View Full Version : What's the best class to solo?


Muffin Man
Fri, 30th May '03, 10:19pm
I went through the game with 6 and 4 members, and I think I want to solo.

What should be my class? or multiclass?

Sir Belisarius
Fri, 30th May '03, 10:27pm
I think you gotta multiclass...I'd go with a fighter/mage/thief, or fighter/cleric/thief...Something with a good balance o' different skills

Urgazhi
Sat, 31st May '03, 4:24am
my best pick would be a pure cleric, because you are going to need healing,

or a Sorcerer x / paladin 1.

Frostmage
Sun, 1st Jun '03, 4:29pm
If you are going for a Paladin/sorcerer you should consider two levels of paladin. In addition to a few more hp you get immune to fear and disease.

teekc
Sun, 1st Jun '03, 5:18pm
Viconia

Faragon
Sun, 1st Jun '03, 9:23pm
Sir Bel, this isn't BG2, you can leave the silly multiclassing restraints aside ;)

And how is Vicionia a class?

And indeed, Paladin2/SorcX would be the easiest way to go, although a svirfneblin Monk would do a very fine job at it as well. :)

Muffin Man
Sun, 1st Jun '03, 9:23pm
I think I'll go safe with a cleric. Thx guys

JohnnyRTFM
Mon, 2nd Jun '03, 1:37am
I'm not sure about the pure cleric idea. They have great defensive spells and can heal, true, but the are horrible in battle and have little in the way of offensive magic. Maybe throw in a few levels of some sort of fighter. Cleric/Monk might be nice since they both benefit from the high wisdom.

Faragon
Mon, 2nd Jun '03, 7:29am
If you're going cleric, take the battleguard or painbearer cleric. I still recommend against it. While Clerics are good on the defensive, and can heal themselves easily, they lack firepower.

rastilin
Mon, 2nd Jun '03, 8:03am
That and that in combat it's easy for someone to disrupt your spells.

Urgazhi
Mon, 2nd Jun '03, 8:46am
a cleric is EITHER a powerhouse or healer. they cant be effective trying to be both. mabye you should take 2? :D

chevalier
Mon, 2nd Jun '03, 1:46pm
In fact it's possible to make a cleric that is both a decent tank and a decent caster. There's quite a lot of buffs that could make the cleric more effective than a fighter for a short time.

You could get four levels of fighter, but that would screw your skills. However, weapon specialisation and additional feats could be very useful. Getting paladin, barbarian or ranger levels isn't all that useful since a few more HP or BAB points aren't worth the sacrifices.

You could also start with Painbearer cleric, take 4 fighter levels and then 3 levels of paladin of Ilmater. Immunity to fear and disease, the ability to specialise in weapons - including the Holy Avenger, clerical spells at still nice levels, stone skin (Ilmater domain)...

Just imagine: draw upon holy might, holy power, stoneskin, protection from evil and HA in hand...

As for my own preference, I'm soloing a paladin/wizard, but I haven't played for quite a bit. He was more than fragile at the beginning and is heavily reliant on spells, but he simply kicks asses. If I were to cast all useful buffs from both classes, the first few would wear off before I have finished casting. I usually go with mirror image, haste, stoneskin, bull's strength, sometimes blink, blur, luck or some other ones. It's possible to make the guy completely untouchable for a time long enough to put down the most valuable targets. After that he's still largely untouchable. But when all mirror images and stoneskins have been used then it becomes less funny, especially if you can't rest.

underthewronghat
Mon, 2nd Jun '03, 9:54pm
How about Pal1/Wiz1/FighterX? You can read some cleric scrolls, any Wiz scroll, get the super Charisma saving throw bonus, use the Holy Avenger, and get all the great fighting feats...

Errol
Mon, 2nd Jun '03, 10:22pm
I thought I'd just butt in here. I think a Pal1/Sorc1/FighterX is significantly better, as the Paladin's high Charisma would tie in well with the Sorcerer's spellcasting. Sorcerer's can also use Mage Scrolls so that is no problem. I'm rather sceptic about the fighter though, I'd stick with a Paladin/Sorc IMO.

chevalier
Mon, 2nd Jun '03, 10:52pm
Sorcerer(1) enables mage armour and identify at the very least - not a bad thing to have.

Arutha
Tue, 3rd Jun '03, 3:00pm
I soloed the game with a pure cleric of Talos, and it was a cakewalk.
With all your buff spells on, you're about as deadly as a fighter, but a lot more resilient. And having access to "Heal" spells at the end of the game is just gravy.

For HoF, I believe a sorcerer is the (only ?) way to go. But for normal mode, a pure cleric may very well be the "best" option.

I'm currently soloing a monk, and they just don't compare. The cleric was WAY more powerful.

Godofredo
Wed, 2nd Jul '03, 11:30pm
I think the best combo is sorc(29) and cleri(1), paladin might not be a good choice because with cleric (1) you can use all the cleric scrolls,including Heal or Mass Heal, which is better than some saving throws. :p

chevalier
Thu, 3rd Jul '03, 1:48am
Level 28 or 29 is no real difference so far as sorcs are concerned. You may as well get sorc28/paladin1/cleric1 and your sorcerer part won't suffer.

Urgazhi
Thu, 3rd Jul '03, 11:12am
What do you think would be the outcome of a duel between a lv. 30 Sorcerer and a lv. 30 cleric of say, Talos?

Dave the Magic Turtle
Fri, 4th Jul '03, 5:06pm
The Sorcerer would win. As for solo MONK! :)

Sprite
Fri, 4th Jul '03, 5:28pm
I'd go with one of the specialty races if you're soloing; the longer times between level-ups won't matter if your one character gets all the XP, and the special abilities you get make him/her a powerhouse. Svirfneblin are so powerful it's almost scary, and the duergar invisibility is extremely useful for sneaking right past tough fights in the early stages of the game.

And can I, as always, put in a word for the druid character? Now that 3e rules have been implemented, the druid is amazingly powerful. He can do pretty much anything a cleric can do (short of Raise Dead, which is useless for a solo-er anyway) plus the shapeshifts can give him/her some greater stamina in the battle. Before long you can take forms like the Shambling Mound and chortle over the tiny orcs down there trying to hit your knees! :)

Mithrandir
Sat, 5th Jul '03, 3:21am
I soloed with a Cleric of Bane, was pretty easy comparded to when I tried to solo with a pure Rouge *smacks self again for that stupid descision*

Quicho
Sat, 5th Jul '03, 2:17pm
I like soloing Rogue. But IWDII with it's homing IA is near impossible - all rogue tactics don't work. (I know, that homing is a matter of design, but it is "overdesigned" here).

Maybe rouge/(wizard,sorcerer,cleric). But in this game rouge seems to be worth mainly in a party.

Vengeance Incarnate
Sat, 5th Jul '03, 2:44pm
I have no new games so these past few months have been spent soloing the most effective classes to the most downright stupid ones.(Though never in HoF)

The best from my experiences are the Clerics of Talos and Lathlander. Both have decent offensive spells and great healing capabilities. Give them a few Fighter(Talos) or Paladin(Lathlander; Cera Sumat) levels so that they can handle themselves in melee and its as easy as pie.

I'm currently soloing a Rogue/Bard. His main strategy is to hide, sneak attack, cast invisibility, sneak attack. Lather, rinse, repeat. This strategy won't work later in the game so I plan on taking some sorcerer levels as I progress.(Not to mention that the bardic horn of Vallhalla will be my meat shields, it truly is a great item for solo.)