Shadow Assassin
Mon, 9th Jul '01, 7:50am
why don't we just start posting our char sheets here so everyone knows what our chars have and all the good stuff, erran can just edit to add xp and gold and such or tell me and I'll do it.
Name: Xander Race: Half-Elf(Drow)
Class: Druid Level: 1
Alignment: True Neutral
Max HP: 4
Current HP: (HP determines how much damage a character can take before falling unconscious or dying)
Base Speed: 30 feet / per round (Base Speed is your walking rate with zero encumbrance)
Initiative Modifer: 0 (Initiative determines the order in which the character acts. It is most important for Rogues.)
Melee Attack Bonus: 0
Ranged Attack Bonus: 0
Ability Scores
Strength (Str): 9
Dexterity (Dex): 10
Constitution (Con): 10
Intelligence (Int): 18
Wisdom (Wis): 10
Charisma (Chr): 10
Modifies
Melee attacks; Damage caused (melee and thrown weapons only); Carrying capacity
Ranged attacks; AC bonus; Reflex saving throws
Hit Points (HP); Fortitude (Fort) saving throws
Skill Points
Will saving throws; Cleric, Paladin and Ranger spells
Turn Undead checks; Sorcerer spells
Saving Throw Bonuses [non-Racial]
Fortitude (Fort): 0
Resists physical effects including polymorph and poison
Reflex (Refl): 0
Resists effects which can be dodged such as Fireballs and Lightning Bolts
Will (Will): +2
Resists mental influence/control effects such as Charm and Dominate Person
Feats
Toughness
Skills
Search
Heal
Spot
Listen
Starting Equipment
Shortspear
Light Crossbow
edit:
I will know if you didn't roll you char correctly and so will erran and he's the one that matters so just make it here:
http://www.rpgplanet.com/poolofradiance/features/chargen/index_ie.html
[This message has been edited by Shadow Assassin (edited July 09, 2001).]
Name: Xander Race: Half-Elf(Drow)
Class: Druid Level: 1
Alignment: True Neutral
Max HP: 4
Current HP: (HP determines how much damage a character can take before falling unconscious or dying)
Base Speed: 30 feet / per round (Base Speed is your walking rate with zero encumbrance)
Initiative Modifer: 0 (Initiative determines the order in which the character acts. It is most important for Rogues.)
Melee Attack Bonus: 0
Ranged Attack Bonus: 0
Ability Scores
Strength (Str): 9
Dexterity (Dex): 10
Constitution (Con): 10
Intelligence (Int): 18
Wisdom (Wis): 10
Charisma (Chr): 10
Modifies
Melee attacks; Damage caused (melee and thrown weapons only); Carrying capacity
Ranged attacks; AC bonus; Reflex saving throws
Hit Points (HP); Fortitude (Fort) saving throws
Skill Points
Will saving throws; Cleric, Paladin and Ranger spells
Turn Undead checks; Sorcerer spells
Saving Throw Bonuses [non-Racial]
Fortitude (Fort): 0
Resists physical effects including polymorph and poison
Reflex (Refl): 0
Resists effects which can be dodged such as Fireballs and Lightning Bolts
Will (Will): +2
Resists mental influence/control effects such as Charm and Dominate Person
Feats
Toughness
Skills
Search
Heal
Spot
Listen
Starting Equipment
Shortspear
Light Crossbow
edit:
I will know if you didn't roll you char correctly and so will erran and he's the one that matters so just make it here:
http://www.rpgplanet.com/poolofradiance/features/chargen/index_ie.html
[This message has been edited by Shadow Assassin (edited July 09, 2001).]