View Full Version : No kits in IWD2?!


griffin1987
Fri, 31st May '02, 10:49pm
what the hell? please cmon!!

Blackthorne TA
Fri, 31st May '02, 10:54pm
IWD2 has been fully converted to the D&D 3rd edition, so there are no kits, and no need for kits because all classes are more customizable through skills and feats.

Mathetais
Fri, 31st May '02, 10:55pm
Gotta love an educated question to stir conversation ;)

Griffin1987 ... check out some of the threads in this forum about how IWD2 will use the Third Edition D&D rules. That means no kits ... but the good news is that your characters get Feats and much more flexibility in multi-classing.

It will be a new system for us all to learn, but think of all the fun we can have while learning.

Ragusa
Fri, 31st May '02, 10:57pm
As you can see when you check the link below, <UL TYPE=SQUARE> http://www.sorcerers.net/ubb/Forum14/HTML/000023.html [/list] this are not really fresh news. Since ranting won't change anything anyway, calm down and look forward to 3e multiclassing. Though it can't really replace some of the kits unique abilities, it will be something completely new for the infinity engine. Eventually we have survived IWD and BG-1 without kits either ... :rolleyes:

[This message has been edited by Ragusa (edited May 31, 2002).]

Voltric
Fri, 31st May '02, 11:09pm
griffin1987, do you know anything about 3E D&D rules? I would go read up on the FAQ on this board to get a better understanding of the issue. As BTA stated, there is no need for kits in 3E. The feats/skills system is much better and more flexible.

YOu should be cheering about the change not being upset.

griffin1987
Sat, 1st Jun '02, 3:49am
no i dont know anything about it. your right.

DemoGorgon
Sat, 1st Jun '02, 3:48pm
I was upset when they first took out kits too, but then i really started to like 3E multiclassing. I think it will be a great game.

griffin1987
Sat, 1st Jun '02, 6:14pm
yes i agree...i have looked up this stuff. pretty cool (i like it better) but i instead of just having the class name ranger...it looked cooler with "Archer"

Kenshiro
Sun, 2nd Jun '02, 6:30am
Yeah, I mean, the class kit names sound cool. Kensai, Blade, Assassin, etc, etc. You know?

TheBlackRose
Sun, 2nd Jun '02, 4:31pm
Yes of course the kit names "look cool." But wouldn't you rather have substance over style?

DeBhaal Stasion
Mon, 3rd Jun '02, 5:10am
griffin1987, just make a fighter or ranger, (fighter might work better, they get more feats) and give him only feats that involve archery, such as(not sure if all these are in or not) precise shot, far shot, rapid shot, shot on the run, and such feats, and maybe a couple that involve melee weapons(dont want him getting chopped up now do ya?;)) and call him an archer. Works perfectly fine.

Gunthar
Mon, 10th Jun '02, 5:13am
Bah, kits :p who needs em anyways? I'd much rather build from the ground up.

8people
Wed, 12th Jun '02, 2:21pm
Are there still the specialised mages?

Voltric
Wed, 12th Jun '02, 4:41pm
Yes, specialist Mages are in IWD2. They were never kits, althought they were treated as such in the later releases of 2E.