View Full Version : Next Weapon


Lord Sarevok
Wed, 2nd Jan '02, 5:30pm
Ok I'm currently a level 11/12 fighter/invoker and so far have the following weapon proficencies:

++ Longsword
++ Scimitar
+++ Two Weapon Style

What should I put my next weapon proficency point into? Heh, when I equip Belm +2(scimitar) and Kudane +2(short sword) I get a very nice 5 attacks per round unhasted, with a THACO of 2 and 7. When I use the Ring of Gaxx to improve haste myself, this changes to an insane 10 attacks per round!

Ragusa
Wed, 2nd Jan '02, 5:47pm
I'd suggest flails, the flail of the ages is about one of the best weapons available in the game, and it adds blunt damage to your fighter's repertoire ;)

Gladiator
Wed, 2nd Jan '02, 5:47pm
Hmm, I would put the next * in some blunt-weapon, like flail or mace.
Cause there are some creatures that only take damage of blunt-weapons.
BTW, your character sounds strong!

[EDIT]Changed axe to flail, since axes are slashing-weapons.

[This message has been edited by Gladiator (edited January 02, 2002).]

Jack Funk
Wed, 2nd Jan '02, 10:59pm
definately a blunt weapon. it will make your life easier.

Lord Sarevok
Wed, 2nd Jan '02, 11:10pm
Hmm, if you're talking about Golems I've had no trouble with them, I simply equip that Warhammer +1, +4 vs Giantkin and hack away, they don't last long even without proficency points in it. For the really big bastards. I just get them stuck in a doorway and use Melf's Minute Meteors and Yoshimo with Tasheron's Bow.

Master of Nuhn
Wed, 2nd Jan '02, 11:46pm
Maybe you could get some more affinity with short swords? I think you'd like Arbane's Sword and Kundane, so why not.
And they don't look too bad ( and I know you care about that, Lord! :D )

Deathmaster
Thu, 3rd Jan '02, 1:25am
This is off topic but still related.
Why daul wield your Fighter/Mage?
I tried a fighter/mage with ** in Staves and ** in two handed weapon. As soon as you get the staff of rhynn or staff of magi, you are really deadly in melee, especially all the extra abilities you get with staff of magi.

Also using staff of magi for a kensai, works wonders with a +2 AC bonus, and is considered a +5 weapon to hit, letting you hit anything in the game with it, unlike all those katanas in the game, with the C Fury being the best which is only +3 weapon, which is unable to hit some of the tougher enemies in the game.

Therefore staves are one of the best weapon types in the game, with probably the best weapon aswell, Staff of Magi, and with an even more powerful staff in TOB which can't be mentioned here.

[This message has been edited by Deathmaster (edited January 03, 2002).]

Lord Sarevok
Mon, 7th Jan '02, 3:33am
Well, personally I don't like Staves, and give them to real mages. Don't you think dual wielding swords just looks cooler?

Black Rose
Mon, 7th Jan '02, 3:40am
I have a similar question.

Solo Blade. 13th lvl. Dualwielding Daystar and Arbane's *BUT* Tuigan Bow is a great secondary weapon with that attack boost.

Profs:

* Long Sword
* Short Sword
*** Two Weapon Style

Which prof next?

Scimitar: Belm (extra attack), Rashad's Talon.

Katana: DZerth Blade, Celestial Fury.

Short Bow: better aim with Tuigan.

Lord Sarevok
Mon, 7th Jan '02, 4:09am
Take Kudane +2, which is a short sword that gives +1 attack per round, although it's not in the discription. I doubt you really need a bow, you should just stick with swords. Dual wield Athdaja the Drinker(switch off with daystar when needed) and Kudane +2 and put the next point into Two weapon Style, so you'll get a +2 to thaco on the offhand. Must be really tough with all those good weapons and so few proficencies. An alternative to this could be put the next point into Scimitars then dual wield Kudane +2 and Belm +2 for an insane number of attacks and even more so with offensive spin.

[GoodFellaZ] Voodoo Daddy
Mon, 7th Jan '02, 11:33am
hi
where do you get that "staff of magi" that apparently whoop ass.... Iīm currently in the underdark and i still donīt have it

joacqin
Mon, 7th Jan '02, 12:27pm
Check out some doors in the bridge district. Keep a roguestone in your packback. Mix and enjoy :)

Earl Grey
Mon, 7th Jan '02, 12:49pm
You say you get 10 attks/round when improve hasted. Are you sure?

I thought it worked like this:
Main hand: 2+1 attk/round becomes 4+1 attk/round
Off hand: 1+1 attk/round becomes 2+1 attk/round
In total: 3+2 attk/round becomes 6+2 attk/round

It would be interesting to read exactly how Improved Haste works in this case, because I'm not sure.

TIN_MAN
Mon, 7th Jan '02, 3:14pm
The description says that improved haste simply doubles the movement rate and the attacks for the duration of the spell.

Lord Sarevok
Tue, 8th Jan '02, 12:10am
I'm abosulutly sure it said 10 attacks per round. I can't count them all, so I have to rely on the character information chart.

Yeah so I'd have 3 on main and 2 on off normally so i'd have 5 then doubled 10. Even if you doubled for each hand instead, I'd still end up with 10. Regualar haste doesn't seem to give me any more than 5 attacks, odd.

[This message has been edited by Lord Sarevok (edited January 08, 2002).]

Master of Nuhn
Tue, 8th Jan '02, 7:01pm
I am dual wielding kundane and belm and have 5 attacks/round.
with only belm it is 5 too, and only with kundane it's 5, too. Isn't it possible to get 6 attacks/round?

Viking
Tue, 8th Jan '02, 7:21pm
I think 5 is max unhasted / --> 10 with improved haste.

5 or 6... not much will survive more than a round or two anyway, surely?

Ragusa
Wed, 9th Jan '02, 8:06am
The maximum number of atacks (unhasted) is 5. So even when you have a fighter with 3 attacks and make him dualwield Belm and Kundane you cannot make him have 6 attacks per round, impossible, sorry ;)

The developers added that restriction for game ballance reasons, the same reson why they capped the extra grandmastery attack: To show ho unballancing that would be just imagine a lvl-20 kensai dualwielding Kundane and Belm: ***** = 4 base attacks with scimitars, 1 off-hand attack for dualwielding, and 2 extra attacks for Kundane & Belm .... of course with str-21 ... just as interesting as playing a shredder :D

more about numbers of attack here: http://www.sorcerers.net/ubb/Forum2/HTML/004096.html

[This message has been edited by Ragusa (edited January 09, 2002).]

Alienboy
Wed, 9th Jan '02, 6:56pm
Try a two-handed slot or longsword because one day u might need to fight something that needs +4 or +5 weapons to even hit it(demonlord in drow city) it is more common for these types of weapons to get that high power.

p.s Go the club profeincy most my characters ar grandmasters in it. plus theres the large range of different clubs.

[This message has been edited by Alienboy (edited January 09, 2002).]