over Bard for a little backstabbin' love.

[removal of sig.]

[ April 23, 2003, 18:50: Message edited by: Immoral ]

Drumheller
Wed, 16th Apr '03, 6:37pm
You guys have sold me on the value of Bards :D . He's gonna add some fun to my next multiplayer party . . .

Regarding Blade PvP Sorcerer/Wild Mage, the outcome will depend heavily on tactics and the skill of each human controller. Initiative, item set, and spell choice are huge factors, too. How is the Blade going to begin, with spells or melee? What are the first spells the wizard will cast? How the Bard deal with Imprisonment, Time Stop, Gate, instant death spells, etc., and vice versa if the Bard uses scrolls? May the best player win, I say.

Oaz
Thu, 17th Apr '03, 12:29am
I refute everyone's arguments by saying the following statement:

Bards are fun. It's a challenge. They have things Mage/Thieves can't do. Who cares if they suck?

Death Rabbit
Thu, 17th Apr '03, 2:59am
That would be exactly the point of this Thread, C'Jakob.

I wanted to know why they were so much fun, and I've learned so. I've never had a good experience with them, so I came to the conclusion I wasn't playing them properly. I wanted to learn how to do just that, and this thread has served that purpose. It's not to knock Bards at all.

I've seen tons of people say "Bards are fun. It's a challenge. They have things Mage/Thieves can't do." All I'm saying is "Ok...but why?"

If you don't want to participate, fine. But as you can see by the posts above, this thread is converting other Bard-nonbelievers just like me. You seem to like Bards, so I'd like to hear your input too.

Foradasthar
Thu, 17th Apr '03, 1:42pm
I'm not one to believe in a bard winning against a mage / sorcerer either. If that's the case with BG2 (which I don't believe in), then there's something seriously wrong with the game. The ultimate power is in the hand of mages in D&D. Everyone knows this. And even in BG2, a sorcerer over level 20 can pour such an amount of devastation in an amount of time that would be to others no more than a few seconds, that there's no way a bard could withstand it without some serious bug/programming error exploits and overpowered items.

Bard's greatest use would be the immense amount of information of just about everything. The so-called street-wisdom and con-art abilities. The psychological effect one with an obviously ever-blabbering and positive attitude would have on a party (which is where the idea of a song that boosts up the abilities originally came from, I believe). Bard is excellent in a "real-life" party with real people with real needs. The endless energybattery to provide the other members the common essentials that they are unable to get on their own. That's what bard is all about, in my books at least.

Too bad in a game like BG2 (even though it is the best of its kind), the full abilities of any race, class or individual are put at a serious disadvantage as only a small part of them are "doable" (for the lack of a better word). Usually the fighting sort come first in line, almost totally outruling the real power which does not appear so visibly on the realistically rare occation of a battle.

But, I have to admit that the posts about a blade's efficiency got me convinced enough to play the game through with one in the near future.

LKD
Thu, 17th Apr '03, 9:43pm
When you deal with the Spectator in the Sanhuighan city, if you have Haer'dalis in the group it is he who tricks the Spectator (I think jan can too, maybe others can) but to my mind he should be the only one who can do it -- his particular brand of charisma thought the number ranking is lower than that of a pl=aladin, is the kind that would get you past the Spectator -- I can't see Keldorn thinking that way, or any Lawful Good Paladin for that matter.

In a real D&D game (as in PnP) where his entire repetoire of skills is allowed full play, a bard is a truly magnificent character. I guess the whole thing comes down to game style, though. Some people are just hack and slashers, and there's nothing wrong with that -- it's just not the Bard's forte.

Foradasthar
Fri, 18th Apr '03, 11:39am
It's a matter of wisdom and intelligence with the Spectator. Intelligence specifically. Charisma has nothing to do with it, afaik. Last time I was there, Edwin was the one to talk the Spectator out of it.

Death Rabbit
Fri, 18th Apr '03, 4:45pm
:yot:

NPC's have no bearing on it, though they may have interesting things to say. I played through with my all-created party and my cleric with 18 WIS and 15 INT talked him down just fine.

Back to Bards...

Foradasthar
Fri, 18th Apr '03, 4:54pm
:yot:

The stats matter, not the class, level or wether it's an NPC or the protagonist. In your case, your protagonist had high enough stats to talk his way through the scene on his own. In case this was not the case, you would've had to rely on your NPC companions. In case no-one has the stats required... tough luck.

Death Rabbit
Fri, 18th Apr '03, 4:58pm
Exactly my point. The stats and skills of the NPC's were what was important in that situation, not the NPC's themselves.

Now...seriously... :yot:

Infarateo Gantul
Sat, 19th Apr '03, 12:42pm
Okay, let's put it this way.

#1
I've noticed that one of the reasons why people think Bards suck is because Bards start the game with very poor skills.
Right at the beginning, they are the worst characters to put in a fight. Their THAC0 is pathetic - they're useless in melee and not very good archers either. They're also horrendous wizards. They have few useful abilties, and most of their skills are forgotten or ignored.
Since first impressions to tend to last, the result is that Bards get branded as being the poorest characters in the game.
What people fail to recognize is that with each level up, the Bard makes up for this and even manages to become better at some skills that other characters.
They fail to see how a character so weak could get better than other characters, since the other characters are levelling up too. Well, Bards level up faster, reach higher levels, and learn more powerful skills than most characters - and its because of this that they win out in the end.
If this were real D&D, by the time the Bard reaches the start of his prime, your Sorcerer would still be nowhere near being an Archmage and your Kensai-Mage would still be a fledgling. Result, you get diced before you know what had happened.

This is gets pretty interesting with the fact that as Mages and Sorcerers do become Archmages and Kensai-Mages become the terror of all classes, the Blade manages to keep up with the pace - and fight for a title amongst the three.

#2
Most people seem to know only three methods of play - Mage, Fighter, and Thief. This cause a paradox with Bards since you can't use a Bard as a Mage, a Fighter, a Thief, or even as a Mage-Thief, a Fighter-Thief, or a Fighter-Mage.
You have to play a Bard as a Bard - which is roughly a combination of all three main methods plus a mix of true Bardic character - the ability to think creatively, act resourcefully, and recognize all prospective measures and combine them in some radical way.

That's also why you can't use a Bard as a Fighter-Mage-Thief. If all you'll do is that, what you'll get is a disappointment.

#3
Bards are rogues. The Thief is a rogue. Obviously, the Thief is the better Rogue so with that in mind, most people come to the straight conclusion that the Thief is better than the Bard, and Bards suck.
Well, Bards don't suck... and there's some proof in the previous posts on this.
But with the Thieves taking the reins, most people soon forget that the Bard is a Rogue too.
Well, Bards CAN steal. (Better than thieves in fact) They CAN lay traps. And pickpocket IS and a very useful skill in this game because
a) Pickpocket is the main skill checked upon attempting a steal and
b) Since the Bard's pickpockets skill gets higher similar to a Thief who's spending most of his skill points on pickpockets with every level, what you get is a pickpocket-god. Only when you've pickpocketted every person you've met in Amn with an unfailing pickpocket skill will you realize that the skill is a truly marvelous asset.

#4
Another reason why people think Bard's suck is that the Bard's versatility, which is among his sole greatest assets, is no much for a true devout class' intensity. Indeed, in almost every other game I have ever played intensity does win over versatility, and a truly dedicated Mage or Sorcerer can easily lay waste a Fighter-Mage in a fight, though the latter makes up for this with more interesting gameplay.
But then, this game is unique - this game is different from other games, and Baldur's Gate 2 has some wonderful items and features that can help make a lowly Mage good enough to be able to fight like a seasoned warrior. With this in mind, consider the Blade, who is bluntly a Fighter-Mage-Thief who is not suffering from the latter's greatest weakness - low levels. He's on the other way round in fact. :) And add to that a most potent skill - Use any item, and imagine the odds...

#5
Baldur's Gate may be based on D&D, but remember that's all there is to it. It is not real D&D, and so forget the notion of Bards as singing, arrogant minstrels who can't think of nothing but not getting their clothes all ruffled, or getting their hands "damaged".
It is with that notion that you are actually failing to see the potentials of the Bard. See to him as how a gamer sees a game - the Bard is a class, now think of the many possibilities you can cook up with it. THIS IS ONE OF THE MAIN REASONS WHY BARDS ARE LOOKED DOWN UPON.
Have you seen Bards in movies? In series? In cartoon shows?
Almost all of them speak of a Bard in the same way as how they are referred to previously.
Only when you see the Bard as a class, the Blade as a kit, will you learn to discover their true potential - though the fact that you've played BG2 so many times you know just about every nook and cranny, and that your choices become instinctive rather than thought-invoking - can also be of some help.
For example, do you know any other sword that can add to attacks per round other than the Belm? Do you know that Chaos can kill anything it touches given enough time? Do you know that you can use the Rift Device against Mel if you want?
I'm not trying to brag here, but if you don't know how to get the items that can make the Blade good enough to be of match against a Kensai, or powerful enough to kill a Sorcerer with ease (provided the Sorcerer does not resolve to playing the waiting game - in which case it's a matter of which player is the better one) you might never know how powerful a Bard can be.

So think about it. In this game, the Mage or Sorcerer is not the most powerful person in the world. In this game, ANYONE can become strong enough that even ELMINSTER will admit that he has been surpassed.

Hoperfully, that will help give some of you some things to ponder on.

corbulo87
Sat, 19th Apr '03, 1:34pm
Personally, I like bards simply because they give you that sense of closure. Despite the fact that you don't need to identify weapons and armour to use their basic advantages, or rings/jewellery to use their stat-raising abilities, I like having the ability to say 'Hey, I've got the Sword of Ultimate Killyness' without having to add 'yeah it's the one with the blue thing around it'.

Twilight
Sun, 20th Apr '03, 6:17pm
What about Jester? If you install the newest ToB patch, you may notice, that at level 20, his bard song gains the effects of confuse, stun and slow. Not bad, huh? Though, I am not really sure about the mechanism of it. If someone knows something more about those extra effects, please post in. And as for that harp that also confuses enemies, it can do it only once per day. Jester is able to confuse enemies all day long. And when you sing, enemies have to make their saving throw every round! That means, if you fail the first time, or you didn't confuse all the enemies, nothing stops you from trying again. I don't think, that Jesters are as bad as everyone says.

Laches
Sun, 20th Apr '03, 6:41pm
A post from another board a long time ago about exploiting MMM with a bard:

Well, I am playing a Blade_Bard now...
Aerie's on hold. Solo play is so... well... er... lonely... ...

... and at the present moment, he is Lvl 17, soon to be 18. He has one * in Bastard Swords, Katana and Mace, and three * in Dual-Wield.

While fighting a Stone Golem, I had him cast Melf's Minute Meteors, and I noted, the off-hand weapon also strikes?!?!

A +1 Katana in this case, good Bastard Swords and Katanas are rare in SoA... ... I intend to hit the Guarded Compound soon, I am not going into the Underdark with a +1 weapon!!!!

Anyway, this led to exciting possibilties, because while a Sorcerer and Mages can also do this, they cannot Dual-Wield effectively. Imagine! What if I have Crom Faeyr in my off-hand!!!! Although I am shooting from a range, the target still gets whacked invisibly by the Crom Faeyr! WahHAHAHAHA!!!! It is a 'throwable' Crom Faeyr! Then of course, there is also Celestial Fury, Flail of Ages, etc... ... all now usable as a ranged attack!

Also! Melf's Minute Meteors gives you 5 attacks per round, but wait! I am using a Blade! Turn on the offensive spin! Now it is 6 attacks per round! That roughly means 2 whacks with the off-hand per round.

Hee hee hee... ...

Blade is fast becoming one of my favourite kits, scratch that, it is one of my favourite kits already, and it is not because of this Melf's Minute Meteor loophole.

Since Blade is a Bard kit, that means, the Blade's THACO is not as good as a fighter, but wait! Bards can cast spells, and Tensor's Transformation completely nullifies that point.

Blades will never equal a Mage or Sorcerer in terms of casting power, but however, having a range from Lvl 1-6 is pretty decent, and more than enough for the Blade, since having more would be too unfair in my opinion.

Blades can have Stoneskin! Combine that with Defensive spin and beyond magical attacks, he/she becomes damn near unhurtable.

Screw the disadvantage of having a lousy Bard song, you will get the Enhanced Bard Song later on which is as good as the other kits, except maybe Jester's.

Screw the disadvantage of having half of normal pickpocketing and lore, compared to other kits, only other Bards can have more lore than you anyway, and Potions of Thievery plus the Gloves of Pickpocketing rarely fail me.

OMG!!!! I can lay Spike Traps later on! *drools... ...*

OMG!!!! I can use any items later on!!!! *hyperventilates*

the main reason why I chose to Dual-Wield with Bastard Swords, might consider Two-Handed Swords with max Two-Handed Weapon Style for you know what.

I can cast Mislead! Imagine the funky horror if the opponent has no True Sight, free hits for two minute!!!!

etc... ...

I am so happy with my Blade, Jack. He has what I love, spells, and has the ability to do efficient melee. I still love Sorcerer more, and Paladins, but now I have finally found a third kit that I can proudly say I enjoy using.

Armour Spoiler:
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My final armour will be the Upgraded Bladesinger, that along with Protection from Magical Weapons, and my Blade will be singing, "Hit me baby one more time!". For four rounds at least anyway, then the Stoneskins will take over.

Please don't kill me for quoting Britney Spears.
Personally, I read a post elsewhere long ago about a solo skald that went through TOB. It interested me so I tried a solo blade. I prefer a mage/thief. The reasoning isn't a matter of who is more effective etc but rather it is a matter of enjoyment. With a bard, there are some devastating tactics available as mentioned above by others, but, the tactics are more limited in my experience. A thief/mage on the otherhand will have a larger number of spells to choose from as well as backstab making it easier to explore different tactics -- this is more fun for me and why I'd pick a mage/thief.

Infarateo Gantul
Mon, 21st Apr '03, 4:21am
With a bard, there are some devastating tactics available as mentioned above by others, but, the tactics are more limited in my experience.
------------>

There's where you're wrong... simply because the Bard can use every other tactic known, plus variations of these tactics using skills not found in other classes, plus his own.
Backstab and Hide tactics are the only exemptions of this - ditto priest/druid-spell and class-innate related tactics. Now, if we make a graph of this the Bard is a long way in the top, with nobody even coming near.

I've never had my Blade wield Crom Faeyr - except on my first few rounds. It's a nice hammer with its -sets 25 strength-, but I could do that just as easily with a few spells and potions.
I also use a similar tactic, but I prefer using the meteors with Celestial Fury or Blackrazor. CF keeps the opponent away - Blackrazor makes him easier to kill since I barely know any creature in the game invulnerable to Level or Stat Drain.

Heh, it seems that more and more of the Blade's tactics are coming out. :)
Should we go on then, or is this enough to please you O haters of Bard-kin?

BTW,
Whoever said Jesters suck? The only thing that can stop them are enemies who can't hear their song...

Riddley Walker
Mon, 21st Apr '03, 1:49pm
Someone up there asked about Jesters song in ToB:

* Level 1+ causes confusion with save vs spells at +2
* Level 15+ slows enemies with save vs spells (no penalty or bonus)
* Level 20+ causes enemies to sleep with save vs spells at +2

The effects are cumulative so a Jester at level 20+ singing bard song would require all enemies to save against all three effects every round.

Buck Naked
Wed, 17th Sep '03, 5:44am
Bards aren't the best, nor are they the worst -- no one class holds either distinction. The game was meant to be played with a well-balanced party, and so this shouldn't be a mystery to anyone. But bards can be hard to handle properly for some players. Try one some time. Or don't. Just do whatever makes it fun to play the game.... :)

I think the problem here is that too many of you want the bard to be something he is not -- a fighter/mage/thief with no class restrictions! If you remember that he is a jack-of-all-trades, master-of-none, then you will be able to maximize his potential and see the worthiness of his benefits.

As an old PnP player, though, I hated the original AD&D bard, but I loved the Dragon Magazine's "Welsh bard" -- fewer thief abilities, and spells from the druid and the illusionist spell lists!

Skywind
Wed, 17th Sep '03, 9:45am
Actually, if your topic looks very alike the one Aldeth post long ago.... But maybe it was at SOA. Anyway, I don't like bards. Ok, I know Bard songs combine with projectile image and the likes are a super combos. But all this seems to be cheesy. If one were to compare bard with mage/thief with no cheesy tactic, the mage/thief will be able to throw more spells, more useful and certainly more powerful.

Death Whisper
Wed, 17th Sep '03, 10:06am
bards aint the best class in my oppinion.

but i like them anyway.

the skald song is useful and beeing able to throw some extra spells is useful.

Death Rabbit
Wed, 17th Sep '03, 4:38pm
Digging up my old topic, eh? Nice! :thumb:

I have to say that I originally started this topic because I really thought bards sucked ass. But I'd never played one, so I didn't know for sure, it was just my suspicion based on what I read as their abilities. But now I'd have to say I've converted quite a bit.

I'm playing through the game right now with HaerD'alis in my party and I'm having a blast. He's versatile, has a great spell repetoire at his disposal, and his offensive/defensive spin abilities definitely make him an asset in a tough battle. I offset his crappy hitpoints with the Belt of Fortitude. If it weren't for the Melodic Chain and the other nice Bard-friendly armor, I still would've probably written him off. But at the moment I'm very happy with him, and may create a Blade as my protagonist for my next game. Fun fun.

PS - that's why I started this topic - to be proven wrong about bards. Now I like 'em.

Death Whisper
Mon, 22nd Sep '03, 11:00am
just to mention it:

the bard can use scarlett ninja-to +3 when the bard get "use any items" ability.

the weapon gives 1 more attack per round and deals an poison effect to enemies.

nice off hand weapon for thiefs and bards.

Maincarast'è
Mon, 22nd Sep '03, 11:53am
I had Haer d'Alis in my party and I found him kinda useful. Not good for melee, but perfect as "second mage", sniper, lore and bard's song has saved the day a pair of times.

And by the way, from 20th level and on a bard cant set traps!!. Painful.

Ah, and very amusing when starts to talk to Aerie.. :cool:

Trimm
Tue, 23rd Sep '03, 1:18am
This forum has inspired me.I have always considered the bard to be less than amusing from a powergamer's viewpoint. Now I believe it would be a true challenge to solo one through both SoA and ToB. It's all about making the best of what you have, I suppose.

Death Whisper
Tue, 23rd Sep '03, 8:43am
in my oppinion, every class and kit is worth a look.

it's just a matter of having the courage and will to try them.

only one kit i haven't tried yet, and that is the beastmaster (which imao look sucky).