View Full Version : The best fighter class


Sirdan
Mon, 13th May '02, 1:37pm
i have finished the game once with a mage and I want to play it with a fighter to. Any suggestions about class, kit, race and proficiencies?

Ragusa
Mon, 13th May '02, 4:55pm
I recommend a halfling cavalier, wielding Namarra, Flametongue and the Flail of the Ages in single weapon style. Unbetable.

[This message has been edited by Ragusa (edited May 13, 2002).]

Faragon
Mon, 13th May '02, 5:12pm
Of course for that to work you have to cheat your way through shadowkeeper... :p

I recommend Barbarians. Dwarven or Orcish. Proficiencies in Scimitars and Longswords/Bastard Swords, Dualwield. Get Belm for an extra attack per round. There are lots of good Long and Bastard swords out there, so choose your pick. Personally I like Foebane a lot. Very handy when venturing through the Watcher's Keep Maze with all those demons :)

The bad thing about Barbarians is they can wear no heavier than chainmail, though they do get BarbarianRage, which gives a good temporary boost to your stats. (Great in combo with Draw upon Holy Might i think ;))

You could decide to dualwield Warhammers, in which case you'd want to end up with CromFaeyr and the upgraded Runehammer +5. Very powerfull, if that's what you want.

Vukodlak
Mon, 13th May '02, 5:40pm
A dwarven barbarian dual-wielding scimtars? Read too many Drizzt books has he? :p

Faragon
Mon, 13th May '02, 11:35pm
Heh, okay so it's not perfectly roleplay-balanced :) I did mention warhammers in the end, did I not? :p

And how is a dwarven Barbarian wielding Scimitars worse than a Kensai dualwielding CelestialFury and CromFaeyr? :rolleyes: :)

Will
Tue, 14th May '02, 12:43am
If its specifically fighters you're after then I'd go for a berserker; nearly no disadvantages, unless you're really dead-set on archery (personally, I'd just take Mazzy along :love: ) and a special ability that remains useful right 'til the end of the game. Mine used various combos of bastard swords, axes and warhammers dual wielded or (earlier on) with a shield. He was suitably awe-inspiring in melee without being ridiculously powerful and invincible; one of the best characters Ive played in BG2.

If you mean general warrior type characters, then I'd recommend a cavalier, stalker or MC Fighter-Mage.

[This message has been edited by Will (edited May 14, 2002).]

Errol
Tue, 14th May '02, 11:05pm
A Swashbuckler/Fighter.

With Those HLA's like Whirlwind, combined with such as Greater Evasion...:evil:

Padine the Paladin
Sun, 26th May '02, 5:23pm
Sirdan

I suggest a human cavalier with the carmsyr+6,the flail of ages+5,and pommel the equilaizer(summon it)

Extremist
Sun, 26th May '02, 5:42pm
And what should he do with the Pommel?

Place it in right angle so the sun rays blind the opponents perhaps? :p

Now to the topic. IIRC he asks for fighters, not for pallies. If he takes pallie he won't get fighters' stronghold. Or I'm wrong?
I don't support any specific fighter type above others. They are all good and I may only suggest Beserker. Why? Because noone dares to play with that class.

Faerus Stoneslammer
Sun, 26th May '02, 5:45pm
Barbarian, Dwarf, Half-Orc or Elf (for that dexterity bonus). Or an Elven Kensai for fun :grin:

[This message has been edited by Faerus Stoneslammer (edited May 26, 2002).]

Master of Nuhn
Mon, 27th May '02, 1:44pm
For a Barbarian, be sure to get the Crimson Chain from Mr.Barterman.

A normal fighter with Grand Mastery in Scimitars (dualwielded) and some magical Items works fine for defeating mages, better then a wizard slayer, AFAIK. :grin:

Sorry, this has nothing to do with the scimitars, I just like the looks of these swords... there may be other weapons more effective against mages.

[This message has been edited by Master of Nuhn (edited May 27, 2002).]

Padine the Paladin
Mon, 27th May '02, 3:28pm
Okay then mister Extremist.Switch pommel with the crom Frayer.Oh!Who gives about the stupid fighter stronghold.I Like the mages and pallies more.


Paladin's RULE,they are the BEST.!!!!!!!!!!!!!!!!!!!!!!

Errol
Mon, 27th May '02, 4:26pm
*SIGH*
Padine...

Extremist is a mod, even I woudlnt dare mister him!
And that's the Crom Faeyr :p
Why not summon the Killsword +10 while you're at the Equializer and Crom Faeyr!

And I would (yet again) suggest reading the Forum Rules, the amount of exclamation marks used in your posts are plain disturbing.

Then again you have rights to express your views, but try using Bold, Italic or <u>Underline</u> to emphasize a point rather than exclamation marks and capital letters.

--------------

In regards to the topic, Try a Elven or Halfling Kensai (with 19 Dex), or go with a Human if you want to Dual-Class to a thief or a mage.

And why not the monk? The monk is one of the most interesting classes available to a Fighter-Interested player. Try it and see!

Especially in ToB where they become powerful indeed! :evil:

Padine the Paladin
Mon, 27th May '02, 6:11pm
*Gopher*
I dont really care if his a mod *OK*
The pommel is a good sword.OH!!!I meant the whole pommel.Not just the jewel.


[This message has been edited by Padine the Paladin (edited May 31, 2002).]

Extremist
Mon, 27th May '02, 6:43pm
Listen pal, you're getting me very very nervous.
I don't care about your brother nor any other boards out there and especially not for abusive mods.

Read the FAQ here: http://www.sorcerers.net/ubb/faq.html
Inside are forum rules you'll stick up to like everyone does, or your posting privileges will die in horrible death. Don't miss the specific rule against flames and especially <u>personal</u> flames.
You can express ideas, sure, this forums are for fun. But not the kind of fun that is fun only for you but annoys other members. OK?

Faragon
Tue, 28th May '02, 9:41am
Padine, listen up. What Extremist meant with And what should he do with the Pommel? is that the Pommel isn't a sword. It's a part of one, namely the Equalizer. You can't use just the pommel.

What Extremist said is no cause for Mistering him. He isn't abusing his rights, since I haven't seen any of your posts edited to oblivion by him, you've not gotten the idiot of the week bumpersticker (well not yet anyway), you haven't been banned, nothing. It's merely been said (and quite a number of times) that you should read the rules, and live by them on this board.

Kull
Tue, 28th May '02, 6:20pm
In the fighter-type classes (single class), the barbarian is the most powerful. In fact, only fighter-mages, mages, and sorcerers can challenge him, in my opinion. The half-orc should be your choice, if you use super-hero stats. Otherwise, choose a dwarf. A Kensai 12/Mage is hard to beat. Or in TOB only, Kensai 16/Mage. If you want strictly a fighter or kit. I would use a berserker for the primary character.

Blackthorne TA
Tue, 28th May '02, 6:20pm
Stick to the topic people, Extremist or any other moderator can handle the moderating, there is no need to keep polluting the topic with this.

Heh. Looks like Kull took my direction before I could give it. :)

[This message has been edited by Blackthorne TA (edited May 28, 2002).]

kemanmaldea
Tue, 28th May '02, 11:42pm
I prefer the simple streight fighter as I never use the Rage ability of the Baserker or barbarian. As for others Any one will do but find one that fits your style.

Alex
Wed, 29th May '02, 9:03am
I would have to recommend the wizard slayer myself.

So what if he can't magical items other than weapons and armor? That's all he needs. Give him grandmastery in long bow and put him under a greater whirlwind and in one round the best spellcasters in the game are rendered helpless. Couple that with mastery in two handed sword for melee.

Kensais are nice, and deadly so long as you can keep them from being targeted, however if they are targeted they take damage very quickly.

Personally I wouldn't recommend any of the fighter kits over the other classes. However that's the best IMO.

corbulo87
Fri, 31st May '02, 12:37pm
in my opinion, the best fighter type is the dwarven or half-orc barbarian. they can soak up the damage and dish it out like no other. try hammers and axes for a dwarf (versatility comes from the axe, as you can find some cool magical throwing axes about the place, and killing power comes from the crom faeyr. dual wield for best effect) and for half orcs: axes (for throwing) and two handed swords (for LOADS of damage). these weapons also suit these races well in terms of roleplay.

for armour, i suggest crimson chain, or even grandmaster's leather. i think people underestimate this armour's capabilities!!

Person_Persival
Fri, 31st May '02, 3:56pm
Heres something youve never heard, a shapeshifter. Now most people who have played this game over and over would have realized by now that Cerd is very powerfull at lvl13, thats when he becomes a GREATER WEREWOLF, this is a very impressive shapeshifting ability. Why not make the main char a shapeshifter? Can cast druid spells, and a powerfull fighter, when you shapeshift into greaterwerewolf, you get -10AC as a BASE, and get many resistances to about 50. Not only this, I dualed classed my SS to a fighter at lvl 16, so now he gains the amazing THACO of a fighter, the HP and the lvl20 fighter ability! Note, in case u have not played Shapeshifter or used Cerd, in GWW form, you get 21str, 20dex, 25con. Impressive? Yes...yes it is

Bateluer
Sat, 1st Jun '02, 12:09am
I've always prefered the Kensai or the Monk myself. Monk's abilities are cool, but they can have trouble hitting baddies that require powerful weapons.

The fist is no match for a +5 blade.

Sirdan
Sat, 1st Jun '02, 7:12pm
Does anyone know what weapon is Greater's Werewolfs claws when it determines what it can hit (I mean +2,+3 what?) and how much damage they inflict? Also how does the Shapeshifter's THAC0 when they transform into Greater Wolfweres change?

Ragusa
Sat, 1st Jun '02, 8:19pm
The greater werewolf's (weregr01) claw is enchanted +2 and deals out 1d12 damage. The G.W. has str-21 and a base AC of 4. Shapeshifters THACO is 8 (dunno if base or not), he has 3 numbers of attack.

I can't tell you anything about the shapeshifter though.

[This message has been edited by Ragusa (edited June 01, 2002).]

Person_Persival
Sun, 2nd Jun '02, 11:02am
You then have to take into account the dex difference, No idea why but its -10 for me with no items on me. Hmmm....My godly powers baffle me once again

Also, I think the GWW has a +3 attack, I just wish he hit as though using the weapon in his hand THEN have gww bonuses :(

[This message has been edited by Person_Persival (edited June 02, 2002).]

Lazy Bonzo
Sun, 2nd Jun '02, 1:18pm
For me it was always the kensai
dual-wielding the blades that let you gain hp on your hits, plus a regenaration ion stone, boots of speed etc.

"First blood is not as important as last blood"
except with a fast kensai where first strike and blood is the only strike needed.
But avoid dualling to a mage as the power destroys the challenge in the game.

Also do NOT even think about if it would be possible to create a kensai/sorcerer. If you want to be that powerful why not just cheat in a dual-wielding kensai wearing souped up armour, with a base armour class of -20, 100% resistances to everything, with 25 in all stats, at level 100+, and with several squillion hp's, using some god-like avataar etc.
Really don't bother it's no fun if theres no challenge.

[This message has been edited by Lazy Bonzo (edited June 02, 2002).]