Tioma
Wed, 31st Dec '03, 9:05am
I've started to work on "Prestige Classes" mod. The first version will contain Shadowdancers and Dwarven Defenders. A nice IWD2 adaptation is made by Dave Fried. :)
Shadowdancers:
Prerequisites. Skills: Move Silently 8 ranks, Hide 10 ranks; Feats: Dodge, Dash (replaces Mobility), Lightning Reflexes (replaces Combat Reflexes)
General Class Features: Hit die: d8 Class skills: Bluff, Diplomacy, Hide, Move Silently, Pick Pocket, Search Skill points per level: 3 + Int modifier (6 + Int modifier in PnP, but halved for IWD2) Weapon and armor proficiencies: Same as a rogue (all simple weapons, plus bows and light armor)
Special Class Features by Level. The shadowdancer progresses as any other character, but has only ten levels available:</font> BAB +0, Fort +0, Ref +2, Will +0
Hide in Plain Sight (see below) BAB +1, Fort +0, Ref +3, Will +0
Evasion (as a rogue or monk), Darkvision, Uncanny Dodge (as a 3rd level rogue) BAB +2, Fort +1, Ref +3, Will +1
Shadow Conjuration 1/day (see below) BAB +3, Fort +1, Ref +4, Will +1 BAB +3, Fort +1, Ref +4, Will +1
Uncanny Dodge (as a 6th level rogue) BAB +4, Fort +2, Ref +5, Will +2
Greater Shadow Conjuration 1/day BAB +5, Fort +2, Ref +5, Will +2
Free Slippery Mind feat (as a high level rogue) BAB +6, Fort +2, Ref +6, Will +2 BAB +6, Fort +3, Ref +6, Will +3
Shades 1/day (see below) BAB +7, Fort +3, Ref +7, Will +3
Improved Evasion (as a monk), Uncanny Dodge (as 10th level rogue)Hide in Plain Sight: This special ability means that the rogue always succeeds at a hide attempt for the first round, whether or not there are monsters in view. This could be implemented as a new special ability that also turns on the stealth modal ability, as a change to the stealth ability itself, or perhaps as a bonus that gives +20 to hide checks for a round.
Uncanny Dodge: As a rogue’s ability. If IWD2 already allows stacking between rogue and barbarian uncanny dodge, then these should stack as well. If they do not stack in IWD2, don’t bother.
Shadow Conjuration, Greater Shadow Conjuration, and Shades: These are special abilities that simulate the sorcerer spells of the same level. If the spell checks the caster level of the shadowdancer to determine what kind of monsters to summon (I don’t think it does), consider the shadowdancer as a sorcerer of four levels higher than his or her shadowdancer class level. For example, a seventh-level shadowdancer uses his Greater Shadow Conjuration ability; the monsters summoned will be the same as for an 11th level sorcerer.
Any ideas or comments?
Shadowdancers:
Prerequisites. Skills: Move Silently 8 ranks, Hide 10 ranks; Feats: Dodge, Dash (replaces Mobility), Lightning Reflexes (replaces Combat Reflexes)
General Class Features: Hit die: d8 Class skills: Bluff, Diplomacy, Hide, Move Silently, Pick Pocket, Search Skill points per level: 3 + Int modifier (6 + Int modifier in PnP, but halved for IWD2) Weapon and armor proficiencies: Same as a rogue (all simple weapons, plus bows and light armor)
Special Class Features by Level. The shadowdancer progresses as any other character, but has only ten levels available:</font> BAB +0, Fort +0, Ref +2, Will +0
Hide in Plain Sight (see below) BAB +1, Fort +0, Ref +3, Will +0
Evasion (as a rogue or monk), Darkvision, Uncanny Dodge (as a 3rd level rogue) BAB +2, Fort +1, Ref +3, Will +1
Shadow Conjuration 1/day (see below) BAB +3, Fort +1, Ref +4, Will +1 BAB +3, Fort +1, Ref +4, Will +1
Uncanny Dodge (as a 6th level rogue) BAB +4, Fort +2, Ref +5, Will +2
Greater Shadow Conjuration 1/day BAB +5, Fort +2, Ref +5, Will +2
Free Slippery Mind feat (as a high level rogue) BAB +6, Fort +2, Ref +6, Will +2 BAB +6, Fort +3, Ref +6, Will +3
Shades 1/day (see below) BAB +7, Fort +3, Ref +7, Will +3
Improved Evasion (as a monk), Uncanny Dodge (as 10th level rogue)Hide in Plain Sight: This special ability means that the rogue always succeeds at a hide attempt for the first round, whether or not there are monsters in view. This could be implemented as a new special ability that also turns on the stealth modal ability, as a change to the stealth ability itself, or perhaps as a bonus that gives +20 to hide checks for a round.
Uncanny Dodge: As a rogue’s ability. If IWD2 already allows stacking between rogue and barbarian uncanny dodge, then these should stack as well. If they do not stack in IWD2, don’t bother.
Shadow Conjuration, Greater Shadow Conjuration, and Shades: These are special abilities that simulate the sorcerer spells of the same level. If the spell checks the caster level of the shadowdancer to determine what kind of monsters to summon (I don’t think it does), consider the shadowdancer as a sorcerer of four levels higher than his or her shadowdancer class level. For example, a seventh-level shadowdancer uses his Greater Shadow Conjuration ability; the monsters summoned will be the same as for an 11th level sorcerer.
Any ideas or comments?