View Full Version : Your favorite/best solo build


drol hsoj
Wed, 21st Jul '04, 11:45am
hey all, sorry about this but i have looked through a few back pages and have determined that i am incurable lazy :( . so i decided that i was gonna try to get a (new) thread going about your favored solo character.

dont worry if it has been said in the past, in fact thats your perfect excuse to post that "everyones done it, lame and boring" build again like your just to smart, and actually be doing people a service.

o, and besides just being lazy, i am hoping a current thread with all this info will be used by everyone, with every type of build, so people dont have to go searching. with all that said, (finally, phew) post on!

Harbourboy
Wed, 21st Jul '04, 7:58pm
It is generally accepted by a lot of people that one of the most invincible solo builds is the old Deep Gnome Monk. Although Chevalier will insist that is Uber Paladin Wizard is the most powerful dude ever.

Tassadar
Wed, 21st Jul '04, 11:15pm
Mine was a drow paladin 2/sorcerer x. Symbol of hopelessness. Wail of the banshee. Delayed Blast Fireball. Game won!

drol hsoj
Thu, 22nd Jul '04, 5:57am
harbourboy, is the deep gnome a pure monk, or other stuff?

Harbourboy
Thu, 22nd Jul '04, 6:22am
At least 20 levels of Monk. Beyond that there is not much more to gain from Monkdom so it's up to you what you multi-class in for the other 10 levels but you have to bear in mind multi-class penalties (as Monk is not a gnome's favoured class) and monk order restrictions (if you aren't going to take all 20 monk levels up front).

Trouveur
Fri, 23rd Jul '04, 5:38pm
I would suggest a paladin 8 (for the slayer feat) / sorcerer X. The two classes will benefit from charisma, and the levels of sorcerer will give you some nice protection spells: stoneskin, mirror image, improved invisibility, iron body...

Menion Leah
Fri, 23rd Jul '04, 6:20pm
Will this character be a potent melee guy? If not, I would suggest being a more pure spellcaster and perhaps take only one or two levels of paladin.

Trouveur
Fri, 23rd Jul '04, 6:36pm
With Tenser's Transformation I think this guy could be a potent fighter. :)
Of course this is just speculation, I will have to do some tests.
Or maybe I could take more levels of paladin? (when I thought of that character I was planning a melee guy, a spellcaster with summons is pretty sure to finish the game alone)

Menion Leah
Fri, 23rd Jul '04, 6:56pm
If you plan on using tenser's for becoming a fighter, I don't really see a point in taking a lot of real fighter levels, so I would take only one level or so (for the saving throws and use of holy avenger).

If you want the guy to be a decent fighter, you should take more paladin levels (I think), because with only a few levels your BAB and number of attacks will pretty much suck.
I honestly have no idea how much levels of paladin would make you a decent fighter.

The more levels of paladin you take however, the less powerful you will be as a sorcerer. You should also keep in mind that you have to take all paladin levels in a row, because there is no paladin order that lets you freely multiclass with a sorcerer.

Trouveur
Fri, 23rd Jul '04, 7:13pm
Tenser's Transformation don't give more attacks per round, so I will need some levels of paladin. The levels of sorcerer are here mainly for protection/buffs, so I don't need great spellcasting power.
Or maybe I could try a paladin 8/fighter 4/sorcerer 18? That way I can take weapon specialization and the feat who gives maximum damages per attacks.

Shrikant
Fri, 23rd Jul '04, 8:50pm
And live with at least 20% XP penalty?
And that is considering you use an aasimar, dwarf, wild elf, human or half-elf for your solo. If you use either of the spell resistant races this penalty will go up to 40%.

I guess you want Paladin [8] for the fiendslayer feat. Dont bother.
Chimeras and half-dragons are a pushover. Fiends and dragons are not found often enough to merit that large a sacrifice.

Paladin [3]/Fighter [4] will give you immunity to disease and fear, smite evil and weapon specialization. The rest may be spent on sorcerer.

As for the spell Tenser's Transformation Duration: 1 round/level
The caster gains 1d6 temporary hit points per caster level, a +4 natural armor bonus to AC, +2d4 Strength,
+2d4 Dexterity, +1 base attack bonus per two caster levels (which may give you an extra attack) and a
+5 bonus to Fortitude saves. So you do get extra attacks. Essentially you have the same BAB that a fighter would.

chevalier
Fri, 23rd Jul '04, 11:31pm
No matter what you post here, my paladin/wizard is still better :lol: :shake:

Menion Leah
Sat, 24th Jul '04, 12:03pm
How's that, chevalier? If you look at the spells you use for your wizard and then you'd pick them for a sorcerer, the sorcerer will be more powerful. I know a wizard/paladin can level up both classes, but with careful planning that hasn't got to be such a problem for the p/s.

Harbourboy
Sun, 25th Jul '04, 12:29am
The wizard build also allows a compulsive micro-manager like Chevalier more flexibility in that he can bone up on exactly the spells he needs every time he goes to sleep in preparation for each encounter.

Anyway see here for more information..... (http://www.sorcerers.net/cgi-bin/ultimatebb.cgi/topic/14/1847.html?)

chevalier
Sun, 25th Jul '04, 1:22am
@Menion Leah:

Paladin/sorcerer has to be a paladin first and then turn sorcerer for the rest of his life. With paladin/wizard, I could level up interchangeably and that suited my roleplaying vision better. It was an even multiclass and if I were to make a paladin/sorcerer, I would make it differently. First of all, I would get between 3 and 8 levels in the paladin class and the rest sorcerer. Next, I wouldn't dabble with so many skills - less INT, less skill points etc. Neither would I need a big wisdom. This way stats would be different from start, as well.

I wanted the character to be a paladin/wizard rather than a sorcerer who started as a paladin ;)

Who knows, maybe one day I'll make a paladin/sorcerer as well. I even have a good roleplaying background for one - a paladin whose physical stats got nuked by lifestyle and illnesses (the latter will have to be handled from the point of view of Divine Health). Wizard still seems more fitting (I believe sorcerer is more like 1st level choice), but perhaps I'll go for sorcerer.

Menion Leah
Sun, 25th Jul '04, 2:00am
When you said that your paladin/wizard would be 'better', I automatically assumed you meant 'more powerful', but appearantly there are also roleplaying reasons involved in this claim.

As roleplaying is concerned, I have to agree with you that the p/w is a very good character. A paladin/sorcerer doesn't have to be bad though in my opinion. I do agree with you that sorcery is some sort of innate thing, but maybe one can attain these powers during life too. If the paladin were to do this, it would be logical for him to try to develop these new and strange powers.

Dave the Magic Turtle
Sun, 1st Aug '04, 6:55pm
Mine was a sorcerer! He rocked, I'm going to have to start playing this game again now! curse you!

Eltharodo
Mon, 2nd Aug '04, 12:30pm
Chev, can u post again the stats for this Paladin/wizard? I cant find them anywhere and he sounds really cool

Surlent
Mon, 2nd Aug '04, 9:21pm
Fighter/Cleric of Talos
Full plate, spells of mass destruction, divine buff spells, good hitpoints and weapon specialization.

I tried this with 3 character party with deep gnome rogue and drow fighter. They went as far as Dragon's eye in normal mode, so can't say if this has potential in HoF or not.