View Full Version : Favourite Spell!


Silvershield
Mon, 21st Nov '05, 12:33pm
Allright, here's how it's gonna be. All you have to do is add your favourite spell in the entire Baldur's Gate Series right here! Just add all the details and why it's your favourite!

Magic Missle, Level 1, Evocation

Why this spell ... ever since I saw Gorion pelt the absolute sh!t out of Sarevok in BG1 have i loved this spell to bits!!! And i still use it in EVERY battle all the way to the end of ToB!!! One of the best spells for disturbing mages, cause some quick damage or just distracting people. Oh yes, did i mention it looks great as well! Truely the most terrific spell of all time!!! :D
Truely a great spell

The Magpie
Mon, 21st Nov '05, 1:21pm
Well, ignoring the uber-powerful spells like Creeping Doom, etc. ('cos that'd be boring ;) ) I think I'll name a couple, as I'm stuck between 2:

Slow, level 3, Alteration

A slightly non-obvious choice, perhaps, but there are some very good reasons why Slow is a fabulously utilitarian spell. Firstly, it can effect pretty much anything. Unlike the various Hold... spells, no class of monster is by default Slow-immune (and no, monks don't count! :p ;) ). Secondly, it packs a -4 save penalty: that just plain rocks, ensuring that the spell is still useful even into ToB. Thirdly, it has a very wide area of effect, allowing many more targets to be slowed than could be held. I find this spell to be the default "disabler" that my party throws down, and the fact that it ignores party members (unlike a fireball) means that this is often the only level 3 spell my pure/dual mages memorise. Also, combine with Haste for the ultimate rendition of "The Quick and the Dead"! :evil:

Mirror Image, level 2, Illusion

I fell in love with this one back in BG1 when it was more badass than BG2's Stoneskin, but over a shorter duration. In BG2, they made it less unbalanced by adding a small chance of still getting hit, and ToB finally perfected it by making all the images stand in a circle rather than a line. Sure, it's been usurped slightly by Stoneskin, but in terms of the idea, the implementation and appearance of the spell in-game, it's just superb. Easily one of the coolest concepts for a spell, and the one I miss most in Neverwinter Nights.

Wordplay
Mon, 21st Nov '05, 1:49pm
Absolute favorite: stoneskin. 100% protection from all physical damage, no matter the source. Also lasts for a very long time, quick to cast, and when combined with mirror image, you're basically invulnerable against golems and such.

Second spell of choise: magic missile. It simply works where the higher level spells fail, and when you cast it four times every turn, it also causes huge damage with NO saves.

Susipaisti
Mon, 21st Nov '05, 1:58pm
I have a lot of favorites, so I'll list a few.

Flame Arrow, once the caster is level 10 or more. Massive damage to one target, really handy.

Protection From Magical Weapons. I've had a lot of fun times with this one. There's something utterly satisfying when a mind flayer, vampire or a dragon gets the "weapon ineffective" message.

Abi-Dalzim's Horrid Wilting. Because of the title. The spell itself is overpowered, but I love the title. A lot of people refer to this as Horrid Wilting, but I always think of it as Abi-Dalzim, even in IWD2 where it's simply called Horrid Wilting.

Tim Tim
Mon, 21st Nov '05, 2:07pm
level 3 - Melf's Minute Meteors

I still don't understand how could I went through SOA without it on my first 2 attempts

I'm not even sure if there's a limit of how many balls a spellcaster can create so later in the game it's deadly. and since I tend to have at least 2 spellcasters in my party it's bye bye golems, vampires and pretty much everything else all from the safe distance

Thor
Mon, 21st Nov '05, 3:39pm
Timestop. Do i really need to tell you why? :grin:

Darkstrike
Mon, 21st Nov '05, 4:19pm
Improved Alacrity, and thats all I have to say

kuemper
Mon, 21st Nov '05, 5:30pm
Melf's Acid Arrow Level 2

The *other* spell that smacks Sarevok around. :grin:

Sleep Level 1

It is the spell to learn and have memorized in BG1.

Silverstar
Mon, 21st Nov '05, 5:53pm
I love so many spells, I am a spell-maniac!

Well, I love Mirror Image, it is the perfect defense spell for that level, beats Blur badly.

Web is excellent for cheesy tactics as well as normal cobat if you are immune to it.

Glitter dust is cool, and useful for Invisible and SI:Divination'ed foes. It also blinds most.

Slow:Powerful!

Flame Arrow:20d6 damage cap makes this baby killer!

Stoneskin, probably the best defene spell ever!

Cloudkill is very useful, it kills annoying critters like UmberHulks fast.

Ice Storm and Cone of Cold are cool, I love cold damage spells and these are precious!

Sunfire:Ignores MR, perfect drow killer!

Flesh to Stone:Cast the reverse on the victim, kill him for double XP! It is so cool too! I once petrified every hostile pirate on Brynlaw, they looked funny!

Project Image:This is uber powerful, immensely useful in long battles, you can throw all of your spells without fear!

Finger of Death:It is the ultimate killer spell around, esp. after a GMalison and Dooms.

Incendiary Fog:Massive damage to immobile enemies like Elder Brain! It is capable of doing 20-80 damage each round.

Abi-Dalzim's Horrid Wilting:This spell talks for itself!

Powerword, Blind: It has a radius, and it completely makes ranged attackers and casters out of the fight!

Do priest spells count?

Doom:They stack, and this makes them hugely powerful!

Hold Person:Once the victims fail the save, they are as good as dead!

HolySmite:Casted in a flurry in an Imp.Alacrity it packs a serious punch!

Harm:This is a joke! No save is even allowed!

Greater Restoration:Uber healing spell! Every person is healed, restored, completely, and in a blink of eye! Perfect!

Felinoid
Mon, 21st Nov '05, 7:42pm
Stoneskin, Mirror Image, and pretty much any spell that does damage over a long period. (Melf's AA, Cloudkill, Death Fog, Incendiary Fog, etc.)

Goli Ironhead
Mon, 21st Nov '05, 7:45pm
Well, we have the good old Magic Missile. :D
I try to use it in every battle!

Alavin
Mon, 21st Nov '05, 7:50pm
Breach! It works great for my current party - two fighters, two paladins, an archer and a sorcerer.

Cantlos
Mon, 21st Nov '05, 8:56pm
I'd go for Tenser's transformation (with my blade). For some reason there's something satisfying about the entire putting it in a contingency, getting pummeled, trigger it, and beat the sh-t out of just about anything.

Insect plague is also one of my favourite's. There were some tough mage battles that became a piece of cake with this one.

starwalker
Tue, 22nd Nov '05, 2:38am
Nahal's Reckless Dweomer and a 19 Intelligence.

The possibilities are just wonderful.

HairySun
Tue, 22nd Nov '05, 3:06am
Definitely going with Melf's Minute Meteors... you get 20 at max and they aren't a half bad weapon for a mage, not to mention its good for killing lots of trolls

Kitrax
Tue, 22nd Nov '05, 4:08am
Hmmm...I'd have to think.

For mages:
Abi-Dalzim's Horrid Wilting, is by far the best area spell, Stoneskin is the best 'cast on self' spell, and Comet is the best single enemy/close effect spell of all time! :thumb:

For clerics/Druids:
Heal is awsome, as is Harm. Creeping doom is the best area effect spell, Mass Resurection comes in handy durring the latter parts of ToB, Sunray is awsome for taking down vampires, and many of the summoning spells are quite good too.

Too choose a single spell for each type of caster, I'd go with Comet for mages, Creeping Doom for druids, and Heal for clerics. :rolling:

Blog
Tue, 22nd Nov '05, 5:27am
Sunray because it looks the coolest.
Stoneskin because it's the best defensive spell.
Magic Missile because it's the most often-used spell.

Malovae
Tue, 22nd Nov '05, 5:46am
skull trap is fun as is web as is pretty much all the spells. They all have uses. even the useless ones!

Silvershield
Tue, 22nd Nov '05, 6:29am
I know i said it before, but magic missle! Combined with Improved Alacrity, it just becomes awesome! And considdering it was already awesome ... it becomes TERRIFIC!!!

By the way, has anyone ever tried a combination of greater malison, slow, hold person and then skull trap ... it can be done really early and because just watching it makes me smile! :D

jA
Tue, 22nd Nov '05, 8:45am
Black Blade of Disaster! Is sets your long sword skill to grand mastery!Good whit F/M or F/M/T etc.
Time Stop-->>cast your spells while others stand stil..hehe
Improved Alacrity-->>cool whit robe of vecena!
Magic Missle-->>??!!do i have to explain?

[EDIT]
And whit BBD you can backstab..hehe..

Dendri
Tue, 22nd Nov '05, 7:35pm
Love to have my Avenger cast several Call Lightning in a row. Tremendous damage at higher levels, plus he stands in the middle of destruction, observing death coming down all around him. A neat scenery.
Woe to the git who fails to make a successful save. :p
Within this havoc let there be a well-aimed Lightning Bolt now and then - et voila.

For arcane spells I like Vampiric Touch muchly. The incantation sounds pleasant, and the damage isnt too shabby either. I imagine my Jester to jump a badly injured person and... "Vita"... suck what life is left out. :) :evil:

Also I like Cone of Cold. Ever so handy against enemies standing tight in a spot, like them Cowled Wizards. A chilling welcome is always in store for them, I will say.

Brallrock
Wed, 23rd Nov '05, 6:08am
The coolest looking spell I've come across is Imprisonment, unfortunately I have yet to find it anywhere accept in enemy hands. Talk about a game stopper.

Any one know where to find the scroll for it?

Felinoid
Wed, 23rd Nov '05, 6:28am
The only place I can find is in a store in ToB.

Silvershield
Wed, 23rd Nov '05, 6:41am
Oi, we all know Disintergrate is a damn good spell right, but can you add something into the game so that the enemies equipment doesn't get blasted to sh!t 'cause i absolutely LOVE using it! :D

Brallrock
Wed, 23rd Nov '05, 6:53am
I use magic missle alot as well because its a good quick spell. Does the amount of damage go up with the mage's level? I think I remember this from my old D&D days(paper drawn dungeons and real dice).

Felinoid
Wed, 23rd Nov '05, 7:00am
@Sebastian:
That's why it's a level 6 spell as opposed to a level 8 spell; don't mess with success. :rolleyes:

@Brallrock:
After you get your fifth missile at level 9, it tops off. Back in BG1 you could see a difference (1 missile at first level, 2 at third, 3 at fifth, 4 at seventh) but in BG2 it's a pretty static 10-25.

Silvershield
Wed, 23rd Nov '05, 7:04am
No, you just get 1 more missle every odd level, up to a total of 5 at 9th level. The damage is 1d4 + 1 i think ... How good is Magic Missile!!!!! :D

Celesialraven
Wed, 23rd Nov '05, 7:45am
I also fall into the magic missle camp. The spell is just so damned useful when dealing with various situations: enemy casters, weak baddies, mirror imaged mages...). Once you get powerful enough you can pack quite a bunch of these puppies as well... oh the memories of giving Edwin the ring of wizardry(? grants twice as many 1st level spells).

Aside from mm, i'm rather fond of lightning bolt. It packs a punch and it actually requires skill to use. Nothing is as satisfying as lining up baddies in a hallway, casting lightning bolt, and watching the bolt rebound off the walls causing a sickening amount of damage. Of course, the skill lies in both hitting the enemy and not being killed by your own rebounding bolt (oh course, for the lazy there is always protection from lightning)

DarkStrider
Wed, 23rd Nov '05, 9:38am
As a mage Magic missile, Melf's Acid Arrow, Melf's Minute Meteors and Stoneskin.

As a driuid Insect Plague, Call Lightning.

As a Cleric Sunray, Heal.

Kitrax
Wed, 23rd Nov '05, 10:12am
I've found that magic missle is the perfect weapon to disrupt another spellcaster. The really nasty spells they're casting at you are usually the ones that take the longest to cast, so a fast cast of MM has saved my party from a headache on many occasions. :rolling:

dooms11
Wed, 23rd Nov '05, 10:14am
Project Image - no need to waste your own spells

Dragon's Breath - Knockback to give you a breather, huge damage, not resistable.

Finger of death - the animation looks cool and it's fun to kill elite fire giants in 1 hit.

Honorable mention:

Timestop - if anything is left alive after timestop ends, you're not doing it right :D

Edit: All you Magic Missile lovers should Play NwN; there you can get an improved version of magic missiles which is a level 6 spell. The missiles fill almost the entire screen when fired and do heavy magical damage with no save. Cheesy, but fun. ;)

Silvershield
Wed, 23rd Nov '05, 10:57am
Yeah I know, Mordekainen's Missiles ... but we just have to settle for the original. But no matter, still one of my favourites!!!

Hyperion
Thu, 24th Nov '05, 7:36am
Best level 1: Magic Missiles.
Best level 2: Mirror Image/Melf's Acid Arrow.
Best level 3: Skull Trap/Melf's Minute Meteors.
Best level 4: Greater Malison/Stoneskin/Improved Invisibility.
Best level 5: Breach/Lower Resistance/Animate Dead/Sunfire/Spell Immunity.
Best level 6: True Sight/Death Spell.
Best level 7: Summon Hakeishar/Finger of Death/Mordainkenen Sword.
Best level 8: Abi Dhalzim's Horrid Wilting/Spell Trigger.
Best level 9: Time Stop/Spellstrike/Shapeshift.

Best of all... Sorry. :bad: Can't pick.

Saber
Thu, 24th Nov '05, 8:04am
Magic Missile: Great spell, plus, don't you just love seeing those mulitple red balls flash out of your hands a beat the crap out of your enemy? I do.

Sir Fink
Thu, 24th Nov '05, 2:26pm
Mislead, Project Image and Simulacrum (sp?). Often overlooked (did I just make a pun!??) and perhaps the most powerful spells in the game. Great for Bards too. :cool:

shadow lurker
Thu, 24th Nov '05, 10:30pm
Timestop, Summon Deva, True Sight (<--- Is that what it is called? I already forgot and it's only been a week since I last used BG2...), and fireball -poof! :D

Blog
Thu, 24th Nov '05, 10:59pm
Oh yeah... I forgot about Call Lightning. It looks cool too, and hits hard for a level 3 druid spell. Too bad you can't use it as much as good old fireballs.

Ofelix
Thu, 24th Nov '05, 11:18pm
BURN BABY BURN! I *love* shooting Fireballs and delayed Fireballs at enemy especialy when you're a sorcerer.

I can make people go boom

Shaitan
Fri, 25th Nov '05, 6:17am
I go for the Magic missile, for my mage, call lightning for my druid and sunray for my cleric as the best spells. But sure a fireball comes in handy :)

Silvershield
Fri, 25th Nov '05, 8:53am
This is for anyone out there: What do you think the BEST spell is to cast straight after you've cast timestop, ie. the best combo possible?

Brallrock
Fri, 25th Nov '05, 8:59am
Time Stop then Imprisonment, I know that it has killed me many times. I finally broke down and cheated it out with CLUAConsole, its a long spell and time stop keeps you from getting your spell interupted. Not to mention it looks awesome IMHO.

starwalker
Fri, 25th Nov '05, 9:34am
you want to level an in close battle once you get higher level I find what some call a cheesy tactic of time stop, improved alacrity, then as many dragons breaths as I can manage at once. Your allies don't get nailed in the aftermath so you can do it on top of your party and you get enough DB spells going and you level most of what they hit. Sometimes you have to precursor the dragons breaths with spells to remove protections such as Pierce, Pierce Shield, or Warding Whip.

Drow Sorcerer
Fri, 25th Nov '05, 10:25am
Hmm either

Magic missels
we all know why.

Plauge of insects
No spells, can brake morale and does damage.

Or Sunbeam
Hit a lich with it then pull out the Daystar if he surveives and do it again.

Silverstar
Fri, 25th Nov '05, 11:08am
After a TS, cast HARM (if you are a good enough cleric/mage) result will be awesome, you will not miss the hit as the victim is frozen in time, and it will be reduced into 1 HP. There is NO saving throw. Though MR can block it, you must have some way to drop it if you are able to cast TS and Harm right? It is a cool way to kill big HP enemies with ease!

Improved Sendai uses this combo, a ranged, unresistable, completely cheesy Harm in a TS.
And she can do more than once on insane! :eek:

Well, her 4 project image's insect plagues hurt too, on insane all has permanent IA and they just keep casting 5-6 insect plagues on you and continous Unholy Blights, Comets, etc..but I am getting offtopic forgive me. :angel:

Thor
Fri, 25th Nov '05, 11:15am
I've always been a huge fan of the most obvious combo out there: (with robe of vecna and amulet of power equipped of course)

Timestop
Improved Alacrity

And then you can empty your entire spellbook more or less. Almost every spell is cast instantly, wich means you can cast every damn spell in the book. And if you are a cleric/mage... *whistles* :rolleyes:

Silverstar
Fri, 25th Nov '05, 12:04pm
^What is better, if it is your project image is doing this, you do not spend your spells and can do the trick again and again via new project images! I love project image spells!

Or stick 3 PI in a CContingency, set it to helpless, cast PI yourself, you will have 4 fully powerful project images! Each then casts TS with one second delay, repeat Imp. Alacrity and empty your spell books! Set Autopause when spell is cast and thus you will be MUCH more effective! After each 4 images empty their spells, NO enemy should be alive. This is the ultimate cheese and power in spellcraft, IMHO!

Thor
Fri, 25th Nov '05, 12:19pm
NO enemy should be alive.That's for sure :yum:

Truper
Fri, 25th Nov '05, 7:10pm
Gotta put in a good word for Chaotic Commands. Confusion/Chaos is the danger you face most often. It is also priceless when facing the brain-suckers.

Abdel - Bhaal Spawn
Fri, 25th Nov '05, 8:05pm
My favorite spells are magic missile and stoneskin.

Yoshimo's Heart
Fri, 25th Nov '05, 8:07pm
dont forget findfamilier. So useful you only need it on a scrol once. Free permanate hp and a litle critter to talk to awww good psuedo dragon.

Elwithral Irenicus
Fri, 25th Nov '05, 11:13pm
Lately I've been doing an uber file with 6 f/m/t's and my favorite combination of spells is Flesh to Stone (always works) and then a nice Flame Arrow. Nice effect and amuses me whenever I have the screen with no toolbar things.

Again, Magic Missile is wonderful, there is nothing more I can say that has already been said.

I really enjoy Abi-Dalzam's Horrid Wilting (totally forget how to spell it) because it kills so many at once.

Death Rabbit
Fri, 25th Nov '05, 11:20pm
Infravision. Especially when I'm playing an elf. Absolutely essential. Boy it sure came in handy when I was facing Demogorgon, I tell ya...

Cap'n CJ
Fri, 25th Nov '05, 11:39pm
Fireball :D Gotta love the explosive doom.

kuemper
Sat, 26th Nov '05, 1:12am
@DR - rotflmao!!!!!! :hahaerr:

starwalker
Sat, 26th Nov '05, 3:33am
heh. one day I'm going to sit there and keep reloading the demogorgon until polymorph other works.

Harbourboy
Sat, 26th Nov '05, 3:40am
Magic Missile - because it is easy for me to work out what it does and who it effects.

The Shaman
Sat, 26th Nov '05, 3:44am
Favourite spell, hm... Gate - no, wait, I've turned a lot of NPC hostile with the fireball effect... Although I loved the idea of leaving an enraged demon in the temple of Lolth every time I leave the city ;)
Fireball, Web, and Cloudkill are all cool, but my single favourite (or dreaded) would be the lucky-aim lightning bolt. Can hit you 4 times with the ricochets... Ouch is a weak word for such a thing.

Silvershield
Sat, 26th Nov '05, 8:44am
Breach - How many magic battles would we win without them eh?

OMG Death Rabbit!!!!!!! :D That made my day!

Oh yeh, I tried Friends against a Black Dragon once ... it didn't work for some reason :D

Silvershield
Mon, 28th Nov '05, 12:01pm
Hey, does anyone know what the best spells to place into a spell sequencer are? What styles do people usually go for, because playing BGII again, basically all the wizards here have some sort of nice combination. What are people's ideas?

Silverstar
Mon, 28th Nov '05, 2:07pm
Well tactics smarter mages use: Fshiel Blue&Red+Imp. inv. on self, and Remove Magic, Chain Lightning, Chaos on enemies, they hurt a lot so I guess these are nice combos!

Silvershield
Mon, 28th Nov '05, 2:51pm
I was just thinking though, doesn't remove magic travel at a slower speed than lighting and chaos, which means those spells won't be as effective?

Iku-Turso
Mon, 28th Nov '05, 3:28pm
Nahal's Reckless Dweomer! With it you can access every other spell in your spellbook, right from the beginning at that as well! And funnier than a barrell full of knife wielding monkeys too!

It's by far the most powerful spell in the game, because of the wild surges! Of course it's one of the most deadliest spells for the caster as well, power does come with a price, which might as well be a cow on your head, or a vicious case of hiccups!

One favourite spell accessible to non-wild mages is polymorph self, especially in SoA, although the sword-spider's bit too overpowered. The flind-shape's pretty useful, if you don't have anything else to kill those adamantite golems, which I usually don't. Have to try those minute meteors however...maybe with an assassin-mage...

Silvershield
Mon, 28th Nov '05, 4:17pm
OMG! Now THAT'S an idea! You think that the missiles really do that!

Silverstar
Mon, 28th Nov '05, 4:30pm
Well I never noticed the difference in speed of spells, when a Lich does cast that trigger, my party's heavy protections are dispelled, so that Improved Pitfiend (6 attacks per round, slow and deadly disease with no save, save vs poison or die, symbols, 20d6 fireball, plus illusions, and it gates another Improved Pitfiend with full HP when near death. That demons are soo fun! I once killed 6-7 of them thanks to their continously gating eachother, but that is another story... :D ) can target us for the masacree once we are ripped of protection from fire (ouch 20d6 fireball hurts)and evil (so PF can start ripping us apart with his deadly bite and poisonous claws). Plus we take damage from Lightning AND some people become confused thanks to chaos. So I guess, for some reason, the combo works perfectly. Maybe the spell order in the sequencer is important? Gotta try it!

Chimera
Mon, 28th Nov '05, 5:34pm
Wish: Abi-Dalzim's Horrid Wilting on everyone in the area.
Was a lot of fun, especially in the elven city :evil:

Iku-Turso
Mon, 28th Nov '05, 5:37pm
Well I had the idea from this:

It's possible. A Wizard Slayer/Mage will be able to scribe scrolls and will be lose some of the restrictions he previously had as a wizard. A pretty powerful character - would be somewhat uber if multi-classed via Shadowkeeper.
Your spells won't carry the cumulative spell failure effect, except for thrown spells iirc. (Melf's, Energy Blades)So if the wizard-slayer/wizard's cumulative spell failure effect works with minute meteors, then why shouldn't assassin/mage be able to poison her meteors? Bet that someone's tried this out already, so would that someone tell how :yum: it was.

T2Bruno
Mon, 28th Nov '05, 5:49pm
Powerword - Reload.

Silvershield
Tue, 29th Nov '05, 5:51am
Reload, why?

Has anyone tried putting 3 gates into a spell sequencer before, can that be done because I haven't used them for a while?

But it would be nice! :D

kuemper
Tue, 29th Nov '05, 6:05am
Chain Contingency would be the specific spell and no, I haven't tried it. Not much for summons I am. I bet Silverstar will try it out. He tries out everything! :lol: :grin:

Silvershield
Tue, 29th Nov '05, 6:13am
Just saying that makes me nervous! I'm not much on summons either, but considering how everyone is in love with Gate, I was hoping for some people to just explode over what i had said.

How about 3 Comets or Dragon's Breath ... now that would be interesting!

Silverstar
Tue, 29th Nov '05, 11:49am
Actually, a powerful cleric/mage can stick 3 gates into a CC, as priest version of Gate is lvl 7! It woud be cool, but would it be really useful?

Best offensive use of CC is to put 3 PImages on it as I always said! Having 4 PIs, each summoning two Planetars and casting TSs and emptying their books with IAs are fun! :roll:

Silvershield
Tue, 29th Nov '05, 12:41pm
Oh that would be evil! Imagine a greater malison and two wail of the banshee's ... would that be enough to kill some of the most powerful things?

Silverstar
Tue, 29th Nov '05, 12:49pm
Maybe, add the fact that Doom stacks erronously, and cleric/mage PIs can cast tons of these in a rush with IA and Robe of Vecna! Then each PI casts a WOB, all monsters must make multiple saves vs death magic at approx. -10 penalty or die! Mwahahaha! :evil:

Silvershield
Tue, 29th Nov '05, 1:33pm
Now THAT'S evil! But honestly, I've never used Project Image before! And considering how good everyone says it is, I really should eh!

What does it do anyways?

Oh, please don't laugh at me!

kuemper
Tue, 29th Nov '05, 3:07pm
PI casts out an identical version of the mage who cast it. If you load your quick slots with high level scrolls, *then* cast PI, the PI will have those same scrolls to play with.

Silverstar
Tue, 29th Nov '05, 3:14pm
If you cast a PI, your mage is paralyzed, but new PI is essentially the same as your PC! It can cast all spells he knows, use wands&scrolls without wasting the originals. Essentially it is a second life to your caster. Your PI can empty your spell book, yes you can cast all those TSs, IAs, and everything! Plus, it can breach the summon limit, a PI can summon as many Planetars as it can, for example. And you only waste a level 7 PI for technically every other spell in your memory! PIs CAN attack as well!

Downside:Your own mage is paralyzed, if you take any kind of damage or your image is killed via damage, dispel magic, or True Sight spell ends. You must find a safe place for your PC, or the spell will end abruptly!

Nasty Combo:Stick 3 PIs on Chain Contingency, set it to myself, HELPLESS! (this is important) Now cast your own PI, you will be helpless, paralyzed; CC will kick in and create 3 additional PIs, all at full power and potential! The absolute cheese! YOu now have 4 images, totally expendable, and as powerful as your caster! They can summon a horde of Planetars, or cast never ending Time Stops continously! Or you can set different tasks to each of them, ie:One dispels protections and lowers resistances, one summons cannon fodders, one buffs/heals like crazy, one goes on a rampage with offensive magic! Possibilities are endless! I think PI is the BEST spell ever because of this! Special thanks goes to Chain Contingency ofcourse!

Malovae
Tue, 29th Nov '05, 3:26pm
How can PI attack? they can only damage with spells and wands right? I tried to melee with one before and it didnt work :(

Silvershield
Tue, 29th Nov '05, 3:34pm
Oohhhh! Now I know what all the hype's about! Actually yes, that strategy does sound like the ultimate cheese! :D

Silverstar
Tue, 29th Nov '05, 3:39pm
Err, I may be wrong, never tried attacking with PIs as they are better casting something, but I heard from somewhere or I misunderstood something.

To tell you the truth, I tried casting a Harm and attacking with a PI once and it did not work. You may be right. :p Sorry! Somebody please confirm this?

Ah, I remember now, if they are Shape-changed PIs can attack! Cast Stoneskin, Fshields, Mirror images, THEN Shape-change, Imp.haste, Tenser's Trans and send 4 new shapechanged-mindflayers to the battle, they will suck the brains of almost anything FAST, while being heavily protected! 4 hits means -20 int, nothing can survive this easily. :D This is evil! Try it!

kuemper
Tue, 29th Nov '05, 3:44pm
Aside from being dispelled, a PI can't attack in melee.

Malovae
Tue, 29th Nov '05, 3:47pm
A team of mindlayers!!!? Ohhhh, that would be fun, or perhaps some friends for cernd hehe

Imagine Edwin... You Simions may refer to me as.... timestop/CC/PI/Shapy/MF, DIE!!! Whos more intellegent now boyo!!

Silvershield
Tue, 29th Nov '05, 4:00pm
HAHAHAHA! Now that's got to be the best idea ever! I believe I'll try that right now!

Silvershield
Wed, 30th Nov '05, 4:11pm
Hey i was just wondering, because I might take Jaheria this time around (I need some 'perspective' here!), what are the best druid spells to pick. This includes all levels, even the HLA ones. Anyone?

Felinoid
Wed, 30th Nov '05, 7:39pm
Ironskins is a druidic version of Stoneskin (hint hint). And I've always been partial to the Goodberry spell because it's portable HPs, though not nearly enough for a game with such high level (and HP) characters. I really wish they would have included Produce Flame, though; :( it was like a watered-down version of Melf's Minute Meteors, but it kept my weaker druids out of melee.

kuemper
Wed, 30th Nov '05, 9:10pm
Ironskins, Insect Plague, Creeping Doom, Summon Fire Elemental, Call Woodland Beings and Nature's Beauty. HLAs, there is only one and that's Greater Elemental Summoning - calls forth one of the 4 elemental princes/princesses as an ally. :thumb: Of course, don't overlook the quick leveling to get Heal.

Malovae
Thu, 1st Dec '05, 3:48am
Fel, there is a mod that slightly improves goodberries to heal more hp's based on level. To a max of 15 per berry. quite handy and not too overpowered i think.

Anyway, druid spells I like are: Doom, Entangle, Call Woodland beings, Heal and Insect Plague.

If outdoors (not enough in the game unfortunatly) then Call Lightning. If using the spiffy Shapeshifter or Kensai/Druid then Barkskin is a must.

Silvershield
Thu, 1st Dec '05, 7:02am
Is Nature's Beauty the spell that turns the caster into a thing of great beauty that is capable of turning their enimies to stone? Sorry, I REALLY don't feel like finding the manual :D !

And if so, how many people use this during the game?

Silverstar
Thu, 1st Dec '05, 9:47am
No it does not turn to stone, it KILLS if the victim fails a save vs spell at +3 bonus. (a weaker WoB) But the real pro is it blinds all in its radius permanently and without a saving throw! Cast it near a dragon, and it will be blinded, retrear, and he will not see you and stand idly! This works wonders on mages or any ranged attacker or big creature as well. Not to mention the blind takes -4 penalty to THAC0, AC, and MAYBE saves?

Silvershield
Thu, 1st Dec '05, 2:14pm
Jaheria gets this spell eh ... I wonder why I never used it? Well, it could be due to the fact that i hardly ever use her! But now that I know i will! Thanks Silver! Oh yes, by the way, do people enjoy using the Mage and Cleric HLA's rather than the regular powerful spells?

kuemper
Thu, 1st Dec '05, 3:55pm
Comet hogs up those spell slots right after 2 Time Stops.

Silvershield
Thu, 1st Dec '05, 4:12pm
Hey, i was wondering, is there a difference between the Level 10 spells, summon Planetar/Dark Planetar and summon Deva/Fallen Deva, or is it just their alignment in conjuction with the caster?

Felinoid
Thu, 1st Dec '05, 4:37pm
Yeah, there's a slight difference, but it's nothing to worry about unless you're a neutral caster.

kuemper
Thu, 1st Dec '05, 4:39pm
IIRC, it's the alignment of the caster, though weirdly Anomen (LN) had a choice to cast either of the Devas, but not as CN when I summoned him via the Fate Spirit. :nuts:

Silvershield
Thu, 1st Dec '05, 4:45pm
Hahaha Anomen ... ohhh your funny Kuem!

Oh, what happens when you're neutral Fel?

Felinoid
Thu, 1st Dec '05, 5:11pm
If you're neutral, you get to pick which one you want, in which case you've actually got a decision to make. But if you're good or evil, there's no choice.

Silvershield
Thu, 1st Dec '05, 5:14pm
So is there an ACTUAL difference between good and evil ones? :D

kuemper
Thu, 1st Dec '05, 9:05pm
No.

Felinoid
Thu, 1st Dec '05, 10:51pm
:shame: Yes there is. I've looked at them and some of the spells they have are different. (Holy Smite for a Planetar but not for a Dark Planetar, for instance.) There's a link on SP to a site that summarizes all the spells in the game; that might be of help choosing.

kuemper
Fri, 2nd Dec '05, 12:08am
:o Sorry. I rarely use the spells from Devas or Planetars and if it actually gets to that point, I might as well reload.

starwalker
Fri, 2nd Dec '05, 12:26am
I think it's the Daeva's that can be fun cannon fodder because they can blade barrier themselves. Turn it on and send them off to die in the middle of an enemy group.

Silvershield
Fri, 2nd Dec '05, 7:11am
Are they worth summoning then ... or just used for fodder?

Do they last long, cause i don't think i ever used one!

Felinoid
Fri, 2nd Dec '05, 5:16pm
It's an HLA spell. Yeah, they'll last a while; they can even do some damage in the meantime. And the numerous spells are pretty nice too.

Silvershield
Sun, 4th Dec '05, 6:38am
What kinds of spells can they cast, and what do people usually do with them?

oh yes, if this is in the manual, kindly yell at me!

Mistyca
Sun, 4th Dec '05, 7:52pm
I say magic missile....you get it at the start and you'll never leave it...

Silvershield
Mon, 5th Dec '05, 3:16pm
Hey, does anyone know if you can add a spell, using a BG tool or whatever, or a mod that contains a spell much like Mordekainen's Missles, which are used in IWD II?

Cause these are like a very good upgrade of the original Magic Missile!

Silvershield
Wed, 7th Dec '05, 7:09am
How bout we start a new thing here, let's all get people to create their own spells and add them or whatever ... just start them in my new topic! :D