View Full Version : Does anyone use the Throne of Bhaal beta Patch 26499?


Kitrax
Wed, 17th May '06, 6:06am
I was just wondering if anyone ever uses the ToB BETA Patch '26499'. Does it fix anything other than the slow save/load times? It's over 4MB in size, so I would assume it fixes *something* other than the slowness. :confused:

Also, if I have over a dozen mods (14 to be exact) installed, will it affect the game in a negative way if I install this beta patch later on in the game if I start to have slow save/load times? Or should I install it right after the Official ToB patch...just in case.

Thanks! :rolling:

Felinoid
Wed, 17th May '06, 6:12am
No, I don't use that patch, because I've never had slow save/load times. And I don't think that problem's likely to spontaneously crop up in any fashion that would be solved by the patch. Either you'll need it right away or you won't.

Kitrax
Wed, 17th May '06, 6:17am
Actually, I've noticed in past games that it takes longer and longer to save/load as the game progressed. I always figured it was because the game had more info to save/load each time... :confused: :rolling:

Felinoid
Wed, 17th May '06, 8:26am
Well, I think the patch is for save/load times of around a minute or so. It is true that the game does have more to load as you progress through the game, though, and you're rather shrewd for noticing that.

olimikrig
Wed, 17th May '06, 10:39am
Also, if I have over a dozen mods (14 to be exact) installed, will it affect the game in a negative way if I install this beta patch later on in the game if I start to have slow save/load times? Or should I install it right after the Official ToB patch...just in case.There's a good chance that things will mess up if you apply this (or any) patch after having installed a mod (let alone 14).
You need a clean instal for that, I'm affraid. I don't know what this particular patch introduces, aside from what's in the latest stable patch version, but I wouldn't take any chances ;) . Furthermore it will most likely override any dialouge content introduced in the mods you've got installed (unless it only fixes the load/save problems, and doesn't touch anything else :hmm: ).

SimDing0
Wed, 17th May '06, 12:09pm
Yes, load times increase as the game has to save more data as you progress. (Each time you visit a new area it gets added to the save along with everything in it, for example.)

It probably takes 4MB for the patch to break spawning so successfully. (This is allegedly its other effect.)

kuemper
Wed, 17th May '06, 2:35pm
I use it. As previously mentioned, the save/load times can be slow because of increased data. I noticed it more with too many save slots (20+). Once I determined it was the excessive number of saves slowing me down, I keep them down to around 15 max.

Drew
Thu, 18th May '06, 11:55am
15 save slots? Wow. The most I've ever had was 5. Usually, I only have 3.

kuemper
Thu, 18th May '06, 2:05pm
Auto save, quick save and leveling up? ;)

I save according to the districts. Meh. I have this patch because it's the current one, reguardless of its betaness.

SimDing0
Thu, 18th May '06, 2:09pm
Why would you want to save before levelling up?

Drew
Thu, 18th May '06, 2:11pm
Actually, I don't save before levelling up. I just install the maximum HP for all creatures in the game and Full HP at level up components from G3 tweaks. The third save slot is just there in case one of the other saves gets corrupted.

kuemper
Thu, 18th May '06, 2:16pm
Some people don't have the mods for max hp and auto memorize spells to spell book. For the occasional mistake of allocating proficiencies or thief skills wrongly.

Silverstar
Thu, 18th May '06, 2:22pm
Meh, I have 3-4 save slots, plus one occasional quick save and auto-save. I also now have final battle saves of my two previous games, both in SoA (just before putting the last tear to unleash improved JonBon) and ToB (just before deactivating final pool to face Ascension battle!)

And if I feel like I have put a w proficiency or thief skill wrongly, I generally use SK. Less headache then.

So do your characters actually roll their HP when they level up, Kuemper? I may try that too in the future for extra challenge, and more original AD&D feeling!

kuemper
Thu, 18th May '06, 2:37pm
With Core rules, they do.

Silverstar
Thu, 18th May '06, 2:39pm
Then do you load a save before level up, say, when your big bad fighter rolls a 1? Or accept it as it is and have 40-50 HP fighters? Just curious.

Drew
Thu, 18th May '06, 3:49pm
I don't consider what I do to be "cheating" since, with the mods I use, literally every creature has it's maximum theoretical HP total.

Rastor
Fri, 19th May '06, 4:35pm
So do your characters actually roll their HP when they level up, Kuemper? I may try that too in the future for extra challenge, and more original AD&D feeling!That really doesn't happen much in BG2. After level 9, fighter types get 3 hit points per level and mages get 1. They do not roll after that point.