View Full Version : Tutu - Voices Changing: How?


Kip
Mon, 5th Mar '07, 12:30am
I've hated Minsc's voice from the moment I heard it. How do I change it to the second game's version?

cmorgan
Mon, 5th Mar '07, 2:55pm
This is something that can *technically* be done to a small extent, but involves some serious time and work for some awkward results. Kulyok did this for a custom-voiced Xan at PPG, but she had a voice actor locally do an entire new set, and replaced the sound references only, leaving the written strings as-is.

Unless you could hire the original voice actor and re-record the original BG1 lines, you would have a mismatch between what Minsc says on-screen and what you hear him say.

If you want to build a mod to do this, I would ask Kulyok what you are getting into before progressing.

Kip
Mon, 5th Mar '07, 10:20pm
Interesting... I mean all I want to do is switch the BG1 voice with the BG2 voice. I guess it's a wee bit more complicated then I thought it would be...

Drew
Mon, 5th Mar '07, 10:45pm
Interesting... I mean all I want to do is switch the BG1 voice with the BG2 voice. I guess it's a wee bit more complicated then I thought it would be...Actually, that would be pretty easy. It would probably only take you a couple minutes with a tool like DLTCEP.

cmorgan
Tue, 6th Mar '07, 7:56pm
You can load up DLTCEP, and rereference all of Minsc's .cre assigned soundset strings with the BG2 ones, but there is not a direct correllation (and some of them do not exist - they are not parallel. You can see this by loading up a Tutu game in NI or DLTCEP and then loading up a BG2 game. Minsc has a smaller and different soundset from BG1. My experiments with getting BG2 specific soundstrings to play during a Tutu/BGT game have not met with success. Most notably, assigning references for Hide in Shadows, etc. , all found in the BG2 engine, have yet to play in-game even when the hide is successful. You would need a guru like devSin, Smoketest, or Avenger to tell you why.). You are likely to need some of the strings from BG1 to play.

Kip
Tue, 6th Mar '07, 11:26pm
Once again, interesting. Thanks for the info.

Drew
Wed, 7th Mar '07, 2:00pm
@cmorgan: Couldn't you just overwrite BG1 voice clips with the BG2 clips and then overwrite the relevant string references? It's not exactly elegant, but I don't see why it wouldn't work.

cmorgan
Wed, 7th Mar '07, 4:08pm
I thought it *would* work, but could not get it to work correctly in-game :(

I will do some more research and check back, because this was from experimentation last year (and my skills have improved somewhat) but I do know it was a frustrating 2 months of trials, and didn't work.

Kip
Wed, 7th Mar '07, 9:50pm
[Edit] DLTCEP worked. What ya gotta do is open up two DLTCEPs with them both directed at Tutu. I'm used the EasyTutu so I don't know but anyway, in one edit; creatures; minsc10. In the other edit: creatures: _minsc. Then when editing the soundsets just line them up and replace the String reference (it's between TLK entry and the Tagged Text option) of _minsc with that of minsc10. Make any other changes you want. Save. Then open minsc10 with _minsc# and line up stats on _minsc, save as. So there you go. Not so hard now is it? Well atleast I've figured out how to use DLTCEP to edit sounds :p

P.S. cmorgan, even the hide in shadows worked.

[ March 08, 2007, 01:47: Message edited by: Kip ]

cmorgan
Mon, 12th Mar '07, 3:37pm
Cool -- sounds like my trouble was with the base install versions I was using after all. I thought it was that the engine wouldn't recognise the darned references. Thank goodness for EasyTutu - even modders need stable platforms.

And Drew rules all :)

Drew
Tue, 13th Mar '07, 1:23am
I rule nothing. It's just that my view on modding favours expedience over elegance. I look at things differently because I can't code worth ****.