Aldeth the Foppish Idiot
Wed, 2nd Jul '03, 3:27pm
I have noticed something occuring that may be a bug in my game, but I'm not sure. I notice that when I create a multi-classed character in BGI, play through the game, and then import him into BGII, the character has way more hitpoints than he possibly could have given his level and classes.
For example, my half-elf cleric/mage had 42 hitpoints at the end of BGI (with the maximum XP's of 80,500 for each class), but when I transferred him into BGII, even though he still had 80,500 XP's in each class, his hitpoint total was all the way up to 78. A similar thing happened with a elven fighter-thief I played a while back. He transferred into BGII with 165 hitpoints. I don't remember how much he had in BGI, but it was definitely under 100.
It's not that the game is giving you the maximum possible hitpoints for your character either. In both of the above listed cases, it is IMPOSSIBLE to get that many hitpoints at that level. It almost seems like the game is giving you hitpoints for both of the classes, without dividing by two. So, in effect, you get twice the number of points you should have. The only way I can determine this for sure is if I made a multi-classed character with three classes, and then played through to see if my hitpoints were the total of all three classes without dividing by three. I've never done that though, so I wouldn't know.
Has anyone else noticed this, or is my game screwed up? It has only been recently that I have got into the habit of playing through BGI again and then importing into BGII. It is possible that my game was always set up this way, but because I usually start a new character up in BGII, I wouldn't have noticed.
Sorry if there was a previous thread for this. It seems like I CAN'T be the first person to realize this, so I really thought there would be an existing thread. Maybe I missed the keyword in my serach, but I couldn't find anything on this topic.
[ July 03, 2003, 16:21: Message edited by: Aldeth the Foppish Idiot ]
For example, my half-elf cleric/mage had 42 hitpoints at the end of BGI (with the maximum XP's of 80,500 for each class), but when I transferred him into BGII, even though he still had 80,500 XP's in each class, his hitpoint total was all the way up to 78. A similar thing happened with a elven fighter-thief I played a while back. He transferred into BGII with 165 hitpoints. I don't remember how much he had in BGI, but it was definitely under 100.
It's not that the game is giving you the maximum possible hitpoints for your character either. In both of the above listed cases, it is IMPOSSIBLE to get that many hitpoints at that level. It almost seems like the game is giving you hitpoints for both of the classes, without dividing by two. So, in effect, you get twice the number of points you should have. The only way I can determine this for sure is if I made a multi-classed character with three classes, and then played through to see if my hitpoints were the total of all three classes without dividing by three. I've never done that though, so I wouldn't know.
Has anyone else noticed this, or is my game screwed up? It has only been recently that I have got into the habit of playing through BGI again and then importing into BGII. It is possible that my game was always set up this way, but because I usually start a new character up in BGII, I wouldn't have noticed.
Sorry if there was a previous thread for this. It seems like I CAN'T be the first person to realize this, so I really thought there would be an existing thread. Maybe I missed the keyword in my serach, but I couldn't find anything on this topic.
[ July 03, 2003, 16:21: Message edited by: Aldeth the Foppish Idiot ]