View Full Version : What's the best weapon in the game?


Klorox
Thu, 1st Dec '05, 11:53pm
BESIDES restricted weapons (like the holy avenger)?

I'm trying to build a character that, while he can't do it all, can do quite a bit. This guy will have levels in Barbarian, Fighter, Wizard, and Rogue.

I can't decide if I should also add Ranger into the mix, making him a Two Weapon Fighter.

So, I need some help...

For pure damage output on normal mode, am I better off using two weapons or a single two handed weapon while fighting? If I choose to specialize with a weapon, which type should I build towards?

T2Bruno
Fri, 2nd Dec '05, 12:07am
There's a short sword that ignores armor. That's a truly awesome weapon for dual weilding. You could look at the list of weapons on game banshee for specific bonuses.

Westhardus
Fri, 2nd Dec '05, 12:54am
Somehow I am not surprised, that new topic is made by Klorox... :D
I think there is no BEST weapon, some are good against undead, some against trolls. Moonblade of Selune is good, to my mind.
Why such a multi-multi-multiclassed character?? Cast invisibily, sneak attack and go in barbarian rage??

Klorox
Fri, 2nd Dec '05, 2:20am
What's wrong with another new post? Somebody's got to keep the board movin'! ;)

General Ghoul
Fri, 2nd Dec '05, 2:49am
Klorox, don't worry about it. I'd go greataxe. Two handed for 1.5 * Str modifier. 1D12 damage and X3 critical.

For mid game, dual wield the Moonblade and the Mace of Disruption.

Late game, not sure what to do with your build.

Klorox
Fri, 2nd Dec '05, 2:58am
Thanks, GG. So you suggest adding the Ranger levels?

General Ghoul
Fri, 2nd Dec '05, 3:44am
Or just add the feats, ambidex and 2weapon fighting. I assume weapon specialization with fighter feats, not sure were you're going with the wizard, but use 1st level rogue and bar feats if you need to. What level assortment you going for?

Harbourboy
Fri, 2nd Dec '05, 3:52am
For pure damage output on normal mode, am I better off using two weapons or a single two handed weapon while fighting? I say the single two handed weapon because your very toughest opponents have damage reduction so you need at least one person in your party who can do enough damage with ONE HIT to exceed the damage reduction.

Shrikant
Fri, 2nd Dec '05, 5:31am
You want the maximum damage possible? [00AX2H94.ITM] Massive Greataxe of Flame +5

This mighty weapon consists of a four to five foot haft with a very heavy blade. The axe may be double-bitted, with blades on both sides of the haft, or it may only have a single blade. It is an unwieldy weapon, but a skilled warrior can strike blows of tremendous strength with it. Dwarven runes have been etched into the giant blade to further enhance the axe.

STATISTICS:

Damage: 2d12 + 5
Attack Bonus: +5
Enchantment: +5
Damage Type: Slashing
Special:
Flaming Burst: +1d6 fire damage and 10% chance of +1d10 extra fire damage
Weight: 30 lb.
Required Feat: Martial Weapon, Axe
Type: Two-handed
Minimum Strength of 18 Required Good luck finding this weapon. In 6 runs I don't even know where to look for it. A weapon you will find for sale every time in Kuldahar is [00HALB96.ITM] Massive Halberd of Hate +4

Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor.

STATISTICS:

Damage: 2d8 + 4
Attack Bonus: +4
Enchantment: +4
Damage Type: Piercing
Special:
Evil: +2d6 damage against good creatures
Vampiric: 1d4 hit points drained from target and added to wielder (Fortitude
save for none)
Weight: 28 lb.
Feat Requirement: Martial Weapon, Polearm
Type: Two-handed
Minimum Strength of 18 required Unless using Bastard Swords, you can at best get 1d8 base damage. Also factor in the additional 1.5xStr damage that you get with 2-handed weapons. For pure damage output, nothing beats a 2-handed weapon.

Silvershield
Fri, 2nd Dec '05, 6:34am
Yes i keep hearing good things about the Massive Greataxe of Flame +5, but ... it would be really really nice if i could ACTUALLY FIND IT!!!

... stupid randomness ...

Grey Magistrate
Fri, 2nd Dec '05, 6:35am
That Massive Halberd of Hate is great! I had a Fighter 4 / Bard x wreak havoc with that oh-so-deadly instrument.

I concur with Harbourboy and Shrikant; number-crunching has proven again and again that the two-handed weapons beat dualwielding every time in damage output, unless you have a low-Strength, high-Dexterity character who would get no damage bonus from the two-handed weapon but could exploit Finesse with two short swords.

But for me, it's worth dealing a li'l less damage because dualwielding is just so much cooler!

chevalier
Sat, 3rd Dec '05, 4:28pm
There's a halberd or spear with extended reach.

Sherincal's two-handed sword vs humans isn't bad, either.

Shrikant
Sat, 3rd Dec '05, 5:31pm
But for the extended reach the spear Nine Paces (or Twelve Paces in HoF) has nothing special about it.

Sherincal's greatsword is the best weapon against human types for a long time. And it comes to you in great time as well, as you don't fight any humans before the shipcrash.

Vampiric weapons (like the Massive Halberd of Hate) are also good because they can not only heal you but also take your HP over the normal maximum.

Cold damage is most often resisted. Chakopec is the only creature to resist Acid damage iirc.

JT
Sun, 4th Dec '05, 6:04am
I don't know much about weapons, but if the reach on Twelve Paces is long enough, it could essentially function as a ranged weapon, allowing non-tanks to participate in combat without immediately getting creamed.

Try this:
-Cast a summon.
-Have it walk well ahead of you.
-When you encounter an enemy, it will fight your summon.
-You can participate in the fight with spells and ranged weapons (including M. Sword).
-Get a normal weapon, walk up to the enemy, and hit it. It will usually stop fighting your summon and start beating on you.

Caradhras
Sun, 4th Dec '05, 10:25am
high-Dexterity character who would get no damage bonus from the two-handed weapon but could exploit Finesse with two short swords.
I thought Weapon Finesse didn't work with dual wielding. :confused:

Shrikant
Sun, 4th Dec '05, 1:11pm
-Get a normal weapon, walk up to the enemy, and hit it. It will usually stop fighting your summon and start beating on you.Not necessarily JT. I don't know about summons but I always have my beserker-tank using two-handed weapons follow the high AC sheild. If done right, the enemy almost never attacks the tank.

@Caradhras
The only requisite of using Weapon Finesse is that the weapon be a small blade. Thus it is best used while dual weilding.

Gothmog•
Sun, 4th Dec '05, 5:49pm
AI in IWDII is idiotic, check Jukka's Ultimate powergaming party for a completed research on it and tactics based on it ;)

Nine/twelve paces is really cool for high strenght clerics/druids/bards and the like that dont really have the HP and AC for front lines but can still poke at the enemies behind the lines. Being two handed it also makes great use of high strenght.


A bit off topic, but reading the description of those two weapons got me thinking a bit... i mean, one speaks of dwarven runes, the other of small number of magical properties. These weapons are +4 and +5 and they say a small number of magical properties?! That i'd expect from a +1 and no more, not freakin' +5 with Flaming, Vampiric and extra 2d6 against evil! :mommy:

Gee, i want a page of a story behind a weapon like that, makes you feel like you really got an artifact pulsing with power, not just another stick to beat the hapless orcs with. :toofar:

JT
Sun, 4th Dec '05, 7:26pm
Shrikant, my experience is that when given a good chance, the computer will switch targets from a summon to a PC, but not the other way, and not from PC to PC.

Shrikant
Sun, 4th Dec '05, 7:41pm
When looking for good weapons I first check for the words brilliant, vampiric, keen, sure strike. If the description has any of those four words, I know it's getting equipped right away.
Next I look for elemental or poison damage. And finally the phrases spellward, bonus v/s, chance target is affected by spell..., user is under influence of spell...

Any other consideration has nothing to do with damage output.

EDIT: Damn it! In the time it took for me to type out my post Gothmog went from being a Dark Treant to ... Whatever the **** is that supposed to be? :eek:

Gothmog•
Sun, 4th Dec '05, 8:39pm
Yup, kinda outgrew my treant of old. Lost my roots, so i dropped an inferno at my feet and turned to a fire elemental. Kinda handy with this winter around :spin:

Silverstar
Tue, 6th Dec '05, 10:11pm
I can not remember the name, but there was a +5 axe in HoF, which slows the victim %50 chance or makes them flee %50. The big bonus is...there is NO saving throw! This is one nasty weapon! One hit, the creature is panicked, turns to flee! One hit again, and it is slowed down to a crawl! Imagine a slowed and panicked opponent, who tries to run away but can't! A perfect target! What is more important, the critter can NOT attack you and damage you heavily! This weapon is uber powerful and ONLY with this weapon a melee-oriented character can ever hope to survive in HoF!

My fighter was able to beat nasty critters in HoF with ''perfect'' health! This must be good!

Only, what was the weapon's name? Did you know that? It is overpowerful IMHO!

Shrikant
Tue, 6th Dec '05, 10:24pm
It's called Coward's Flight and is a random drop with any one of two charecters in the Fields of Slaughter. Which means that not all will get it.
In Normal mode it has a 50% chance v/s Will save for the same effects.
Item Code: 00HFAXBB

Iku-Turso
Tue, 6th Dec '05, 10:33pm
Coward's flight is an excellent weapon!

But my favourite weapons are black blade of disaster, and was it 'magical sword' or somesuch, you know, the one with the ranged attack...

Ok, they're spells, but since you're a wizard, you'll get them eventually, and if you'll go for that ranger, you can dual wield another weapon with those spells, as you probably know.

Then there was this throwing axe, was it Screaming Axe, that shouted 'Incoming!', when thrown and 'Gotcha!', when it hit. That was a pretty decent weapon, and funny too -for a while.

DanSkibo
Wed, 7th Dec '05, 2:48am
You can dual wield with a spell? Really?

Black Blade of Disaster was not ranged. Mordeken's Sword is though

Iku-Turso
Wed, 7th Dec '05, 3:39am
Yep, it was that Mordekainen's Sword.

Had my halfling wizard wielding The Heart of... in his offhand and casting Mordekainen's sword. This kept him safely out of harm's way and doing a ton of damage.

Buff the caster with haste on top of that and voila, you have a killer!

Klorox
Mon, 12th Dec '05, 9:08am
Since my tank is good and will be going with a 2 handed weapon, and my Battleguard has Axes covered, I guess I'll specialize in greatsword, unless I'll be better off dualweilding. (?)