Barmy Army
Mon, 7th Nov '05, 9:38pm
I don't suppose anyone knows of a mod or whatever that puts the Sarevok NPC from ToB available in SoA? I think that would be quality. I always end up swapping one of my tanks for him when I get to ToB anyway, so it would help.
If there isn;t one, someone should work on one, shouldn't be that hard really!
olimikrig
Mon, 7th Nov '05, 9:51pm
Afaik, there's no such mod... Your right, however, when saying that adding Sarevok to SoA wouldn't be all that difficult, though removing him from both hell and ToB would requirre some effort (especially making up a valid replacement for him). And, if having such mods as Ascension, one would have to consider how to disable Sarevok from this (or likewise) mod(s)...
Felinoid
Mon, 7th Nov '05, 10:04pm
If there isn;t one, someone should work on one, shouldn't be that hard really! Except from a making sense standpoint; he's dead until ToB, what would you do to fix that?
If you really want him that badly, you can SK "Sarevok.cre" to a lower level, with not-as-good items (and definitely minus the "chwraith" and "invulner" items), fewer proficiencies, etc. and then use these two commands:
CLUAConsole:SetGlobal("SarevokAlive", "GLOBAL",4)
CLUAConsole:CreateCreature("Sarevok")
He'll immediately approach you and offer to join
You'll run into some problems in ToB, but you can avoid that by typing this before you get to the Pocket Plane:
CLUAConsole:SetGlobal("SarevokAlive", "GLOBAL",0)
Another Sarevok will then be summoned up as normal in the PP and you can continue with the game. Tada. :roll:
Shrikant
Mon, 7th Nov '05, 10:42pm
There is one. However it is a mite overpowered ... OK its a hell load of overpowered.
It can be found at: http://www.sorcerers.net/Games/BG2/index_editors2.php approximately half way down that page.
Or the download link is http://www.sorcerers.net/Games/BG2/Sarevok_Character.zip
Barmy Army
Mon, 7th Nov '05, 10:59pm
Thanks to all for replies :thumb: .